
mipmapmode=3

blobshadow_alpha=80   // alpha value of blob shadow in level (0-255, 255 = darkest)
blobshadow_fadenear=5  // distance blob shadow starts fading out
blobshadow_fadefar=10  // distance blob shadow finishes fading out

Shop_start
  	menu_name="Hints"        special_name="info"                  sublist_start="Hint 1"             sublist_end="Hint 13"         type="hint"   cost=0
	menu_name="ablaster"     special_name="blaster"               sublist_start="Blaster"            sublist_end="Blaster"         type="object" cost=0
	menu_name="biggerblaster"special_name="blaster_bigger"        sublist_start="Bigger Blaster"     sublist_end="Bigger Blaster"  type="object" cost=0
	menu_name="clasicblaster"special_name="blaster_classic"       sublist_start="Classic Blaster"    sublist_end="Classic Blaster" type="object" cost=0
	menu_name="sillyblaster" special_name="blaster_silly"         sublist_start="Silly Blaster"      sublist_end="Silly Blaster"   type="object" cost=0
	menu_name="abrush"	 special_name="brush"         	      sublist_start="brush"       	 sublist_end="brush"           type="object" cost=0
	menu_name="aheart"       special_name="heart"                 sublist_start="Heart"              sublist_end="Heart"           type="object" cost=0
	menu_name="NULL"
	menu_name="Blaster"        special_name="blaster"               sublist_start="NULL"       sublist_end="NULL"         type="object" cost=500
	menu_name="Bigger Blaster" special_name="blaster_bigger"        sublist_start="NULL"       sublist_end="NULL"         type="object" cost=0
	menu_name="Classic Blaster"special_name="blaster_classic"       sublist_start="NULL"       sublist_end="NULL"         type="object" cost=0
	menu_name="Silly Blaster"  special_name="blaster_silly"         sublist_start="NULL"       sublist_end="NULL"         type="object" cost=0
	menu_name="brush"  	   special_name="brush"          	sublist_start="NULL"       sublist_end="NULL"         type="object" cost=0
	menu_name="Heart"          special_name="heart"                 sublist_start="NULL"       sublist_end="NULL"         type="object" cost=50
 	menu_name="Hint 1"         special_name="624"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=0
 	menu_name="Hint 2"         special_name="625"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=0
 	menu_name="Hint 3"         special_name="626"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=0
 	menu_name="Hint 4"         special_name="627"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=0
 	menu_name="Hint 5"         special_name="628"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 6"         special_name="629"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 7"         special_name="630"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 8"         special_name="631"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 9"         special_name="632"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 10"        special_name="634"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 11"        special_name="635"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 12"        special_name="636"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=10
 	menu_name="Hint 13"        special_name="637"                   sublist_start="NULL"       sublist_end="NULL"         type="hint"   cost=0
Shop_end

// old/miscellaneous stuff for shop - not actually used
menu_name="myfmv"        special_name="walkie_talkie"         sublist_start="fmv1"       sublist_end="fmv3"         type="mfmv"   cost=0

menu_name="fmv1"         special_name="Shop_FMV"              sublist_start="tt"         sublist_end="NULL"         type="fmv"    cost=100
menu_name="fmv2"         special_name="Shop_FMV"              sublist_start="tt"         sublist_end="NULL"         type="fmv"    cost=200
menu_name="fmv3"         special_name="Shop_FMV"              sublist_start="tt"         sublist_end="NULL"         type="fmv"    cost=300

menu_name="Rocket"       special_name="jango_rocket"          sublist_start="NULL"       sublist_end="NULL"         type="object" cost=1000

