Changelog for stream Harry2_CODEBUILD_Filter at transaction 3890470
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Displaying last days issues for Jira Key LHPII first
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Closed issues updated in last hour
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[LHPII-13390] Wii - Gamewide - Duel - Process Failure - If Player looses green spell battle in a duel, opponent will continue to use the same spell in the next hit
[LHPII-24947] Wii - Y8-6 Final Battle - 86Quad - Process Failure / vfx - During duel with Voldemort vfx for duel will be overlayed with Aguamenti if Harry has the spell selected in his spell wheel

Closed issues updated in last 6 hours
=====================================

[LHPII-27432] Wii - HUB - Gamewide - Tech Hang - Freeplay - If player jumps on top of the cauldron and pushes ' Z ' button they can lock the character out / prevent them from accessing the cauldron entirely, upon swapping to another character they can crash the game
[LHPII-15389] Wii / 360 - 5-1 Prologue - 51Thames - Story - Collision - While flying on a broomstick along the thames the character will clip completely through the first and last boat they come across.
[LHPII-27712] 360 / Wii - Hub - Hogwarts -  Pause menu option 'Return to Leaky Cauldron' fails to function after loading the save after having quit out to front end from a 'Repeat Story' level
[LHPII-27728] 360 / PS3 / Wii - Yr 6 - 4 Draco - 64BoysToilet - Tech Hang - Freeplay - Co-op - It is possible to get the plunger ride on in the duel with Draco resulting in a tech hang
[LHPII-24816] Wii / 360 - Y5 - HUB - Diagon Alley - 5CharCustomiser - Character - Animation -  When player use the character customiser and backs out, then quickly spams the change character button, the switching animation / light will move into the body on the rack.
[LHPII-27351] Spectre Specs - Fang does not orient to the Quibbler, he plays his 'Specs_On' anim at whatever angle he is facing so can be sideways on to the Quibbler
[LHPII-26979] Wii - PRELOT - Compliance - Title displayed a grey screen immediately after selecting a language from the language select screen.
[LHPII-27478] Wii - HUB - Hogwarts - Quad - 5Quad - Co-op - Camera - Splitscreen - Crash / Hang - Froze while spamming spells and jumping around and tagging between players (on memory heavy playthrough)
[LHPII-22667] 360 - Gamewide - Process Failure - When using the invisibility cloak, targeting an Aguamenti object will remove the cloak but not cast the spell
[LHPII-26593] 360/Wii - Gamewide - Freeplay - Character/Performance - When selecting characters from the polyjuice cauldron the circle of character portraits that will indicate who is in your party will have one or more black portraits
[LHPII-26344] 360 - V5.7 - Year 5 - HUB Hogwarts - Grounds - Process Failure - If using the pumpkin ride on to transition to 5Thestrals then it will become unusable as it will be left in the area that transitions the player back into Thestrals
[LHPII-27088] Wii - Bonus 1 - Sound / Audio - There is a constant screeching sound effect / SFX present by the vehicle trapped in the tunnel in the top right corner of the level
[LHPII-27653] PS3/360/Wii - Brand - 8-6 Final Battle - 86Quad - Process Failure - Neville is able to kill dementors with the sword
[LHPII-23938] 360 - Y5 Prologue - 51Playground - Cutscene - If player defeats all the Dementors, the outro cutscene will eventually triiger but pieces of the fallen Dementors will still be visable in the cutscene.
[LHPII-17209] Wii - Gamewide - Process Failure - Harry is still targeted by enemies when using invisibility cloak
[LHPII-26818] Wii - HUB - RoR Corridor - 8RORcorridor - Process Failure - After Story complete the counter for the advanced guide will show 11 character tokens instead of 5
[LHPII-26665] Wii / PC - Collectables - 5DormLobby - If the player runs through the door to the stairs just as the Student in Peril stands up, the SIP will be added to the tally, but not the gold brick
[LHPII-22115] Wii - Y6 Prologue - 61Jokeshop - Characters - Graphical Art - There are 3 characters in the area that have faded / odd coloured facial features
[LHPII-27721] Crash 1722DF20 (HARRY2_PC_Sep_30_2011_16_06_10)
[LHPII-25395] Wii - Y6 - HUB - 6knockturn - Borgin and Burkes - Graphical Art - the 'buying a gold brick' animation is graphically corrupt (Tested on wii only)
[LHPII-25769] Wii - Gamewide - Controls / Co-op - If playing in co-op and both players access the cauldron to change the cauldron type, the first player to access the cauldron will be stuck / unable to move until they jump or shoot
[LHPII-26502] 360 - Y8-2 Hogsmeade - 82GreatHall - Cutscenes / Graphical - Some of the students are missing there hair and the tops of their head in the Midtro cutscene
[LHPII-27050] 360 - Lesson: 6 Aguamenti - 6AguaCharms - Graphical - Several of the students around the classroom will be missing the tops of their head / hair pieces
[LHPII-27346] ** NuError: ScriptParser.cpp (167) ** Message: Second pass scope mismatch!!
[LHPII-27361] Wii - Gamewide - Story - Process Failure -  If Ron uses the Deluminator and changes to fang, the light sparkle falls on the ground.
[LHPII-25900] Ghost_guide_default animation set requires head joint animating on the right hand...
[LHPII-13003] 360 / Wii - 7-3 - Godrics Hollow - 73BagshotHouse - Story - Collision / Animation - Nagini's head will clip through the left side of the area during the first and second phase of the fight when being pushed back by the player
[LHPII-27611] 360 - Compliance - Rich Presence - Players are seen as In London when in y7cafe
[LHPII-25400] 360 - Prologue - Process Failure - If the player selects Return To Hogwarts via the pause menu during the Prologues the player save file can become broken.
[LHPII-27201] 360 - Compliance - Rich Presence - Players are seen as In Hogwarts when in Story lessons and the freeplay lesson Divination
[LHPII-24290] 360/PS3 - Year 5 - 5-3 Legilimency - 5Leg_GrimmauldPlace - Story - The top spell on Harry's spell wheel will disappear after transitioning to the second part of Legilimency. **Occurred during a natural playthrough**
[LHPII-25411] Wii - 7-4 Sword and Locket - 74The Lake - Process Failure - Ron has his green spell / pigwidgeon available
[LHPII-27277] Wii - Gamewide - Hub - London - Story - Process Failure - At the start of Year 6, heading to London, then walking back in to Leaky Cauldron will respawn the player in London again
[LHPII-27360] PC - Compatibility - All configurations - When quitting the game while shaders are compiling, the game stops to respond (0009276)
[LHPII-27357] Wii . Gamewide - Controls / Text - hint saying the player to hold B next to cauldron to choose from unlocked potions is wrong
[LHPII-27486] Wii - Gamewide - Process Failure - Apparation Animation seems incomplete throughout the game ** NOT TESTED ON PS3 / 360 **
[LHPII-27359] PC - Compatibility - All configurations - Stuttering animated company bumpers during first game launch (0009275)
[LHPII-27417] 360 / Wii - Hub - London/Leaky Cauldron - Process Failure - If transitioning to kings cross, if user decides to go back to the leaky cauldron they won't be able to transtion through the leaky cauldron door.
[LHPII-27531] Wii - Yr8 - Hub - Forest - Gameplay - When player exits the tent in year 8 hub, the headless ghost will not guide the player back to Hogwarts via the tent to continue story, but lead the player to the middle of the forest.
[LHPII-27554] Wii - HUB - Forest - Sound: Music - Severe music corruption in Forest HUB after transitioning from London for the first time
[LHPII-27691] Add checks to make sure that FlowObject's data is valid before using.
[LHPII-26029] PC Securom implementation
[LHPII-27377] Wii - 8_1_Gringotts - 81Chamber - Story - Co-Op - CrashHang -  A crash hang occurred while both players were in control of the Dragon.
[LHPII-27585] 51Thames - Level fades down, up and down again after going through the exit door
[LHPII-23193] 360 / Wii - 8-6 Final Battle - 86Attic / 86Quad - Camera / Gameplay / Tech Hang - Area is not restricted by barriers or camera lock during boss battles
[LHPII-9783] CreatorDeluminator needs setting up
[LHPII-24541] Wii/360 - 51Prologue - 51Thames - Tech Hang - Title will tech hang when transitioning out of the end of the level whilst the title is autosaving changes made to the in-game options.
[LHPII-27596] Particles missing in Cut-scenes, Wii
[LHPII-27118] Wii - Year 8 - Hub - Class Lobby - Process Failure / UI - When riding the statues in the hub, player will be given a button prompt if close to the cauldrons
[LHPII-27678] Create new debug file that dumps a list of all the "ActivateChar" uses in the game via autotest.

Closed issues updated in last day
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[LHPII-27538] Crash B216431F (HARRY2_PC_Sep_29_2011_21_29_21)
[LHPII-27633] PC - Yellow debug cross appears on Ron's Deluminator during the fade out when transitioning between levels
[LHPII-27435] Wii / 360 - HUB - Gryffindor Common Room - Process failure - Deluminator trail does not go away if Ron changes to a spell.
[LHPII-27577] Crash 740B81AD (HARRY2_PC_Sep_29_2011_13_22_03)
[LHPII-27004] 86attic - PC - Ui suggests you can "Tap (No Input) to regain control of other characters"
[LHPII-21028] 360 - Gamewide - Gameplay - Code - Possible to tag from Werewolf Lupin to another character without changing him back to human form by pressing [ Y ] when jumping or attacking
[LHPII-22812] Wii - 5-6 Ministry Showdown - 5ProphSearch - Cutscene - Green corruption after Hermione casts in midtro1a
[LHPII-27452] 360- Yr 7- Story Event 6- Malfoy Manor - 76MalfoyDrawRoom - Cutscenes - A flash of a graphical corruption occurs when Wormtail throws Harry and Ron into the prison in the Intro cutscene.
[LHPII-27485] Wii - Gamewide - Audio/Process Failure - Being just the wrong distance from a cauldron causes pressing Z to make the menu selection sound when no prompt or menu appears
[LHPII-21988] 5HubDiagon - Ai avoidance causes frequent jitter
[LHPII-26770] Wii \ 360 - 8-6 Final Battle - 86 Quad - Process Failure - Story - When using Harry to Leviosa the spiders to throw at Nagini / The snake, character can enter a constant throwing animation and be unable to release the spider resulting in a tech hang
[LHPII-25581] SampleDisable not working on Wii
[LHPII-22891] Status Screen SFX
[LHPII-24411] Wii Samples loading from previous area (lovegoodOut/In)
[LHPII-27390] LoadPriority not working
[LHPII-20127] Harry2 - PC / Wii autotest - tracker for outstanding autotest errors...
[LHPII-27397] Wii - Gamewide - Process Failure - C button prompt appears above students carrying books for a split second when zapping them if close enough
[LHPII-27112] Wii - HUB - Forest - 8ForestHub - Tech Art - Returning to the Forest on a Story complete save, the cannon minigame gun to the far left (used to unlock a Gold Brick) is present and rideable before it has been properly rasied from under the dark magic rock
[LHPII-26888] 5_1 Prologue_Midtro4B_2A, one frame lighting glitch on frame 277-278
[LHPII-26948] HDR cubemaps popping....
[LHPII-22790] 360 - Compliance - No TT controller disconnect message on continue story when 2nd player removes controller when player 1 has dropped out
[LHPII-26885] Flashback Sequences seem to be glitch during first playthrough of 5_Hogwarts Intro in the cutscene player
[LHPII-22289] Snowball in 52hogsmeadback sometimes pings off to infinity ... and beyond.
[LHPII-26508] 360 - Compliance - Rich Presence - Players are seen as Playing story when in the Bonus level
[LHPII-25796] Wii - HUB - Year 5 / Year 6 - Grounds - 5Grounds / 6Grounds - Process Failure - Pumpkin is already dug up near Hagrid's house
[LHPII-27461] Wii - Gamewide - Process Failure / Characters - Freeplay - Muggle characters are able to lift Leviosa carry objects by pressing Z just as you turn away from the object.
[LHPII-27317] 360 - Compliance - Achievements - "What if?" does not unlock when all harry freeplay variants have been killed by Voldemort
[LHPII-27299] Wii -Y7 - HUB - Foyer - After completing 7-3 Gordrics Hollow and returning to Hogwarts via marauders map in the tent, Nearly Headless Nick won't lead the player correctly
[LHPII-26066] Wii - Year 7 - HUB Forest - 7 Foresthub - After melting the snowman into a puddle with the baby dragon / whelp in the cage if the player goes into and back out of the tent the melted puddle will now be a black texture.
[LHPII-23719] 360 - HUB - 8London - Graphical - Taxi Driver's shadow is partially missing during minicut
[LHPII-27272] Wii - Y7 HUB - London - Process Failure - When transitioning from the Leaky cauldron to London after the Cafe scene, the player will spawn outside the Cafe instead of outside the Leaky Cauldron
[LHPII-27033] Wii - Gamewide - Process Failure - Characters will duplicate / disappear when transitioning after drinking the Living Death potion as freeplay characters
[LHPII-27393] 5Hogs Approach on the way to the train station having just learnt the the difinndo spell, party AI did not follow because it stayed in the inactive state
[LHPII-27610] LED viewport background does not sort correctly with transparent objects
[LHPII-25701] Wii - HUB - Character Customiser / Robe Shop / Diagon Alley - Graphical / Process Failure / UI - When player accesses the character customiser pad, their spell wheel will act erroneously, leviosa will combine with what they already have selected
[LHPII-20850]  360 \ Wii - Gamewide - Process Failure - Getting Ron's Deluminator out will cause him to be enshrouded by darkness.
[LHPII-27218] 360 - Compliance - Achievements - "Chair-ismatic" does not unlock when completing "Out of Retirement" but "The Slug Club" achievement unlocks (achievement for next level unlocks from then on after completing a level) Y6 specific
[LHPII-25221] 360 - Hub - 8Divination - Freeplay - The red brick can be collected multiple times
[LHPII-26519] Wii - Compliance - A bright, white screen of corruption is currently displayed immediately after the attract mode movie has finished playing.
[LHPII-26595] Wii - Gamewide - Animation / Process Failure - Harry has an invisibility cloak on after drinking the invisibility potion
[LHPII-27295] 360 - Compliance - Achievements - "A Dish Best Served Cold" does not unlock when beating Bellatrix in a duel
[LHPII-23648] Wii - HUB - Leaky Cauldron - Characters/Controls - When accessing the level select as a ghost then trying to exit the select pad ghost will perform its scare attack and return to the level select pad
[LHPII-27031] Wii - 8-6 Final Battle - 86Quad - Story - Process Failure - Code - On a natural playthrough, completed the level and collected both Kinglsey Shacklebolt and Voldemort yet neither appeared on the status screen or became purchasable in the robe shop
[LHPII-9741] Wii - Gamewide - Co-op / Camera: Splitscreen - When a player extends their targeting reticule to the other player's half of the screen, the reticule itself is confined correctly, however the player still gathers targets in the other player's screen
[LHPII-27198] 360 - Compliance - Rich Presence - Players are seen as "In Hogwarts." when in Hogsmeade Hubs
[LHPII-27472] LSV is not being Loaded in Dummy_6Foyer and Dummy_6RORcorridor
[LHPII-27044] Wii - Gamewide - Freeplay - Process Failure - After Arthur Weasley has fixed an object with his blue spanner / wrench, if player spams the shoot / zap button, he will randomly produce / animate his spanner as a wand and the fix-it sfx will play briefly
[LHPII-27149] 360 - V6.0 - Free Play - Game Wide - Process Failure - If a student in peril is rescued in story mode in any hub area then when in free play mode the guide wont register that the character has been rescued and will have a sad student in peril icon
[LHPII-27370] PS3 - Y7 72Ministry - 72DementorChase - Crash / Hang - An unskippable NuError will appear during the Dementor chase
[LHPII-27580] Launch converters in parallel on HP2
[LHPII-26351] 360 - V5.7 - Year 5 HUB Hogwarts - Dorm Lobby - Process Failure - When transitioning from Dorm Lobby to Griffindor Dorm NuError: numemory.cpp (45) will appear
[LHPII-20429] Wii/ 360 - Y5 - Hogwarts Hub / Hogsmead Station Night - 5NightHogsStation - Graphical Art / Process Failure - If the player tags to another character whilst being pushed back out of the train tracks the Leviosa effect will still remain.
[LHPII-12979] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Story -Graphical - collected/ticked character icons flicker when you have been in the Hogs Head
[LHPII-25982] Autotest not progressing through level flow correctly
[LHPII-26581] Wii - 8-1 Gringotts - 81Chamber - AI (Krawlies) \ Legal - During the scene where the player is taking on the Goblins on the back of a Dragon, the guards do not break into LEGO pieces, they just disappear when attacked.
[LHPII-27337] PS3 - Y7 - 71Prologue - 71MidtroC - Process Failure - When the Deluminator is selected it will instuct the player to use the square button next to the icon to use it when it is actually the circle button to use
[LHPII-27199] Wii - 8-5 Snape's Death - 85GiantCourtyards - Gameplay -Process Failure - Characters react too early and no vibration when the giant in the courtyard slams the ground
[LHPII-23535] New PC/Mac quality options for low end machines
[LHPII-16159] PS3 - Y5-1 Prologue - 51Ministry - Story - Performance/Process Failure - Several wizards will disappear then reappear if the player stands in the far left corner of the open area next to the hologram
[LHPII-27257] 360 - Compliance - Achievements - "Idling" does not unlock when "Stand still with no controller input for 5 minutes" has been performed
[LHPII-26396] 360 - Compliance - Rich Presence - Players are seen as inactive when in, in game menus like the shops or level select board
[LHPII-24373] Wii - Gamewide - HUB Robeshop / Character Customiser - Loc/Text - French/Spanish - 'Use Current Character' is too small to read
[LHPII-27167] 360 - Y5 - HUB - Class Lobby - Pre-Legilimency 2 - 5 Class Lobby - Process Failure / Tech Hang - Story - Snape has no Icon above his head so the player does not know how to progress causing a tech hang
[LHPII-27135] Wii - Year 5 - Lesson: Legillimency 2 - 5LegSnapeCorridor - Animation/Process Failure/Tech Hang - After shooting the shaking cupboard which Snape is hiding in, Snape does not fall out of it and players are unable to progress.
[LHPII-23994] Wii  - Bonus 1 - Process Failure - The title fails to award the one million LEGO Studs or a Gold Brick when the player completes the level.
[LHPII-12326] PS3 - 5-3 Legilimency - 5Leg_Playground - Animation/Process Failure - When jumping on the see-saw as Snape, two character models will appear and seem as if they are in a cycling animation
[LHPII-27325] Supergeneric Sitting Krawlies Missing glasses locator.
[LHPII-22313] Wii - Gamewide - Characters - When pulling the animation for pulling a strength handle coincides with the strength potion effects wearing off, the player character will be stuck in a motionless state, player losing control until tagging to other character
[LHPII-26520] 360 - Compliance - Achievements - "Knuts and Vaults" is not given once achieved
[LHPII-27245] Wii - Freeplay - 7-4 Sword and Locket - 74TheLake - The Lake - Process Failure - In Freeplay you can't open the spell wheel to change spells unless you swim to the bottom and stand up but it isn't clear that is needed to do
[LHPII-27508] PS3 / Wii - Y5 - Hogwarts Hub / Expecto Patronum / Patronus Charm Lesson - Exploit - If the player zaps the half pumped dementor in the bellows it will count as killing a dementor allowing the remaining puzzles to be skipped.
[LHPII-17986] Wii - Y5 Prologue - 51MinistryLifts - Cutscene / Process Failure - The NPC jury members randomly spawn / appear during 5_1Prologue_OutroB1[g~~] and 5_1Prologue_OutroB2[g~~]
[LHPII-25700] Wii - Gamewide - Crash hang - Spamming the Patronus charge far away from the camera will give a leak memory, on transistion the memory will be dumped or completely out of memeory leading to blue bar crash
[LHPII-26962] Wii - 8_1Gringots - 81Chamber - Freeplay - Process_Failure - Weasley Box causes the player damage if they touch it.
[LHPII-26946] 360 - Gamewide - Process Failure - Free Play - Save and quit does not work in the options screen.
[LHPII-27168] Crash 1706F039 (HARRY2_PC_Sep_28_2011_21_26_14)
[LHPII-27001] Wii - HUB - Forest - 7ForestHub - Characters - After completing 7-3 Godric's Hollow, upon loading back to the forest the patronus deer appears briefly then quickly vanishes; possible to progress to 7-4 by guessing where the deer would be stood
[LHPII-24215] Wii - HUB London - 7Cafe - Process Failure - When throwing items back at the death eaters they wont always hit even when on target
[LHPII-27124] Wii - 5-1 Prologue - 5-1 Thames - Story - Save / Load - Quitting out of the Thames section and reloading the save, will result into the player loading back in the Dementors tunnel
[LHPII-7407] Wii - Gamewide - Animation - Changing spell via the shoulder buttons while using the invisibility cloak will cause Harry to remove it without any animation
[LHPII-18138] Wii - Y5-1 Prologue - 51Thames - Sound Effect - There is no Zap sound effect coming from the Wii Remote Speaker on this level.
[LHPII-18615] Wii - Y5-4 Grimmauld Place - 53GrimmauldPlace - Graphical Game Art - Graphical Tech Art - Harry goes completely invisible when using the invisibility cloak in the kitchen
[LHPII-19504] Wii - 6-3 Weasley Christmas - 63Weasleyext - Process Failure / Co-op / Exploit - When using the water cannon when stationary the player can target over the split screen line
[LHPII-22400] Wii - Hub - Diagon Alley / Robe Shop - 7charCustomiser - Process Failure - If the player quickly backs out of the character customiser after activating it, the customiser will activate again.
[LHPII-24660] Wii - Lesson: 5 - Patronus - 5PatronusROR - Tech Hang / Co-op - If players enter the Patronus lesson from ROR corridor and one has Ron selected, this can cause a number of issues including a tech hang
[LHPII-25600] Wii - Year 6 - 6-6Horcrux - Horcrux - 66SeacaveB - Performance - Major frame rate drop when being swamped by Inferi
[LHPII-24957] wii - HUB Diagon Alley - Y5Robeshop - robe shop - Character Editor - Character customisation mirror pad is extremely troublesome and difficult to exit off
[LHPII-25648] Wii - HUB - Class Lobby - 7ClassLobby - Process Failure - Nick does not move when quitting out of the game from the Class Lobby side corridor and re-loading into the game
[LHPII-25662] Wii - Gamewide - Process Failure - Blocking a spell cast at you whilst holding the directional stick down in any given direction will cause the player character to slide around.
[LHPII-25889] Wii - Y7 - HUB - Quad / Hogs Approach - Process Failure - Nearly Headless Nick remains stationary when transitioning from HogsApproach into Quad
[LHPII-26839] Wii - HUB - Diagon Alley - Process Failure -  Character icons/HUD overlap the cutscene selection screen when in the cutscene viewer
[LHPII-26963] Wii - HUB - Leaky Cauldron - Graphical Tech Art / Process Failure - Releasing a pet such that the character enters the level select board will cause that character to remain invisible on backing out.
[LHPII-24858] 360 - 81 Gringotts - 81Chamber - Story - Collision - After using the ride on then standing on certain parts of the dragon ( tail and feet ) the player will receive no damage despite the controller vibrating continually
[LHPII-27122] Wii - Gamewide - Build 6.1 will not boot with Wii in production mode and only if wii is in development mode
[LHPII-23215] 360 - 8-6 Final Battle - 86Attic - Graphical / Process Failure / Co-op - Duelling icon and Prompt appears twice above Bellatrix's head in Co-op
[LHPII-27312] Wii - 6 -4 Draco - 64BoysToilet - AI / Process Failure / Co-op - Story - AI does not help Leviosa the front of the aguamenti canisters if user is player 2
[LHPII-25037] Wii - Y5 - Lesson: 5 - DADA - 5DarkArts - Story - Process Failure - The spell Calvorio is currently becoming unlocked after completing year 5 Dark Arts lesson UPDATE - Anteoculatia is now unlocked instead
[LHPII-26795] Wii - Y6 - HUB - Potions Lesson - Story - Process Failure -  Quitting out after completing the lesson, and then loading back in will result in the player falling out of the gameworld ** Playthrough ** Not Tested on PS3 / 360 **
[LHPII-27219] Wii - Y5 - Lesson: 5 - DADA - Process Failure / text - Return to Diagon alley is an option on the pause menu, when it shouldn't be as it's a HUB level.
[LHPII-27158] Wii - Gamewide - Co-op - Camera Splitscreen - Crash/Hang - When both players are in splitscreen and a diffindo wall is in both screens, once the player completes the wall cutting, it will cause the game to crash.
[LHPII-26537] Wii - Gamewide - Controls/GUI - Whilst accessing the polyjuice cauldron the player can still attack/zap the surrounding by shaking the Wii remote
[LHPII-26417] Wii - HUB - 8 Grounds - 8 Trial Quidditch - Character - You can fly on a broomstick as muggles and other inappropriate characters
[LHPII-25475] Wii - Hogwarts Hub / Gamewide - Crash - Co-op - If either player transitions as a pet anywhere in the Hub whilst in split screen the game will crash.
[LHPII-25416] 360 - HUB - Gamewide - Co-op - Process Failure - If one player transitions while the other player gives the red brick to the owl, when the player returns the owl will still be in the perch even though the red brick has been unlocked
[LHPII-15715] 360 - Y5-1 Prologue - 51Thames - Story / Freeplay - AI - The AI character (Mad Eye) appears to have little control, he bumps off of a lot of objects and doesn't appear to dodge
[LHPII-23724] Wii - Y5-2 - Hogsmeade - 52HogsmeadeBack - Animation/Characters/Controls - When using Imperious/Focus on the character in Madam Puddifoot's tea shop they will display animations related to holding a wand
[LHPII-26094] Wii - Gamewide - Characters -  Animation - Characters without strength can pull on the strength handles sideways and to the side of them where handle isnt even infront of them
[LHPII-26928] Wii - Gamewide - Freeplay - Process Failure / Audio - When any ghost character attacks an enemy, the enemy will not freeze like there supposed to, and there is no sound effect for the ghost attacking
[LHPII-25007] Wii - Gamewide - Pet Tube / Pet Chute - Collision - While crookshanks / pet is motionless in the pet chute / pet tube he moves erratically / shakes
[LHPII-27276] Wii - HUB - Gamewide - Process Failure - Some cauldrons in year 7 hogwarts hub cannot be used as the menu doesn't pop up
[LHPII-26904] Hagrid reacts to the "comedy" Baldness, Antlers, Flowers spells

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Displaying details for all issues
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Closed issues updated in last hour
==================================

[LHPII-13390] Wii - Gamewide - Duel - Process Failure - If Player looses green spell battle in a duel, opponent will continue to use the same spell in the next hit
[LHPII-24947] Wii - Y8-6 Final Battle - 86Quad - Process Failure / vfx - During duel with Voldemort vfx for duel will be overlayed with Aguamenti if Harry has the spell selected in his spell wheel

Closed issues updated in last 6 hours
=====================================

[LHPII-27432] Wii - HUB - Gamewide - Tech Hang - Freeplay - If player jumps on top of the cauldron and pushes ' Z ' button they can lock the character out / prevent them from accessing the cauldron entirely, upon swapping to another character they can crash the game
[LHPII-15389] Wii / 360 - 5-1 Prologue - 51Thames - Story - Collision - While flying on a broomstick along the thames the character will clip completely through the first and last boat they come across.
[LHPII-27712] 360 / Wii - Hub - Hogwarts -  Pause menu option 'Return to Leaky Cauldron' fails to function after loading the save after having quit out to front end from a 'Repeat Story' level
[LHPII-27728] 360 / PS3 / Wii - Yr 6 - 4 Draco - 64BoysToilet - Tech Hang - Freeplay - Co-op - It is possible to get the plunger ride on in the duel with Draco resulting in a tech hang
[LHPII-24816] Wii / 360 - Y5 - HUB - Diagon Alley - 5CharCustomiser - Character - Animation -  When player use the character customiser and backs out, then quickly spams the change character button, the switching animation / light will move into the body on the rack.
[LHPII-27351] Spectre Specs - Fang does not orient to the Quibbler, he plays his 'Specs_On' anim at whatever angle he is facing so can be sideways on to the Quibbler
[LHPII-26979] Wii - PRELOT - Compliance - Title displayed a grey screen immediately after selecting a language from the language select screen.
[LHPII-27478] Wii - HUB - Hogwarts - Quad - 5Quad - Co-op - Camera - Splitscreen - Crash / Hang - Froze while spamming spells and jumping around and tagging between players (on memory heavy playthrough)
[LHPII-22667] 360 - Gamewide - Process Failure - When using the invisibility cloak, targeting an Aguamenti object will remove the cloak but not cast the spell
[LHPII-26593] 360/Wii - Gamewide - Freeplay - Character/Performance - When selecting characters from the polyjuice cauldron the circle of character portraits that will indicate who is in your party will have one or more black portraits
[LHPII-26344] 360 - V5.7 - Year 5 - HUB Hogwarts - Grounds - Process Failure - If using the pumpkin ride on to transition to 5Thestrals then it will become unusable as it will be left in the area that transitions the player back into Thestrals
[LHPII-27088] Wii - Bonus 1 - Sound / Audio - There is a constant screeching sound effect / SFX present by the vehicle trapped in the tunnel in the top right corner of the level
[LHPII-27653] PS3/360/Wii - Brand - 8-6 Final Battle - 86Quad - Process Failure - Neville is able to kill dementors with the sword
[LHPII-23938] 360 - Y5 Prologue - 51Playground - Cutscene - If player defeats all the Dementors, the outro cutscene will eventually triiger but pieces of the fallen Dementors will still be visable in the cutscene.
