KID Tools GUI (a.k.a. KTG)

by AyuanX
2008.07.17


<>Instruction Manual:

None. Do we need one?


<>What's new:

# V2.1 Build 080717

1. RGB/BGR color auto correction for display
2. Fully support with "12RIVEN -the climinal of integral-"
3. Fully Support with "Memories Off History Series" of total 8 games


# V2.0 Build 080709

1. Character figure pack of game "12RIVEN" Supported


# V2.0 Build 080708

1. Explicit recognition of script pack of game "12RIVEN"
2. Escalate the priority of backgrouond thread by a little to guarantee audio playing quality


# V2.0 Build 080707

1. Employ GDI+ as graphic interface
2. Employ DirectSound as audio interface
3. Tranpsarent PNG with Alpha channel supported
4. Black/White background alternative (for better visual with transparent images)
5. Build-in OGG decoder added
6. Mousewheel scroll on image view supported
7. GUI stylish conformity, keyboard shortcut modification
7. Full support with game "Remember11 -the age of infinity-"
8. Limited support with game "12RIVEN -the climinal of integral-"


# V1.0 - V1.5

Sorry, I just can't remember the details of history so long ago.


<>Issues: 

1. RGB/BGR color auto correction is only effective for display. If you are gonna save the file to disk, you still need to do the BGR->RGB color conversion manually with some images.

2. Some character figures have got nasty noise stripes in the middle. My best guess is KID plays some trick with us, but I really don't have time for this.

3. Since TGA doesn't support 4bit palette, I have no other way but to convert such 4bit palette indexed images to greyscale images. Anyway, I still attach the original palette to the end of file, so you can revert the color back when necessary. 


<>Miscellaneous:

So long, so tired, so messing.
Miracles sometimes occur, but one has to work terribly for them.


EOF