forcesfx_start
	forcename="gird_a1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="None"
	forcename="gird_b1" processsfx="LegoShakeLp" completesfx="Explode1" returnsfx="None"
	forcename="light_a1" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a2" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a3" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a4" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a16" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a15" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a14" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a13" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a12" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a11" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a10" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a9" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a8" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a7" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a17" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a18" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a19" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a20" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a21" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a22" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a23" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a24" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a25" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a26" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a27" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a28" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a29" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a30" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a31" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a32" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a33" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a34" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a35" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a36" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a37" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a38" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a39" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a40" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a41" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a42" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a43" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a44" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a45" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a46" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a47" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a48" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a49" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a69" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a70" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a71" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a72" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a73" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a74" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a50" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a51" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a52" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a53" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a54" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a55" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a56" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a57" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a58" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a59" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a60" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a61" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a62" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a63" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a64" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a65" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a66" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a67" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="light_a68" processsfx="None" completesfx="Ep1_5_WallLightOn" returnsfx="None"
	forcename="stool3" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench3" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench2" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench1" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench4" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench5" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench7" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench6" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool9" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool8" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool7" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool6" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool5" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool4" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool12" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool13" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench17" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench16" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench15" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench14" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench13" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench12" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool15" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool14" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench11" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench10" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench9" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench8" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool19" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool18" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool16" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench20" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench21" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench22" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench23" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench24" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench25" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool21" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool20" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench19" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench18" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench37" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench36" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench26" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench27" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench28" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench29" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool28" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool27" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool29" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool26" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench34" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench35" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool25" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool24" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench33" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench32" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="stool22" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="stool23" processsfx="None" completesfx="ForceObjSmall" returnsfx="ForceObjSmall"
	forcename="bench31" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
	forcename="bench30" processsfx="None" completesfx="ForceObjBig" returnsfx="ForceObjBig"
forcesfx_end

/////////////////////

tube_start
	spline="tube1"
	speed=3
	trigxger_force="name"
tube_end

tube_start
	spline="tube2"
	speed=3
	trigxger_force="name"
tube_end

///////////////////

rippleeffects_start
	texture_name="ripple2"
	effect_type="FORCEFIELD"
	start_colour_r=50
	start_colour_g=100
	start_colour_b=250
	start_colour_a=20
	end_colour_r=50
	end_colour_g=100
	end_colour_b=200
	end_colour_a=0
	life=0.2
	start_radius=0.0
	end_radius=0.5
rippleeffects_end

settings_start=1
	farclip=50
	nearclip=0.15
	fognear=0
	fogfar=0
	fogr=0
	fogg=0
	fogb=0
	foga=0
	hazer=0
	hazeg=0
	hazeb=0
	hazea=0
	backr=0
	backg=0
	backb=0
	backr_top=0
	backg_top=0
	backb_top=0
	backr_bottom=0
	backg_bottom=0
	backb_bottom=0

settings_end


obstacle_start
	name="dex"
	type=door
	obj="door_dex_a"
	obj="door_dex_b"
	
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

//////////////////////////////////

door_start
	spline="door_to_E1"
	level="map_e"
door_end

door_start
	spline="door_from_E1"
	level="map_e"
door_end

door_start
	spline="door_to_E2"
	level="map_e"
door_end

door_start
	spline="door_from_E2"
	level="map_e"
door_end

door_start
	spline="door_to_E3"
	level="map_e"
door_end

door_start
	spline="door_from_E3"
	level="map_e"
door_end

door_start
	spline="door_enter_out"
	level="map_e"
door_end

door_start
	spline="door_enter_in"
	level="map_e"
door_end

door_start
	spline="door_5out"
	level="map_e"
door_end

door_start
	spline="door_5in"
	level="map_e"
door_end

//////////main room/////////////////////////

sock_start=00
	cam_blend_time=1.0 
	campos_seek=2.0
	cam_look_ratio=1.0
	cam_dist_ratio=0.0
	cam_look_ratio_y=0.7
sock_end

sock_start=01
	cam_blend_time=1.0 
	campos_seek=4.0
	cam_look_ratio=1.0
	cam_look_ratio_y=0.2
sock_end


////////e1 room////////

sock_start=02
	cam_blend_time=1.0 
	campos_seek=2.0
	cam_look_ratio=1.0
	cam_dist_ratio=0.0
	cam_look_ratio_y=0.7
sock_end



