// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

#ifndef ZED_ITEMS
#define ZED_ITEMS
typedef struct { float x,y,z; } vector;
typedef struct { float x,y,z, r; } sphere;
typedef struct { float Xx,Yx,Zx, x, Xy,Yy,Zy, y, Xz,Yz,Zz, z; } matrix;

typedef struct { vector pos, tan; float curve_pos; } control_point;
typedef struct { control_point* cpoints; float nbcp; } spline;
#endif

// DUMMIES

enum CREUSE_DUMMY
{
	CREUSE_DUM_ANM_LIANES,
	CREUSE_DUM_ANM_BIB,
	CREUSE_DUM_ANM_MOULIN,
	CREUSE_DUM_ANM_PAPILLON01,
	CREUSE_DUM_ANM_PAPILLON02,
	CREUSE_DUM_ANM_MONGOLF,
	CREUSE_DUM_MNG_CREUSE,
	CREUSE_DUM_ANM_BALLOON01,
	CREUSE_DUM_ANM_BALLOON02,
	CREUSE_DUM_MNG_BULLES,
	CREUSE_DUM_PROF2,
	CREUSE_DUM_PROF1,
	CREUSE_DUM_BABY1,
	CREUSE_DUM_BABY2,
	CREUSE_DUM_BABY3,
	CREUSE_DUM_BABY4,
	CREUSE_DUM_BASDROITE,
	CREUSE_DUM_HAUTGAUCHE,
	CREUSE_DUM_ANM_EOLE1,
	CREUSE_DUM_ANM_EOLE2,
	CREUSE_NB_DUMMIES
};

extern matrix creuse_dum[CREUSE_NB_DUMMIES];


// CAMERAS

enum CREUSE_CAMERA
{
	CREUSE_CAM_CAM_0,
	CREUSE_NB_CAMERAS
};

extern matrix creuse_cam[CREUSE_NB_CAMERAS];


