// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

// Matrices are row major.
// XYZ -> -XZY. HAVE FUN.

#include ""


// DUMMIES

matrix mouton_dum[MOUTON_NB_DUMMIES] =
{
	{	// MOUTON_DUM_BABY1
	  0.146487, 0, 0.989213, 0.594606,
	  0, 1, 0, 0.081809,
	  -0.989213, 0, 0.146487, -0.112275
	},
	{	// MOUTON_DUM_BABY3
	  -0.430444, 0, 0.902617, 0.566805,
	  0, 1, 0, 0.0787742,
	  -0.902617, 0, -0.430444, -0.72124
	},
	{	// MOUTON_DUM_BABY4
	  -0.237656, 0, -0.971349, -0.68027,
	  0, 1, 0, 0.0554937,
	  0.971349, 0, -0.237656, -0.708047
	},
	{	// MOUTON_DUM_BABY2
	  0.651339, 0, -0.758787, -0.757945,
	  0, 1, 0, 0.0860741,
	  0.758787, 0, 0.651339, -0.0654857
	},
	{	// MOUTON_DUM_START
	  -1, 0, 0.000578368, -0.0223107,
	  0, 1, 0, 0.512648,
	  -0.000578368, 0, -1, -1.64612
	},
	{	// MOUTON_DUM_BERGERIE
	  -0.999874, 0, -0.0158628, -0.0933247,
	  0, 1, 0, 0.434655,
	  0.0158628, 0, -0.999874, -0.530503
	},
};


// CAMERAS

matrix mouton_cam[MOUTON_NB_CAMERAS] =
{
	{	// MOUTON_CAM_MOUTON
	  -0.999994, 0.00335227, -0.000973925, -0.0146388,
	  0, 0.278991, 0.960294, 1.93606,
	  0.00349088, 0.960288, -0.27899, -1.07776
	},
};