////////e2 room/////////

sock_start=03
	cam_blend_time=1.0 
	campos_seek=2.0
	cam_look_ratio=1.0
	cam_dist_ratio=0.0
	cam_look_ratio_y=0.7
sock_end




///////e3 room//////////////

sock_start=04
	cam_blend_time=1.0 
	campos_seek=4.0
	cam_look_ratio=1.0
	cam_dist_ratio=0.0

	cam_look_ratio_y=0.8
	circuit
sock_end

sock_start=20
	cam_blend_time=1.0 
	campos_seek=4.0
	cam_look_ratio=1.0
	cam_dist_ratio=0.0
	cam_y_offset=1.5
        offset_blend_y_ratio=1.0

	cam_look_ratio_y=0.8
	
sock_end

//////outside///////

sock_start=05
	campos_seek=5
	cam_blend_time=1.5

	cam_z_offset=-2.0
        offset_blend_z_ratio=1.0

	cam_x_offset=2.0
        offset_blend_x_ratio=1.0

	cam_y_offset=1.5
        offset_blend_y_ratio=1.0


	cam_look_ratio=1.0	
	cam_look_ratio_y=0.9
	
sock_end

////

sock_start=10
	campos_seek=5
	cam_blend_time=2.5
	cam_z_offset=-2.5
        offset_blend_z_ratio=1.0
	cam_x_offset=2.5
        offset_blend_x_ratio=1.0
	cam_y_offset=3.5
        offset_blend_y_ratio=1.0
	cam_look_ratio=1.0
	cam_look_ratio_y=0.85
sock_end

sock_start=11
	campos_seek=5
	cam_blend_time=2.5
	cam_z_offset=-0.0
        offset_blend_z_ratio=1.0
	cam_x_offset=2.0
        offset_blend_x_ratio=1.0
	cam_y_offset=1.2
        offset_blend_y_ratio=1.0
	cam_look_ratio=1.0
	cam_look_ratio_y=0.9	
sock_end

sock_start=12
	campos_seek=5
	cam_blend_time=2.5
	cam_z_offset=-0.0
        offset_blend_z_ratio=1.0
	cam_x_offset=2.0
        offset_blend_x_ratio=1.0
	cam_y_offset=1.2
        offset_blend_y_ratio=1.0
	cam_look_ratio=1.0
	cam_look_ratio_y=0.9	
sock_end

/////

//////e1 doors///splines////////////

door_start
	spline="door_to_E1_01"
	level="negotiations_a"
	1_way
door_end

door_start
	spline="door_to_E1_02"
	level="gungan_a"
	1_way
door_end

door_start
	spline="door_to_E1_03"
	level="rescue_a"
	1_way
door_end

door_start
	spline="door_to_E1_04"
	level="podrace_a"
	1_way
door_end

door_start
	spline="door_to_E1_05"
	level="retake_a"
	1_way
door_end

door_start
	spline="door_to_E1_06"
	level="maul_a"
	1_way
door_end

door_start
	spline="door_to_E1_07"
	level="maul_a"
	1_way
door_end

//////////////E2 doors///splines////////

door_start
	spline="door_to_E2_01"
	level="kamino_a"
	1_way
door_end

door_start
	spline="door_to_E2_02"
	level="factory_a"
	1_way
door_end

door_start
	spline="door_to_E2_03"
	level="jedi_b"
	1_way
door_end

door_start
	spline="door_to_E2_04"
	level="gunship_a"
	1_way
door_end

door_start
	spline="door_to_E2_05"
	level="dooku_b"
	1_way
door_end

///////////E3 doors//splines///////////

door_start
	spline="door_to_E3_01"
	level="dogfight_a"
	1_way
door_end

door_start
	spline="door_to_E3_02"
	level="cruiser_a"
	1_way
door_end

door_start
	spline="door_to_E3_03"
	level="grievous_a"
	1_way
door_end

door_start
	spline="door_to_E3_04"
	level="kashyyyk_a"
	1_way
door_end

door_start
	spline="door_to_E3_05"
	level="temple_a"
	1_way
door_end

door_start
	spline="door_to_E3_06"
	level="vader_a"
	1_way
door_end

////////////////////e4///////////////////////

door_start
	spline="door_to_E4_01"
	level="bonus_a"
	1_way
door_end

///////////////////stuff////////////////////
	
obstacle_start
	name="door1"
	type=door
	obj="door_01"
	obj="door_30"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end