[LHPII-17209] Wii - Gamewide - Process Failure - Harry is still targeted by enemies when using invisibility cloak
[LHPII-26818] Wii - HUB - RoR Corridor - 8RORcorridor - Process Failure - After Story complete the counter for the advanced guide will show 11 character tokens instead of 5
[LHPII-26665] Wii / PC - Collectables - 5DormLobby - If the player runs through the door to the stairs just as the Student in Peril stands up, the SIP will be added to the tally, but not the gold brick
[LHPII-22115] Wii - Y6 Prologue - 61Jokeshop - Characters - Graphical Art - There are 3 characters in the area that have faded / odd coloured facial features
[LHPII-27721] Crash 1722DF20 (HARRY2_PC_Sep_30_2011_16_06_10)
[LHPII-25395] Wii - Y6 - HUB - 6knockturn - Borgin and Burkes - Graphical Art - the 'buying a gold brick' animation is graphically corrupt (Tested on wii only)
[LHPII-25769] Wii - Gamewide - Controls / Co-op - If playing in co-op and both players access the cauldron to change the cauldron type, the first player to access the cauldron will be stuck / unable to move until they jump or shoot
[LSH-318] Add shadows for characters/vehicles  -	These should be blob shadows for flying characters to make it easier to gauge where you will land etc.
[LHPII-26502] 360 - Y8-2 Hogsmeade - 82GreatHall - Cutscenes / Graphical - Some of the students are missing there hair and the tops of their head in the Midtro cutscene
[LHPII-27050] 360 - Lesson: 6 Aguamenti - 6AguaCharms - Graphical - Several of the students around the classroom will be missing the tops of their head / hair pieces
[LHPII-27346] ** NuError: ScriptParser.cpp (167) ** Message: Second pass scope mismatch!!
[LHPII-27361] Wii - Gamewide - Story - Process Failure -  If Ron uses the Deluminator and changes to fang, the light sparkle falls on the ground.
[LHPII-25900] Ghost_guide_default animation set requires head joint animating on the right hand...
[LHPII-13003] 360 / Wii - 7-3 - Godrics Hollow - 73BagshotHouse - Story - Collision / Animation - Nagini's head will clip through the left side of the area during the first and second phase of the fight when being pushed back by the player
[LHPII-27611] 360 - Compliance - Rich Presence - Players are seen as In London when in y7cafe
[LHPII-25400] 360 - Prologue - Process Failure - If the player selects Return To Hogwarts via the pause menu during the Prologues the player save file can become broken.
[LHPII-27201] 360 - Compliance - Rich Presence - Players are seen as In Hogwarts when in Story lessons and the freeplay lesson Divination
[LHPII-24290] 360/PS3 - Year 5 - 5-3 Legilimency - 5Leg_GrimmauldPlace - Story - The top spell on Harry's spell wheel will disappear after transitioning to the second part of Legilimency. **Occurred during a natural playthrough**
[LHPII-25411] Wii - 7-4 Sword and Locket - 74The Lake - Process Failure - Ron has his green spell / pigwidgeon available
[LHPII-27277] Wii - Gamewide - Hub - London - Story - Process Failure - At the start of Year 6, heading to London, then walking back in to Leaky Cauldron will respawn the player in London again
[LHPII-27360] PC - Compatibility - All configurations - When quitting the game while shaders are compiling, the game stops to respond (0009276)
[LHPII-27357] Wii . Gamewide - Controls / Text - hint saying the player to hold B next to cauldron to choose from unlocked potions is wrong
[LHPII-27486] Wii - Gamewide - Process Failure - Apparation Animation seems incomplete throughout the game ** NOT TESTED ON PS3 / 360 **
[LHPII-27359] PC - Compatibility - All configurations - Stuttering animated company bumpers during first game launch (0009275)
[LHPII-27417] 360 / Wii - Hub - London/Leaky Cauldron - Process Failure - If transitioning to kings cross, if user decides to go back to the leaky cauldron they won't be able to transtion through the leaky cauldron door.
[LHPII-27531] Wii - Yr8 - Hub - Forest - Gameplay - When player exits the tent in year 8 hub, the headless ghost will not guide the player back to Hogwarts via the tent to continue story, but lead the player to the middle of the forest.
[LHPII-27554] Wii - HUB - Forest - Sound: Music - Severe music corruption in Forest HUB after transitioning from London for the first time
[LHPII-27691] Add checks to make sure that FlowObject's data is valid before using.
[LHPII-26029] PC Securom implementation
[LHPII-27377] Wii - 8_1_Gringotts - 81Chamber - Story - Co-Op - CrashHang -  A crash hang occurred while both players were in control of the Dragon.
[LHPII-27585] 51Thames - Level fades down, up and down again after going through the exit door
[LHPII-23193] 360 / Wii - 8-6 Final Battle - 86Attic / 86Quad - Camera / Gameplay / Tech Hang - Area is not restricted by barriers or camera lock during boss battles
[LHPII-9783] CreatorDeluminator needs setting up
[LHPII-24541] Wii/360 - 51Prologue - 51Thames - Tech Hang - Title will tech hang when transitioning out of the end of the level whilst the title is autosaving changes made to the in-game options.
[LHPII-27596] Particles missing in Cut-scenes, Wii
[LHPII-27118] Wii - Year 8 - Hub - Class Lobby - Process Failure / UI - When riding the statues in the hub, player will be given a button prompt if close to the cauldrons
[LHPII-27678] Create new debug file that dumps a list of all the "ActivateChar" uses in the game via autotest.

Closed issues updated in last day
================================

[LHPII-27538] Crash B216431F (HARRY2_PC_Sep_29_2011_21_29_21)
[LHPII-27633] PC - Yellow debug cross appears on Ron's Deluminator during the fade out when transitioning between levels
[ER-4760] Investigate - Missing callstack information and missing module symbols in crash dumps
[LHPII-27435] Wii / 360 - HUB - Gryffindor Common Room - Process failure - Deluminator trail does not go away if Ron changes to a spell.
[LHPII-27577] Crash 740B81AD (HARRY2_PC_Sep_29_2011_13_22_03)
[LHPII-27004] 86attic - PC - Ui suggests you can "Tap (No Input) to regain control of other characters"
[LHPII-21028] 360 - Gamewide - Gameplay - Code - Possible to tag from Werewolf Lupin to another character without changing him back to human form by pressing [ Y ] when jumping or attacking
[ER-4584] Harry2 Performance Issues Tracker
[LHPII-22812] Wii - 5-6 Ministry Showdown - 5ProphSearch - Cutscene - Green corruption after Hermione casts in midtro1a
[LHPII-27452] 360- Yr 7- Story Event 6- Malfoy Manor - 76MalfoyDrawRoom - Cutscenes - A flash of a graphical corruption occurs when Wormtail throws Harry and Ron into the prison in the Intro cutscene.
[LHPII-27485] Wii - Gamewide - Audio/Process Failure - Being just the wrong distance from a cauldron causes pressing Z to make the menu selection sound when no prompt or menu appears
[LHPII-21988] 5HubDiagon - Ai avoidance causes frequent jitter
[LHPII-26770] Wii \ 360 - 8-6 Final Battle - 86 Quad - Process Failure - Story - When using Harry to Leviosa the spiders to throw at Nagini / The snake, character can enter a constant throwing animation and be unable to release the spider resulting in a tech hang
[LHPII-25581] SampleDisable not working on Wii
[LHPII-22891] Status Screen SFX
[LHPII-24411] Wii Samples loading from previous area (lovegoodOut/In)
[LHPII-27390] LoadPriority not working
[LHPII-20127] Harry2 - PC / Wii autotest - tracker for outstanding autotest errors...
[LHPII-27397] Wii - Gamewide - Process Failure - C button prompt appears above students carrying books for a split second when zapping them if close enough
[LHPII-27112] Wii - HUB - Forest - 8ForestHub - Tech Art - Returning to the Forest on a Story complete save, the cannon minigame gun to the far left (used to unlock a Gold Brick) is present and rideable before it has been properly rasied from under the dark magic rock
[LHPII-26888] 5_1 Prologue_Midtro4B_2A, one frame lighting glitch on frame 277-278
[LHPII-26948] HDR cubemaps popping....
[LHPII-22790] 360 - Compliance - No TT controller disconnect message on continue story when 2nd player removes controller when player 1 has dropped out
[LHPII-26885] Flashback Sequences seem to be glitch during first playthrough of 5_Hogwarts Intro in the cutscene player
[LHPII-22289] Snowball in 52hogsmeadback sometimes pings off to infinity ... and beyond.
[LHPII-26508] 360 - Compliance - Rich Presence - Players are seen as Playing story when in the Bonus level
[LHPII-25796] Wii - HUB - Year 5 / Year 6 - Grounds - 5Grounds / 6Grounds - Process Failure - Pumpkin is already dug up near Hagrid's house
[LHPII-27461] Wii - Gamewide - Process Failure / Characters - Freeplay - Muggle characters are able to lift Leviosa carry objects by pressing Z just as you turn away from the object.
[LHPII-27317] 360 - Compliance - Achievements - "What if?" does not unlock when all harry freeplay variants have been killed by Voldemort
[LHPII-27299] Wii -Y7 - HUB - Foyer - After completing 7-3 Gordrics Hollow and returning to Hogwarts via marauders map in the tent, Nearly Headless Nick won't lead the player correctly
[LHPII-26066] Wii - Year 7 - HUB Forest - 7 Foresthub - After melting the snowman into a puddle with the baby dragon / whelp in the cage if the player goes into and back out of the tent the melted puddle will now be a black texture.
[LHPII-23719] 360 - HUB - 8London - Graphical - Taxi Driver's shadow is partially missing during minicut
[LHPII-27272] Wii - Y7 HUB - London - Process Failure - When transitioning from the Leaky cauldron to London after the Cafe scene, the player will spawn outside the Cafe instead of outside the Leaky Cauldron
[LHPII-27033] Wii - Gamewide - Process Failure - Characters will duplicate / disappear when transitioning after drinking the Living Death potion as freeplay characters
[LHPII-27393] 5Hogs Approach on the way to the train station having just learnt the the difinndo spell, party AI did not follow because it stayed in the inactive state
[LHPII-27610] LED viewport background does not sort correctly with transparent objects
[LHPII-25701] Wii - HUB - Character Customiser / Robe Shop / Diagon Alley - Graphical / Process Failure / UI - When player accesses the character customiser pad, their spell wheel will act erroneously, leviosa will combine with what they already have selected
[LHPII-20850]  360 \ Wii - Gamewide - Process Failure - Getting Ron's Deluminator out will cause him to be enshrouded by darkness.
[LHPII-27218] 360 - Compliance - Achievements - "Chair-ismatic" does not unlock when completing "Out of Retirement" but "The Slug Club" achievement unlocks (achievement for next level unlocks from then on after completing a level) Y6 specific
[LHPII-25221] 360 - Hub - 8Divination - Freeplay - The red brick can be collected multiple times
[LHPII-26519] Wii - Compliance - A bright, white screen of corruption is currently displayed immediately after the attract mode movie has finished playing.
[LHPII-26595] Wii - Gamewide - Animation / Process Failure - Harry has an invisibility cloak on after drinking the invisibility potion
[LHPII-27295] 360 - Compliance - Achievements - "A Dish Best Served Cold" does not unlock when beating Bellatrix in a duel
[LHPII-23648] Wii - HUB - Leaky Cauldron - Characters/Controls - When accessing the level select as a ghost then trying to exit the select pad ghost will perform its scare attack and return to the level select pad
[LHPII-27031] Wii - 8-6 Final Battle - 86Quad - Story - Process Failure - Code - On a natural playthrough, completed the level and collected both Kinglsey Shacklebolt and Voldemort yet neither appeared on the status screen or became purchasable in the robe shop
[LHPII-9741] Wii - Gamewide - Co-op / Camera: Splitscreen - When a player extends their targeting reticule to the other player's half of the screen, the reticule itself is confined correctly, however the player still gathers targets in the other player's screen
[LHPII-27198] 360 - Compliance - Rich Presence - Players are seen as "In Hogwarts." when in Hogsmeade Hubs
[LHPII-27472] LSV is not being Loaded in Dummy_6Foyer and Dummy_6RORcorridor
[LHPII-27044] Wii - Gamewide - Freeplay - Process Failure - After Arthur Weasley has fixed an object with his blue spanner / wrench, if player spams the shoot / zap button, he will randomly produce / animate his spanner as a wand and the fix-it sfx will play briefly
[LHPII-27149] 360 - V6.0 - Free Play - Game Wide - Process Failure - If a student in peril is rescued in story mode in any hub area then when in free play mode the guide wont register that the character has been rescued and will have a sad student in peril icon
[LHPII-27370] PS3 - Y7 72Ministry - 72DementorChase - Crash / Hang - An unskippable NuError will appear during the Dementor chase
[LHPII-27580] Launch converters in parallel on HP2
[LHPII-26351] 360 - V5.7 - Year 5 HUB Hogwarts - Dorm Lobby - Process Failure - When transitioning from Dorm Lobby to Griffindor Dorm NuError: numemory.cpp (45) will appear
[LHPII-20429] Wii/ 360 - Y5 - Hogwarts Hub / Hogsmead Station Night - 5NightHogsStation - Graphical Art / Process Failure - If the player tags to another character whilst being pushed back out of the train tracks the Leviosa effect will still remain.
[LHPII-12979] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Story -Graphical - collected/ticked character icons flicker when you have been in the Hogs Head
[LHPII-25982] Autotest not progressing through level flow correctly
[LHPII-26581] Wii - 8-1 Gringotts - 81Chamber - AI (Krawlies) \ Legal - During the scene where the player is taking on the Goblins on the back of a Dragon, the guards do not break into LEGO pieces, they just disappear when attacked.
[LHPII-27337] PS3 - Y7 - 71Prologue - 71MidtroC - Process Failure - When the Deluminator is selected it will instuct the player to use the square button next to the icon to use it when it is actually the circle button to use
[LHPII-27199] Wii - 8-5 Snape's Death - 85GiantCourtyards - Gameplay -Process Failure - Characters react too early and no vibration when the giant in the courtyard slams the ground
[LHPII-23535] New PC/Mac quality options for low end machines
[LHPII-16159] PS3 - Y5-1 Prologue - 51Ministry - Story - Performance/Process Failure - Several wizards will disappear then reappear if the player stands in the far left corner of the open area next to the hologram
[LHPII-27257] 360 - Compliance - Achievements - "Idling" does not unlock when "Stand still with no controller input for 5 minutes" has been performed
[LHPII-26396] 360 - Compliance - Rich Presence - Players are seen as inactive when in, in game menus like the shops or level select board
[LHPII-24373] Wii - Gamewide - HUB Robeshop / Character Customiser - Loc/Text - French/Spanish - 'Use Current Character' is too small to read
[LHPII-27167] 360 - Y5 - HUB - Class Lobby - Pre-Legilimency 2 - 5 Class Lobby - Process Failure / Tech Hang - Story - Snape has no Icon above his head so the player does not know how to progress causing a tech hang
[LHPII-27135] Wii - Year 5 - Lesson: Legillimency 2 - 5LegSnapeCorridor - Animation/Process Failure/Tech Hang - After shooting the shaking cupboard which Snape is hiding in, Snape does not fall out of it and players are unable to progress.
[LHPII-23994] Wii  - Bonus 1 - Process Failure - The title fails to award the one million LEGO Studs or a Gold Brick when the player completes the level.
[LHPII-12326] PS3 - 5-3 Legilimency - 5Leg_Playground - Animation/Process Failure - When jumping on the see-saw as Snape, two character models will appear and seem as if they are in a cycling animation
[LHPII-27325] Supergeneric Sitting Krawlies Missing glasses locator.
[LHPII-22313] Wii - Gamewide - Characters - When pulling the animation for pulling a strength handle coincides with the strength potion effects wearing off, the player character will be stuck in a motionless state, player losing control until tagging to other character
[LHPII-26520] 360 - Compliance - Achievements - "Knuts and Vaults" is not given once achieved
[LHPII-27245] Wii - Freeplay - 7-4 Sword and Locket - 74TheLake - The Lake - Process Failure - In Freeplay you can't open the spell wheel to change spells unless you swim to the bottom and stand up but it isn't clear that is needed to do
[LHPII-27508] PS3 / Wii - Y5 - Hogwarts Hub / Expecto Patronum / Patronus Charm Lesson - Exploit - If the player zaps the half pumped dementor in the bellows it will count as killing a dementor allowing the remaining puzzles to be skipped.
[LHPII-17986] Wii - Y5 Prologue - 51MinistryLifts - Cutscene / Process Failure - The NPC jury members randomly spawn / appear during 5_1Prologue_OutroB1[g~~] and 5_1Prologue_OutroB2[g~~]
[LHPII-25700] Wii - Gamewide - Crash hang - Spamming the Patronus charge far away from the camera will give a leak memory, on transistion the memory will be dumped or completely out of memeory leading to blue bar crash
[LHPII-26962] Wii - 8_1Gringots - 81Chamber - Freeplay - Process_Failure - Weasley Box causes the player damage if they touch it.
[LHPII-26946] 360 - Gamewide - Process Failure - Free Play - Save and quit does not work in the options screen.
[LHPII-27168] Crash 1706F039 (HARRY2_PC_Sep_28_2011_21_26_14)
[LHPII-27001] Wii - HUB - Forest - 7ForestHub - Characters - After completing 7-3 Godric's Hollow, upon loading back to the forest the patronus deer appears briefly then quickly vanishes; possible to progress to 7-4 by guessing where the deer would be stood
[LHPII-24215] Wii - HUB London - 7Cafe - Process Failure - When throwing items back at the death eaters they wont always hit even when on target
[LHPII-27124] Wii - 5-1 Prologue - 5-1 Thames - Story - Save / Load - Quitting out of the Thames section and reloading the save, will result into the player loading back in the Dementors tunnel
[LHPII-7407] Wii - Gamewide - Animation - Changing spell via the shoulder buttons while using the invisibility cloak will cause Harry to remove it without any animation
[LHPII-18138] Wii - Y5-1 Prologue - 51Thames - Sound Effect - There is no Zap sound effect coming from the Wii Remote Speaker on this level.
[LHPII-18615] Wii - Y5-4 Grimmauld Place - 53GrimmauldPlace - Graphical Game Art - Graphical Tech Art - Harry goes completely invisible when using the invisibility cloak in the kitchen
[LHPII-19504] Wii - 6-3 Weasley Christmas - 63Weasleyext - Process Failure / Co-op / Exploit - When using the water cannon when stationary the player can target over the split screen line
[LHPII-22400] Wii - Hub - Diagon Alley / Robe Shop - 7charCustomiser - Process Failure - If the player quickly backs out of the character customiser after activating it, the customiser will activate again.
[LHPII-24660] Wii - Lesson: 5 - Patronus - 5PatronusROR - Tech Hang / Co-op - If players enter the Patronus lesson from ROR corridor and one has Ron selected, this can cause a number of issues including a tech hang
[LHPII-25600] Wii - Year 6 - 6-6Horcrux - Horcrux - 66SeacaveB - Performance - Major frame rate drop when being swamped by Inferi
[LHPII-24957] wii - HUB Diagon Alley - Y5Robeshop - robe shop - Character Editor - Character customisation mirror pad is extremely troublesome and difficult to exit off
[LHPII-25648] Wii - HUB - Class Lobby - 7ClassLobby - Process Failure - Nick does not move when quitting out of the game from the Class Lobby side corridor and re-loading into the game
[LHPII-25662] Wii - Gamewide - Process Failure - Blocking a spell cast at you whilst holding the directional stick down in any given direction will cause the player character to slide around.
[LHPII-25889] Wii - Y7 - HUB - Quad / Hogs Approach - Process Failure - Nearly Headless Nick remains stationary when transitioning from HogsApproach into Quad
[LHPII-26839] Wii - HUB - Diagon Alley - Process Failure -  Character icons/HUD overlap the cutscene selection screen when in the cutscene viewer
[LHPII-26963] Wii - HUB - Leaky Cauldron - Graphical Tech Art / Process Failure - Releasing a pet such that the character enters the level select board will cause that character to remain invisible on backing out.
[LHPII-24858] 360 - 81 Gringotts - 81Chamber - Story - Collision - After using the ride on then standing on certain parts of the dragon ( tail and feet ) the player will receive no damage despite the controller vibrating continually
[LHPII-27122] Wii - Gamewide - Build 6.1 will not boot with Wii in production mode and only if wii is in development mode
[LHPII-23215] 360 - 8-6 Final Battle - 86Attic - Graphical / Process Failure / Co-op - Duelling icon and Prompt appears twice above Bellatrix's head in Co-op
[LHPII-27312] Wii - 6 -4 Draco - 64BoysToilet - AI / Process Failure / Co-op - Story - AI does not help Leviosa the front of the aguamenti canisters if user is player 2
[LHPII-25037] Wii - Y5 - Lesson: 5 - DADA - 5DarkArts - Story - Process Failure - The spell Calvorio is currently becoming unlocked after completing year 5 Dark Arts lesson UPDATE - Anteoculatia is now unlocked instead
[LHPII-26795] Wii - Y6 - HUB - Potions Lesson - Story - Process Failure -  Quitting out after completing the lesson, and then loading back in will result in the player falling out of the gameworld ** Playthrough ** Not Tested on PS3 / 360 **
[LHPII-27219] Wii - Y5 - Lesson: 5 - DADA - Process Failure / text - Return to Diagon alley is an option on the pause menu, when it shouldn't be as it's a HUB level.
[LHPII-27158] Wii - Gamewide - Co-op - Camera Splitscreen - Crash/Hang - When both players are in splitscreen and a diffindo wall is in both screens, once the player completes the wall cutting, it will cause the game to crash.
[LHPII-26537] Wii - Gamewide - Controls/GUI - Whilst accessing the polyjuice cauldron the player can still attack/zap the surrounding by shaking the Wii remote
[LHPII-26417] Wii - HUB - 8 Grounds - 8 Trial Quidditch - Character - You can fly on a broomstick as muggles and other inappropriate characters
[LHPII-25475] Wii - Hogwarts Hub / Gamewide - Crash - Co-op - If either player transitions as a pet anywhere in the Hub whilst in split screen the game will crash.
[LHPII-25416] 360 - HUB - Gamewide - Co-op - Process Failure - If one player transitions while the other player gives the red brick to the owl, when the player returns the owl will still be in the perch even though the red brick has been unlocked
[LHPII-15715] 360 - Y5-1 Prologue - 51Thames - Story / Freeplay - AI - The AI character (Mad Eye) appears to have little control, he bumps off of a lot of objects and doesn't appear to dodge
[LHPII-23724] Wii - Y5-2 - Hogsmeade - 52HogsmeadeBack - Animation/Characters/Controls - When using Imperious/Focus on the character in Madam Puddifoot's tea shop they will display animations related to holding a wand
[LHPII-26094] Wii - Gamewide - Characters -  Animation - Characters without strength can pull on the strength handles sideways and to the side of them where handle isnt even infront of them
[LHPII-26928] Wii - Gamewide - Freeplay - Process Failure / Audio - When any ghost character attacks an enemy, the enemy will not freeze like there supposed to, and there is no sound effect for the ghost attacking
[LHPII-25007] Wii - Gamewide - Pet Tube / Pet Chute - Collision - While crookshanks / pet is motionless in the pet chute / pet tube he moves erratically / shakes
[LHPII-27276] Wii - HUB - Gamewide - Process Failure - Some cauldrons in year 7 hogwarts hub cannot be used as the menu doesn't pop up
[LHPII-26904] Hagrid reacts to the "comedy" Baldness, Antlers, Flowers spells

Closed issues updated in last week
==================================

[LHPII-24646] Gamewide - Code - Hints - Need "FORCE_NEG" hint to only play for Physics LEGO when it is active
[LHPII-23300] Jittering candle lights don't automatically animate as they should.
[LHPII-21174]  Wii - HUB - Diagon Alley - 6Jokeshop - Process Failure - The pricess for the funny spells in the joke shop are all set to 0 in value
[LHPII-26719] 360 - 8 6 - Final Battle - 86Attic - Story / Freeplay - Process Failure / Co op - Possible for a player to knock over Bellatrix when the other player is duelling her
[LHPII-26746] 360 - 8-6 - Final Battle - 86Quad - Story / Freeplay - Placement / Game play / Camera - Cannot see the Voldemort duel properly at the end of the level , cannot tell if player is winning or loosing.
[LHPII-25895] Wii - Gamewide - Process Failure - Whilst in a Duel, player can place the shield backwards or sideways if they turn the character around using the spell wheel
[LHPII-27116] Wii - Bonus 1 - Process Failure - When using the Polyjuice potion, it will display the character wheel with several blank portraits - However, the user will be unable to change characters with the 1 and 2 buttons
[LHPII-26981] 5HubLeakyCauldron - Arrows clipping with hint token icon
[LHPII-26895] (Grid) Dynamic light memory leak
[LHPII-25126] PS3 - Crash/Hang - PS3 crashes on boot, after the legal screen
[LHPII-27285] Loading screen startup clip shoudl not be viewable in the clip viewer.
[LHPII-27342] Harry2 - ensure all cutscene-driven load-screens have borders...
[LHPII-16706] 360 - Compliance CERT TCR007 - Loading times tracker bug.
[LHPII-26618] <NEVILLE ROR cutscene> Need to switch off Owl post gizmo (ARTHUR)
[LHPII-25613] Memory Leak - HarryBolts.h:146 [GameObjectShieldPuddle]
[LHPII-27336] 360 - Compliance - Status Screens - French only - <String Placeholder> on status screen when viewing in French.
[LHPII-27343] Quit menus are not working
[LHPII-26824] Bolt trails are in front of bolts, Wii
[LHPII-18245] 360 - Compliance - Dismissing Sign-in changes after loading saved games causes stepladder load screen to continue followed by the cauldron load screen.
[LHPII-26772] Wii - Y5 - Lesson: 5 - Thestrals - Story - Process Failure - Returning to Diagon Alley from Thestrals will cause for Nearly Headless Nick to not direct the player correctly and for no arrows to be present by transitions. *Not tested on 360 and PS3*
[LHPII-27269] 360 - Y5 Lesson Thestrals - 5ThestralForest - UI - 'Return To Diagon Alley' is in the pause menu during the lesson
[LHPII-26152] 360 / Wii - HUB- Leaky Cauldron- Watching any cutscene twice with the cutscene viewer causes the player to spawn in the floor of the viewer room. The player will be unable to move, cast spells or even bring up the start menu causing a tech hang.
[LHPII-27055] 85GiantCourtyards: Ron needs to have a phobia of the forest spiders like in 86 so that he becomes pretty useless
[LHPII-26870] <GAMEWIDE> - Ginny's pygmypuff's pet icon isn't on the spell wheel as well as lucius's peacock. These pets don't dig so the icons need changing
[LHPII-25461] 360/Wii - Y7-4 Sword and Locket - 74OpenTheLocket - Story - Graphical - After defeating the large spiders the small spiders vanish immediately
[LHPII-26609] Wii - 8-1 Gringotts - 81Vault - Collision - The objects that are scattered around the floor can become stuck in the strength handle cabinet
[LHPII-27221] Wii - HUB - Leaky Cauldron - Graphical / Placement - From a completed story if you load a level from the Selection Board and choose Return to Leaky Cauldron the ghost counter is in view if you go into the Level Selection Board
[LHPII-24916] Wii/360 - Gamewide - Characters/Animation - When leaving characters to perform there idle animation as they put there wand away there is a lag between the wand and the light/glow at its tip
[LHPII-24627] 360 - 5-2 Hogsmeade - 52HogsmeadeBack - Freeplay - Process Failure - NuError message appears when transitioning into HogsmeadeBack from Hogshead **(2104)
[LHPII-27194] UNSKIPPABLE ERROR - WII - 53GrimmauldPlace - SampleLoader::BackgroundProcess ()_Sample buffer still locked Thread:NuBgProc
[LHPII-25852] Wii - Y7 - Hogwarts HUB - 7-4 Sword and Locket / Foyer - Process Failure - Nearly Headless Nick is not present when returning to Hogwarts after finishing Story Event 7-4
[LHPII-25781] Wii - HUB - Forest - 7Forest - Tech Hang - Player will not have Hermione in party if you use freeplay characters when transitioning to the point of the Forest hub where you have to follow the doe
[LHPII-14773] Year 5 Flow problem after loading save game
[LHPII-18700] LIghting or posteffects glitch when transitioning from level to cutscene.
[LHPII-21296] Unloading Character Definition
[LHPII-25621] Memory leak - ednuarray.h:92
[LHPII-27259] Please make the character icons render in Z mode off to fix flicker on the goal icons
[LHPII-26419] Customiser: Selecting Bellatrix Lestrange or Narcissa Malfoy's face turns off the head...
[LHPII-26411] 5HubLeakyCauldron - fireplace puzzle doesn't loop properly anymore
[LHPII-26806] 360 - Compliance - Achievements - Cannot kill AI characters for achievements
[LHPII-27181] Wii - HUB - Diagon Alley - 8HubJokeshop - Joke Shop - Process Failure - When you purchase any silly spells they don't unlock until you transition
[LHPII-27102] We need some codes in for percentage incrementation....
[LHPII-23559] Crash in JitterBase::CloneTrack
[LHPII-25453] Wii - 8-1Prologue - Prologue - Collision / Animation - It is possible for the player's character to appear to be standing in mid air for a brief period time when riding the cow / bull into the flames.
