// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

// Matrices are row major.
// XYZ -> -XZY. HAVE FUN.

#include ""


// DUMMIES

matrix danse_dum[DANSE_NB_DUMMIES] =
{
	{	// DANSE_DUM_BABY2
	  0, 0, -1, -17.2445,
	  0, 1, 0, 0.801724,
	  1, 0, 0, 12.1031
	},
	{	// DANSE_DUM_ANM_BAFFLE
	  -1.96537e-006, 0, -1, -16.2078,
	  0, 1, 0, 0.801724,
	  1, 0, -1.96537e-006, 11.1422
	},
	{	// DANSE_DUM_ANM_PIANO
	  0, 0, -1, -19.4902,
	  0, 1, 0, 0.801724,
	  1, 0, 0, 7.52874
	},
	{	// DANSE_DUM_ANM_PUBLIC
	  -1.46317e-006, 0, -1, -13.6525,
	  0, 1, 0, 0.00295579,
	  1, 0, -1.46317e-006, 10.9274
	},
	{	// DANSE_DUM_BABY1
	  0, 0, -1, -17.6901,
	  0, 1, 0, 0.801724,
	  1, 0, 0, 13.296
	},
	{	// DANSE_DUM_BABY3
	  0, 0, -1, -17.2445,
	  0, 1, 0, 0.801724,
	  1, 0, 0, 10.2091
	},
	{	// DANSE_DUM_BABY4
	  0, 0, -1, -17.6901,
	  0, 1, 0, 0.801724,
	  1, 0, 0, 8.96867
	},
};


// CAMERAS

matrix danse_cam[DANSE_NB_CAMERAS] =
{
	{	// DANSE_CAM_CAM_2
	  0.93606, -0.0623058, 0.34628, -14.1815,
	  0, 0.984195, 0.177086, 4.05483,
	  -0.35184, -0.165763, 0.921266, 18.9414
	},
	{	// DANSE_CAM_CAM_1
	  0.0139632, -0.135705, 0.990651, -11.2274,
	  0, 0.990748, 0.135718, 2.92806,
	  -0.999902, -0.00189506, 0.013834, 11.3183
	},
	{	// DANSE_CAM_CAM_6
	  -0.92321, 0.0187712, 0.383838, -12.2929,
	  0, 0.998806, -0.0488456, 1.29873,
	  -0.384296, -0.0450947, -0.922108, 4.82708
	},
	{	// DANSE_CAM_CAM_3
	  -0.322265, 0.0759159, 0.943601, -5.73747,
	  0, 0.996779, -0.0801943, 1.31988,
	  -0.946649, -0.0258438, -0.321227, 8.25135
	},
	{	// DANSE_CAM_CAM_4
	  0.40035, -0.34328, 0.849635, -11.2641,
	  0, 0.927182, 0.374611, 5.43375,
	  -0.916362, -0.149975, 0.371197, 15.2876
	},
	{	// DANSE_CAM_CAM_5
	  0.368124, -0.190142, 0.910127, -4.4089,
	  0, 0.978866, 0.204503, 4.63912,
	  -0.929777, -0.0752825, 0.360344, 15.8587
	},
};