obstacle_start
	name="ep3"
	type=door
	obj="door_02"
	obj="door_32"
	obj="sign5"
	obj="sign6"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="ep2"
	type=door
	obj="door_03"
	obj="door_33"
	obj="sign3"
	obj="sign4"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end


obstacle_start
	name="ep1"
	type=door
	obj="door_04"
	obj="door_34"
	obj="sign1"
	obj="sign2"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="door5"
	type=door
	obj="door_05"
	obj="door_31"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	
	type=door
	obj="door_out1"

	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	
	type=door
	obj="door_out2"

	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end





/////e1//////////

obstacle_start
	name="door_from_E1"
	type=door
	obj="door_13"
	obj="door_36"
	obj="one"
	obj="one1"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_01"
	type=door
	obj="door_08"
	obj="door_39"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_02"
	type=door
	obj="door_07"
	obj="door_40"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_03"
	type=door
	obj="door_06"
	obj="door_41"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_04"
	type=door
	obj="door_12"
	obj="door_37"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_05"
	type=door
	obj="door_09"
	obj="door_42"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_06"
	type=door
	obj="door_10"
        obj="door_35"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E1_07"
	type=door
	obj="door_11"
	obj="door_38"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

///////////e2/////////////


obstacle_start
	name="door_from_E2"
	type=door
	obj="door_18"
	obj="door_43"
	obj="two"
	obj="two1"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E2_01"
	type=door
	obj="door_19"
	obj="door_46"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E2_02"
	type=door
	obj="door_14"
	obj="door_48"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E2_03"
	type=door
	obj="door_20"
        obj="door_45"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E2_04"
	type=door
	obj="door_17"
	obj="door_47"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E2_05"
	type=door
	obj="door_21"
	obj="door_44"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

/////////e3////////////

obstacle_start
	name="door_from_E3"
	type=door
	obj="door_24"
	obj="door_53"
	obj="three"
	obj="three1"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E3_01"
	type=door
	obj="door_23"
	obj="door_52"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E3_02"
	type=door
	obj="door_27"
        obj="door_55"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E3_03"
	type=door
	obj="door_22"
	obj="door_50"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E3_04"
	type=door
	obj="door_28"
        obj="door_54"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E3_05"
	type=door
	obj="door_26"
        obj="door_51"f
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="E3_06"
	type=door
	obj="door_25"
	obj="door_49"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

/////////////////////////////////

obstacle_start
	name="E4_01"
	type=door
	obj="door_e41"
	obj="door_e41r"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

////////////////////////////////

obstacle_start
	name="door29"
	type=door
	obj="door_29"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="door15"
	type=door
	obj="door_15"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end

obstacle_start
	name="door16"
	type=door
	obj="door_16"
	range=0.6
	sfx_open="Dex_DoorOpen"
	sfx_close="Dex_DoorClose"
obstacle_end


///////////////////////pppoooop//////////////////////////////////

obstacle_start
	type=gadget
	chain=1,1
	obj="salt1"
obstacle_end

obstacle_start
	type=gadget
	chain=1,2
	obj="salt1b"
obstacle_end

///

blowup_start
	force_name="salt1b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

///////////////

obstacle_start
	type=gadget
	chain=2,1
	obj="pepper1"
obstacle_end

obstacle_start
	type=gadget
	chain=2,2
	obj="pepper1b"
obstacle_end

///

blowup_start
	force_name="pepper1b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

///////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=3,1
	obj="salt2"
obstacle_end

obstacle_start
	type=gadget
	chain=3,2
	obj="salt2b"
obstacle_end

//

blowup_start
	force_name="salt2b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=4,1
	obj="pepper2"
obstacle_end

obstacle_start
	type=gadget
	chain=4,2
	obj="pepper2b"
obstacle_end

///

blowup_start
	force_name="pepper2b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