[LHPII-26964] Investigate blob shadows on Mac
[LHPII-22715] 360 - HUB - Diagon Alley - Joke shop - 5HubJokeshop - camera is not focused on the spells when stood on the pad
[LHPII-26574] Spinning coins seem to judder
[LHPII-26488] Suits of Armour, if break a suit of armour, leave the room and come back the red feather will be floating in the air
[LHPII-26879] 51 Prolgue, in the playground. Stand in the water near the end of the level on the right and when moving the player does not animate
[LHPII-26886] 5-1 Prologue - Code - Hints - Need FORCE_POS hint turned on and STRENGTH_POS turned off in this level
[LHPII-26856] Need duel debug to quickly win a duel
[LHPII-24462] BuilderJokeshop - Rocket particles animation playing from the start - presume it's ignoring "Triggered by owner" flag
[LHPII-9015] Can the save as Template save the connections between nodes correctly (led Flow)
[LHPII-24175] Wii - Y7 - HUB - Robe Shop / Character Customiser - 7charCustomiser - Story - Characters / Graphical Art - Characters have different clothes on in the Customiser than in the Robe Shop ** NOT TESTED ON 360 / PS3 **
[LHPII-17355] 61IntroC blend shape animation for the water wave, triggers at random times when scene is being played from the debug cutscene player
[LHPII-27233] UV animation not visible on reflective water (WII only)
[LHPII-25850] 360 - Year 7 - 7-4 Sword and Locket - 74OpenTheLocket - Freeplay - Characters/Process Failure - In freeplay there will be three characters in your party two of these will be ron and are unable to toggle through freeplay characters
[LHPII-26883] Particle far clip dist broken?
[LHPII-26768] 360 - Y8 - 8-4LostDiadem - 84RORLostDiademC - Tech hang - Player can get caught in a death loop, unable to tag to another character and progress.
[LHPII-26499] 360 - Compliance - Achievements - "The Tale of the Three Brothers" is unlocked after the wrong level
[LHPII-23492] 360 - Y8 - 8-5 Snape's Death - 85Boathouse - Freeplay - Process Failure - ** NuError: numemory.cpp (45) ** message appears after the level has been completed, before the status screen
[LHPII-25869]  PS3 - Gamewide Hub - UI - The Guide character is not displaying how many Gold Bricks or Student in Perils have been collected throughout the Hub areas
[LHPII-23222] 360 - Gamewide - Characters/Freeplay/Process Failure - When playing as either the grey lady or the fat friar if they pick up a character item and give it to the relevant npc they will still have it in there hand afterwards
[LHPII-27038] Crash E5F01737 (HARRY2_PC_Sep_28_2011_19_18_25)
[LHPII-26630] <LEGILIMENCY> Give Snape leviosa...on the QT (ANDREW)
[LHPII-25228] 360 / wii - V5.3 - Year 7 Story Event 4 - Sword and Locket - 74OpenTheLocket - Text - The Apparation Point message will not disappear once it has been used and will continue to prompt
[LHPII-25842] 360 - Compliance - Achievements - very few unlock
[LHPII-27176] LED - AI links display "Unknown" for the locators and don't give you a list of the locators
[LHPII-24475] Wii - gamewide - collision - freeplay/story - Pushing against a red brick owl perch causes character to do the falling animation
[LHPII-14309] Wii - Year 6 - 6-2 Hogsmead Slughorn - 62ThreeBrooms - Collision - Ron can use his Deluminator to grab light from a room he's not even in (through a wall)
[LHPII-26970] Wii / 360 - 5-5 Grawp - 55GrawpForestBoss - Status Screen - Characters - Finishing the level on the bell bike ride-on results in the player having no icon / character portrait on the Status Screen
[LHPII-25483] 360 / Wii - V5.2 - HUB London / Hogwarts / Gamewide - Freeplay - Process Failure - The red brick detector will still flash even after the red brick has been collected after the player transitions out of the area and back in again.
[LHPII-20753] 360 - 53 Grimmauld Place - 53GrimmauldAttic - Freeplay/Process Failure - When the player travels through the apparition pad, the other playable character will quickly shift into many diffrent characters as the player rematerialises
[LHPII-26822] 360 - Y8-1 Grigotts - 81Chamber - Graphical / Process Failure - The chain icons at the top of the screen will remain when the player is riding the dragon, overlapping the goblin icons
[LHPII-25743] 360- Compliance - The Wii Remote will continue to vibrate if with invincibility enabled, the game is paused whilst the playable character is taking damage from a red cap.
[LHPII-25218] Wii - Y6SE2 - Tech Hang - Process Failure - Autosave after 62HogsmeadeSlughorn spawns player but not the level leaving player falling and causing a tech hang
[LHPII-22539] 360 - Gamewide - Extras - Process Failure - With the extra "Collect Ghost studs" turned on, any collected studs are not added to the total.
[LHPII-22575] 360 - Gamewide - Cutscene \ Extras - Extras such as Silhouettes and Disguises do not have an affect on cutscenes.
[LHPII-26282] 360 - Year 7 - 7- 2 Ministry - 72Registration - Freeplay- Tech Hang - Characters - Possible to get character stuck on Fang if you keep switching characters at the end of opening the strength handle duck box
[LHPII-22341] 360 - Y8-5 Snape's Death - 85GiantCourtyards - Exploit / Co-op - Player is able to leviosa the build-it and place the hand that turns the crank from the floor below
[LHPII-26796] 360 - Y5-1 Prologue - 51GrimmauldPark - Animation - When the player jumps into the water in the fountain, as they attempt to move around the running animation will look corrupted
[LHPII-26650] 360 - Gamewide - Story - Controls -  If  player selects Aguamenti from the spell-wheel while using Hermione or Ron, nether will be able to move till "A" button is pressed.
[LHPII-26007] 360 - Gamewide - Freeplay - Characters/Extras - Having the carrot wand extra turned on and hagrid selected causes the glow/particle effect at the tip to be separated from the end of the carrot
[LHPII-26492] 360 - Gamewide - GUI - When accessing the Cauldrons the button required to do this will automatically cause the player to get out their wand pushing them away from the cauldron meaning they have to re attempt to access it
[LHPII-23113] 360 - Gamewide - Process Failure - Spell Wheel functions incorrectly when taking damage
[LHPII-22757] 360 - 5-6 Ministry Showdown - 5Ministry - Process Failure - Dumbledore and Voldemort duel with Red/Blue AND aguamenti
[LHPII-24169] 360 - Year 6 - 6-5 Slughorn Memory - 65LuckGrounds  - User receives a skippable NuError: edparticles.cpp (848) during 65LuckGrounds.
[LHPII-26341] 360 - V5.7 - Year 5 - HUB Hogwarts - Grounds - Process Failure - NuError: SoundManager.cpp (139) message when using the pumpkin ride on in 5Grounds
[LHPII-10250] *QA Testing Required* Fix for Jumping and climbing up Ladders when running with a reduced frame step.
[LHPII-25878] 72courtchamber Player is firing a purple bolt from diffindo if they select the spell then tag to another player
[LHPII-24620] 360- Yr 7- HUB- London- Cafe- 7Cafe- Animation- Both the death eater enemies that throw objects at you start the Leviosa animation long before the object they are throwing actually moves.
[LHPII-26874] 360 - 7-6 Malfoy Manor - 76Status - Save / Load - If you turn off the console after the game saves when it shows you your completed percentage the save will load you to the forest hub with no tents causing a tech hang
[LHPII-23922] Wii - Year 7 1 - Prologue - 71PrivetInterior - Collision / AI / Co-op - The AI will act erractically when walking near the invisible wall in front of the camera
[LHPII-25275] 360 - Y5 Hub - Grounds - 5Grounds - Process Failure - When quitting out of the area 5Grounds after completing the Thestral lesson, **NuError: LegoAreaManager.cpp (129) will appear on the screen
[LHPII-25369] 360 - Y5 Hub - 5DormLobby - Process Failure - After loading back into the game to area 5DormLobby, if the player collects Ron's character token then transitions to start the level 5-3 Legilimency, the message **NuError: numemory.cpp (45)** will appear
[LHPII-22800] 360 - Hogwarts Hub - 6Courtyards - Story - Graphical - When returning to the courtyard after Y6 Prologue, the Aguamenti tank containing a character token was invisible
[LHPII-26767] 360 / Wii - 8-6 - Final Battle - 86Quad -  Tech Hang - If you hit Nagini with Reducto then hit her with Nevilles Sword, she will disappear and cause Tech Hang
[LHPII-5993] Spectraspecs reveal LEGO - play SFX
[LHPII-26420] optimise coin dropping for the Wii
[LHPII-23256] 360 - Year 6 Lesson: Library - Story/Freeplay - Collision/Co-op - When one player is on the trolley ride-on, the other player can jump on it and through the other character
[LHPII-26973] PS3 / PC - Gamewide - Tech Hang - Player cannot change spells with the spell wheel after tagging and choosing a spell
[ER-4527] EdClassBuilder - Add support for classes derived from EdRef
[LHPII-10413] 360 - Y5 Lesson - OWL Exams - 5Courtyards - Process Failure - When accessing the Weasley magic box (containing the sticky feet for the Weasley walls) the feet will come out of the box, disappear and then reappear on Weasley's feet
[LHPII-13121] PS3 / 360 / - Gamewide - Story - AI / Process Failure - If the player constantly casts Aguamenti in a duel it will reflect all of the AI's spells and constantly knock them down
[LHPII-24493] Wii - 8-2 Hogsmeade - 82DormRoR - Story - Process Failure - If player is firing in the direction of the other duel, their shots can target the other duel's opponent
[LHPII-26550] <GAMEWIDE> Re-investigate the train on Kingscross - still clunky when pressing Y....it tags character and then watches train, should just start train without tagging character. (ARTHUR/JOSE)
[LHPII-26622] <HOGSMEADE> Hint at start of Hogsmeade should be Some "PETS" can dig - not some characters can dig. This should be a new bespoke hint for the level. Make sure the other does not trigger in this instance. (ANDREW)
[LHPII-21770] 360 / Wii - Yr5 Prologue 5-1- Playground - Freeplay - Characters / Collision - Fang will occasionally appear to climb the ladder to the left slide incorrectly
[LHPII-22139] PS3 - 8-3 - Hogwarts Assault - 83ChamberofSecrets - Process Failure - The ride-on rides on the water
[LHPII-23069] Wii - HUB - Leaky Cauldron - Graphical Tech Art / Process Failure - Releasing a pet such that the character enters the level select board will cause that character to remain invisible on backing out.
[LHPII-26919] 360 - 8-6 Final Battle - 86Quad - Process Failure / Character - Loading 8-6 in Freeplay gives you Harry as a third character who can be tagged too but cannot be changed into any other character
[LHPII-23048] 360 - Gamewide - as you collect the red bricks the owls will appear on the ground in wierd places in the level.
[LHPII-26475] Wii - HUB - 8 Grounds - 8 Trial Quidditch - Animation / Graphical - When any character except Harry flies a broomstick and fires their wand their arm doesn't animate right and the wand it isn't in their hand correctly
[LHPII-26862] Flush the dynopools on level transitions
[LHPII-26950] Register CharInst impose menu at CharSys intialisation time.
[LHPII-24524] 360 / Wii - HUB - Leaky Cauldron - Audio - Incorrect cursor audio when hovering over levels in the freeplay select menu
[LHPII-24664] 360 - Year 8 - 8-2 Hogsmeade - 82GreatHall - Process Failure - Story - Skippable NuError appears at end of Great Hall before Status Screen. (** NuError: numemory.cpp (45) **)
[LHPII-25736] If you press B button while being pushed back from the cauldron, the character will not accept pad input unitl jumping
[LHPII-24519] 83bridge - Make shield effect work at the end of the level when bolts hit it or player moves
[LHPII-17333] Patronus effect doesnt look as good on the Wii. Can we improve this with some alternate settings?
[LHPII-26901] reflection zone manager not doing remove scene
[LHPII-25763] 360 / Wii - Y 6 -  6-6 Horcrux - Sea Cave - 66SeacaveB - Characters - Graphical Art - Krawlies - The Inferi do not have Christmas hats on until they grab hold of you while the Christmas Extra is on
[LHPII-24070] Wii- Freeplay- Yr5- Story Event 1- Prologue- 51Playground- Process Failure- If player drives the diffindo lawn mower off the bridge into the ditch the character will stand/lie down on the mower instead of sitting down and player is unable to tag out.
[LHPII-25761] Wii - 8-1 Gringotts - 81Vault - Process Failure/Co-op/Split Screen - While in splitscreen, players can get a spell target reticule within the other player's screen
[LHPII-26226] Wii / 360 - Y6 - 64SlugDraco - 64SlugOffice - Collision / Graphical - The Aguamenti stream will pass through the picture frame
[LHPII-26882] 360 - Semaphore / Events not being destroyed - memory leaks? Crash...
[LHPII-24835] 360 - 7HUB Forest - 7Forest - Process Failure - Quitting game after completing story event 7-5 Lovegood House, then reloading game, player will load into wrong section of forest hub. Potential 100% stopper
[LHPII-24596] Wii - Gamewide - Gameplay / Collision - Larger pets cannot leave a pet maze out of the entrance and it isn't easy to get small pets out either
[LHPII-20058] Wii - 8-1 Gringotts - 81Chamber - 81Vault - Process Failure - Cauldron load screen occurring when tranistioning into the vault from the chamber, just prior to the midtro playing
[LHPII-23920] 360 - Y8 - 8-1Prologue - 81Chamber - Process Failure - The dragon is failing to injure Harry after the fire barrier has receded (Latest Data)
[LHPII-25418] 360 - HUB - Leaky Cauldron - Cutscene viewer - Characters spawn on viewer pad when exiting game on viewer.
[LHPII-24405] Wii - 8-1 Gringotts - 81Chamber - story - When riding the dragon in Gringotts chamber there is no vibration when shooting your wand, this is inconsistent
[LHPII-26047] 6stairs - PC - Crash when going from 6stairs to 6RORCorridor
[LHPII-14859] Crash F044C678 (HARRY2_PC_Aug_22_2011_10_11_11)
[LHPII-13243] Footsteps appearing on snow surface terrain is broken
[LHPII-21199] SeaCaveB - A stretch of water beyond the colored coded floor puzzle needs to be set up so when the player enters the water they die ...
[LHPII-24676] 360- Yr8- Story Event 1- Gringotts- Process Failure- When shooting the targets, they don't always change to green on first hit.
[LHPII-26779] 360 - Gamewide - Process Failure / Tech Hang - Quitting out of the game (to title screen), STARTING A NEW GAME and reaching Leaky Cauldron will take you to the location in Hogwarts where the original save file last saved
[LHPII-25484] 360 - Yr6 - HUB - Hogwarts - Foyer - Process Failure - If the player chooses to "Return to Hogwarts" after completing the prologue and before completing spectrespecs, they will be sent to the foyer though Nick will not guide them anywhere
[LHPII-17587] 360 / Wii - Year 5 - 5-1 Prologue - 51Ministry - AI/Process Failure - Multiple AI wizards will disappear when players move into the Gold Snake pillar to the right of the Coffee stand.
[LHPII-26510] Gamewide - Brand - The glow for Imperius should be yellow rather than green
[LHPII-25431] Wii - 7-6 Malfoy Manor - 76 Malfoy Cellar - Process Failure - Ron has leviosa on his spell wheel and is able to cycle through his silly spells but can't actually use them
[LHPII-24076] 360 - Gamewide HUB Shop Pads - Co-op - Camera / Process Failure - If one player leaves the shop as the other accesses the gold brick shop menu the camera will pan out of game world briefly
[LHPII-11893] Wii - Y7-3 Godrics Hollow - 73BagshotHouse - Can get Camera into the kitchen by aiming at the chicken leg when stood next to the dark magic door
[LHPII-26531] 56ministry - the castle locomote needs to blow up into LEGO parts when it hits voldemort
[LHPII-24361] 360 - Compliance - selecting no on quit game menu after continuing with out saving when MU has been removed on save and exit menu quits the level
[LHPII-26233] <56> Water effect over locomote ball pops on looks untidy (bugged this with Mike S)
[LHPII-25713] 360 / Wii - Gamewide - Characters / Graphical Art - Extras - Both Dobby and Kreacher have facial clipping problems while using the disguise extra
[LHPII-25328] Wii - PRELOT - Compliance - It is possible to interrupt the initial save with the RESET Button which corrupts the save file.
[LHPII-23597] PS3 Demo crash during kite puzzle
[LHPII-25266] 360 DEMO - error message on boot. Global new detected.
[LHPII-21752] Provide gameapi support for DLC
[LHPII-19483] 5Hogsstation - no magic sound when fall save magic triggers
[LHPII-23867] 56Ministry - Fire dragon doesnt work properly visually.  Seems to have some odd uv scroll on the second layer of the shader
[LHPII-11671] Wii - Y5 Lesson - Legilimency pt2 - 5LegLakeside - Camera / Co-op - When one player is stood to the left of the area, in split-screen the button prompt necessary to be pressed in the duel is out of view to the right of the screen
[LHPII-24434] Wii - Y5-6 Ministry Showdown - 56Ministry - Camera - The camera will shortly view out of gameworld as soon as the area has loaded
[LHPII-24968] 360 - Gamewide - Process Failure - Story / Freeplay - Locomotor Mortis and Redactum Skullus only work intermittently.
[LHPII-21788] Wii  - Lesson: 5 Diffindo Lesson - story - tech art - When cutting out the stairs the cut line seems to cut several corners
[LHPII-15941] Optimise GAMESTATE structure to save on Framework memory
[LHPII-10594] 360 - Gamewide - Co-op / Process Failure - When in a duel during co-op, if player 1 drops out after initiating the duel it will not be cancelled and the enemy AI will continually attack player 1's character.
[LHPII-25424] Wii - Y8 - 8-6 Final Battle - 86Quad -  Process Failure - During the fight with the Nagini, the player can walk amongst the fight with Harry and Voldermort. Player can also lift Harry into the sky.
[LHPII-25441] 360 - DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Process Failure / Co-Op - Player will be dropped out if they stay to the right side of the screen for longer than 2 seconds, while playing as the ghost to the right of the windmill
[LHPII-25837] 360 - Year 7 - 7-4 Sword and Locket - 74TheLake - Freeplay - When using Hagrid in the under water section pressing A instead of performing an under water somersault he will begin his walking and falling animation
[LHPII-22252] Wii - Hub - Forest - Tech Hang - There are only two out of three frogs present around the pond for the frog supercounter
[LHPII-25823] Wii - Year 7 - 7-3 Godrics Hollow - 73Graveyard - Crash/Hang - User crashes after Midtro when progressing towards 73BagshotHouse *Wii only*
[LHPII-25544] 360 - Y8-1 Prologue - 81Chamber - Process Failure - User receives a skippable NuError: edparticles.cpp (848) in the game after the bull car has been built
[LHPII-19377] 360 - 6-3 Xmas - 6_3WeasleysIntroA - Cutscenes - A loading screen is present during the cutscene just after Harry enters the house.
[LHPII-25211] 360 / Wii - Year 5 Story Event 6 - Prophecies - 56Ministry - Process Failure / Graphical - When launching the 2nd Sandcastle at Voldermort it will quickly glitch over to the fountain after being built
[LHPII-26583] Wii - Gamewide - co-op / Process Failure - Player can control character after selecting a character from the polyjuice potion and can use the freeplay select board and transition while second player is selecting their character
[LHPII-23979] Wii - 8-1 Gringotts - 81Chamber - Tech Hang - Possible to get the green key for the bull ride on stuck above the dragons head above the fire
[LHPII-24165] Wii - Gamewide HUB - 5HubLeakyCauldron - Graphical Tech Art / Process Failure - Level select portrait flickers for a moment when the cursor hovers over it
[LHPII-26400] Wii - 8-1Gringotts - Chamber / 8_1Gringotts_Midtro4A - Cutscene / Audio / SFX - Skippable Nuerror : nusound.cpp (464) at end of Midtro cutscene when returning to control Dragon
[LHPII-23138] 360 / Wii - Extras - Process Failure - The fast magic/build is not effective making no difference to the speed at which objects are built
[LHPII-19012] Wii - Y7- 74SwordAndLocket - 74TheLake - Collision - No collision between characters.
[LHPII-24658] Wii - HUB - RORCorridor - 5RORCorridor - Story - Animation - The 4 hanging black objects in the 2 corridors either side of the room of requirements do not swing correctly
[LHPII-22536] Wii - Y7 Hub - Hogs Approach - 7HogsApproach  - Process Failure - Footsteps are visibly created whilst swimming in water
[LHPII-16320] Wii - Y6-6 Horcrux - 66SeacaveB - Controls - When the player has been caught by the creatures, instead of using a spell, the player just needs to switch characters to free whoever has been caught.
[LHPII-22399] Wii - Gamewide - Process Failure - If the player falls off an edge while releasing a pet they will repeatedly die and lose a lot more studs than usual.
[LHPII-22915] Wii - Gamewide - Character Customiser - Characters/Character Editor - When selecting the colour of the hands and face there is no difference between the colour of B or C for the face and D or F for the hands
[LHPII-22213] Wii - 5-6 Ministry Showdown / 56 Ministry - Process Failure - The water in the the fountain acts like a trampoline
[LHPII-25783] Wii - HUB - Gamewide - Cauldron - Freeplay - character select - The player can cast spells while on the freeplay character select cauldron by using the Wii motion control spell cast
[LHPII-23154] Wii - 8-6 Final Battle - 86Quad - Process Failure / Graphics - The beams of light that indicate an item can be used, are located in the incorrect position for the lock box / safe.
[LHPII-23200] Wii - 8-6 Final Battle - 86Attic - Process Failure - Player is able to switch characters during the bellatrix duel
[LHPII-26636] <PATRONUS> Make the player have to select patronus - don't just fire it - targetting should remain unaffected and auto choose should you use it. (MARK BIDEWELL)
[LHPII-26614] <FETCH QUESTS> I.e. in Hogsmeadeback (pub) - when icon is close to the screen they are not faded/clipped meaning that positionally they go all over the place. (CHRIS S) - NB speak to Jon if not clear on this.
[LHPII-24305] 360 / Wii - 5-1 Prologue - 51GrimmauldPark - Co op - Collision - You can pass through each other while riding the boat and dragon ride on *test on the Wii only*
[LHPII-25944] Gamewide - Code - Hints - Default hint message colours should not contrast with spell wheel coloured text (e.g. AGUAMENTI and DIFFINDO)
[LHPII-26628] <LEGILIMENCY> Snape should just have the yellow spell - and no spell ... deactivate spell wheel ... (JOSE)
[LHPII-26613] <FETCH QUESTS> Fetch quest items - if not carrying item that person needs - as you approach them DO NOT fade the item down (to reinforce the item that is required). (MECHANICS)
[LHPII-26235] <56> 7 hearts... might be worth having it set to 8 but when he is hit in the water ball it takes two hearts off him
[LHPII-26567] (Wii  Only)  SevenPotters_IntroB  Crashes on the same frame and freezes.  (Error Message below)
[LHPII-26546] <GAMEWIDE> Check consistency for character token unlocks (Story Events don5;t stop gameplay / However in HOGWARTS it does) - we need to make it standardised - Make it always pause....ensure no problems will be introduced..  (JOSE)
[LHPII-26588] Particle trails are switching off again (instead of dying naturally)
[LHPII-25049] Wii - Gamewide - Tech Hang / Collision - If the player gets off of the rideon when it's on it's side they will be clipping through the floor this can cause a tech hang because you cant use the bagspot
[LHPII-23799] Wii/360 - Year 5 - HUB - Grounds / Thestrals Lesson - Process Failure - Nearly Headless Nick is not present to guide you after Thestral lesson
[LHPII-26069] PS3 - Demo - VFX - Missing effects when standing on the left side of the second floor of the lovegood house
[LHPII-25873] Wii - Y7 - HUB - Greenhouse - Process Failure / Graphical Tech Art / Exploit - Student in Peril splash / prompt will pop up, with extra Student when entering the Greenhouse for a second time
[LHPII-24056] 360 - Yr7 - 7-1 Prologue - 71PrivetDrive - Process Failure - Story - After pressing Y to get onto Ride On / Hagrids Bike character will jump again and jump sound effect can be heard just before cutscene starts.
[LHPII-26545] <GAMEWIDE> Specs hint should NOT play until they are available. This is the hint that is associated with the actual LEGO pieces not the Quibbler dispenser - ref 5grounds for example of this (JOSE MENDEZ)
[LHPII-25620] Memory leak - edparticles.h:18 [ParticlesHolder]
[LHPII-24226] 360 - Hub - Grounds - 6Grounds - Performance - Memory leak and skippable "NuError: edparticles.cpp (848)" displays when running around the area
[LHPII-24589] 360 - Year 5 Lesson: DADA - 5DarkArts - Process Failure - No super strength indicator is shown when opening the cupboard.
[LHPII-22735] 360 / Wii - HUB London - 5London - Process Failure - Harry can collect a light without the use of Ron's Deluminator
[LHPII-24079] 360 - 7-6 Malfoy Manor - 76Outro - Cutscenes / Graphical Tech Art - The shadows on Draco and Narcissa Malfoy's shadows only have heads
[LHPII-26017] 360 - 5-1 - Prologue - 51Playground - Freeplay - Collision / Animation - If you park the Diffindo tractor on the place where the roundabout used to be and use the dig spot, the tractor flips.
[LHPII-24832] 360 - Hub - 5HogsApproach - Sound: Effects - No sound effect fot the cart that Harry and Luna are pulled in on
[LHPII-24374] Wii - Y5 - 51Prologue - 51Ministry - Co op - Graphical Tech Art / Camera / Split screen - The texture / lighting on Minister Fudge's clothing changes when entering and exiting split screen *Tested on Wii only*
[LHPII-25263] 360 - 8-1 Gringotts - 81Chamber / 81Vault - Freeplay - AI - AI will not change to a character with spells to assist in co-op puzzles
[LHPII-25184] 360 - 5-6 Ministry Showdown - 56Ministry - Process Failure - When Harry is being shielded by Dumbledore he can get hurt by Voldemort's glass shard attack when the Invincibility Extra is turned on
[LHPII-26521] Wii, 360, PS3 - Cheat codes to be added for WB promotional spells
[LHPII-17410] Krawly Owl needed
[LHPII-24610] 360 - HUB - Leaky Cauldron - Process Failure - The collectables tally / counter that the ghost shows in the Leaky Cauldron keeps changing when walking around the area
[LHPII-21341] DLC character pack - Needs to work as intended once the purchase has been made
[LHPII-26422] ParticleManager::ProcessGeneration (5005)  :  Bad particle count for new emitter
[LHPII-22396] 360 / Wii - Hub - Diagon Alley / Robe Shop - 7charCustomiser - Co-op / Camera - In co-op mode the camera does not zoom in on the character customiser when activated.
[LHPII-17207] <63> Gamewide Lupin werewolf needs to have the Super strength icon below his character icon.
[LHPII-17204] <HINTS> There appears to be no hint about aguamenti in the aguamenti lesson - there should be one informing the player that they can FILL certain LEGO objects.
[LHPII-14588] JB Feedback <GAMEWIDE> We need to make sure that the titles are preloaded during the boot sequence, and that the main year 5 intro is preloaded, to avoid any load screens on the start up of the game.
[LHPII-17194] <6dumorphanage> Mrs Cole should have a key icon below her spell wheel - to signify she has the ability (DAN M)
[LHPII-14563] JB Feedback <GAMEWIDE> The potion ingredients that orbit around in the cauldrons need to not only orbit as they do, but they should also gently "self-rotate"..ideally around 2 axis.
[LHPII-14555] JB Feedback <GAMEWIDE> Fetch quests generally throughout the game need to have their icons (above the characters head) NOT fade off. The cons should remain until the player has delivered the fetch quest object
[LHPII-14557] JB Feedback <GAMEWIDE> Jon would like to see the arrows (for plugs and cauldrons) back in the game. Ideally he would like the default to be the blue and white triangle icons from older LEGO games
[LHPII-14560] JB Feedback <GAMEWIDE> The Fix-it call out particle needs to be improved. The number of sparks should be reduced slightly, they should have the trail added to them (the editor option) and there should be some smoke as well.
[LHPII-14545] JB Feedback <GAMEWIDE> Arthur Weasley needs to have a blue spanner for fix its - this MUST work like Hermione's bag does for the book puzzles.
[LHPII-14543] JB Feedback <GAMEWIDE> We need to investigate whether or not we have the frame time to have ALL part explosions as physics. For example the large plants in 51playground (see Arthur for further detail)
[LHPII-14544] JB Feedback <GAMEWIDE> We need to check if there is motion blur on the LEGO, Jon thinks that it is not on some of the LEGO (i.e. large plants towards the rear of 51playground) so can we verfy this, ask Arthur for exact info on examples of LEGO to check.
[LHPII-17176] <GAMEWIDE> Magic carry objects should 6;LERP6; to the carry point on the wand. They should not be rigidly fixed. This should be far smoother than currently seen.
[LHPII-12987] JB - FEEDBACK <Gamewide> Parseltongue panels need amending so that as well as having the snake and the "S"'s we also have the panels highlight like the Hermione bookcases. (Dave W)
[LHPII-12990] JB FEEDBACK 6;	<LEGO SYS> Aguamenti needs to be refined - which is very specific so please read carefully and speak to Arthur to ensure full clarity!!!
