// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

#ifndef ZED_ITEMS
#define ZED_ITEMS
typedef struct { float x,y,z; } vector;
typedef struct { float x,y,z, r; } sphere;
typedef struct { float Xx,Yx,Zx, x, Xy,Yy,Zy, y, Xz,Yz,Zz, z; } matrix;

typedef struct { vector pos, tan; float curve_pos; } control_point;
typedef struct { control_point* cpoints; float nbcp; } spline;
#endif

// DUMMIES

enum REFECTOIRE_DUMMY
{
	REFECTOIRE_DUM_MNG_BOUILLIE,
	REFECTOIRE_DUM_MNG_BIB,
	REFECTOIRE_DUM_BIB_BABY1,
	REFECTOIRE_DUM_BIB_BABY2,
	REFECTOIRE_DUM_BIB_BABY3,
	REFECTOIRE_DUM_BIB_BABY4,
	REFECTOIRE_DUM_BIB_BIB1,
	REFECTOIRE_DUM_BIB_BIB3,
	REFECTOIRE_DUM_DUMBO_7,
	REFECTOIRE_DUM_BIB_BIB2,
	REFECTOIRE_NB_DUMMIES
};

extern matrix refectoire_dum[REFECTOIRE_NB_DUMMIES];


// CAMERAS

enum REFECTOIRE_CAMERA
{
	REFECTOIRE_CAM_BOUILLIE,
	REFECTOIRE_CAM_BIB,
	REFECTOIRE_NB_CAMERAS
};

extern matrix refectoire_cam[REFECTOIRE_NB_CAMERAS];