//////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=5,1
	obj="salt3"
obstacle_end

obstacle_start
	type=gadget
	chain=5,2
	obj="salt3b"
obstacle_end

///

blowup_start
	force_name="salt3b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

//////////////////////

obstacle_start
	type=gadget
	chain=6,1
	obj="pepper3"
obstacle_end

obstacle_start
	type=gadget
	chain=6,2
	obj="pepper3b"
obstacle_end

///

blowup_start
	force_name="pepper3b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

/////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=7,1
	obj="salt4"
obstacle_end

obstacle_start
	type=gadget
	chain=7,2
	obj="salt4b"
obstacle_end

//

blowup_start
	force_name="salt4b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=8,1
	obj="pepper4"
obstacle_end

obstacle_start
	type=gadget
	chain=8,2
	obj="pepper4b"
obstacle_end

//

blowup_start
	force_name="pepper4b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////////

/////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=9,1
	obj="salt5"
obstacle_end

obstacle_start
	type=gadget
	chain=9,2
	obj="salt5b"
obstacle_end

//

blowup_start
	force_name="salt5b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=10,1
	obj="pepper5"
obstacle_end

obstacle_start
	type=gadget
	chain=10,2
	obj="pepper5b"
obstacle_end

//

blowup_start
	force_name="pepper5b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////////
/////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=11,1
	obj="salt6"
obstacle_end

obstacle_start
	type=gadget
	chain=11,2
	obj="salt6b"
obstacle_end

//

blowup_start
	force_name="salt6b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=12,1
	obj="pepper6"
obstacle_end

obstacle_start
	type=gadget
	chain=12,2
	obj="pepper6b"
obstacle_end

//

blowup_start
	force_name="pepper6b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=13,1
	obj="salt7"
obstacle_end

obstacle_start
	type=gadget
	chain=13,2
	obj="salt7b"
obstacle_end

//

blowup_start
	force_name="salt7b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=14,1
	obj="pepper7"
obstacle_end

obstacle_start
	type=gadget
	chain=14,2
	obj="pepper7b"
obstacle_end

//

blowup_start
	force_name="pepper7b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////////
////////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=15,1
	obj="salt8"
obstacle_end

obstacle_start
	type=gadget
	chain=15,2
	obj="salt8b"
obstacle_end

//

blowup_start
	force_name="salt8b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=16,1
	obj="pepper8"
obstacle_end

obstacle_start
	type=gadget
	chain=16,2
	obj="pepper8b"
obstacle_end

//

blowup_start
	force_name="pepper8b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=17,1
	obj="salt9"
obstacle_end

obstacle_start
	type=gadget
	chain=17,2
	obj="salt9b"
obstacle_end

//

blowup_start
	force_name="salt9b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=18,1
	obj="pepper9"
obstacle_end

obstacle_start
	type=gadget
	chain=18,2
	obj="pepper9b"
obstacle_end

//

blowup_start
	force_name="pepper9b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////////

////////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=19,1
	obj="salt10"
obstacle_end

obstacle_start
	type=gadget
	chain=19,2
	obj="salt10b"
obstacle_end

//

blowup_start
	force_name="salt10b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=20,1
	obj="pepper10"
obstacle_end

obstacle_start
	type=gadget
	chain=20,2
	obj="pepper10b"
obstacle_end

//

blowup_start
	force_name="pepper10b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

///////////////////////////////////////////////////////////////

obstacle_start
	type=gadget
	chain=21,1
	obj="salt11"
obstacle_end

obstacle_start
	type=gadget
	chain=21,2
	obj="salt11b"
obstacle_end

//

blowup_start
	force_name="salt11b"
	deb_name="explo_01"
	part_effect_name="salt_part"
	magnitude=2.0
blowup_end

////////////////////////

obstacle_start
	type=gadget
	chain=22,1
	obj="pepper11"
obstacle_end

obstacle_start
	type=gadget
	chain=22,2
	obj="pepper11b"
obstacle_end

//

blowup_start
	force_name="pepper11b"
	deb_name="explo_01"
	part_effect_name="pepper_part"
	magnitude=2.0
blowup_end