[LHPII-13228] B button prompt needs to be the same size as the Y button prompt for vehicles
[LHPII-14542] JB Feedback <GAMEWIDE> The hints in the game should be generic throughout the game wherever the spell or ability is not unlocked. This applies to everything, if as the player you cannot yet do it then it needs to be a generic hint (like the first game).
[LHPII-16687] Gamewide - JB Feedback - If you are near items that you CANNOT YET INTERACT WITH then the abundance of hints that appear should not play out..
[LHPII-17175] <GAMEWIDE> Super strength objects should reverse if you grab them and then let go 5; currently they do NOT seem to do this. Also the meter that is not yet in should charge down when the player releases.
[LHPII-12253] The deluminator lamps should always have twinkles even when Ron is not selected with his deluminator out.
[LHPII-12264] Super strength should not turn off once you have drunk the potion until you change areas.
[LHPII-16686] Gamewide - JB Feedback - After the credits the load screen MUST NEVER show one of the posh year ones, and ONLY ever show the cauldron ones, this is ONLY between credits and Diagon alley.
[LHPII-16544] JB Feedback <GAMEWIDE> The button to get onto the train needs to be changed to a 6;Y6; and should work on proximity 5; i.e. fade off when you are out of range.
[LHPII-12241] For the full game we should look at keeping the "game controls" screen in - however we need to investigate how this will impact memory. Also we will need a localised version for each language we do.
[LHPII-12243] If the player selects lumos on the spell wheel they should automatically put their light on
[LHPII-12244] Currently if you have a few items that are leviosa objects and you move the cursor around then the highlight glow pops off as you move,  Jon would like it so that as you move the "old" glow stays and fades off (reasonably quickly, but fades off)......
[LHPII-16535] JB Feedback <GAMEWIDE> Nearly Headless Nick has dubious jittery movement sometimes as though struggling with decision making, can his script be checked to make sure he is moving smoothly.
[LHPII-16530] JB Feedback <GAMEWIDE> Courtyards is the first place you MUST use sticky sneakers, as such we need a HINT.
[LHPII-16533] JB Feedback <GAMEWIDE> Aguamenti spell should be locked for EVERYONE until it has been unlocked in the lesson.
[LHPII-16523] JB Feedback <GAMEWIDE> If Weasley boxes are currently LOCKED then the Weasley Boxes should be semi-transparent and have no collision. There should be no hints, or buttons, merely a semi-transparent bit of geometry.
[LHPII-16524] JB Feedback <GAMEWIDE> DUELLING 5; during a duel when the player gets locked in a button bash the button to bash should NEVER change. It should only be the one button. However it can be a different button each time the lock gets initiated.
[LHPII-16518] JB Feedback <GAMEWIDE> IF Spectre Specs are not yet unlocked then the collision on the specs objects should be turned OFF! Once Spectre Specs are UNLOCKED the collision should be turned on.
[LHPII-14875] Arthur Feedback - Gamewide - Deluminator "B" icon is HUGE! Should be same size as "Y" vehicle prompt
[LHPII-16511] JB Feedback <GAMEWIDE> Pets should be put away with the "Y" button. This is pets and animagus characters.
[LHPII-16513] JB Feedback <GAMEWIDE> As a pet now if you press "B" then this should dig as well as "X" (if the pet digs).
[LHPII-14636] JB Feedback <GAMEWIDE> Fetch quests need to have a "success" tune play when complete
[LHPII-14602] JB Feedback <GAMEWIDE> The player HUD display needs changing to make it neater and tidier with the spell icon being moved up and also the character name being moved as well. Please see Arthur for exact detail.
[LHPII-25248] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Story - AI - If Harry puts on his invisibility cloak on at the start of the level, then tags to Ron or Hermione he will remain at the start of the level and not follow the player.
[LHPII-26518] LSV volumes nolonger showing sample points in Maya
[LHPII-22582] 360/Wii - Gamewide - Collision - Player is often able to stand on the small fires without continually receiving damage
[LHPII-24824] GizmoLayer switching off system - test level 53GrimmauldPlace
[LHPII-25237] Xbox 360 Demo - PSN-LIVE - 7-5 Lovegood House - Lovegood Lunacy - Tech Hang - Releasing and recalling Crookshanks / Using Crookshanks on Spectrespecs Point will crash the game
[LHPII-25324] 360 - Compliance - LIVE/PSN/Eurogamer Demo - 5+ black loading screen when loading freeplay
[LHPII-22766] PS3 MASTER DEMO digi builds crashing once story is selected. Doesn't occur on QA builds
[LHPII-19422] Cannot edit auto generated shadow boxes in LED
[LHPII-24877] TRC/FUNC - PS3 - Dolby Digital Logo needed for legal screen.
[LHPII-14710] TRC R117 - PS3 - Save data contains Errors.
[LHPII-22156] PS3 - Gamewide - Process Failure - Pressing L3 and R3 over and over causes a crash *PS3 Only*
[LHPII-20857]  Wii - Gamewide - Freeplay - Single Player / AI - AI character does not switch characters to assist in Co-op puzzles on freeplay
[LHPII-21072] 360 - Gamewide - Freeplay - Characters - Legal - During freeplay Muggle and non spell casting characters can enter spell ring duels
[LHPII-25420] Wii - Gamewide - Tech Hang - If player recovers from a silly hair spell while on a ride on they will become stuck on it
[LHPII-20636] Button prority for selecting a pet.
[LHPII-25955] Crash C4F5D2A1 (HARRY2_PC_Sep_25_2011_13_03_45)
[LHPII-25332] Crash 57508FC0 (HARRY2_PC_Sep_22_2011_15_29_13)
[LHPII-25474] Wii - 8-1Prologue - 81Chamber - Chamber - Process Failure - When returning to the Chamber after visiting the vault, if the player walks into the flames on the Bag Spot they are re-spawned next to the dragon.
[LHPII-24695] 360 - Year 5 - 5HogsApproach - Collision - The Thestral in the second area will have no collision.
[LHPII-25843] Crash B7A35E3D (HARRY2_PC_Sep_23_2011_15_35_35)
[LHPII-16034] 2 layer shader blending normal maps is broken on UV seams again !!
[LHPII-19506] wii dark setting for lights on 61budleigh - lights on vehicles are uber bright
[LHPII-24866] Freeplay - Aguamenti - switching to a muggle and then back again, the fire button doesn't activate aguamenti
[LHPII-25190] Wii- Yr5- Story Event 6- Ministry Showdown- Tech Hang- Player is unable to initiate duel with neither Bellatrix nor Lucius causing a tech hang and halting progression through the level.
[LHPII-25341] 360 - Front End - Y5 Hub RoR Corridor - RORCorridor - Crash/Hang / Process Failure - One-off crash, where using polyjuice and quitting the game caused a crash on the loading screen when the player attempts to load back in
[LHPII-25748] NuSoundwii::CreateEffect() - Could not create effect - out of scratch memory?
[LHPII-22830] 360 - Gamewide - Character/Process Failure - Ghosts can be attacked
[LHPII-24009] 360 - Gamewide - Extras / Cutscenes - Process Failure - During cutscenes no characters are wearing Santa Hats although Christmas extra is turned on.
[LHPII-20367] 360 - Y5 Hub - Great Hall - 5GreatHall - Graphical - The black torches on the wall by the fireplace disappear when the player walks around the area
[LHPII-14029] Wii - Y5 - 5-6 Ministry Showdown - 56Ministry - Tech hang - When Dumbledore is using the Protego Shield Spell, bringing up the spell wheel will cause him to become unresponsive, resulting in a technical hang
[LHPII-25724] 360 - Y8 - 83 Hogs Assault - 83Bridge - Process Failure - When player targets the top area of plant instead of Aguamenti area, a skippable NuError: HarryTargeting.cpp (680) message appears
[LHPII-22734]  Wii - Y5-2 Hogsmeade - 52HogsmeadeBack - Co-op - Crash / Hang - When P1 jumps into the freezing river and turns into an ice cube, then P2 jumps on top and pushes the P1 using their character as a collision. P1 will be stuck in a death loop.
[LHPII-25349] Wii - Y5 HUB - 5HubLeakyCauldron - Process failure - There is no button prompt above the Polyjuice potion
[LHPII-25343] Wii - HUB - Year 7 - Gryffindor Common Room / Dorm Lobby - Skippable NuError: Streamer.cpp error when transitioning from Gryffindor Common Room into Dorm Lobby in Year 7
[LHPII-22856] 360 - Gamewide - Collectables / Process Failure - Red and Gold Brick detectors / indicators / extras do not work properly
[LHPII-24438] 360 - 5 Thestral Forest - Story - Character - Ron and Hermione are present instead of Luna
[LHPII-25473] 360 - 7-1 prologue - 71Wedding - exploit - tech hang - process failure - Players are able to bypass the prologue by quitting in to hogwarts.
[LHPII-22928] JB Feedback - Spell-it glow fades - ensure they are passed through to ALL force glows....
[LHPII-20174] <GAMEWIDE> Deluminator mechanic feedback from JB
[LHPII-23805] Coin scatter PART effects need "After Early Colour" setting
[LHPII-25652] No icon on the potion chooser for the living death potion
[LHPII-25971] 64slugoffice - Floor target for piano should glow with beams when it can be used (think its not working because no character has been set, but it can be either party member)
[LHPII-25034] <74> Need a solution to the parts and dynamic entity behaviour in 74TheLake
[LHPII-22612] 360 / Wii - Gamewide - Freeplay - Process Failure - Game - Gameplay - Small animagus creature cannot access pet tube's / maze.
[LHPII-21315] 360 / Wii - 5-5 Grawp - 55Umbridge - Graphical / Process Failure - There is a graphical issue with the final plate. when the player stands close to the wall.
[LHPII-15131] 360 - Compliance - Load (Timing mode - Accurate) - Hub Diagon Alley - Loading screen in to HUB present for 26 seconds. (Continue Story from Status screen or Loading Game from Front End)
[LHPII-24051] 360 - Year 5 - 5ThestralForest - Graphical/Process Failure - Multiple characters are present at the start of the lesson.
[LHPII-22064] PS3 / Wii - Y5 - 51Prologue - 51GrimmauldPark - Hint Text / Process Failure - There is no hint text or button prompt that informs the player they need to stand on the glowing orange pad / spot with Mad Eye Moody and press a button
[LHPII-25472] 360 - Gamewide - Process failure / Controls - If player holds the cast button while they scroll through / select other spells, the Lumos spell will be missing it's glowing tip and will not work on vines until the player resets the wand by casting / firing
[LHPII-25675] Face blow up is too big on giants
[LHPII-25363] 81Chamber <CODE> Goblins when they fall over need to explode with kill parts rather than disappearing
[LHPII-25594] <GAMEWIDE> Sirus black when turned to padfoot won't do his X button attack when over a dig spot. Pressing X should attack as normal (good example of this is in 56minarena)
[LHPII-25996] Music continues to play when opening up and editing in the CAT
[LHPII-23363] Crash in DynoManager::OnRemoveScene due to invalid rigid object name
[LHPII-23237] 6CharCustomiser - Characters are animating on the rack
[LHPII-23573] Can't save animation sets (complains about missing joint animation files)
[LHPII-22935] Slow PC loading
[LHPII-23253] 6HubLeakyCauldron - Sorting doesn't work with Harry's invisibility cloak in certain areas of the level, you can see Harry through the cloak.
[LHPII-25112] Wii / 360 - Hub - Y5 Diagon Alley / Robe Shop - Character Customisation - Characters - Process Failure - Characters customised with one leg piece walk as if they have two and have two feet shadows
[LHPII-25207] 360 - 8-6FinalFight - Final Fight - 86Attic - Process Failure - With the Fall Rescue extra turned on the Leviosa aura around a falling character changes from pink to red when stood near an enemy
[LHPII-14671] TRC R045 - PS3 - Faded Triangle button icon displayed above caldron.
[LHPII-24931] Collision with blowups on londonbus and Boxvan appear to behave inconsitent
[LHPII-25988] Required a Flag for disabling fast magic on a per gizmo basis
[LHPII-25935] Exiting the CAT with mechtest loaded dumps objects in level.
[LHPII-23614] depth of field missing from minicuts
[LHPII-24983] LED - Cannot select active layer
[LHPII-23738] 360 - Gamewide - LOC \ Text - All the characters for Russian are not supported. a default square is shown instead.
[LHPII-18699] 360 - Year 6 - Prologue 6-1 - 61SlugHouse - Crash/Hang - After watching the outro cut-scene going towards 61Jokeshop, players receive a skippable NuError: nunew_360.cpp (42)
[LHPII-25886] Horn sfx do not work when adding in CAT's Vehicle Car Definition
[LHPII-25378] 360 - Y6 - Potions Lesson - 6Potions - VFX - Graphical art - Graphical Tech art - Finsishing art - The characters inside the Lego blocks at the back of the potions lesson will not update to have Christmas hats.
[LHPII-24520] 360 / Wii - HUB - Leaky Cauldron - Tech Art - Certain collectable character icons / tokens on the freeplay select that have not been collected have white texture in their faces
[LHPII-24612] Wii - Gamewide - Hogwarts HUB - Freeplay - Process Failure - After using a polyjuice potion in Hogwarts, if the player jumps off an edge and cycles through characters as they die they will respawn and die again
[LHPII-20787] 5 Main Corridor, nearly headless Nick not standing near the Player.
[LHPII-23466] 360 - Freeplay - Gamewide - Animation - The Creatures series of characters, Bogrod; Dobby; Griphook, Kreacher and Remus Lupin Werewolf form will not have head spawn as they blow up.
[LHPII-25571] 8-1 Chamber: Unable to load into level or cutscene to test Gringotts Dragon Lods on Wii
[LHPII-24706] Gamewide - Tech Art - The front panels of Quibbler Dispensers are missing
[LHPII-25877] wii - continuous controller disconnected message with level 51thames on command line
[LHPII-24043] 71midtro3c - no light trails for deluminator/ron in this level
[LHPII-25651] 5Hubleakycauldron - when selecting characters from the grid, the broom is included in the playable character list
[LHPII-24838] 81chamber <ANIMATION> Cowcar needs to have an idle in which it's deactivated like the tech. It wouldn't move during this anim.
[LHPII-21839] Wii- Yr8- Story Event 6- Final Battle- 86Quad- Collision- Player is able to transition between the  area of the quad where fighting Nagini and the area where previously played; where the giant is sleeping.
[LHPII-25006] "cable" character corrupt on wii in 61introC
[LHPII-23623] 360 / Wii - Gamewide - Co-op - Story / Freeplay - Animation / Graphical - If player drops out just after triggering a bag spot, its animation continues / the bag unpacks without Hermione moving.
[LHPII-20916] Harry2 - implement startup cutscene to act as a on-boot load-screen...
[LHPII-25405] Wii - Gamewide - Process Failure - Selecting to Replay levels from previous years in Y8 and then selecting return to Hogwarts will send player to the year of the level selected and player will be outside gameworld in a death loop
[LHPII-23148] 360 - Y8 - 8-1 Gringotts - 81MineCart - Freeplay - Process Failure - Hagrid can use Reducto on the mine-cart section even though he does not have the ability
[LHPII-24122] 360 / Wii - 8-1 Gringotts - 81Vault - Process Failure - Can see goblin in the corner doorway and should not be able to
[LHPII-25280] Wii - 8-1 Gringotts - 81Chamber - Collision - Cow ride on lacks collision once player has completed the vault
[LHPII-24569] 360 - 7-5 Lovegood House -75TheThreeBrothers - AI - AI struggles to follow player after chopping the tree down
[LHPII-22637] 360 / Wii  - 8-1 Gringotts - 81MineCart - Freeplay - Animation - Hagrid does not appear to animate after the first zap when using the minecart
[LHPII-17954] 360 / Wii - 5-1 Prologue - 51Ministry - Process Failure / Krawlies / Animation - Wizards (Krawlies) at the doorway will keep repeating the same animation when transitioning back and forth from Ministry Lifts
[LHPII-25322] <GAMEWIDE> Fixits should only work when using the B button
[LHPII-14161] 360- Yr5- Story Event 1- 51Prologue- 51Playground- Process Failure- when player jumps on left hand side of seesaw he cannot move it alone but can on opposite side.
[LHPII-23101] DEMO - Status screen needs to say "Freeplay unlocked" after completing the story (if FrameworkDemo::m_FreePlayUnlocked is false)
[LHPII-21093] Crash CB565C7C (HARRY2_PC_Sep_13_2011_17_33_50)
[LHPII-14277] 360- Yr5- Story Event 1- 51GrimmauldPark- Process Failure- Upon loading the level (with flow) players begin with 2 hearts depreciated.
[LHPII-24760] 360 / Wii - gamewide / hub - tech hang - Diffindo walls in the hub don't respond to being shot during natural progression
[LHPII-22161] PS3 - Year 8 - 8-6 Final Battle - 86Quad - Crash/Hang - Game will crash upon completing the first spell of the duel between Harry and Voldemort
[LHPII-24766] Wii / 360 - Year 5 Story Event 4 - Grimmauld Place - 54GrimmauldPlace - Process Failure (possible) Tech Hang - Cannot walk down the stairs with the door handle to transition to next area
[LHPII-24099]  Wii - HUB - London - 7Cafe - Crash / Hang - The game can crash during the fight in the cafe
[LHPII-24928] 360/Wii - Y8 Hogwarts - 8HogsApproach - Tech Hang - No serpent ride-ons present making gold brick unattainable
[LHPII-25229] 360 - Y5 - Hogwarts Hub / Dorm Lobby / 5DormLobby - Process Failure - If the player drinks from the polyjuice potion as soon as they leave the Griffindor common room for the first time they will reload into year 5 prologue.
[LHPII-22372] 360 - Digi Demo - 7-5 - Lovegood House - 75Lovegoodin - Hint Text - There is no hint text for the Pet Chute upstairs
[LHPII-22440] Wii - HUB - Gamewide - Compliance - non Wii DLC Characters are available from PolyJuice and other character select screens / menus
[LHPII-13981] Wii - Gamewide - Process Failure / Graphical - When using Colovaria - The hair colour changing spell - on a character, they will become bald rather than ginger
[LHPII-23301] Eurogamer Demo - 360 - Y7 - 7-5 Lovegood House - 75LovegoodIn - Collision - Spectre specs upstairs in the house lacks collision
[LHPII-18340] 360 - Gamewide - Text / Process Failure - There is no hint message on how to use Hermione's bookcase puzzle the first time, and the button prompt is missing
[LHPII-23913] 360 - EUROGAMER DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Process Failure - Player does not lose studs when killed by Death.
[LHPII-22358] 360 - Digi Demo - 75LovegoodHouse - Lovegood House - 75TheThreeBrothers - Process Failure - When you move the ghost in a direction then Pause the game during this process, when you un-Pause she would have moved
[LHPII-23025] AutoTest Blocked: 5NightHogsApproach (PC_): We should have a manager for this node, otherwise it shouldn't exist! !#ErWe should have a manager for this node, otherwise it shouldn't exist! %sTest
[LHPII-23155] AutoTest Blocked: NuError in 7Courtyards: There are more specials in the special progress system than when this data created (was %d, now %d).) There are more specials in the special progress system than when this data created (was 262589124, now 19171336
[LHPII-23228] AutoTest Block: Crash in LevelSelectMap::SetInteractiveMode
[LHPII-24370] Crash F8F8DF1F (HARRY2_PC_Sep_21_2011_17_22_56)
[LHPII-24804] Crash 432AB94E (HARRY2_PC_Sep_22_2011_13_23_46)
[LHPII-24805] Crash A090D974 (HARRY2_PC_Sep_22_2011_13_23_46)
[LHPII-25360] <DADA> Have only two hints "you need to be Ron or Hermione to use pets"  then "press Y to get your pet out" hint (JOSE M)
[LHPII-25361] <DADA> When selecting the Pet spell or the invisibility cloak on the wheel after holding down the Y button, the pet/ability should be activated automatically. Functionality should be unchanged for when toggling to the spell using the shoulder buttons
[LHPII-25354] <POTIONS> Freeplay Cauldrons need to be unlocked as the player progresses. This
[LHPII-19975] 360 - Y5 - Hogwarts Hub / Diagon Alley / 5HubRobeshop / Customiser - Local Co Op / AI - If player 2 accesses the pad, they will see their character walk back off and follow player 1
[LHPII-22282] 360 - Gamewide - Process Failure - When changing what potion type in a cauldron, players can highlight options on the wheel that aren't present.
[LHPII-25370] <GAMEWIDE> Hagrid should shrug when using floo networks as he shouldn't have this ability
[LHPII-24950] PS3 - PSN demo - process failure - The show game controls screen fades back to the main pause menu rather slow, it is inconsistent with every other option in the game that snaps backwards or forwards much faster.
[LHPII-24562] Crash FCA50EBD (HARRY2_PC_Sep_22_2011_11_56_13)
[LHPII-23632] 360 - HUB - Leaky Cauldron - Controls - When using a ghost to access to the level select it is possible to tag to another party member and when leaving the level select the ghost will be completely invisible
[LHPII-21338] 52hogsmeadback SnowBall
[LHPII-25569] 81Vault Optimizations
[LHPII-25186] Wii - HUB - Diagon Alley - Jokeshop - Camera/Controls - If player is entering the cheat code using the Wii-mote's d-pad they will be able to control the camera at the same time
[LHPII-24806] Crash B0D6D7B2 (HARRY2_PC_Sep_22_2011_18_13_02)
[LSH-577] 5AceA - A skippable Array.h (59) NuError appears when the player gets within dragging distance of the metal pipes, half way through the level.
[LHPII-23498] 360 - Y8 - 8-6 Final Battle - 86Quad - Process Failure - ** NuError: numemory.cpp (45) ** message appears before the Status Screen after defeating Voldemort Cutscene
[LHPII-24758] PS3 Demo - 7-5 Lovegood House - Lovegood Lunacy - Localisation / Text - Diffindo hint is missing from the first area of Lovegood House
[LHPII-25026] Suppress Aguamenti Icons
[LHPII-25364] <Freeplay> - if I tag to another character in freeplay then the small icons either side of the main character icon that signify the freeplay party should flash
[LHPII-25357] <Freeplay> - The two icons either side of the player's main icon that are there to signify the freeplay characters should fade down after 5 seconds of inactivity of freeplay navigation
[LHPII-25356] <Freeplay> - The icons that appear either side of the player's main icon to indicate the freeplay characters should work in story events in freeplay as well as in Hogwarts.
[LHPII-25358] <HUD> The main spell icon under the characters needs to be centred now and not offset. (JOSE M)
[LHPII-22333] 360 - Digi Demo -  7-5 - Lovegood House - 75Lovegoodin - Hint Text - The hint for how to use the Weasley Box doesn't show again when you haven't used it unlike other hints
[LHPII-25323] Gamewide - AP Feedback - Diffindo should NOT unlock until you have completed the lesson.
[LHPII-18101] Harry2 - ensure status screen is always in following area...
[LHPII-23129] spellits - need kinematic only on wii flag
[ER-4935] Fix quantising of textures with an alpha channel on Wii
[LHPII-24637] PS3 - Demo - Audio - if the player gets true wizard in story, when they enter freeplay, the true wizard unlocked audio will play during the intro
[LHPII-25065] 51GrimmauldPark - NO sfx for auto tag to Mad Eye
[LHPII-24818] 360 - Compliance - LIVE/PSN/Eurogamer Demo - Front End - Rich Presence remains as inactive on controller screen
[LHPII-12433] PS3 - GamesCom DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Co-Op - Co-Op player drops out if the other player is too high in the level
[LHPII-24813] PS3 - PSN\LIVE Demo - Auio: SFX / Sound / Process failure - If you re assign the controller during the intro cut scene then when the level starts the wasp buzzing plays over the error message. Re assigning during play however cuts all SFX.
[LHPII-25301] Smoke monster Made final flower blower destructiuon guarenteed
[LHPII-22362] Wii - HUB - Y6 ThestralForest - Process Failure - Freeplay - When transitioning into Thestral Forest in Freeplay the player will revert to Harry, Ron and Hermione even if the player was using polyjuice characters
[LHPII-9808] 360 / Wii - Y5-4 Grimmauld Place - 54GrimmauldPlace - Process Failure - The icon above Molly weasleys head is visible through the wall when you have left the room she is in
[LHPII-21630] 360 Demo - lock freeplay until story complete
[LHPII-22930] 360  - Extras - Process Failure - Christmas extra does not work, characters will not be wearing Santa hats when this is active.
[LHPII-23022] 360 - Gamewide - Extras / Process Failure - All NPCs that are in level after loading in do not have Disguises / Silhouettes as they should.
[LHPII-22071] 360 - Y8 - 8-4 Room of Requirement / 84RoRLostDiademD - Process Failure / AI - If the player tags to a second character whilst dismounting the broom the AI may become stuck on one of the safe areas without a broom.
[LHPII-23755] Wii - HUB - Diagon Alley / Joke Shop - Process Failure / UI - Button prompt to exit the cheat code facility in the joke shop is incorrect
[LHPII-24747] Wii - HUB - Robeshop - Process Failure - Character Customiser - 7charCustomiser - Randomly generated minifig characters will always default to a dark character model.
[LHPII-24495] Wii - HUB - Leaky Cauldron - Crash - Cutscene Viewer - Fiendfyre Frenzy Midtro 2 crashes after watching it, to a solid screen where you cannot do anything.***Wii ONLY***
[LHPII-24765] Wii - Gamewide - Story - Exploit - Strength handles can be used by all characters.
[LHPII-24937] 360 - HUB - Diagon Alley - 8RobeShop/8JokeShop - Save/Load - Game does not autosave after purchasing a Character or a Joke Spell from Madam Malkins or the Joke Shop
[LHPII-23539] Wii - Gamewide - Freeplay - Characters - Wormtail's green spell ability shows an image of Avada Kedavra, however his green ability is to transform into a rat.

Closed issues updated in last month
===================================

[LHPII-11472] Script command required to prevent named SceneObjects being sepia-tinted
[LHPII-25107] Prevent party member crash when the flower blower gets destroyed part way through the jump on process
[LHPII-23209] Crash B0F1E96C (HARRY2_PC_Sep_19_2011_22_43_16)
[LHPII-24573] Krawlies need turned off at specific frames
[LHPII-24902] Fetch quest icons should fade out when player is close
[LHPII-24618] Freeplay char selection grid
[LHPII-21545] Wii - Gamewide - Audio - There is no sound effect for Aguamenti coming from the Wii remote speaker
[LHPII-21921] Random objects in the CAT
[LHPII-22008] General Super Strength Issues
[LHPII-21885] 360 Digi Demo - There is no 'THANKS FOR PLAYING' splash screen at the end of the demo and this causes a tech hang because 'Continue' for freeplay then does not work
[LHPII-25014] lightning
[LHPII-24949] Can we have a flag in obstacles to trigger if you are on foot... not taken over anything or riding any vehicle
[LHPII-24065] 360 - HUB Knockturn Alley - Borgin & Burkes - Co-op - Process Failure - If one player disconnects their controller while in the gold brick shop menu the other player will not be able to select the brick the other player was on
[LHPII-24802] Crash BA409813 (HARRY2_360_Sep_22_2011_13_19_24)
[LHPII-24936] The player should be immune while in the polyjuice context
[LHPII-24584] <GAMEWIDE> When a locomote (plug) object is lifted (interacted with) the plug point/spot should emit purple debris (i,e,. sparks/twinkles - locomote ones for example) - (CHRIS S)
[LHPII-23823] 8_6FinalBattle_Midtro1A - Final Feedback
[LHPII-24955] Final tweaks to the 86quad, ron phobia anims
[LHPII-24480] autostencil/wiiblend not working correctly on plant material
[LHPII-24609] Crash B0D6D7B2 (HARRY2_PC_Sep_21_2011_17_22_56)
[LHPII-24511] Crash B0D6D7B2 (HARRY2_PC_Sep_22_2011_13_23_46)
[LHPII-24735] PS3 Demo - 7-5 Lovegood House - Lovegood Lunacy - Localisation / Text - Aguamenti hint text appears throughout the Lovegood House Exterior even when the player is no where near the puzzle
[LHPII-23549] 53GrimmauldPlace - Painting in Dining room turns visable after going into attic and back again - Gizmo issue?
[LHPII-24681] KingsCross - Rideon Luggage Trolley suspension breaks after rideing around for a few seconds
[LHPII-23925] 360 - v4.8 - HUB - Grounds - 8TrialQuidditch - Tech Hang - Re-entering the Quidditch pitch after flying through it once results in camera showing far out into the distance whilst not following a player character; area never ends
[LHPII-13300] 74TheLake : Ron needs to have a hack for this level to use Lumos and not his Deluminator when underwater
[LHPII-13302] 74TheLake : Lumos should stay on when the player changes direction if they have Lumos on initially
[LHPII-16642] 7-4 - Smoke Monster boss fight needs setting up
[LHPII-18327] 74TheLake : Aguamenti should be disabled for this level
[LHPII-24470] Implement glasses locator for krawlies
[LHPII-24896] Create a GAMEOPTIONS lite version of QA builds on Wii to reduce code size and avoid hitting the DOL limit
[LHPII-23555] Scripts are constantly allocating strings
[LHPII-19379] Wii/360 - 7-4 Sword And Locket - 74OpenTheLocket - Tech Hang - Progressing with natural flow to this level from 7-3 results in the Smoke Monster / Voldemort head being present immediately; Ron will not have the sword in the second half
[LHPII-19248] HP Ident - Audio
[LHPII-24417] The crawly system doesn't use managers, it stores all it's objects in it's helper.
