// Items : Dummies, Trigzones, Splines, Cameras
// GENERATED FILE, MODIFY AT YOUR OWN RISK.

// Matrices are row major.
// XYZ -> -XZY. HAVE FUN.

#include ""


// DUMMIES

matrix couche_dum[COUCHE_NB_DUMMIES] =
{
	{	// COUCHE_DUM_MACHINE
	  0.0317414, 0, 0.999496, -1.50314,
	  0, 1, 0, -0.352882,
	  -0.999496, 0, 0.0317414, 3.15293
	},
	{	// COUCHE_DUM_LANGERB
	  0.0298668, 0, 0.999554, -0.120402,
	  0, 1, 0, -0.362164,
	  -0.999554, 0, 0.0298668, 0.71979
	},
	{	// COUCHE_DUM_LANGERG
	  -0.0446924, 0, 0.999001, -2.50711,
	  0, 1, 0, -0.362164,
	  -0.999001, 0, -0.0446924, 0.678475
	},
	{	// COUCHE_DUM_LANGERR
	  0.0687638, 0, 0.997633, -0.138757,
	  0, 1, 0, -0.362164,
	  -0.997633, 0, 0.0687638, 5.62725
	},
	{	// COUCHE_DUM_LANGERY
	  0.000663181, 0, 1, -2.49527,
	  0, 1, 0, -0.362164,
	  -1, 0, 0.000663181, 5.63244
	},
	{	// COUCHE_DUM_DUCK
	  -0.208161, 0, -0.978094, -3.8356,
	  0, 1, 0, 0.340818,
	  0.978094, 0, -0.208161, 3.15209
	},
};


// CAMERAS

matrix couche_cam[COUCHE_NB_CAMERAS] =
{
	{	// COUCHE_CAM_COUCHE
	  -0.00349004, 0.999994, 0, -1.89101,
	  0, 0, 1, 4.45542,
	  0.999994, 0.00349004, 0, 3.18012
	},
};