///////////////////////stools//////////

obstacle_start
	type=gadget
	chain=23,1
	obj="stool16"
	obj="stool18"
	obj="stool19"
	obj="stool20"
	obj="stool21"
obstacle_end

obstacle_start
	type=gadget
	chain=23,2
	obj="stool16b"
	obj="stool18b"
	obj="stool19b"
	obj="stool20b"
	obj="stool21b"
obstacle_end

//////////

blowup_start
	force_name="stool16b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool18b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool19b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool20b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool21b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

/////////////////////////////////


obstacle_start
	type=gadget
	chain=24,1
	
	obj="stool3"
	obj="stool4"
	obj="stool5"
	obj="stool6"
	obj="stool7"
	obj="stool8"
	obj="stool9"
obstacle_end

obstacle_start
	type=gadget
	chain=24,2
	
	obj="stool3b"
	obj="stool4b"
	obj="stool5b"
	obj="stool6b"
	obj="stool7b"
	obj="stool8b"
	obj="stool9b"
obstacle_end

//////////

blowup_start
	force_name="stool3b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool4b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool5b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool6b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool7b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool8b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool9b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

//////////////////////////////////////////////
obstacle_start
	type=gadget
	chain=25,1
	obj="stool12"

	obj="stool13"
	obj="stool15"
	obj="stool14"
obstacle_end

obstacle_start
	type=gadget
	chain=25,2
	obj="stool12b"

	obj="stool13b"
	obj="stool15b"
	obj="stool14b"
obstacle_end

////////////

blowup_start
	force_name="stool12b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool13b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool14b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool15b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

////////////////////////////////////////////////////

//////////

obstacle_start
	type=gadget
	chain=26,1
	obj="stool22"
	obj="stool23"
	obj="stool24"
	obj="stool25"
	obj="stool26"
	obj="stool27"
	obj="stool28"
	obj="stool29"


obstacle_end

obstacle_start
	type=gadget
	chain=26,2
	obj="stool22b"
	obj="stool23b"
	obj="stool24b"
	obj="stool25b"
	obj="stool26b"
	obj="stool27b"
	obj="stool28b"
	obj="stool29b"

obstacle_end

//////////////

blowup_start
	force_name="stool22b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool23b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool24b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool25b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool26b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool27b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool28b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

blowup_start
	force_name="stool29b"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
	obj="pop_bit1"
        add_within_bounds=0.0
	magnitude=2.0
blowup_end

//////////////////////////////////////////////////

////controls//////////////////////////////////

obstacle_start
	name="control_e1_01"
	type=door
	obj="control_1_1"
	obj="control_1_1b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only

obstacle_end

obstacle_start
	name="control_e1_02"
	type=door
	obj="control_1_2"
	obj="control_1_2b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e1_03"
	type=door
	obj="control_1_3"
	obj="control_1_3b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e1_04"
	type=door
	obj="control_1_4"
	obj="control_1_4b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e1_05"
	type=door
	obj="control_1_5"
	obj="control_1_5b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e1_06"
	type=door
	obj="control_1_6"
	obj="control_1_6b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

/////////////////////////////////////////

obstacle_start
	name="control_e2_01"
	type=door
	obj="control_2_1"
	obj="control_2_1b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e2_02"
	type=door
	obj="control_2_2"
	obj="control_2_2b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e2_03"
	type=door
	obj="control_2_3"
	obj="control_2_3b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e2_04"
	type=door
	obj="control_2_4"
	obj="control_2_4b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e2_05"
	type=door
	obj="control_2_5"
	obj="control_2_5b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end



/////////////////////////////////////////

obstacle_start
	name="control_e3_01"
	type=door
	obj="control_3_1"
	obj="control_3_1b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e3_02"
	type=door
	obj="control_3_2"
	obj="control_3_2b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e3_03"
	type=door
	obj="control_3_3"
	obj="control_3_3b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e3_04"
	type=door
	obj="control_3_4"
	obj="control_3_4b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e3_05"
	type=door
	obj="control_3_5"
	obj="control_3_5b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

obstacle_start
	name="control_e3_06"
	type=door
	obj="control_3_6"
	obj="control_3_6b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