[LHPII-24883] 86quad - Make ai party members cower during the nagini final fight in
[LHPII-24642] Crash 49159042 (R:\\\\Travellers-Tales\\\\Departments\\\\Tech\\\\CrashDump\\\\HARRY2_360_Sep_22_2011_17_14_56) LegoBoltsManager::BoltHasHitParts
[LHPII-23159] Character Animation - Create Harry 'Broom_Walk' paramatised anims and animate broom to match
[LHPII-23221] 81chamber <ANIMATION> CowCar needs an animation when it reaches the point where it will rock quite violently then boot the characters off it (maybe like a buckaroo)
[LHPII-24237] Wii - V4.9 - Year 7 Story Event 5 - Lovegood House - 75LovegoodHouse - Process Failure - Skippable NuError: numemory.cpp (45) message after completing 75LovegoodHouse
[LHPII-24294] Wii - HUB Knockturn Alley - 8HubKnockturnAlley - Story - Tech Hang - The player can't use the Aguamenti Spellit on the fish tank in Borgin and Burkes
[LHPII-21422] MAC OS X - Y5 5-1Prologue - 51Thames - Crash - The game will crash as soon as the cutscene finishes.
[LHPII-21443] MAC OS X - Front End - Process Failure \ Text \ UI - Within the Options Menu, the toggle for ON and OFF for Music is missing, the player cannot actually turn the music off.
[LHPII-21412] MAC OS X - Front End - Text \ Legal - Exit to desktop is currently referring to "Windows".
[LHPII-21433] MAC OS X - Gamewide - Camera \ Splitscreen Co op - When the splitscreen initiates on the MAC it will split into three windows, two of which will be upside down, two follow player 1 and the other window stays on player 2
[LHPII-21429] MAC OS X - Gamewide - Graphical \ Placement - Characters are not aligned with the border frame for the character portraits.
[LHPII-21418] MAC OS X - Front End - Process Failure - The player is unable to select a slot to save. A Failed message appears and the only way to play the game is to Continue without saving.
[LHPII-21427] MAC OS X - Gamewide - Graphical - There is a black square around every stud, gamewide issue.
[LHPII-21435] MAC OS X - Gamewide - Sound Effects \ Process Failure - There are no in game sound effects, no sound effects for spells, interacting with objects, explosions and general gameplay effects
[LHPII-24119] 360 - Year 7 Hogwarts - Characters - Player can turn into Hermione and Ron with the polyjuice Potion at the start of year 7 in Hogwarts
[LHPII-23066] 360 - Year 7 - 7-3 Godrics Hollow - 73Graveyard - Crash/Hang - User received a blue bar crash during the midtro to 73BagshotHouse (Once Only)
[LHPII-24231] Wii - V4.9 - 7-4 Sword And Locket - 74OpenTheLocket - Tech Hang - Ron will not have the sword meaning he cannot hit the locket *Wii only*
[LHPII-23796] 360 - Demo - Compliance - LIVE / Digital - No TT controller message on market screen when selecting restart demo
[LHPII-23087] 360/Wii - Y7-1Prologue - 71Tunnel - graphical tech art - The trail of the spell shot by the Dementors is not attached to the front part
[LHPII-22705] 360 - 6-1 Prologue - 61Budleigh - AI/Process Failure - AI character will not help you open the garage door if you attempt to use leviosa on the left side
[LHPII-24509] Crash D19297AA (HARRY2_PC_Sep_22_2011_13_23_46) re: NodeGroup::ActivateAll
[LHPII-24170] 360 - Gamewide - Freeplay - Process Failure / Characters - Using a ghost, if the player drinks the strength potion and access the strength handle and lets go during this, player is unable to change character
[LHPII-18443] Wii  - Y 5 - 2 Hogsmeade - 52HogsmeadeBack - Crash / Hang - Can crash the game by transitioning between Hogs Head and Hogsmeade Back with Rons pet Pigwidgeon
[LHPII-23929] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Process Failure - Can have invisibility cloak randomly appear on third brother when being killed by death while spamming the button to put invisibility cloak on / take off
[LHPII-23500] 360 - 5 -1 - Prologue - 51grimmauldpark - Story - Tech Hang - If the player spams pause as the end cutscene starts, they will be returned to the road with no way of using the staff pad.
[LHPII-24542] Add code to loop through all visible gameanimsets after load, and re-add all gameanimobj's to the compound object (fix issues where objects are added to the wrong compound object)
[LHPII-22276] PS3 DEMO - 7-5 - LoveGood House - 75Lovegoodin - Story - Crash - Game will crash when using Ron's deluminator in the middle level of the house after the three brothers section
[LHPII-23451] 360 - Eurogamer/Live-Demo-20-09-11-v1.2 - 7-5 Lovegood House - Process Failure - You are able to use the AI to bypass the stairs transition and fall through the roof
[LHPII-23653] PS3 / Digi Demo - Gamewide - Sound: Effects - Sound corruption can be heard when some objects explode
[LHPII-21194] 360 - Demo - Compliance - LIVE/PSN/Eurogamer Demo - Rich Presence - Incorrect game title and remains Inactive.
[LHPII-22202] PS3 Demo - 7-5 Lovegood House - 75TheThreeBrothers - Co-op - Story / Freeplay - Tech Hang - If player drops out just after activating the bridge switch with the ghost, the ghost is no longer controllable resulting in a tech hang.
[LHPII-22204] PS3 DEMO - 7-5 - LoveGood House - 75ThreeBrothers - Story - Process Failure - When playing as the 1st Brother with the master wand the player cannot use Leviosa
[LHPII-24598] <51> There are two hints for the locomote objects - the second (LEVIOSA MENTION) should be deleted/removed/turned off forever. (JOSE M)
[LHPII-21575] 81Chamber dragon reticule not always drawn
[LHPII-24583] <GAMEWIDE> Prior to diffindo being unlocked the "GLOW" created when you zap them should not occur - this is ONLY for the saber wall cuts. They should work exactly as they currently do once the spell has been unlocked. (CHRIS S)
[LHPII-24604] <51> No sfx on the wizard using the floo network - these are the krawlies (CHRIS S)
[LHPII-21499] 7_Main_Outro
[LHPII-23837] 81chamber - Split needs to be disabled when on the dragon
[LHPII-23888] 81Chamber <CODE> Target reticule should remain where you fired the spell rather than resetting back to the dragon
[LHPII-22032] 360 - Digi Demo - Compliance - Demo gameconfig currently not uploaded to partnernet.
[LHPII-23293] <86> Ensure boss waves are balanced...ensure waves progress - dementors/spiders/deatheaters (ARTHUR)
[LHPII-24539] Crash 74BF526C (HARRY2_PC_Sep_21_2011_17_22_56)
[LHPII-21907] 360 - Demo - Compliance - LIVE Digi Demo - Demo currently litsts with xbdm.xex and TRACERC
[LHPII-20946] 360 - Compliance - Indefinite cauldron screen when quitting game in HUB - specific
[LC-4352] VehicleDef: Add generic game-independent support for vehicle icon to VehicleDefinition.
[LC-4378] VehicleDef: Add vehicle subtype option for LegoCity in definition as a temp workaround.
[LC-4456] LegoVehicle: Fix AI vehicles occasionally roll backwards when stopped on a hill.
[LC-4457] LegoVehicle:: Force wheel steeringangle to 0 when entering non-physics lodmode.
[LC-4458] LegoVehicle: Look into driver character animation jitter when using vehicle seatcode.
[LC-4483] LegoVehicle: Fix not being able to 'take over' lodded vehicles.
[LC-4910] Camera processing priority issue.
[LC-6052] Update 'flattening code' when vehicle rigidbody impacts with characters.
[LC-6819] VehicleDefBike:: Align spawn orientation with gameobject placement
[LC-6820] VehicleDefBike:: Add additional components for Seats, Attachments and Particles to VehicleDefinition in CAT
[LHPII-16340] Crash in NuGCutTexAnimSysFixUp probably because either cshdr or gshdr were NULL
[LHPII-16755] Crash 15F2C177 (HARRY2_PC_Aug_30_2011_18_02_32) re: GhostSplineAddOn::Process
[LHPII-16945] Harry2 - autotest - if 'titles" are in anything other than the very first area (or no area) then autotest_teamcity will skip levels...
[LHPII-17022] Harry2 - bias hogwarts streaming towards Nick doors...
[LHPII-14608] Harry2 - fix root cause of what required LegoCharacters::UnloadingCharacterData() to be required - i.e. an m_pObj->mItemCharInst being in-use while char-resource unloaded...
[LHPII-15797] Crash 56390 (HARRY2_360_Aug_26_2011_08_28_24)
[LHPII-16339] Crash C5E702FA (HARRY2_PC_Aug_26_2011_12_15_57) re: Chooser::GetRadialID
[LHPII-16710] Harry2 - autotest hanging when loading into first level...
[LHPII-17398] Harry2 - make it so that even if no players are in a level, at least 1 render-pipe gets set up...
[LHPII-24506] Crash FB9D994D (HARRY2_PC_Sep_21_2011_17_22_56) re: instNuGCutScnGetCameraNearFar
[LHPII-16341] Crash 26288 (HARRY2_360_Aug_26_2011_13_05_15) re: GizmoObstacle::Reset
[LHPII-17023] Harry2 - ensure fade-down slowdown if level not loaded, is working still...
[LHPII-21864] Harry2 - levels with no player characters are hanging due to having no render-pipes...
[LHPII-23367] Crash in KeyframeTrack destructor
[LHPII-11476] Harry2 - cutscene-sequences spanning areas...
[LHPII-13590] Harry2 - Load-Screen / streaming bugs tracker...
[LHPII-16917] Harry2 - "Trying to free cutscene memory that is still locked" assert firing on leaving titles...
[LHPII-17896] Crash 27145 (HARRY2_360_Sep__3_2011_20_18_37) re: LegoCharacters::ExtraCharInstRelease
[LHPII-18524] Harry2 - Streaming - allow transition from one load-screen to another, while loading the same level...
[LHPII-22844] 360 - Demo - Compliance - LIVE / Digital - OutputDebugStringA being called on API Mon using the harry2.master.xdb
[LHPII-23839] 81chamber - Camera seems to shift as the player is targetting, it needs to remain static while targetting with hermione
[LHPII-24518] Add support for after_early_colour rigids in cutscenes
[LHPII-24378] 360 - Y5-1 Prologue - Freeplay - option to return to Hogwarts is present before you have been there when playing level one in freeplay straight after completing it in story
[LHPII-21875] Missing water / glass - rexport/convert Ministry51
[LHPII-24414] DEMO - LEDGUI: selecting freeplay then disconnecting controller on the "freeplay locked" screen causes impose message text to change while background isn't present.
[LHPII-24479] Nic Guide has doomed recovery - in the stairs he needs to pass a kill layer so this needs to be removed for him
[LHPII-23621] "Stop Frame" used to pause the movement of the RideOn_Frog is not working.
[LHPII-23247] Wildcard entries for cutscene text files?
[LHPII-24343] remove static TT / WB logos from startup in the main game (keep in demo)
[LHPII-22739] Wii - Legal - Portuguese (BR) Wii Menu Save Data Banner is currently displayed in English
[LHPII-23231] 61Budleigh - If Dumbledore has his wand out (for Lumos) and drinks a potion - the wand is put away but Dumbledore will go back to the wand idle animation.
[LHPII-24054] 7-4 Smoke Monster - Interactive spot not appearing for Ron to use sword
[LHPII-18685] WorldInfo_ClearAllIfAllowed - Does it still work?
[LHPII-21670] Harry2 - autotest doesn't appear to be testing cutscene-only levels properly...
[LHPII-21909] 51 Prolgue, in the park. The blocks you build on the purple pad appear with odd velocities when they respawn
[LHPII-22855] 360 - Gamewide - Game Animation - when walking down the Weasley Wall and reaching the ground, characters don't get off the wall
[LHPII-23856] cutscene camera controller doesn't pick up cameras set before frame 0 on the timeline
[LHPII-23615] 360 - Gamewide - Freeplay - Characters / Graphical - Flitwick's head is corrupted when using the Christmas extra.
[LHPII-22222] 360 - HUB - 5HogsApproach - Design / Text - A hint message for Lumos misleads the player in this area as player will not have access to Lumos the first time they come through here.
[LHPII-22754] 360 - Compliance - Save menu present after continuing with out saving when MU has been removed on save and exit menu
[LHPII-17853] Icons on the spell wheel now clip with the character icon
[LHPII-23349] 5Charms and 6AguaCharms Krawlies all have girls faces - even the boy krawlies!?!
[LHPII-23638] 360  - 8-4 Room of Requirement - 84RORLostDiademD - Exploit / Process Failure - Freeplay - Choosing to go left and jumping to your death will result in character appearing on the other side of the gap, without having to use broom.
[LHPII-22717] 360 - HUB - Diagon Alley - Joke shop - 5HubJokeshop - spells bought are not given to the characters when buying straight after level 1
[LHPII-21118] 360 - Next Version - Year 5 Story Area 3 - Legilimency - Graphical - Snape has a red wand
[LHPII-23056] Wii - Y5 - Lesson Duelling - Crash/Hang - Game may Crash on natural progression when loading into RORDuelling
[LHPII-23494] Wii - V4.8 - Year 5 Story Event 5 - Grawp - 55Umbridge - Story - Crash Hang - After giving the cat portrait the milk in Umbridges office the game will crash
[LHPII-23933] Hagrid spamming wand out audio.
[LHPII-23617] Floor Targets Memory Leak
[LHPII-21678] PS3 - HUB - Y5 Patronus - Cutscene - Graphical Art - During the outro cutscene when in Dumbledore's office, the lighting on most of the characters and objects will appear corrupt
[LHPII-20032] 360 - HUB / Hubwide - Graphical / Process Failure - The player's character model can be turned transparent by switching character when interacting with any of the glowing floor panels
[LHPII-20828] 360 - HUB Y6 Y7 & Y8 Character Customiser - Process Failure - The Character Customiser pads do not work, although they do light up when stood upon.
[LHPII-17701] 360 - Y5 - Lesson: 5 - Grawp Lesson - 5GrawpLesson - Graphical - Process Failure - Grawp's portrait is missing when he is befriended
[LHPII-22647] PS3 - 8-1 Gringotts - 81Chamber - Process Failure / Local Co-op - Can get player stuck out on rails resulting in death loop animation
[LHPII-21799] 360 - Gamewide - Text / Process Failure - Orange glowing activation prompts / spots / pads have no button prompt / hint when the player walks near or over them.
[LHPII-23107] 360 - Y8 - 8-1 Gringotts Chamber - 81Chamber  - Tech Hang - Possible to get stuck in a death loop in the fire just behind the dragon
[LHPII-19988] 360 - Y5 HUB - Kings Cross - 5KingsCross - Camera / Co-op - In various areas in splitscreen, the characters will not appear on-screen
[LHPII-16426] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Co-op / Gameplay / Camera - If a player dies and is going to respawn off screen the player will be dropped out
[LHPII-20947] 360 - Yr 6 HUB Hogsmeade - Crash / Hang / Process Failure - Co-op - If one player transitions as the second player uses the Polyjuice potion the game will either crash or remove player two entirely
[LHPII-15220] 360 - Yr5 Prologue - 51 Playground - Coop - Process Failure - Second Player (Dudley) has no health and can be killed by friendlies when pressing Start to join.
[LHPII-6945] 360 - Y5-1 Prologue - 51Playground - Localisation/Text - No hint text appears when next to the weasley wall to notify users on how to use.
[LHPII-22504] Wii - HUB - LeakyCauldron - Exploit - Cutscene viewer has credits present before year 5 is complete and drops player into Year 6 Hub after viewing
[LHPII-20784] Wii - Gamewide - Process Failure - If player pulls first strength handle when standing to one side of it, the character will start the pull animation but the gate will not move
[LHPII-23166] 71tunnel - death eaters need to give off studs when they are hit
[LHPII-23443] 81chamber - When tagging the target reticule briefly goes green
[LHPII-23462] 71tunnel - when doing a wheelie, the light points towards the ground still rather than upwards
[LHPII-23600] Another HUD change please for the icons and text
[LHPII-23720] Wand  visible whilst drinking from water cooler
[LHPII-23304] <Extras Feedback> Can we have a cheat that changes Spectre Specs similarly to the Carrot Wands extra?
[LHPII-23832] <GAMEWIDE> - B button prompt needed over goblin technos as per other mechanics
[LHPII-23119] Random on/off times not working, LED-placed Parts
[LHPII-23291] <86> Voldemort boss - smoother blends between chars and Harry... track camera smoothly then tag... (JOHN N / ARTHUR)
[LHPII-22025] BuilderDarkMagic4 explosion sfx can be heard over and over in levels where they are loaded (5BroomArea)
[LHPII-23786] Improve code profiling
[LHPII-22326] Crash 2A0A3706 (HARRY2_PC_Sep_17_2011_17_35_44)
[LHPII-23390] Tech items from Wii Finnishing art Feedback- 5-Hub-LeakyCauldron
[LHPII-16621] Magic's WithinActiveFrames doesn't seem to be working correctly in one 6Stairs puzzle
[LHPII-23481] 360 - 7-1 Prologue - 71privetinterior - text / localisation - In this area the start menu display the "return to hogwarts" string, but return you to diagon alley
[LHPII-22919] JB Feedback - GAMEWIDE - Double check all objects that you spin and throw have motion blur on - prime example being objects in 82greathall (snape fight)
[LHPII-21621] Demo - "Lovegood House" not translated in main menu.
[LHPII-21695] 360 / Wii - Gamewide - Animation / Process Failure - Characters are able to drink the strength potion again whilst performing their strength animation after drinking the potion for the first time.
[LHPII-23251] SFX on bolts loading into every level (e.g SmokeMonsterLaunch)
[LHPII-23444] 81chamber - Remove purple glow around goblins when they appear, we shouldn't need a call out
[LHPII-21054] 360 /Wii - 5-2 Hogsmeade - 52Hogsmeadeback - Tech Art - Snowball ride-on aims erractically in different ways for 360 / Wii
[LHPII-22624] 360 / Wii - Yr5 - Lesson 5 - Divination - UI - Game - Graphical Art - Certain Pets and Aninmagus characters will not display the required character faces when interacting / shrug with the memory orbs.
[LHPII-17532] 360 - Y5 - Lesson - 5grawplesson - Animation - When playing as Hagrid and aiming with umbrella wand, switching to crossbow, while aiming, fails to trigger crossbow animation, and hagrid will be stuck on only using the umbrella wand
[LHPII-23858] Remove invisible collision in 86Quad near nagini
[LHPII-23659] Crash 6D6C2DED (HARRY2_PC_Sep_19_2011_12_17_59)
[LC-4872] "Bolt paint manager no existy" error occurs, while working my way up the police station exterior.
[LHPII-22780] 7-6 Malfoy Manor - 76MalfoyCellar - Code - Hints - Need hint for BUILDIT to appear instead of SPELLIT_POS in this level
[LHPII-22778] Gamewide - Code - Hints - Need to disable the SPELL_FAIL hint when the player approaches Silver LEGO without the ability
[LC-4517] Crash 2053 re: NuTexCreateFramebufferCopy
[LHPII-23591] Need SuperStrength bar texture changing to white
[LHPII-23644] 72dementorchase - marrycattermole added to addon
[LHPII-22751] 360 - Gamewide - Characters - Ghosts don't have their frighten / scare ability
[LHPII-23635] Crash in JitterBase::CloneTrack
[LHPII-21777] 360 - Eurogamer Demo - 7-5 Lovegood House - 75LovegoodOut - Freeplay - Character / Process Failure - Custom H is a Freeplay character in the demo
[LHPII-23641] Crash in KeyframeTrack destructor
[LHPII-23378] Crash in KeyframeTrack destructor
[LHPII-23616] Crash in JitterBase::JitterBase
[LHPII-23220] Crash in KeyframeTrack destructor
[LHPII-23342] Rideon Cannon in the Forest does not rotate correctly in relation to where the cursor is pointing
[LHPII-23339] <66> After switching to DDore  when you tag to Harry he is not on his last used spell - but reset to Zap - he should remain on the spell he had selected per the rest of the game (BEN K)
[LHPII-23270] <GENERAL> Aguamenti "charge bar" - make it slightly larger to ensure it is clear (best case fade target down - and up again afterwards).... meter to be a lighter (man city) blue, speak to Arthur. (CHRIS S)
[LHPII-23525] 360 - HUB - LeakyCauldron - Graphical Tech Art - The character portraits in the upstairs leaky cauldron are doubled up.
[LHPII-21368] 360 - EUROGAMER DEMO - 7-5 Lovegood House - LovegoodOut - Process Failure - When player 2 joins they will have no health and when they switch character they will gain one heart
[LHPII-21381] 360 - EUROGAMER DEMO - 7-5 Lovegood House - LovegoodOut - Process Failure - There are two 'Restart Demo' options in the start menu
[LHPII-22005] 360 - Digi Demo - Hint Text - No hint to advise users on how to change spells currently appears.
[LHPII-21332] 360 - Demo - Compliance - LIVE/PSN/Eurogamer Demo - ESRB Rating Display.
[LHPII-19574] Vfx Memory Leak
[LHPII-23238] 360 - Year 8 - 8-4 Room Of Requirement - 84LostDiademA - Performance - When building the Catapult, some parts wil disappear and then pop back into view when complete.
[LSH-583] Can no longer save in the Gizmo editor in 5AceC
[LHPII-22592] 360 - Y8 - 8-4 Room of Requirement - 84RORLostDiademD - Tech Hang - Player can cause infinite death loops on all three characters when jumping off brooms and switching characters
[LHPII-22514] 360 - Demo - Compliance - LIVE/PSN/Eurogamer Demo - Freeplay load screen exceeds 15 seconds
[LHPII-23516] Crash 2877B5CF (HARRY2_360_Sep_20_2011_20_18_50) re: CharToken_GameMsg_End
[LHPII-23370] Crash AD457EC8 (HARRY2_PC_Sep_20_2011_15_18_49)
[LHPII-23532] VFX are very broken (missing geometry)
[LHPII-23598] Crash EB53511C (HARRY2_PC_Sep_20_2011_18_33_53)
[LHPII-22564] Diffindo Urn, starts in spell-it state
[LHPII-14401] 71PrivetDrive <ART> Need the art shield to go into the level
[LHPII-22524] 360 - Demo - Compliance - LIVE/PSN/Eurogamer Demo - Demo doesn't fade out when controller has been removed on the market screen or the guide has been invoked
[LHPII-23088] 360 - 8-1Gringotts - 81Vault - Tech Hang - Collecting both multiplying cups at the same time will cause the pile of cups not to form
[LHPII-20049] 360 / Wii - Gamewide - Freeplay - Text / Localisation - No text explaining what any gold brick is awarded for in the status screens
[LHPII-20246] 360 - Gamewide - Ice Rink red brick effects guides and fetch quest characters, often pushing them off screen / makes them become obscured
[LHPII-11876] Character customiser saving
[LHPII-18581] 8_1 Gringotts Bank - After Midtro 3 it should be Bogrod who is in game rather than Griphook
[LHPII-22950] Crash D7925240 (HARRY2_PC_Sep_17_2011_15_01_41)
[LHPII-17650] Eurogamer Demo - 360 - Y7 - 7-5 Lovegood House - 75LovegoodOut - 75TheThreeBorthers - Characters lack animation when using the spring mushroom *Demo only v.02/09*
[LHPII-20534] 360- Yr5- HUB- RoR Corridor- 5Corridor- AI- After Story Event 3, if player has drank polyjuice potion on all three characters and returns to RoR Corridor, the AI will not follow the player around the area.
[LHPII-20698] 360 - Y5 - HUB Diagon Alley/ Robeshop / 5charCustomiser - Graphical - In the character customiser screen, two arrows will appear when scrolling
[LHPII-22862] 360 - Compliance - Player cannot quit game once they have reached the foyer as they are taken back and forth between there and Diagon alley
[LHPII-23106] Wii - Y6 Hogwarts - 6HogsStation - Crash / Hang - One-Off crash taking the Hogwarts Express to load 6-3 Xmas level during natural playthrough
[LHPII-22550] 360 / Wii - Y8 Hogwarts - 8HogsStation - Process Failure - Unable to summon pets whilst in HogsStation, or HogsApproach if you've been in HogsStation
[LHPII-23520] Disable skid sfx for XmasWagon
[LHPII-12103] 360 - 7-5 Lovegood House - 75LovegoodOut - Animation -  The hopping animation for the Rabbit will reset when moving around if the player presses the jump button.
[LHPII-20794] 360 - Year 7 - 7-4 Sword and Locket - 74openthelocket - Graphical - Glowing orange effect is missing from target point when prompted to attack Smoke monster.
[LHPII-20347] 360 / Wii - Year 5 Gryffindor - If the player progresses to Gryffindor, Returns To Leaky Cauldron, then Returns to Hogwarts, if they re-enter Gryffindor as Hermione they will spawn in the middle of the room and be unable to move
[LHPII-20415] Wii - Gamewide - Process Failure - After drinking Polyjuice potion it is possible to keep hold of any hand held puzzle objects after giving them to the recipient
[LHPII-12488] 360 GAMESCOM DEMO - Year 7 Story Area 3 - 73GodricsHollow - 73Graveyard - Hint Text - Hint text at Waesley Wizarding Wheeze box continually prompts even after it has been checked
[LHPII-22485] Wii - HUB - Gamewide - Crash - Game will crash when recalling a pet and simultaneously backing out of a Glowing Floor Pad
[LHPII-21036] 360 - Year 5 - 51playground - Process Failure/Animation - Using the Super Strength handle and then switching characters will make the second character pull at nothing.
[LHPII-23058] 360 / PS3 - 75LovegoodHouse - 75TheThreeBrothers - Co-op - Story / Freeplay - Process Failure - If player drops out just after activating the bridge switch with the ghost, when they rejoin and pause the game thereafter, ghost jumps back to switch
[LHPII-23047] Wii - Crash/Hang - The Wii Menu will hang once the game disc is loaded when running in production mode.
[LHPII-22565] 360 - 5-3 Legilimency - 5Leg_Playground - Story - Characters - Snape is able to drive / use the digger in this area of the level
[LHPII-18091] 360 \ Wii - Yr 5 Lesson - DADA - 5DarkArts - Process Failure - Hints - There was no Hint message for using the Parsel Tongue cabinet for the first time within this lesson.
[LHPII-22698] 360 - Y5Hogsmeade - 52HogsmeadeBack - Freeplay - Graphical Tech Art - When a ghost falls in the water a large ice block appears on Wii / No ice block is present on 360
[LHPII-19519] Crash 12C35797 (HARRY2_PC_Sep__7_2011_14_31_50) re: fulldebugtoggle...
[LHPII-21474] Can we have a NXG specific stud draw distance
[LHPII-21404] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Process Failure / Text - Incorrect HUB menu. Pause menu displays Return to Diagon Alley rather than Return to Hogwarts.
[LHPII-22242] 360 / Wii - Hub - Forest - Crash - Using the Polyjuice Potion in the Forest Hub causes a blue bar crash
[LHPII-22337] 360 - Gamewide - Polyjuice Characters / Co-op - If the player selects and chooses polyjuice whilst the other player is controlling their pet, the pet is added into the party
[LHPII-11023] 360 - Gamewide - Co-op - Graphical - Certain spells when used in splitscreen appear twice simultaneously
[LHPII-22916] Crash 66DDB03A (HARRY2_360_Sep_19_2011_12_14_01)
[LHPII-9858] Wii - Gamewide - Local:Co-op - AI - If using a characters pet, that characters AI will always follow the other active user through the level, potentially causing camera issues after putting the pet away.
[LHPII-22822] 360 - 81Prologue - 81Vault - Story - Tech Hang - process failure - cups do not pile up high enough to enable you to get to the pink baseplate to enable you to get the Horcrux cup
[LHPII-22140] 81Chamber <CODE> When controlling a CHARACTER (not dragon) have a cursor on screen as though manually spell targetting - like a simple 1 shot firing turret.
[LHPII-21457] 360 - Yr5 Prologue - 51Ministry - Process Failure - Characters - Graphical Art -  If you zap the NPC's / wizards in the ministry the heads flicker and corrupt.
[LHPII-23170] 71Tunnel - Vehicles need to do a wheelie when the player hits the A button
[LHPII-23310] <Extras Feedback> Add an extra that makes Nearly Headless Nick point out any undiscovered collectibles in the area
[LHPII-23267] <74> Check apparate hint text.....ensure it is specific and does not cross over (floo's and apparates) - (JOE MOORE)
[LHPII-23271] <GENERAL> All digs and fix-its to be on "B"... check ramifications (NOT on "X" at all) - (CHRIS S)
[LHPII-23295] Design Dueling changes
[LHPII-23354] Ron always goes back to his wand anims after using a mechanic such as Superstrength potion etc - He should play his non wand anims
[LHPII-23242] 81 Gringotts Midtro3 - tech chains need hiding during cutscene.
