// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

#ifndef ZED_ITEMS
#define ZED_ITEMS
typedef struct { float x,y,z; } vector;
typedef struct { float x,y,z, r; } sphere;
typedef struct { float Xx,Yx,Zx, x, Xy,Yy,Zy, y, Xz,Yz,Zz, z; } matrix;

typedef struct { vector pos, tan; float curve_pos; } control_point;
typedef struct { control_point* cpoints; float nbcp; } spline;
#endif

// DUMMIES

enum COUCHE_DUMMY
{
	COUCHE_DUM_MACHINE,
	COUCHE_DUM_LANGERB,
	COUCHE_DUM_LANGERG,
	COUCHE_DUM_LANGERR,
	COUCHE_DUM_LANGERY,
	COUCHE_DUM_DUCK,
	COUCHE_NB_DUMMIES
};

extern matrix couche_dum[COUCHE_NB_DUMMIES];


// CAMERAS

enum COUCHE_CAMERA
{
	COUCHE_CAM_COUCHE,
	COUCHE_NB_CAMERAS
};

extern matrix couche_cam[COUCHE_NB_CAMERAS];