/////////////////////////////////////////

obstacle_start
	name="control_e4_01"
	type=door
	obj="control_4_1"
	obj="control_4_1b"
	range=0.5
	sfx_open="DPanelAct"
	sfx_close="DPanelDis"
	active_players_only
obstacle_end

/////////////////////////////////////////

blowup_start
	force_name="pop1"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit4"
        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop2"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"

        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop3"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit5"
        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop4"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"

        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop5"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit6"
        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop6"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit7"
        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop7"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit8"
        add_within_bounds=0.0
	magnitude=2.5
blowup_end

blowup_start
	force_name="pop8"
	deb_name="explo_01"
	obj="pop_bit3"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit3b"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"
	obj="pop_bit1c"

        add_within_bounds=0.0
	magnitude=2.5
blowup_end


//////////grids/////////////////////////////

obstacle_start
	type=gadget
	chain=28,1
	obj="gird_a1"
	obj="gird_a2"
	obj="gird_a3"
	obj="gird_a4"
	obj="gird_a5"
	obj="gird_a6"
	obj="gird_a7"
	obj="gird_a8"
	
obstacle_end

obstacle_start
	type=gadget
	chain=28,2
	obj="gird_a_pop"

obstacle_end

obstacle_start
	type=gadget
	chain=29,1
	obj="gird_b1"
	obj="gird_b2"
	obj="gird_b3"
	obj="gird_b4"
	obj="gird_b5"
	obj="gird_b6"
	obj="gird_b7"
	obj="gird_b8"
obstacle_end

obstacle_start
	type=gadget
	chain=29,2
	obj="gird_b_pop"

obstacle_end

blowup_start
	force_name="gird_a_pop"
	deb_name="explo_01"


	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"

        add_within_bounds=0.5
	magnitude=2.5

blowup_end

blowup_start
	force_name="gird_b_pop"
	deb_name="explo_01"

	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"
	obj="gird_bit"

        add_within_bounds=0.5
	magnitude=2.5

blowup_end

/////////////fruit-machine/////////////////////////////



/////////////////////////////////////

obstacle_start
	type=gadget
	chain=32,1
	obj="tap_a1"
	obj="fill_cup_a1"
	obj="fill_liq_a1"
obstacle_end

obstacle_start
	type=gadget
	obj="tap_a1",anim_trigger
	obj="fill_liq_a1"
obstacle_end

obstacle_start
	type=gadget
	chain=32,2
	obj="tap_a2"
	obj="fill_cup_a2"
	auto_start
obstacle_end

obstacle_start
	type=gadget
	chain=32,3
	obj="tap_a3"
	obj="fill_cup_a3"
obstacle_end

obstacle_start
	type=gadget
	chain=32,4,1
	obj="fill_cup_a4"
	obj="tap_a4"
obstacle_end

////

blowup_start
	force_name="fill_cup_a4"
	deb_name="explo_01"
	add_within_bounds=0.0
	magnitude=2.5
blowup_end

//////////

obstacle_start
	type=gadget
	chain=33,1
	obj="tap_b1"
	obj="fill_cup_b1"
	obj="fill_liq_b1"
obstacle_end

obstacle_start
	type=gadget
	obj="tap_b1",anim_trigger
	obj="fill_liq_b1"
obstacle_end

obstacle_start
	type=gadget
	chain=33,2
	obj="tap_b2"
	obj="fill_cup_b2"
	auto_start
obstacle_end

obstacle_start
	type=gadget
	chain=33,3
	obj="tap_b3"
	obj="fill_cup_b3"
obstacle_end

obstacle_start
	type=gadget
	chain=33,4,1
	obj="fill_cup_b4"
	obj="tap_b4"
obstacle_end

////

blowup_start
	force_name="fill_cup_b4"
	deb_name="explo_01"
	add_within_bounds=0.0
	magnitude=2.5
blowup_end





