[LHPII-23308] <Extras Feedback> Create a cheat that allows the player to have all characters as Super Strength all of the time
[LHPII-21662] Crash in LegoInventory::FindThrowTarget
[LHPII-23168] Crash FB73CFC2 (HARRY2_PC_Sep_19_2011_22_43_16)
[LHPII-23241] We need the Harry 1 Santa Hat added to ALL character models
[LHPII-22699] [FREEPLAY] Toggling characters while using a superstrength handle
[LHPII-23326] Krawlies turn into broomsticks in 81Vault
[LHPII-22636] 360 / Wii - Gamewide - Process Failure - If you cast Glacius on a character who is jumping they will die instead of being frozen in an ice block
[LHPII-22886] Fancy arrows need to be present on the hub select
[LHPII-20623] 5_3 Legilimency - Brand - Snape needs to only be able to interact with clouds in the level (and collect studs)
[LHPII-23218] Fetch quest icons to draw in front of everything but the HUD
[LHPII-23196] Polyjuice grid character type scroll speed to be slowed
[LHPII-22845] GryffindorDorm - Inverted AABB - Spellit failing
[LHPII-15947] 360 - Y6 Lesson - Aguamenti - 6AguaCharms - Process Failure - Player can target and fire spells at the students sitting down
[LHPII-22783] Crash 36BD5B7F (HARRY2_PC_Sep_19_2011_10_37_36)
[LHPII-23147] 56ProphSearch - Autotest reporting "DynamicLights_RequestLightThisFrame - light not valid"
[LHPII-21978] Crash in Keyframe::GetSplineIn following destruction of CharAnimTriggerPTLDataHelper
[LHPII-20184] Wii - Gamewide - Co-op / Process Failure - Character with no strength ability will continue pulling invisible handle when pulled at the same time and broken by character with ability
[LHPII-15530] Wii - Gamewide - Process Failure - Strength handle remains in mid-air after object attached is destroyed when jumping while pulling the handle / lever
[LHPII-15957] 360 / PS3 - Gamewide - Co op - Animation - When both players use strength handle a second strength handle appears in animation as door/gate/etc is opened
[LHPII-21963] PS3 / 360 - Y8-4 Room Of Requirement - 84LostDiademA - Process Failure - Leviosa & Reducto spell targeting rings both appear when targeting student in peril in hammock
[LHPII-22865] Crash 1577C629 (HARRY2_PC_Sep_17_2011_15_01_41)
[LHPII-21750] Lego pieces with "Soft" shader applied are invisible in game
[LHPII-20980] 83StoryCorridor - problem with playing LED animations for lights
[ER-4976] Function for querying absolute path to root of repo
[LHPII-21784] 360 - HUB - Leaky Cauldron - Cutscene Viewer / Level Select - Camera - When highlighting the different available cutscenes in the viewer, the camera will pan through the gameworld and end up focused on the level select screen
[LHPII-20451] 360 - Y6 HUB Leaky Cauldron - 6HubLeakyCauldron - Process Failure / Tech Art - HUD will disappear when recalling pet while interatcing with Freeplay Menu / Board after transitioning from 6London
[LHPII-19006] Wii - Gamewide - Story / Freeplay - Local Co Op / Characters / Process Failure - Player is able to gain or lose spells on the spell wheel when dropping out and dropping back in once the second player has changed character.
[LHPII-9003] 360 / PS3 / Wii - Gamewide - Localisation / Text - There is no hint for how to use multi potion cauldrons
[LHPII-21317] Repeated PAK file loading...
[LHPII-20592] Blowup SFX not triggering in boss fights
[LHPII-21091] 360- Freeplay- Yr 6- Story Event 4- Draco- 64BoysToilet- Process Failure/Tech Hang/ Crash- Player can begin the second duel with Draco whilst riding the ride-on plunger, which causes a tech hang and also a skippable error message.
[LHPII-22255] MemoyLeak - DynoMemory::PoolAlloc() on Wii QA
[LHPII-22949] Can we have 4 more gold bricks added to the gold brick shop in Borgin and Burkes please
[LHPII-23085] 6XmasSlugOffice - Crash caused by _anim file when loading into it.
[LHPII-14980] Crash in SceneObjectManager::UpdateRenderLists
[LHPII-12067] Moving platforms can slide the player around making it harder to stand on them and it is required to stand them for gameplay reason's
[LHPII-20572] 360 / Wii - Gamewide - Process Failure - Character will flash with a red glow permanently when jumping off and switching character before character is destroyed and respawns
[LHPII-13822] 360 / Wii - Gamewide - Process Failure - When using Expecto Patronum, if the player changes spell midway through the animation, the spell fired will be the spell that is changed to
[LHPII-9145] Crash 7359 (HARRY2_PC_Jul_26_2011_09_29_23)
[LHPII-9601] Crash 45060 (HARRY2_360_Jul_27_2011_20_13_43)
[LHPII-14839] Crash 47571F1B (HARRY2_PC_Aug_21_2011_13_10_58)
[LHPII-23074] Crash 2DBBFA62 (HARRY2_PC_Sep_17_2011_15_01_41)
[LHPII-14841] Crash 35052 (HARRY2_360_Aug_21_2011_13_07_54)
[LHPII-14981] Crash 43506946 (HARRY2_PC_Aug_22_2011_14_50_22)
[LHPII-14848] Crash 6EC06CCC (HARRY2_PC_Aug_21_2011_13_10_58)
[LHPII-14853] Crash 51087 (HARRY2_360_Aug_19_2011_12_25_38)
[LHPII-15042] Crash 95F25BB9 (HARRY2_PC_Aug_22_2011_14_50_22)
[LHPII-15407] Crash 1493D8BA (HARRY2_PC_Aug_23_2011_22_21_29)
[LHPII-15430] Crash 7CFEB418 (HARRY2_PC_Aug_23_2011_22_21_29)
[LHPII-16595] Crash 91CD3AFE (HARRY2_PC_Aug_29_2011_17_17_07)
[LHPII-21205] 360 / Wii - 5-2 Hogsmeade - 52HogsmeadeBack - Tech Art - On transitioning back from 52HogsHead there is a floating disc to the left of the door
[LHPII-16600] Year 5 save game progression stopper with the Spell wheel
[LHPII-20772] 5 legilimency, Targeting the cloud over the players had can be irratic.
[LHPII-21629] Shooting on pressing the 'X' button, not on release
[LHPII-21905] Motion Blur problem on 52HogsmeadeBack
[LHPII-22265] 360 / Wii - 8-6 Final Battle - 86Attic - Collision / Graphical Tech Art - Floating wood beam next to Bellatrix looks out of place
[LHPII-22906] Crash 5DDCFC78 (HARRY2_PC_Sep_19_2011_12_17_59)
[LHPII-20261] 360 - Hogwarts Hub / Diagon Alley / Leaky Cauldron - Coop/Process Failure- Exiting the Leaky cauldron with two characters hiding in barrels causes one character to get temporarily stuck in his barrel/Load error message part.cpp (527)
[LHPII-21816] Wii ONLY - Y6 - 6Hogwarts - 6Greenhouse - Diffindo wall item / hoover / vacuum cleaner move too quickly and causes a crash **NuError: numemory.cpp (50) **
[LHPII-21793] 360 - Compliance - Freeplay - an usuable menu appears when removing MU and continuing without saving after exiting and saving
[LHPII-22184] 360 - Y7 - 7- 6 Malfoy Manor - 76MalfoyDrawRoom - Story - Tech Hang - If the player drops / double taps while holding the purple pieces, the pieces will raise up / drop to the floor and do not respawn.
[LHPII-20416] Wii - Gamewide - Process Failure - Co-op - While one player accesses the Polyjuice character select menu the other will be able to control their character
[LHPII-20684] Wii - Gamewide - Menus / Process Failure - When selecting any "Save and Exit" option from the pause menu the user can press pause while the save icon is onscreen and the game will resume instead of exiting
[LHPII-21958] 360 - Gamewide - Tech Hang - Player 2 is unable to start duels when player 1 is dropped out.
[LHPII-13427] Wii - Gamewide - Crash / Hang - If pause is pressed while transitioning back and forth between two areas eventually the game will hang on a black screen
[LHPII-14285] Wii - Gamewide - Audio - No audio present when leviosa charging / spinning objects in order to throw them at an enemy
[LHPII-16429] Wii - Gamewide - Process Failure - Characters will wear spectrespecs that don't work when pulling out spectrespecs and switching characters before they wear them and Harry permanently wears them instead of his own
[LHPII-22339] Wii- Freeplay- Yr8- 8-1- Gringotts- 81Chamber- Tech Hang/ Process Failure- If player hasn't previously locked and purchased Griphook, on returning to 81Chamber after 81Vault, Griphook is not playable, thus haulting progressing through the level.
[LHPII-21587] Wii - Gamewide - Loc/Text - All languages - No name appears above the red brick when collected
[LHPII-12310] Wii  - Y5 Lesson - Duelling - 5DuellingROR - Camera / Process Failure - Co-op - When the two players split apart and move to separate sides of the room, no splitscreen appears on the screen and the camera doesn't focus on either player.
[LHPII-19250] Wii - Y5 - Lesson5 Duelling - 5DuellingROR - Story - Suggestion - The spell needed to defeat the other student is not available to the player at this point in the game (reducto), and it is not clear what the player has to do in this situation
[LHPII-17041] 360 - 7-1 Prologue - 72Registration - Camera / Splitscreen - If the player enters the ministry office transition while the camera is split in dynamic mode the camera will pass through the gameworld
[LHPII-20300] 360 -  Y7 - 7-2 Court_Chamber - Story - If player starts duel with Ron while having the Deluminator equipped, he wont be able to access the spell wheel while in the duel.
[LHPII-21810] 360 - Yr 7 Story Event 1 - 71Prologue - 71PrivetInterior - Tech Hang - The player is able to stand on the wheelchair while still in control of the equipment causing a tech hang.
[LHPII-21669] 360 - Front End - Process Failure - (**NuError: MenuFlow2.cpp (528)** Message: Menu Flow attempting to go to page -1. Tell TimG. Thread: Main)
[LHPII-20890] 360 - HUB Leaky Caludron - 5LeakyCauldron - Crash / Co op - If both players attempt to drink from the cauldron, one will get stuck in an animation loop, if the other runs around for a few moments and the loop is repeated 3 times the game will then crash
[LHPII-16388] 360 - y6 - Christmas - 63Weasleyshed - co-op - Graphical - process failure - If both players go to put parts in washing machine, one of them gets stuck in part
[LHPII-19070] 360 - Gamewide - Graphical Tech Art / Characters - Character skins have incorrect texture
[LHPII-21831] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Freeplay - Animation / Graphical Tech Art - Neville Longbottom can be made to use Wand to dig
[LHPII-13202] 360 - 5-1 Prologue - 51 Playground - Story - Co-op / Minor Exploit / Process Failure - Transitioning with one player as Harry while the second player is on a slide causes multiple continuity / gameplay issues.
[LHPII-16234] 360 / Wii - HUB - Class Lobby - 5ClassLobby - Tech Hang  - Qutting out back to Hogwarts from Legilimency pt 2 results in the ladle required to start the level not being present when returning to the class lobby; issue persists when reloading save
[LHPII-17952] 360 - 5-1 Prologue - 51Ministry - Process Failure - Transitioning back and forward a few times between Ministry and Ministrylift causes skip-able Nuerror (674)
[LHPII-21743] 360 - 5-1 Prologue - 51Ministry - Story - Process Failure - ** NuError: LegoKrawlieManager.h (694) * appears when transitioning back to the ministry area from the lifts after using Arthur to fix the muggle tech.
[LHPII-21947] 360 - Gamewide - Text/Loc / Graphical Art - Red Brick clips through text on prompt when collected
[LHPII-21900] 360 - 5-1 Prologue - 51GrimmauldPark - Characters - Once you give Mad eye moody his staff/walking stick it will disappear although his animation suggest its in his hand
[LHPII-17800] 360 - Story - Y6-3 Xmas - 63WeasleyShed - Animation - When using Arthurs Repair ability and switching spells during animation, any further animation results in his blue wrench missing / disappeared.
[LHPII-15160] 360 / Wii - Yr5 Prologue - 51 Playground - Coop - Process Failure - If one player transitions whilst the other is on the ride on, then the ride on will appear in the next area and the driver will be left in the previous.
[LHPII-22141] 81Chamber <CODE> Have first couple of the guards not run off - so that it is obvious to the player what to do - then have remaining ones act as currently set.
[LHPII-22128] 81Vault <CODE> Start with some of the Krawlie chalices active to synch with cutscenes
[LHPII-21265] Living Death potion needs sorting - multi-Bug fun
[LHPII-22796] 7-6 Gamewide - Characters - Pigwidgeon (Ron's Owl) clips through the pet maze as he moves along
[LHPII-22394] 360 / Wii - Gamewide - Process Failure - When a player is running and activates the spell wheel, player will continue to run on the spot.
[LHPII-22030] Memory Leak of JitterTrackData
[LHPII-22143] 81Chamber <CODE> For the second stage, the cow rideon should be present next to the dragon
[LHPII-22142] 81Chamber <CODE> Keep goblins out for longer than they are - try x2
[LHPII-19165] Polyjuice - graphical glitches
[LHPII-22345] No IceCube present on Student in peril In HogsMeade
[LHPII-18393] 360 / Wii - Y5-6 Ministry Showdown - 56Ministry - Collision - Graphical Art - Process Failure - Spells fired towards the snake collect and float around in front of it, also happens with fireballs deflected back at it
[LHPII-21645] 360/Wii - Gamewide - Process Failure - Story - Characters don't shrug when trying to use a Hermione bag spot before they are introduced in year 7
[LHPII-12570] 360 - 5-6 Ministry Showdown / 56 Ministry - AI - If you jump into the fountain and then switch characters and jump out the AI momentarily runs into the side of the fountain
[LHPII-22853] Hint for the chooser completes if you tag characters
[LHPII-22319] Crash 5BEF1020 (HARRY2_PC_Sep_17_2011_17_35_44)
[LHPII-22009] freeplay collectall on the command line doesn't generate a freeplay party
[LHPII-14163] Wii/360 - Gamewide/Duels - During duels characters can select their pet but harry is unable to select his cloak despite the button prompt
[LHPII-22775] 71privetdrive - if you enter the level in freeplay the quit game text will be a hash symbol
[LHPII-22048] 360 / Wii - Y7-4 Sword and Locket - 74OpenTheLocket - Animation / Graphical - Part of the build-it is static in mid-air inside the Smoke Monster, instead of on the floor.
[LHPII-22610] Crash 2C74FC5D (HARRY2_PC_Sep_18_2011_12_17_06)
[LHPII-22006] Using the API menus to set up the wii fog - the fog turns grey.  Could it leave the fog colour as it was please so its easier to balance..?
[LHPII-13629] - 360 - Year 5 Prologue Ministry - CharSys - Random wizards in the ministry will change appearance when hit with a spell.
[LHPII-20898] TRC/FUNC - PS3 - Autosave icon is displayed over the SDU when creating a new game or loading a game.
[LHPII-20586] Crash 79C30057 (HARRY2_PC_Sep_12_2011_10_20_59) Storing Undo of delete when deleting in wx Git Editor
[LHPII-22826] cLegoVehicle:: Add extra protection for vehicle JointModifiers writing through memory when the GameObject's Charinst is deleted without the vehicle system knowing.
[LHPII-22121] 81Minecart -  Any char to hit targets on the minecart - not restricted to left and right - keep it simple.
[LHPII-19980] 360 - 7-6 Malfoy Manor - 76MalfoyDrawRoom - story / freeplay - Camera - If placed far left when duelling Malfoy, camera will pan left so you can't see Malfoy and most of the 'spell ray'.
[LHPII-12128] Throwable spellit - spin direction flags please
[LHPII-11914] Spellit active range adjustment please
[LHPII-12842] Crash 5728 (HARRY2_PC_Aug_15_2011_09_34_44)
[LHPII-12830] Crash 7184 (HARRY2_PC_Aug_15_2011_09_34_44)
[LHPII-15406] Crash in ANI_Ani3ExtractAllNodeCurves (probably because ANI3_ANIMHEADER->KeyTypes was NULL)
[LHPII-16880] Crash E9042F71 (HARRY2_PC_Aug_30_2011_18_02_32)
[LHPII-11869] Losing particle information in LED
[LHPII-22177] EUROGAMER DEMO - TheThreeBrothers - Co-op - Splitscreen - camera doesnt zoom out enough for the fruit magics
[LHPII-20466] Wii/360 - Y6 HUB - Hogs Station - 6HogStation - Process Failure - Picking up the red brick then running on the tracks, will result in the player being unable to pick up the red brick again.
[LHPII-22318] 75TheThreeBrothers - Antioch's zapping has broken again
[LHPII-21884] Bloom - is always on for next gen - what is done for Wii? Would always having bloom on for Wii be an option as Wii has no "hdr" x2 overbrightening so this might blur things out.
[LHPII-21880] 6;	Spectre Specs - modulative effect against  light backgrounds creates dark halo. Need to investigate blend options / brightening the effect.
[LHPII-21853] Crash in EdRefDynamicLightParams::SetMemberData following undo
[ER-4781] EdSceneHelper scene array tracker
[LHPII-22535] leaky caudron - cutscene viewer - can we get the grid to only appear once you're on the floor pad?
[LHPII-10990] Duelling - Greys and whites Reds and oranges - See Si / Chris for more info
[LHPII-22618] Activities - Area box to prevent characters greeting each other/stoping and eating/pondering to prevent bottlenecks in tight spaces
[LHPII-21287] Crash A22BE635 (HARRY2_PC_Sep_14_2011_16_39_33)
[LHPII-21283] Crash A22BE635 (HARRY2_PC_Sep_14_2011_12_48_12)
[LHPII-21281] Crash A22BE635 (HARRY2_PC_Sep_14_2011_12_48_12)
[LHPII-21276] Crash A22BE635 (HARRY2_PC_Sep_14_2011_16_00_02)
[LHPII-19756] Crash in AssignStartPath when entering Led Git Editor
[LHPII-21382] 360 - Y6 - Hub Thestrals - 6ThestralForest - Process Failure - Thestrals do not respawn if killed
[LHPII-13974] 360/Wii - Y5-6 Ministry Showdown - 56Ministry - Graphical - No circle on the floor indicating what spell should be used during the duel with Voldemort
[LHPII-22033] Memory leaks of NuVector<MechContext*> showing in latest PC Autotest
[LHPII-21540] 360 / Wii -Y7 - 7-5 - Lovegood House - 75LovegoodOut - EuroGamer - Game Wide - Animation - Graphical -  Student in peril moving head rescued animation can clip through white revolving info text coin of Dumbledore if both appear at the same time
[LHPII-15498] 360 - Y5-5 Grawp - 55GrawpForest - Character Animation - Characters' hair disappears during umbridges' retaliation animation  if player switches character
[LHPII-22181] Eurogamer Demo - GAMEWIDE - Co-op - two players using Athur Weasley fix-it simultaneously causes the mechanic to break.
[LHPII-22316] Crash 690B5C7B (HARRY2_PC_Sep_17_2011_12_04_54)
[LHPII-21829] 360 - V4.5 - Game Wide - HUB - Freeplay - Process Failure - When collecting character tokens, the ghost hint does not update, and the total will appear to increase randomly
[LHPII-21033] 360 - Y8 - 8-6FinalFight - 86Quad - Tech Hang - Possible to transition back to the attic during the fight with Nagini, causing a hang
[LHPII-22013] 360 - Year 5 - 5-5 Grawp - 55GrawpForestBoss - Process Failure/Tech Hang - After completing 5-5 Grawp, 55GrawpForestBoss and returning to Hogwarts, users are sent back to the Quad and will replay 55Umbridge.
[LHPII-22295] Crash D9A18532 (HARRY2_PC_Sep_15_2011_21_26_20)
[LHPII-22079] MemLeak: LEDFileRequest
[LHPII-19977] 360 - Y7 - 7-6 Malfoy Manor - 76MalfoyCeller - Story - Process Failure  - Ron cannot put his deluminator away once selected
[LHPII-17558] 360 - Y5-1 Prologue - 51Ministry - Crash/Hang - Game will blue bar crash when repeatedly transitioning between 51Ministry and 51MinistryLifts.
[LHPII-20490] 360 - GameWide - Process Failure - The extra Carrot Wands does not work as intended. It does not alter the look of the regular wand.
[LHPII-20500] Wii - LOC / Text / Compliance - Front End - Language selection in US build / sku on Front End shows "Brazilian" written in English, this should be localised.
[LHPII-19731] 360 - Y6 - 61Prologue - Tech Hang - Prologue level is stuck in a continuous loop, unable to progress on to Hogwarts
[LHPII-17405] 360 / Wii - Y5 Lesson - Patronus - 5PatronusROR - Process Failure / AI - When using Neville's Pet Trevor, another Trevor appears when AI Neville is idle
[LHPII-10625] 360 - Gamewide - Crash - Master Builds are currently crashing after the legal screens
[LHPII-21553] Audio - GoldBrick screen incorrectly triggers truewizard SFX
[LHPII-20284] 360 - 8-1 Gringotts - 81Chamber - Gameplay - Tech Art - Free Play - During the dragon ride-on section of 81Chamber, it is possible to escape the gameworld when playing in Freeplay by walking off into the foreground
[LHPII-16201] 360- Yr7- Story Event 1- Prologue- 71PrivetDrive- Animation/ Process Failure- When bike part is next to bin and Hagrid uses strength ability, the bin breaking animation pauses and hagrid begins to Leviosa bike part instead.
[LHPII-20697] CameraRailSpline kinks smoothed out
[LHPII-20339] Collapse multiple doorweb loads into single pakfile load
[LHPII-18693] Avoid issuing calls to NuFileManager::AddRequest from ProcessLoad for PAK'd resources (can cause re-opening of PAK files)
[LHPII-20894]  360 - Y5 Lesson - Patronus - 5PetronusROR - Process Failure - game will automatically switch to Patronus if casting at dementors with a different spell, but there is no indication on the spell wheel that you are using Patronus.
[LHPII-21216] 360 - 81Gringotts - 81Prologue - 81Chamber -  Collision - The Dragon has red points on its feet when it walks
[LHPII-12707] 360 - Gamewide - Story / Freeplay - AI - Pets can struggle to leave pet tubes / chutes when the player tags out and leaves them under the control of the AI, which looks unnatural.
[LHPII-13551] 76Malfoy Cellar - Ron doesn't have his Deluminator, breaking a puzzle and making the level impossible to complete
[LHPII-16696] Batch rendering ghost characters with default lighting loses character details
[LHPII-20950] Crash 40503 (HARRY2_360_Sep_13_2011_15_41_00)
[LHPII-22306] BoneMap isn't very clean
[LHPII-21444] Wii - 6HUB - London - 6London - Crash hang - Crash during cutscene at start of level (deatheaters flyover london,blow up shop)
[LHPII-21417] Wii - Y7 - 7-2 Ministry - 72Registration - Story - AI/ Tech Hang - The AI will not open the gate for the player to enter the level 72MinistryLifts *Wii only*
[LHPII-16108] PS3 - Y5 Lesson - Diffindo - Hang - Level will hang during normal gameplay
[LHPII-19055] 360 / Wii - 8-5 Snape's Death - 85GiantCourtyards - Process Failure/Tech Hang - It is possible for the catapult to become unavailable to attack the giant, halting progression
[LHPII-20754] PS3 - 6-4 Draco - 64RORLostThings - 6RORCorridor /8RORLostDiademD- Tech Hang - NuErrors occuring during post level cutscene ( legoprogress.cpp and edspecial.h ); trying to transition after skipping these leads to player falling out of the gameworld
[LHPII-20628] 360 - Y8-1 Prologue - 81Chamber - Tech Hang - The dragon cannot move from its initial location in the dragon fight, can't fight wizard closest to it
[LHPII-20033] 360 - Y5-1 Prologue - 51GrimmauldPark - Freeplay - Collision - The street cleaner repaired by Arthur Weasley cannot move from its initial location
[LHPII-20781] 360 - HUB - Gamewide - Red Brick Counter Does not update and the Red bricks don't become available for purchase upon collection stopping 100% completion
[LHPII-18473] Wii - Y6 - 6-4 Draco - 64SlugOffice - Freeplay - Process Failure - The strength handle in the top right of the level does not work preventing the player from opening the chest.
[LHPII-21647] Crash 47885 (HARRY2_360_Sep_15_2011_11_04_00)
[LHPII-21712] Crash A1D80692 (HARRY2_PC_Sep_14_2011_12_48_12)
[LHPII-21689] Crash 2259BCF3 (HARRY2_PC_Sep_15_2011_11_23_18)
[LHPII-16359] 360 - Gamewide - Process Failure - Characters - If the character switches to Lumos while dueling, they will enter the Lumos pose
[LHPII-21333] 360 - LIVE/PSN/Eurogamer Demo - NuError legoapi_status.cpp 3155 occurs after status screen
[LHPII-20389] 360 - HUB - Knockturn Alley - gold bricks from shop don't add to gold brick total
[LHPII-21776] 360 - Y7-4 Sword And Locket - 74OpenTheLocket - Freeplay - Tech Hang / Characters - When loading into the "Open the Locket" area in freeplay, there are 4 party members present but the player cannot cycle through freeplay characters
[LHPII-21144] 360 - Demo - Compliance - LIVE/PSN/Eurogamer Demo -  Exiting Demo.
[LHPII-22024] Crash in FireSerpent::ProcessStateMachine()
[LHPII-16079] 360 / Wii - Y5 Lesson - Legilimency pt2 - 5LegLakeside - Story - Gamesys - AI - The AI partners not participating in the duel can be stuck in a running animation if on the far side of the ring away from the camera.
[LHPII-18372] 360 - Y5 Lesson - DADA - 5DarkArts - Graphical - The character token in the dinosaur does not have character art
[LHPII-18975] 360 - Godric's Hollow Bagshot House - Process Failure - If dying while casting leviosa in the Nagini fight, you can carry on using leviosa even while respawning
[LHPII-22310] Cutscenes - Skip prompt for titles cutscene... whoops...
[LHPII-21387] 360 / Eurogamer Demo - Gamewide - Process Failure - When Ron is holding the Deluminator, as the player switches to another spell, a lumos light effect will appear momentarily on his wand, which is incorrect
[LHPII-20839] Red Brick in game status phase - incorrect scaling
[LHPII-21082] Wii / 360 - Y7-6 Malfoy House - 76 MalfoyDrawRoom - Graphical/Process Failure - After Bellatrix is hit by an object she spawns that object before returning to her balcony
[LHPII-19477] 360 / Wii - Gamewide - Process Failure - The arrows for giving NPC objects will multiply when transitioning back and forth and picking the item back up
[LHPII-12511] 360 - 6-1 Prologue - 61Jokeshop - AI - If the player goes through the yellow teleport tents and tags to another character straight away, the AI will get stuck in a running back and forth motion just inside the tent.
[LHPII-16258] PS3 - Year 5 Duelling - 5DuellingROR - Tech hang - Zapping towards the dummy, and activating the duel just as it is about to hit the dummy causes loss of control
[LHPII-21568] 360 - Y6 HUB - Knockturn Alley - 6Knockturn - Text - Borgin and Burkes Mezzanine, when approached, has the number '2/-2137718784' written on it.
[LHPII-21706] NuError: nusmartptr.h (127) in DynamicLights_RequestLightThisFrame
[LHPII-21542] Character icons for the level select per-area stats not drawing.
[LHPII-20831] 360 - Y 5 Lesson Divination - Co-op/Process failure - Simultaneously starting two of the divinination animations (by using the orbs) causes them to cut each other off
[LHPII-21659] MemoryLeak from SampleLoader::ProcessLoadQueue when changing areas on QA builds
[LHPII-21673] MemoryLeak from CharSkeletonHelper
[LHPII-21698] Wii - Y6 - 6-1 Prologue / 61Budleigh - Audio / Sound Effects - Freeplay - When the player turns in the flying lawn mower it makes a squealing tyre sound however none of its tyres are toching the ground.
[LHPII-20023] 360 - Y5-6 Ministry Showdown - 56MinArena - Co-op/Process Failure - Dropping player two into the game during a duel causes enemy duelling hearts to appear over player two's character
[LHPII-13802]  Wii - 51Ministry / 56Ministry - Audio / Graphical - There are no SFX or visual splashes whilst walking inside any large fountains
[LHPII-20353] 360  - HUB - 5HubRobeshop - Process Failure - User loses cursor when scrolling down on the character select board.
[LHPII-19465] Wii - Gamewide - Game - Graphical art - There is Z fighting / Flickering on character tokens in level including the status screen
[LHPII-21442] PS3 - 5-6 Ministry Showdown - 56Ministry - Story - Crash / Hang - Game will hang on a black screen with background music still playing when defeating Voldemort
[LHPII-10522] 360 - Yr 5 Lesson - Thestrals - Process Failure - If player jumps behind one of the damaging plants and is killed, they will respawn behind the plant again
[LHPII-16813] 360 - 6-4 Draco - 64SlugOffice - Process Failure - Trying to pull the super strength handle as slughorn chair will make the player unable to switch to Harry until they switch back to human form
[LHPII-21728] 360 - HUB - Diagon Alley - Jokeshop - Story - Process Failure - The shop facility where joke spells can be bought is not present instead only the floor switch appears
[LHPII-21804] Wii - 62ThreeBrooms - AI / Technical Hang / Process Failure - Freeplay - The player can kill important NPC characters using avada kedavra preventing progression in many story events.
[LHPII-20847] Wii - HUB Class Lobby - 5ClassLobby - Graphical Art / Animation - If the player jumps over the banister to the death barrier and quickly tags back to the AI, the transition effects remain on screen
[LHPII-20568] 360 - Gamewide - Characters - When Bellatrix zaps while she is running, her wand will be facing the wrong way
[LHPII-16271] 360 - Y7 Malfoy Manor / 76 MalfoyDrawRoom - Legal / Graphical / Art  - During the second round of the fight with Bellatrix Lastrange she will throw Lego blocks that are on fire.
[LHPII-21895] Blank character tokens need to have a silhouette
[LHPII-22004] <74> Can we get the gravity halved in the underwater section 74Lake
[LHPII-15926] Wii - Y5-3 Legilimency - Story - Process Failure / Graphical Tech Art - Snape layer priorities are incorrect. He appears to be stood on objects.
[LHPII-21998] Gamewide - Avada Kadavra doesn't seem to kill incidental AI
[LHPII-21286] MemLeak: Sound Resources loaded by LegoCutscenes::SetupLevelSfx not unloaded at all
[LHPII-20050] Wii - 8-1 Gringotts - 81Chamber - AI/Process Failure - AI characters struggle to assist the player in releasing the purple pins from the chains
[LHPII-20729] 360 / Wii - 5-6 Ministry Showdown - 56ProphSearch - Free Play - Process Failure / Graphical - When Hagrid is the currently unselected character, he will have Lumos cast
[LHPII-20738] 360/Wii - Y6 Prologue - 61budleigh - Freeplay - Gamewide - Process Failure - Dobby and Kreacher is unable to Use Apparition spot.
[LHPII-16876] 360 - Hogwarts Hub Gamewide - Audio - A.I - Every time an A.I krawlie reaches a doorway, you can hear them dying as if they've fallen out of the level
[LHPII-20150] <GAMEWIDE> The sticky sneakers don't seem to be playing any "squlech squelch" audio
[LHPII-21946] lights on vehicles in 71tunnel are displaced
[LHPII-21183] 360 - Gamewide - Freeplay / Story - Process Failure - The crest pieces and character tokens are still present in the level after successfully collecting them and replaying the level.
[LHPII-12602] Wii - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Graphical - Ignotus Peverell's Invisibility Cloak sometimes disappears when he walks along
[LHPII-14235] 360 - 5-1 Prologue - 51Thames - Process Failure - When playing as player two only in this area, it is not possible to tag to Mad-Eye Moody
[LHPII-19778] <81> The riders on the back of the dragon should be able to manually target if at all possible, if not possible to manually target then they should home in on the wizards - either that or the dragon should be able to kill the wizards...
[LHPII-20700] CameraRailSpline Soft Edges to playable area
[LHPII-21983] dueling button bash prompt bug
[LHPII-19735]  Wii - Y7-5 LoveGood House - 75TheThreeBrothers - gameplay - With ignotus peverell's cloak on he does weird animation glitch when walking down slopes/gradients
[LHPII-21977] ActivateVFXBeamSpline gizflow action added to the Lego Progress system.
[LHPII-21982] Mech contexts can't use DynamicArray
[LHPII-21599] <GAMEWIDE>Mad eye moody isn't playing gamebespoke21 when using the gizswitch
[LHPII-19790] <81> There should be collision or blag collision on the dragon. (PRZEMEK)
[LHPII-19810] <81> The characters all need ride anims. (HELEN)
[LHPII-21680] Crash in SceneNodeManager::EventNotify following call to LightUp_Release
[LHPII-17572] Crash 6AF72DBB (HARRY2_PC_Aug_31_2011_16_15_35)
[LHPII-21878] Caves Dark Level - Art to place deferred lights in areas that need brightening. Tech to investigatelghting snapping in caves. Need a mechanism to sort some effects after the darkening.
[LHPII-17760] 360 - Y5-3 - Legilimency - Intro Cutscene - Process Failure - Accessing the level again after having quit out from it causes a freeze on Professor McGonagall grabbing Harry, cutscene will continue in the background
[LHPII-21755] Parented sounds need to obey the visibility of its parent in LED
[LHPII-19936] Audio - WeasleyMarsh - Trigger Bellatrix sfx during fight
[LHPII-19241] generic Krawlie standing anim needed
[LHPII-21141] 360 - Demo - Compliance - LIVE/PSN/Eurogamer Demo - Demo timeout currently disabled.
[LHPII-19557] Wii - Gamewide - Legal/Proess Failure - Avada kedavra spell does not kill NPC's in the hub
[LHPII-20398] 360 - Year 5 Grimmauld Place - 54GrimmauldPlace - Crash/Hang - Starting the level as polyjuiced characters causes the game to freeze on a picture of the door after the cutscene
[LHPII-15346] 360 - Gamewide - Story / Freeplay - Process Failure / AI - If an NPC is shot with a silly spell that changes its appearance the spell will not wear off
[LHPII-21641] Crash 4330809 (HARRY2_PC_Sep_14_2011_12_48_12)
[LHPII-18368] Audio - Kill code used on characters as they leave areas of Hogwarts through the doors are triggering Death VO SFX
[LHPII-9310] Shine maps on 51ministry object are coming out pink on wii?
[LHPII-18011] 360 - 5-1 Prologue - 51Playground - Process Failure / Text - The hint text displayed when at the car bridge build it is misleading to the end user
[LHPII-21837] add events for entering and leaving the editor
[LHPII-19488] Dorm Lobby : No shadows on the ground from the playable characters in the hufflepuff dorm lobby area
[LHPII-21661] 360 - Y7-5 Lovegood House - 75LovegoodOut - EUROGAMER DEMO - Story - Progression - Attempting to walk into the Weasley box immediately after using Lumos to free if from the vines results in a semi-transparent, unusable box
[LHPII-21703] Nagini must be completable in freeplay
[LHPII-19602] 360 - HUB - Leaky Cauldron - Audio/Sound effect - No sound effect present for polyjuice potion
[LHPII-20587] 360 - Year 5 - 52HogsmeadeBack - Graphical/ProcessFailure - Loading screen for year 7 (Harry/Ron and tent) will appear instead of the loading screen for year 5(Filch on ladder).
[LHPII-16743] 7-6 Malfoys - Need boss characters to have attacking/defensive stances and behaviours
[LHPII-20767] Crash 54464AE5 (HARRY2_PC_Sep__8_2011_21_12_24)
[LHPII-15280] 360 - Y5 - Lesson: 5 - Dark Arts / DADA - 5DarkArts - Story - Graphical:Art / UI - The circles on the character grid appear to be overlapping
[LHPII-15644] PS3 - Hogs Station - 5HogsStation - Tech Hang / Process Failure - It is possible for the player to jump onto the train tracks without being automatically Leviosa'ed back up at which point they can't jump back onto the platform
[LHPII-21378] Dueling - Aguamenti beams sometimes visible as well as red/blue ones on AI duels.
[LHPII-21185] 360  - Gamewide - Process Failure - The bottom line of character tokens is not aligned with the rest of the grid when selecting characters from polyjuice or freeplay
[LHPII-14246] 360- Yr5- Story Event 1- 51Playground- Process Failure- When dudley rolls near the fence the dumpster in the next area gets destroyed.
[LHPII-19271] 360 - Y5 Legilimency - 5Leg_Playground - Co-op / Collision - Player has no collision with the character driving the digger
[LHPII-20859] 360 - 82Hogsmeade - 82GreatHall - Story - If the player uses animagus whilst dueling as Prof McGonagall, the player will no longer be able to change back.
[LHPII-10198] 360 - Y5 Lesson - Thestrals - Text/Hints - No hint text on how to cast Lumos appears when first encountering Lumos vines.
[LHPII-12921] 360 - Y5-3 Legilimency - 5Leg_Playground - Tech Hang - If the digger is parked in front of the swing whilst the character is using them, character will fall over and will not be able to get off or change characters.
[LHPII-20454] Wii - Hub - Leaky Cauldron - HubLeakyCauldron - Coop - Process Failure - If one player transitions while the second is in a barrel, the barrel will transition with them
[LHPII-15512]  Wii - Y6-1 Prologue - 61Budleigh - Story - Camera - Camera can clip through characters head when they are standing on top of ride on in front of gate
[LHPII-17586] Wii - Y5 Lesson - Patronus - 5PatronusROR - Process Failure / Co-op - Player is able to select a character that has already completed the task, causing three playable characters to be available.
[LHPII-20465] Wii - HUB - Leaky Cauldron - Cutscene Viewer - Co-op - Process Failure - When selecting cutscene in Coop with Player 1, the cutscene highlighted by Player 2 will play
[LHPII-21725] Wii - Front End - Crash / Hang - Game will crash at Connect Nun-chuck screen
[LHPII-17127] 360 - Y6 HUB - Kings Cross - 6KingsCross - Krawlies - Pigeons sat on top of the train on the left can fly through the walls of the area
[LHPII-18330] 360 - 5-5 Grawp - 55Umbridge - Crash / Hang - Unskippable NuError: ScriptHelper.cpp (177) loading into level in freeplay if Dolores Umbridge isn't present
[LHPII-8533] 360 - Y5 Lesson - Legilimency pt2 - 5LegLakeside - Stroy - Process failure - Can enter the duel after turning into an animal and cast the shield but not fire a spell
[LHPII-19652] 360 - HUB - Leakey Cauldron - Process Failure - seems to be trying to load 2 cutscenes after watching one and the load times get longer and longer with black screens
[LHPII-20381] 360 - HUB - Knockturn Alley - Players studs are not visible when shopping for gold bricks
[LHPII-20396] 360 - HUB - Knockturn Alley - bottom 2 rows of gold bricks are not visible in the shop
[LHPII-21618] 7-6 Malfoy Manor - 76MalfoyCellar - Characters - Need to replace OLLIVANDERTANK with OllivanderBrownWaistcoat
[LHPII-11474] Dyno water collision does not allow player to sink through
[LHPII-20851] Crash 9C8357AB (HARRY2_PC_Sep_12_2011_21_51_45)
[LHPII-21112] 360 - Y5 Lesson - Duelling - 5DuellingROR - Story - Crash / Hang - If you deploy your pet in a duel a crash will occur (NuError: HarryDueling.cpp (9159)
[LHPII-12013] Wii - Gamewide - Process Failure - Story - The prompt to change the cauldron/potion type appears when a pet approaches
[LHPII-19615] Wii - Gamewide - Process Failure - Button prompt to exit the character select in freeplay or the robe shop is incorrect
[LHPII-21566] Near Clip dist not working (particles)
[LHPII-20195] 7_2MinistryOfMagic_Midtro2B - Lots more krawlie dementors as currently only two, also be good to show shield of patronus
[LHPII-19981] - Wii - Y 5 - 2 Hogsmeade - 52HogsmeadeBack - Exploit/Tech Hang - You are able to get Hermione or any other character to cross the river by jumping, skipping the puzzle and making you unable to get back over.
[LHPII-21426] 7privetinterior - Player needs to be able to drink from the 'fake' polyjuice cauldron to trigger the end of the level
[LHPII-21369] 81vault - spells are bouncing back off cups, spells like aquamenti should just be ignored by these krawlies/pass through them
[LHPII-18888] Wii - Gamewide - Process Failure - Using the cauldron to turn invisible does not wear off
[LHPII-20866] 83storycorridor <CODE> The cauldron has the potion selector Y prompt after being drunk from even though no potion types have been selected
[LHPII-14947] Wii - Gamewide - Graphics - Story - Harry's Invisibility Cloak disappears when walking around
[LHPII-15405] Wii - Y5 Ministry Showdown - 56Ministry - Process Failure / Co-op - Story - If Harry dies when Dumbledore is in the back left Floo Chimney, he will respawn outside the level.
[LHPII-21379] Dueling - Beams from AI dueling arena still visible during cutscene.
[LHPII-16564] Wii - Y7-2 Ministry - 72Registration - AI / Process Failure - When in Dolores' office, Ron will not help the player with the co-op Leviosa puzzle when he has his Deluminator equipped.
[LHPII-20714] 360 - Gamewide - HUB - 7HubDiagon - Characters/Graphical Tech Art - All character skins in 7HubDiagon feature graphical corruption.
[LHPII-13727] "sfx_hurt" audio to play on resident characters
[LHPII-16851] Wii - Y5 Lesson OWL Exams - 5Courtyards - 5StoreOffice - Tech Hang - After entering the Store office, exiting again into courtyard with an object will cause the area to reset, the doors closed and you no longer have the Weasley Sticky Feet to progress.
[LHPII-18043] Wii - Y5 Grawp Lesson - 5GrawpLesson - Exploit / Co-op - Players are able to bypass the first section by having one player leviosa the watering can and the other jumping from it to the ledge
[LHPII-21642] <75> DEMO Arthur Feedback - 6;	Aguamenti progression circle is pink not blue (LovegoodOut) (Chris Payne?)
[LHPII-7211] HP2 - Character Shop
[LHPII-7208] HP2 - Level Select
[LHPII-13740] Create a cutscene viewer shop addon
[LHPII-19018]  Wii - Y7-2 Ministry - 72CourtChamber - Tech Hang - Tech Hang occurs when initiating a duel as a player is hit by a spell from enemy
[LHPII-21679] Crash in EdManipulator::onGamePadDragUpdate
[LHPII-16894] 360 - Yr5 Lesson - Owl Exams - 5Courtyards - Splitscreen/Co-op/Process Failure - Camera pans away from a player and both characters get stuck when casting Leviosa on two separate objects
[LHPII-19609] Wii - Y7-1 Prologue - 71PrivotInterior - Cutscene / Audio - The audio is out of sync in the second part of the intro cutscene for Privot Interior.
[LHPII-11761] Wii - Y5 Lesson - Thestrals - 5ThestralForest - Story - Graphical Art -  Sunlight beams will appear / disappear in front of the stairs depending on players position
[LHPII-21177] Crash 69501CC4 (HARRY2_PC_Sep_13_2011_17_33_50) re: LegoProgressLEDObject::SetBit1
[LHPII-21635] Disable 'Return to LeakyCauldron' until 54Grimmauld task is complete
[LHPII-13749] Cannot hide particles in LED
[LHPII-17267] Wii - Y5 Lesson - Duelling - 5DuellingROR - Game - Gameplay - Player 1 is immune to fire damage in fireplace after losing duel against Cho
[LHPII-9016] Dueling - Aguamenti clashing beams need polish
[LHPII-21580] AddOns get deleted when character dies and respawns.  They should only get deleted when the container gets deleted.
[LHPII-7034] SFX fail to play - SP SFX
[LHPII-20849] Need to force specific characters to be in freeplay party
[LHPII-21342] DLC character pack - Character abilities need to be locked out until that abaility has been unlocked in game
[LHPII-16726] hdrcubemap doesn't use reflection map if lambert
[LHPII-21256] Script systems spams empty space to debug output window.
[LHPII-21398] Crash in TimelineKeyframe::GetFramePosition
[LHPII-13883] Wii - 6-4 - Draco - 64SlugOffice - Story - AI - The AI partner will run back and forth attempting to turn the right hand valve but failing if you stand underneath it and turn the left valve
[LHPII-16139] Wii - Y6-1 Prologue - 61Budleigh - Co-op - Collision / Process Failure - It is possible to get one player stuck within the game enviroment if they park on the Aparition Spot and the other player uses it. *NOT ON 360*
[LHPII-21089] Wii - 5-2 Hogsmeade - 52HogsmeadeBack - Freeplay - Process Failure - Neville is unable to cast after digging up anything NOT GAMEWIDE
[LHPII-19472] Wii- Y7 - 72Registration - Freeplay - Collision - AI - Slughorn will get stuck behind the chair to the far left and cannot escape after using the chair spell.
[LHPII-20795] is there a problem with the spot textures on 360 ?
[LHPII-21278] can the convertor fix the LEGO Null material so it isnt lit alpha?
[LHPII-11348] PS3 - Y5-2 Hogsmeade - 52HogsmeadeBack - Graphical - Sometimes when the characters falls in the river, they don't always appear in a block of ice.
[LHPII-21032] 360 - Gamewide - Story / Freeplay - Local Co Op - Crash / Hang - If the player in the duel drops out during the power struggle, game will display nuerror HarryDueling.cpp (9159)
[LHPII-18179] 360 - Gamewide - Process failure - Co-op - Collision - The glacius spell can be used to knock local and AI character out of gameworld.
[LHPII-10491] PS3 - Y5 Lesson - OWL Exams - 5Courtyards - Process Failure - Once completed returning to this area via the transition point from 5Storeoffice causes a random weasley box security door to appear at 0,0,0
[LHPII-12076]  360 - Gamewide - Story - Graphical Art/Tech Art - When in any type of Vehicle damage indicator colour flashes purple not red.
[LHPII-20622] 360 - Gamewide - Process Failure -  When holding an object whilst transitioning the item will appear from of screen and float/hover to your location
[LHPII-18247] 360 - Gamewide - Process Failure - Co-op - Local - Player dropping out when duelling will place the character's wand at the centre of the duel when rejoining.
[LHPII-21255] Crash in NuGScnUpdate following call to EdSceneHelper::UpdateScene
[LHPII-20302] Fix Autotest overview reporting
[LHPII-20681] <86> Nagini boss segment: The camera needs tweaking so that it is not at an angle, and that it focuses on Nagini (CHRIS P)
[LHPII-21549] add lookahead camera for 81chamber dragonfight
[LHPII-21394] Importing animation in y6Gryffindor causes LED crash
[LHPII-17057] PS3 - Y5 - 5-6 Ministry Showdown - 56Ministry - Graphical Tech Art / Animation - While Voldemort and Dumbledore are dueling by running round the statue on the fountain the user can make the lighting animation disappear
[LHPII-19589] When Harry is using the invisibility cloak the spiders and death eaters should ignore him and attack Hermione and / or Ron instead
[LHPII-19335] Wii - Y6 - 63Christmas - 63WeasleyMarsh - Story - Animation - Objects thrown by Bellatrix do not cause a reaction on the player.
[LHPII-16828] PS3 - Gamewide - Process Failure - Player will not be able to change character when spamming change character while Ron fails to pull the strength lever
[LHPII-18259] Wii - Y6 - 6-4 Draco - 64BoysToilet - Story - Process Failure  - In the second duel with Draco if you lose it still counts as a win and plays the ending cut-scene
[LHPII-15654] PS3 - Gamewide - Process Failure - If the player switches through Ron's spells quickly passing over the Deluminator, the target spell will not be usable as Ron will be wielding his Deluminator
[LHPII-12469] PS3 - Gamewide - Graphical Art/Tech Art - When using the Spectrespecs / Spectre specs in any level, the invisible objects/LEGO pieces are not revealed like they are on 360.
[LHPII-20911] Crash 5154A77A (HARRY2_PC_Sep_13_2011_14_02_15)
[LHPII-20842] MemLeak: nusound_voice_ps3.h:27    ------------  97 kilobytes --------------------
[LHPII-19272] Write a query function that returns all scenenodes/editorobjects of a particular type and name when provided with a vfx
[LHPII-16389] 360 - Y6-4 Draco - Boys Toilet - 64BoysToilet - Camera - Local:Co-op - It is possible for the player involved in the Duel with Draco to get caught in an animation loop after Dropping-Out.
[LHPII-12539] PS3 - Gamewide - Animation / Graphical - When Harry has the Invisibility Cloak equipped and interacts with something he can't use, his cloak disappears
[LHPII-20730] PS3 - Gamewide - Save/Load/UI - After completing a story event or lesson once something has been unlocked, once back in Hogwarts the "Autosave has now been enabled..." warning screen will appear
[LHPII-20132] Wii- Freeplay- Gamewide- Process Failure- After completing the game, and then completing certain levels in freeplay, gameplay will return to the corresponding year/ hub.
[LHPII-9242] PS3 - DEMO - Godric's Hollow Demo - freeplay - tech hang / process failure - if you change to the werewolf and use it to throw one of the objects at the snake the game will tech hang
[LHPII-19345] Wii - Gamewide - Animation / Graphic Tech - Targeting and shooting a player handing over a requested item to a character will cause that npc to keep hold of the item
[LHPII-20251] Wii- Freeplay- Yr6- Story Event- 5- Luck Potion/ Slughorn Memory- 65LuckGrounds- Characters- Unless players have previously unlocked and purchased Slughorn and Fang, they are unavailable as playable characters in this level in Freeplay.
[LHPII-20248] Wii- Freeplay- Yr6- Story Event 1- Prologue- 61Budleigh- Characters/Tech Hang- If player has not already unlocked and bought Dumbledore, he is unavailable as a playable character in freeplay, potentially causing a tech hang.
[LHPII-14026] Wii - Y5-6 Ministry Showdown - 56Ministry - Story - Tech Hang- Placing Professor Dumbledore in the fountain will result in Voldemort unable to shoot pieces of the castle.
[LHPII-13979] Wii - Y5-6 Ministry Showdown - 56Ministry - Collision/Process Failure - Player is able to walk through the fire snake without taking damage
[LHPII-15567] Wii - Y5-6 Ministry Showdown - 56Prophecies - Process Failure / Characters - During the running section, if user stops at the very end where debris falls, user does not take damage and can run back toward the start of the level.
[LHPII-21084] Resource loader needs to know if a texture is being rendered.
[LHPII-20237] 360 / Wii - HUB Diagon Alley / HUB Robeshop - Graphical - When casting spells at the dummies / mannequins, the spell effects linger around their necks / heads
[LHPII-10091] ELF reduction: Achieve 100k headroom
[LHPII-7411] Wii - 5-2 Hogsmeade - 52HogsmeadeBack - Story - Process Failure - When walking into the river as a pet, the ice block will appear on land rather than around the pet
[LHPII-21486] LegoVehicle: Fix for vehicle lights to be active in the origin in ChasTest.
[LHPII-21337] Roland fixing ApiRopeType problems in LED.
[LHPII-20117] Wii  - Gamewide - Process Failure / Exploit - Player will get spells from previous games when reloading prologue after quitting on different save
[LHPII-16097] PS3 - Lesson: 5 OWL Exams - 5Courtyards - Process Failure - You can put on pairs of Weasley sticky feet / trainers / shoes even if you are already wearing a pair on the same character
[LHPII-19463] 360 - Gamewide - UI - GFX - Heart /  health counter is missing from freeplay levels.
[LHPII-20724] PS3 - Gamewide - Audio/SFX - No SFX Audio throughout game play (i.e. Zapping, Spells, Character Tagging, Building Objects)
[LHPII-20745] PS3 - 6-3 Xmas - 63WeasleyExt - Crash/Hang - After the intro the game will show an NuError message will be repeatedly skipped and cannot continue the game
[LHPII-21068] 360 - Year 5 class lobby - 5classlobby - Sound effects - No sound effect for character token reveal when completing chess spell-it.
[LHPII-20682] <86> Nagini boss segment: Where is Neville and the sword, Neville should be playable with the sword. Just simple sword swing attacks and no magic. (CHRIS P)
[LHPII-7182] 51Playground - Can we implement some hints for this section
[LHPII-20591] Water Cannon Particles Needed 84RORlostDiadem
[LHPII-20720] 360 - HUB - Diagon Alley - Tech Hang - NuError nuprimcurve_gen.cpp 959 will keep reappearing when using diffindo on the red lock
[LHPII-21008] Wii / PS3 - Front end - The game crashes when trying to begin a new game (v4.2)
[LHPII-21188] instanced complex gizmo can not attach to special objects
[LHPII-16633] 81Chamber <ANIMATION> Ministryguard krawlie needs flatten and shooting animations
[LHPII-18613] SFX - minikit_APPEAR "MK_Appear"  does not play when a Crest peice appears
[LHPII-21122] 8-1 Chains missing from the dragon - Roland needs to take a look at LED
[LHPII-21263] Split cam - remove the player option where they are able to lock the split mode to either H or V
[LHPII-21328] Fix cpmpile error with WiiGeom_SkipGeom
[LHPII-19167] guard krawlies for 81Chamber
[LHPII-19792] <81> The silver blow ups should be tagged as vehicle proximity so that the dragon can blow them up. (PRZEMEK)
[LHPII-19777] <81> The player should ALWAYS start you in the final section as Harry driving the dragon. (SHARDING)
[LHPII-19798] <81> Fire that blocks route to tech at rear should die down so that there is a clear change of state - not switch off, just visibly change - even if to just cinders.
[LHPII-21215] Importing Post effects and Lights in the LED means they lose attributes
[LHPII-15688] Can we have multiple entries for common_file etc in the levels.txt file please?
[LHPII-20965] <GAMEWIDE> When player two is selected and goes over an object, the fancy arrow needs to be green
[LHPII-11773] Crash in AnimationInstanceHelper::RemoveBaseObject
[LHPII-21123] 8-1 Chains for dragon lagging when trying to move them
[LHPII-20673] <86> There should be Harry and Voldemort clearly visible in the background of the first section locked in priori incantatum. (CODE??)
[LHPII-20934] <74> The glow spot for Ron - if used by any other character should cause them to shrug and Ron's icon flash over their head. (SI LEVER)
[LHPII-12569] 5hubleakycauldron - Spellit throw gizmo doesn't seem to work properly in a looping git flow
[LHPII-21086] krawlies chamber81 some krawlies are trapped over the wall
[LHPII-17055] Spell wheel effect not appearing on character selection grid
[LHPII-20506] MemLeak: JitterTrackData
[LHPII-19625] Stud collection radius on the Luggage_Trolley vehicle reducing to only the immediate raduis/contact with vehicle
[LHPII-15657] 360 - Y5 Lesson Grawp - 5GrawpLesson - Story - Process Failure - At the end of the level as the cutscene is loading the game will appear to hang for a few seconds
[LHPII-18609] Crash 1ABF9AEC (HARRY2_PC_Sep__6_2011_11_44_30) re: eduicbInteractSel
[LHPII-20218] Crash FB8A503D (HARRY2_PC_Sep_10_2011_16_47_48) Crashing coz of dangling pointer from teleport to ai link
[LHPII-20971] minifigs in fall anim when jumping onto/exiting vehicles.
[LHPII-9732] SFX required for dueling mode when you have started a beam struggle with the ai opponent
[LHPII-21038] fix up cape locator
[LHPII-19389] Crash B2A3E84C (HARRY2_PC_Sep__4_2011_19_48_46)
[LHPII-18313] 360 - Y5 Lesson - Dark Arts - Story - Graphical Art - When the cauldron is complete, pressing Y it will bring up a Selection Wheel for selecting previous potions, but no Art is displayed.
[LHPII-13000] 360 - Gamewide - Process Failure - Bookcase puzzle does not properly reset if the player switches character just as the final panel is selected.
[LHPII-19541] <74> On parseltongue success the panel flicks off for a split second. (SS)
[LHPII-20615] 81Vault Tasks
[LHPII-20843] 74TheLake : Krawlie fish placed in the level see to be glitching when hitting the far left and right ends of the spline / zone created
[LHPII-19677] 360 - Hub - Leaky Cauldron - Process Failure - Selecting 'Repeat Story' at the level select board returns user to the front end.
[LHPII-20186] Harry, Ron + Hermione should not be accessible via a Polyjuice cauldron in Hogwarts in Year7
[LHPII-21034] Attach to character poi lagging
[LHPII-20606] Make vault krawlies non-targetable
[LHPII-20702] Crash 8F41841A (HARRY2_PC_Sep_12_2011_19_20_44)
[LHPII-20286] 360 / Wii - Diagon Alley / 5HubRobeshop - Process Failure/Tech Hang - Player is unable to purchase any of the characters
[LHPII-17089] 360 - Gamewide - GFX / Collision - After a user breaks free from the ice block caused by the glacius spell, the remaining split ice will remain on screen for a period of time and retain collision.
[LHPII-18130] 360 - Gamewide - Animation / Process Failure - If you get a Parseltongue puzzle wrong after pressing some correct colours it doesn't re-show the S's above the box of the ones you got correct
[LHPII-18339] 360 - Gamewide - Story - Process Failure / Performance - Changing between characters in quick succession can cause the game to freeze for a few seconds before loading into a cutscene
[LHPII-11481] Wii/360 - Gamewide - Process Failure - No button prompt appears for interacting with barrels
[LHPII-20796] Crash 36642 (HARRY2_360_Sep_12_2011_21_47_29)
[LHPII-20797] Crash 36642 (HARRY2_360_Sep_12_2011_21_47_29)
[LHPII-18175] 360 - Eurogamer Demo - 75ThreeBrothers - Process Failure / Collision - Player gets stuck for a moment when jumping up the stairs
[LHPII-18550] 360 Demo - 7-5 Lovegood House - 75TheThreeBrothers - Collision / Placement - When the ghost bride pulls the lever to open the gate she will fall down through the tower, visibly clipping through it
[LHPII-17713] 360 - Y5-2 Hogsmeade - 52HogsHead - Story - Local Co Op - Upon transitioning out and back in of the pub player 2 loses their target reticule
[LHPII-19336] 360 - Y5-3 Legilimency - 5Leg_KingsCross - Collision / AI - There is no collision between the player and the NPC's walking around the platform, because they are not spread out enough
[LHPII-19074] Wii - 5-2 Hogsmeade - 52HogsmeadeBack - Process Failure - Can get newspaper / letter and wand in same hand at same time by switching characters as player collects letter from dispenser
[LHPII-17346] 360 - Y5-1 Prologue - 51Playground/51Thames - Cutscenes - Audio - Sound in cutscene when characters start flying on the brooms start too early causing it to be out of sync.
[LHPII-11741] 360 - 5-4 Grimmauld Place - 54GrimmauldPlace - Graphical Art - The lady in the picture has white square corruption when transitioning from the top part of the area
[LHPII-17515] 360 - Y6-1 Prologue - 61Budleigh - Story - Graphical Art - Graphical Tech Art - Ride-On - All Ride-Ons in this area do not display glowing lights at the front or rear of the vehicle, only visible as glowing / on from the the side on view.
[LHPII-20558] Giz Spellit Line of sight check flag
[LHPII-19702] 360 - HUB - Leakey Cauldron - Process Failure - Player is returned to front end when selecting return to Hogwarts
[LHPII-20346] 360 - Compliance - Game asks for Player 1 controller when player 2 controller is removed last on show controls screen while in a game menu, then both players will be unable to get out of the menu.
[LHPII-20366] 360 - Compliance - Player 1 is stuck on cutscene menu when dropping in as player 2 removes controller
[LHPII-20873] Crash FFCDDDD3 (HARRY2_PC_Sep_12_2011_21_51_45)
[LHPII-20969] Parts being forced to physics when they shouldn't be?
[LHPII-20959] Do not inherit scale flag for player items to be added
[LHPII-20711] missing anims when picking up giz items
[LHPII-20523] Krawlie dementor need cheap kill parts
[LHPII-18943] 71Tunnel There should be more of a threat to the player, currently it is a little sedate (probably more vehicles) (DAN)
[LHPII-16353] 81Minecart <CODE> - Characters need to play a ride animation so they seem to move while in the cart
[LHPII-19774] <81> There should be 5 target icons on screen so the player knows what they need to do. (SHARDING)
[LHPII-18068] 81minecart <ANIMATION> Need a few animations for minecart characters
[LHPII-20937] <74> Hermione and Harry naked versions should not jump to avoid anything - they should never be moved other than by the fan (SI LEVER)
[LHPII-20944] <74> Pushing Harry/Hermione naked back should take longer - as it is too easy in that phase, I'd suggest twice as long. (SI LEVER)
[LHPII-20941] <74> The spiders need to be hit by a single bolt - at the moment you have to manually target them to hit and damage them, which is a pain. Note this is gamewide. (SI LEVER)
[LHPII-20899] Investigate disabling auto-mass feature
[LHPII-18303] <GAMEWIDE> Blue arrows needed when the player can pick up a magic carry or potion ingredient
[LHPII-19808] <81> Characters you hit in the third stage should be goblins instead of genericwizard1 - also attack 5
[LHPII-20902] 81MineCart - Cannot trigger any targets by firing at them on latest pending
[ER-4779] Automatically relocate repositories to new URLs
[LHPII-10237] 360 / Wii - Gamewide - Process Failure / Tech Hang - The user is able to take part in a duel as 'Padfoot' the dog.
[LHPII-12713] Wii - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Free Play - When using Reducto with Antioch, the spell will not have any SFX when used in Free Play.
[LHPII-19800] <81> Once the dragon has cowered and the minicut played the dragon should NEVER resume attacks - but remain locked in "cower mode".
[LHPII-17864] 81Chamber <CODE> Cow ride on doesnt respawn when it falls off
[LHPII-10146] Loading screen shadows.
[LHPII-10367] Leviousa spell movement feed back problem
[LHPII-14702] Cauldron appears between every cut-scene section
[LHPII-19775] <81> The purple lights in the first segment should not be active. (SHARDING)
[LHPII-20239] 81Chamber - Fix up purple lights for the first few sections
[LHPII-9160] Need the god rays tech (from fusion) adding to 75TheThreeBrothers level
[LHPII-8709] Spectre Specs - Sorting Issue
[LHPII-19073] Crash in NuSceneResourceHndl::GetNuScene because nuSceneResource was NULL
[LHPII-20522] level re-activation script
[LHPII-11635] when using the cloning instance mesh for the lightmapper it seems to break my animating textures ingame?
[LHPII-20220] Ride-On Frogs need to flatten people
[LHPII-20565] HubRobeShop area - Character selection menu has no menu move SFX
[LHPII-20833] Thestral Carriage - Constant Skid SFX
[LHPII-20838] 71Tunnel - Vehicle SFX
[LHPII-20660] Crash 759 (HARRY2_360_Sep_12_2011_15_11_21)
[LHPII-20761] Crash 22594 (HARRY2_360_Sep_12_2011_15_11_21)
[LHPII-18348] 360 - Year 5 - 51MinistryLifts - Crash/Hang - Game will crash with unskippable NuError:nuconststringmanager.cpp (26) when repeatedly transitioning between 51Ministry and 51MinistryLifts.
[LHPII-17812] 360 - 6HogsApproach -Crash / Hang - Game will show an unskippable NuError message (** NuError: nugfxmem_gen.cpp (488) **) when transitioning into 6GreatHall from 6HogsApproach.
[LHPII-20532] can we try fading OFF DOF when the screen splits
[LHPII-18589] 360 - Year 7 - 72CourtChamber - Process Failure - Player will not lose any studs if they are defeated by Yaxley in the duel
[LHPII-20765] Add button for new wii-only renderfarm lightmap mode
[LHPII-14952] PS3 - Gamewide - Crash Hang - NuError ( ps3fs.cpp ) eventually occurring when playing through from a New Game; attempting to transition after seeing this message causes the game to remain indefinitely on a load screen
[LHPII-20062] 360 - Lesson: 5 - Legilimency Pt 2 - Graphical Art - Load Screen - The load screen that preceeds the Legilemency part 2 lesson is missing the characters; only shadows appear where Filch and the children should be
[LHPII-12131] Mind Control Mechanic
[LHPII-19714] 360 - Compliance - quitting the game from any menu takes between 15-20 seconds of black screen before returning to front end
[LHPII-19690] 360 - Y5-1 Prologue - Exploit - option to return to leaky cauldron is present, skipping the first level
[LHPII-9993] 72registration <TECH> (After Umbridge office) Can fire bolts through the window - I know this is needed for mind control but shouldn5;t be able to target him with anything but mind control bolts
[LHPII-16163] 360 - Y6-1 Prologue - 61IntroB - Story - Cutscenes - The end of 105.61IntroB, Intro cut-scene freezes for a short period before the next cut-scene
[LHPII-20612] Make sure MAXBESPOKEANIMS is set to something reasonable
[LHPII-17557] 360 - EUROGAMER DEMO - 7-5 Lovegood House - Freeplay - Process Failure / Characters - Freeplay characters lack Aguamenti spell
[LHPII-20337] Door spellit in Borgins - pieces to appear as you complete levels in the game
[LHPII-20517] <GAMEWIDE> - Text for quit game broken
[LHPII-19634] Broom/charcter not going below a certain point in the world in 6/7/8TrialQuidditch
[LHPII-20332] <84> Pressing fire as Harry on the broom results in no spell being fired, and the anim snapping and cycling. (MARK BIDEWELL)
[LHPII-14683] Recursive Running out of memory and error reporting
[LHPII-20617] Investigate XAudio problems with new Xbox XDK
[LHPII-16004] Reduce size of CharAnimSet::mActionAnimEntryMap by reducing the number of static actions (the GAMEACTION enum)
[LHPII-20583] Fix callstack display on Wii
[LHPII-16363] 360 - HUB - Leaky Cauldron - Red Bricks / Parcels are not aligned correctly with the scenery
[LHPII-19624] Dark magic and normal magic glow particles are appearing/disappearing for a few frames
[LHPII-9987] 72registration <TECH> No collision on the magician when he is cowering, also he should be a blow up/move when hit by bolts etc
[LHPII-20550] harry2 - PostOutro cutscenes - ensure none will give a load-screen...
[LHPII-19801] <81> The vault cup that multiplies is cool, this should remain, however we should create a duplicate halfway between that and the "PILE" and triggering the second one starts the tech pile of krawlie cups.
[LHPII-9193] Reduce Framework memory usage to within limits for WIi
[LHPII-18967] 71cafeDuring the boss fight the hearts get knocked off the enemy characters, these should just fade off rather than turn off, so the player can see they have done 1 of 3 hearts etc.
[LHPII-20427] increase max number of super counters
[LHPII-20008] Particle trails are switching off again (instead of dying naturally)
[LHPII-17368] We could do with a maya-side ability to simulate a balloons density as we discussed.
[LHPII-17219] Investigate creating a DynoManager's dyno scene in OnSetInUse rather than in the ctor.
[LHPII-19274] Memory saving by allowing DynoMemory's scratchpad to use the render buffer.
[LHPII-16847] wii noise when in sepia mode is much noisier than  the nxg version.
[LHPII-19190] Cross fades from one colour to another.
[LHPII-19138] Wii - Compliance - Pressing the A Button on the 'No HP2 save data present' message causes the on-screen message to briefly disappear.
[LHPII-20255] Particle Effect and Sound Effect for when Char Tokens Appear
[LHPII-16918] Add more fliers to the animation in 72REgistration
[LHPII-18503] Crash in TimelinePanel::OnCutKeyframe
[LHPII-9134] 360 - 7-5 Lovegood House - 75LovegoodIn - Process Failure - Skippable NuError: 'numemory.cpp (42)' will appear at end of area transition; Largest leak - 'HarryKrawlieManager.cpp:586'
[LHPII-12282] PS3 / Wii - GAMESCOM DEMO - Year 7 - 7-5 Lovegood House - LovegoodOut - Process Failure - Riding the Rabbit ride-on reduces players maximum spell targets to 1
[LHPII-15491] VFX God rays (used for bolt types) need disabling for non-player-characters
[LHPII-14267] 360 - Year 7 Prologue - If playing through from year 6, the player begins in 71privetdrive (after the cutscene), if choosing "Year 7" in the year select, they start in 71PrivetInterior
[LC-6108] VfxBeam - add manual mode for parkour streaks
[LHPII-19837] 56Ministry Issues
[LHPII-18169] Characters need to use the 'Parceltongue_Success\Fail' anims - at the moment they use the 'Puzzle' anim
[LHPII-11579] The studmap code appears to be broken.
[LHPII-19692] 360 - Gamewide - Quit game has the confirmation for return to leaky cauldron
[LHPII-11282] 360 - GAMESCOM DEMO - Year 7 - 7-5 Lovegood House - LovegoodOut - Graphical - B button icon to small
[LHPII-18003] 360 / Wii - Yr 5 Lesson - Grawp Lesson	- 5GrawpLesson - Tech Hang - Quitting the game after completing the Grawp lesson and then reloading the save takes you back into Grawp with all the Tech still complete causing a tech hang
[LHPII-9672] 360/PS3 - Y5-Hogwarts - Foyer - 5Foyer - Love hearts visible after the kissing couple get split up AFTER you've completed 1st Dark arts class
[LHPII-19432] Graphical corruption with certain Super Small characters's animated icon (top left)
[LHPII-18993]  Wii - Y7-2 Ministry - 72Registration - Graphical/Process Failure -  Desk clerks/wizards only appear after the detonators have been released
[LHPII-17521] 63WeasleyMarsh - Bolts are bouncing off bellatrix, can we make them so they don't then head back to the player
[LHPII-20090] <GAMEWIDE> The goblin floor glow needs to pop up with the god beams when you are the right character and die down when next to them (like weasley boxes etc)
[LHPII-14915] 360 - Ministry Showdown - 56Ministry - Co-op/Characters/Legal - When loading into this area after completing 56MiniArena in co op will result in harry duelling  with voldermort when it should be dumbledore
[LHPII-15964] LED timeline starts at frame 10
[LHPII-19039] 360 - Gamewide - Freeplay - Characters / Graphical Art - Tom riddle is missing his character portrait.
[LHPII-18266] NuAssert(m_pInstCutscene, "CutsceneInstance::~CutsceneInstance() - no m_pInstCutscene - this should never happen: '%s'", this->GetName());
[LHPII-16796]  360 - Y7-6 Malfoy House - 76 MalfoyDrawRoom - Crash / Co-op - In co-op, if one player continuously drops in and out of a the duel (whist the duel is activated) the game will crash
[LHPII-18184] 360 - Yr7 Story Event 2 - 72Ministry - 72Registration - Krawlies - All the Krawlies at the desks in the ministry area are either Ron or another longer haired wizard
[LHPII-11151] 360 - Y5 Hogwarts - 5Foyer - Audio - When returning to Foyer after completing a story event / lesson SFX for student in peril present in vicinity of armor even after he has been rescued
[LHPII-18084] 360 - Eurogamer Demo - 75ThreeBrothers - Co-op - Process failure - In co-op if both players try and run past death normally one of the players may spawn too close and create a death loop
[LHPII-18941] 71  All vehicles should have headlights etc.
[LHPII-17878] 63weasleyMarsh <ART> The art here seems broken, there is a missing hill etc
[LHPII-16430] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Process Failure - Character model is moved back and appears to shrink when dying after getting hurt by Death sitting on the tree
[LHPII-16433] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Gameplay - If the player falls into the water where the boat is, the player will have to die to get out of the water
[LHPII-19825] Need z-pre-pass to either be reset to correct value every frame or wallcut code to restore it after tinkering with it
[LHPII-19990] Wii / 360 - Hogwarts Hub Hogs Approach - 6HogsApproach - Process Failure - Tech Hang - The game will return to the title screen after triggering the door that should lead you to the second part of HogsApproach
[LHPII-19874] <82> GT Hall 5; There should be krawlie kids during the boss fight segment 5; they should be huddled to the rear of the level and act as a physical boundary. (MAVA)
[LHPII-17618] Investigate shadow setup on 75TheThreeBrothers
[LHPII-19023] LED: Jitter wizard not currently working
[LHPII-19996] Add 3 varying levels of difficulty for the dueling
[LHPII-13291] 8-5 Snape's Death - 85GiantCourtyards - Scripts for death eaters to apparate and attack the player are needed. When you zap them, the death eaters will disparate and disappear.
[LHPII-13292] 8-5 Snape's Death - 85GiantCourtyards - In the 2nd and 3rd giant areas there should be spiders that spawn in occasional waves to attack the player, and will therefore need a basic attack script to do so
[LHPII-13290] 8-5 Snape's Death - 85GiantCourtyards - Scripts for each of the 3 giants are needed in the level as per the design. This will be dependent on animations being done for each giant.
[LHPII-19841] Please set the characters to be invisible to AI when they enter a duel
[LHPII-19846] Please add a way for me to disable the take hit animation at the end of a duel
[LHPII-10658] Please allow the gizmo rendering to be switched off while in the LED
[LHPII-8472] LED - Scaling locators doesn't work correctly
[LHPII-10960] Dueling - AI opponent can sometimes get stop attacking during the duel
[LHPII-13484] Please fix the debug camera while in dules
[LHPII-14968] LED - The manipulator does not sort in front of the dyno terrain and makes it difficult to move anything
[LHPII-15204] The AI turns around while walking off a ledge in 85GiantCourtyards
[LHPII-18174] 8-6 - Nagini fight in and working
[LHPII-10885] there are loads of minimaze problems in the game 5; so someone needs to check these are set up ok, or whether there is a code problem
[LHPII-17712] 360 - Eurogamer demo - 75ThreeBrothers - A.i - If a character is killed by death, it causes the A.i to get stuck twiching left and right
[LHPII-17615] 360 - HUB - inconsistency when exiting the game when in different hubs
[LHPII-19687] 360 - Y6 - 6-6 Horcrux - 66SeacaveB - Story - AI/TechHang  - The AI Harry will jump into a pit and not respwan in the level 66SeacaveB
[ER-4580] Optimize LED animation
[LHPII-16998] Forest Hub rideon_cannon gameplay
[LHPII-19897] Long Waiting times for locking and committing in CAT
[LHPII-10434] 66SeaCave - Inferi - Cheap parts request
[LHPII-19643] Krawlies have blue/red hair etc in 72registration
[LHPII-8680] Snap in the aguamenti animation when the blend into has complete
[LHPII-19566] Configure duel button press speed from script
[LHPII-19867] <GAMEWIDE> The exploding potion should not have a "B" to drink icon once mixed. (JOSE)
[LHPII-19498] Step off an obstacle, player ends up floating slightly above the ground.
[LHPII-17623] Please make Fire_Serpent_Trail less rigid
[LHPII-18232] 66Horcrux - Arthur Feedback 6;	Section B 5; The krawlie anims are missing and need to be tidied up/implemented. Likewise the lighting on the actual krawlie inferi is really bad and they need to be improved. (BEN/STEVE?)
[LHPII-18235] 66Horcrux - Arthur Feedback6;	Section B - In single player the player should be able to tag out of the Dumbledore drink anim and Dumbledore should continue on till the end of the animation.
[LHPII-18234] 66Horcrux - Arthur Feedback 6;	Section B 5; There should be an onscreen icon for the cooler... this should have 5 segments 5; (BEN K)
[LHPII-19584] <76> During the minicuts in the Bellatrix phase Harry and Ron (or other characters if in freeplay should turn to face Bellatrix, and ideally play some sort of goading animation (congratulate negative or something). (MARK BIDEWELL)
[LHPII-19829] Multiple displayed at the same time characters in the CAT
[LHPII-12334] 360 - GAMESCOM DEMO - 75LoveGoodHouse - 75LoveGoodOut - Co-op - Graphical/Split Screen - If players go into split screen, a thin white bar will appear on the bottom of the screen
[LHPII-13420] 72courtchamber <CODE> if the player fails a duel against yaxley, they need to blow up into parts then should be able to trigger it again with the B button
[LHPII-19384] Crash B3EADC1B (HARRY2_PC_Sep__7_2011_14_31_50)
[LHPII-18465] Crash 7BE8770D (HARRY2_PC_Sep__5_2011_14_09_51)
[LHPII-17568] Using the go to menu to reload a level or area results in a black screen and no reloading of level.
[LHPII-15309] Gamewide - Setting the special_draw_distance in txt file turns off all gizmo culling distances
[LHPII-19350] Wii - Year 8 - 8-3 Hogwarts Assault - 83ChamberofSecrets - Crash/Hang - After reaching the Basilisk in 8ChamberofSecrets, players receive a NuError: gscanimationplaycontrol.cpp (21), followed by a blue bar crash.
[LHPII-16477] 360 - Year 6 - 6-3 Xmas - 63WeasleyShed - Sound: Effects - Story - The three fetch-it pieces produce the 'student in peril' sfx upon successfully collecting them.
[LHPII-19456] Wii / 360 - Yr6- Story Event 1- Prologue- 61Budleigh- Freeplay- When using option Return to Hogwarts from 61Budleigh in freeplay from year 6, the gameplay returns to 8London and flow takes you to begin year 8.
[LHPII-19047] 360 - 8-1 Gringotts - 81Chamber - Tech Hang - Dragon is not present in the area; appears to cause the fire kill terrain to remain and block the player from reaching the back of the area upon returning from the vault
[LHPII-12247] Wii - GAMESCOM DEMO - Year 7 - 7-5 Lovegood House - LovegoodOut - Graphical Art - Third stud from left in true wizard bar lacks texture
[LHPII-15583] 360 / Wii - Y6-3 X-Mas - 63Weasleyext - Tech Hang - After clearing the fires using the water truck the kill terrain will still be present
[LHPII-17174] 360 - HUB Quad - 5Quad - Process Failure - After the Owl has been released to collect the red brick, it will remain still in the air and not fly away
[LHPII-19364] Wii - Y5 - Hogwarts Hub - 5GreatHall - 5IntroAGreatHall cutscene - Background students and Dumbles lectern pedestal missing in cutscene
[LHPII-19367] Wii / 360 - Gamewide - process failure - No " red brick " owls present on their stands
[LHPII-19434] 360 - Year 6 - 61BudLeigh - Tech Hang - AI will not interact with either the outside tap or the wheelbarrow.
[LHPII-19642] Dueling - when firing the same spell at the ai as they have after they have fired the bolt the animation/joints of the player seem to make them character go upside down
[LHPII-15388] Polyjuice mechanic - After confirming the selection, we need the icons to pop into place and the grid to fade down. In Potter 1 the icons for 9 arranged themselves as following:
[LHPII-18255] 360 - Gamewide - Process Failure / Tech Hang - Not given enough characters to collect all collectables in any level in freeplay
[LHPII-19633] Fix Wii Autotest memory reporting
[LHPII-15390] Polyjuice mechanic - wheel go up to the top of the screen and leave the following in-game
[LHPII-19204] Wii - Compliance - The US build is currently using EU English and not US English system memory related messages.
[LHPII-17210] <63> The canon targeting on the water canon needs to work like aguamenti 5; i.e. the player controls the icon and the canon tracks it.
[LHPII-19543] <74> The smoke monster should have his icon and hearts move off the screen - currently they obscure the screen completely.
[LHPII-19344] Potions mixer/chooser
[LHPII-19581] <76> Bellatrix's health hearts should not be on screen during the Malfoy duel section. (MARK BIDEWELL)
[LHPII-19542] <74> The camera should be angled up for the boss segment so you can actually see him. (SS)
[LHPII-12832] 360 - GAMESCOM DEMO - Year 7 Story Event 5 - 75LovegoodIn - Cut-scene 7_5Lovegood_Midtro1B has graphical issues through the window
[LHPII-15102] Level Kick Off Feedback - 81 Prologue - 81chamber (Part 2) <CODE> - Need three waves of enemies to spawn in along with icons appearing on screen - wave one, 5 guards, wave two, 5 guards and 3 goblins, wave three, 5 guards and 5 goblins.
[LHPII-18342] Need a Weasley Box icon in for content complete
[LHPII-18932] Parceltongue access - snake doesn't move in sync with puzzle
[LHPII-16622] 360 - Wii - HUB - Diagon Alley - changing characters in the hub by holding down Y will cause a tech hang and quitting the game will cause a crash
[LHPII-18512] 360  - Year 6 - 6-5 Slughorn Memory - 65LuckGrounds - Freeplay - Graphical Art - Fang's character token lacks a portrait.
[LHPII-15052] Camera rail spline fly area cannot be scaled down below 1
[LHPII-18631] 360 - Year 7 - 7-2 Ministry - Freeplay - Process Failure / Tech Hang - When loading into the level in Freeplay, the player will be loaded into '72IntMinistryloos' and will be unable to leave the section.
[LHPII-17485] JB Feedback <GAMEWIDE> The Quit to Hogwarts stuff needs revising - here is the new take on it: 1) When in a STORY EVENT in the pause menu there is a "QUIT TO HOGWARTS" message
[LHPII-14900] 5-5 Grawp - Arthur Feedback - Spider ride on needs to be set NOT to jump, also need a tune and a stud reward if you ride it for 5 seconds.
[LHPII-18230] 66Horcrux - Arthur Feedback 6;	Section B 5; If Harry tries to do the water cooler then he should shrug as he does, but the Dumbledore icon should appear over his head to ensure the player knows that they need to use Dumbledore. (BEN K)
[LHPII-19439] Crash in EdShadowBoxBuilder::GetCharacterBoundingBox
[LHPII-18187] 360 - Gamewide - Animation / Character - Hermione doesn't have a book when she sits down in her idle animation
[LHPII-17906] 360 - Gamewide - Animation / Graphical - Invisibility Cloak corrupts Strength Handle pull animation in various ways
[LHPII-17082] Fetch quest icons need capping
[LHPII-18704] Gold coin pickups appearing green on wii when exported with new toolchain
[LHPII-12353] Ice Cube parts float off
[LHPII-17495] BuilderDefault key lock needs way of adding audio
[LHPII-19166] Krawlie setup for inferi in 66SeacaveB
[LHPII-19343] moody has no staff
[LHPII-18627] Infinite loop in ClassEditor::IsUniqueName
[LHPII-13334] 56 Ministry - Dumbledores shield z ordering
[LHPII-13715] Reduce size of Character Data loaded permanently
[LHPII-16011] Investigate reducing size of DynoPools in ClassLobby/AguaCharms
[LHPII-15828] Crash in SoundPreviewDialog::OnPlayClick (because there was no LED set to "editing" probably)
[LHPII-16883] SFX - duel manager is created on every level causing expensive SFX to load in gamewide
[LHPII-17955] Font + Buttons loaded twice
[LHPII-18664] wii - sample count
[LHPII-11547] BlendShapes Not playing in sync with special objects in game
[LHPII-19317] 360 / Wii - Gamewide - First use of a strength handle will crash the game - Crash 3096 (HARRY2_360_Sep__7_2011_16_28_29)
[LHPII-17423] Crash in EdRef::GetAttributeData when duplicating light
[LHPII-17436] Crash in EdRef::GetAttributeData when duplicating light
[LHPII-19325] Crash in EdRef::GetAttributeData when duplicating light
[LHPII-19326] Crash in EdRef::GetAttributeData when duplicating light
[LHPII-17752] cannot get blobshadows to work
[LHPII-14115] Krawlie avoidance -- fix impact due to both turning into each othe
[LHPII-19386] Partile Editor, can't add "keys" to size Envelopes
[LHPII-19082] Wii - Year 7 - 7Charms - Crash/hang - Game will crash when loading into the level
[LHPII-19041] 360 / Wii - Y5 Hub - London - 5London - 6London - Crash / Hang - Game hangs when you enter the London Hub area via natural progression or loading in
[LHPII-17726] 360 - Yr7 Story Event 1 - 71Prologue - 71Wedding - Graphical - When progressing through the prologue much of the Wedding geometry is missing leaving the player standing on black scenery
[LHPII-8274] Wii - Compliance - Dutch Disc Error Messages are always displayed in English
[LHPII-16458] Wii - year 5 - Hogsmeade - 52HogsmeadeBack - Crash/Hang - Game crashes after the teacup minicut *WII ONLY*
[LSH-299] Mechanics - Bat Suit - Sonar Pulse - VFX (pulse wave similar to the infamous Kali Shockwave)
[LHPII-19398] Crash in wxPropertyGrid::GetEditorWidgetRect because of property grid update triggered inside property grid update callback
[LHPII-19215] Can we send wii only High lightmaps to the renderfarm?
[LHPII-18021] 360 - Gamewide - Save / Load - Process Failure - Compliance - Entering the Show Game Controls screen while the Save Icon is present on screen will cause the save icon to stop displaying
[LHPII-15511] Wii - Gamewide - Process Failure - If the player presses the home button while the "Show Control Layout" is on the screen it will cause the screen to flicker between the game screen and the control screen
[LHPII-16464] Wii - 7-5 Lovegood House - 75TheThreeBrothers - Crash - Story - Co-op - The game will crash if pause is pressed after dropping into the game with a constantly running character.
[LHPII-18190] 63WeasleyMarsh - Prompt goes over strength bar
[LHPII-15079] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - CowCar needs to be turned on after the key has been turned, when in proximity of the dragon it will cause him to retreat to the back and turn off fires etc
[LHPII-15342] Pause menu text colour needs to be the same colour (light blue)
[LHPII-15103] Level Kick Off Feedback - 81 Prologue - 81chamber (Part 2) <CODE> - Player attacks with the X button to fire, A button stomps the ground
[LHPII-18622] Wii - Gamewide - All languages - Characters / Text - Character icons overlap character names when the character name is displayed on two lines
[LHPII-15088] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - Move the dragon back after he stops firing and cower him, might not need to shuffle him back depending if we can stop the tech on the back wall being used
[LHPII-17306] 5PatronusROR - <CODE> in the Intro the pet put away effect is triggering constantly. Mark seems to think its one for you Si? :)
[LHPII-19081] Shoot At Locator command has bolt fire from chars, not the wand
[LHPII-17827] 360 - Year 7 - 7-1 Prologue - 71Wedding - Process Failure/Tech Hang - Players are unable to use the Deluminator as Ron Weasley.
[LHPII-17831] Wii - Y5 Lesson - Thestrals - 5ThestralForest - Tech Hang / Process Failure - Game soft locks / tech hangs just before triggering cutscene after feeding all three thestrals. *WII ONLY*
[LHPII-16935] JB Feedback - NickGuide Changes
[LHPII-9704] White Version of the Pumpkin_Car required.
[LHPII-15076] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - Characters
[LHPII-18346] 360 - Hub - Leakey Cauldron - Process Failure - upon re-entering the Leaky Cauldron the characters are placed on the cutscene viewer
[LHPII-19212] Crash 9289C00D (HARRY2_PC_Sep__6_2011_15_47_17)
[LHPII-19281] Cutscene strings default needed - TRUNK COMMIT.
[LHPII-19164] Crash FC65B3B7 (HARRY2_PC_Sep__6_2011_15_47_17)
[LHPII-8903] Crash 7802 (HARRY2_PC_Jul_22_2011_14_06_50)
[LHPII-19179] Find alternative fix for SVar leak
[LHPII-15018] Divination - each prediction ball needs to be character specific, to relate to the prediction gizcutscene that is played.
[LHPII-19263] Hotfix bug for committing : LHPII-19161 Wii - Gamewide - HUB - Leaky Cauldron - Free Play - Graphical - No character icon is shown when the player selects a character from the character select screen.
[LHPII-19198] 360 - Memory Leak exiting 51Progoloue AREA / Krawlies
[LHPII-17376] JB Feedback <GAMEWIDE> Professor Slughorn (all 3 variants) needs to have a SOFA icon and not a PET/PAW icon on his spell wheel - as the sofa can't dig! (JOSE)
[LHPII-18658] Free emitter in Leaky Cauldron
[LHPII-18714] HUD is very cluttered and convoluted in the cafe boss fight
[LHPII-16703] 360 - Compliance - Hub Leaky Cauldron - Load (Timing mode - Accurate) - Cutscene Viewer - Load screen of 30 seconds before and after viewing a cutscene.
[LHPII-17661] 360 - Compliance - 30 second black screen after skipping credits in the cutscene viewer
[LHPII-17642] 360 - Compliance - Load (Timing mode - Accurate) - Starting New Games after 'Quit Game' on the first game produces 25second Cauldron load screens before Intro Cut
[LHPII-15078] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - Dragon will fire at the door that is the exit until the cow bell has been activated
[LHPII-15080] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - Dragon needs to fire constantly and push back players as they get close. All tech on the back wall shouldn't be do-able until the second stage
[LHPII-18549] Various Hairs/Hats appearing when loading up char editor in cat
[LHPII-19178] Part Emitted with physics and clone's special's rigidobject will be setup by default to be dynamic
[LHPII-8591] <CODE> Get in some scripted AI for the level - maybe have some krawlies running around outside out of reach or other incidental stuff - 71Wedding
[LHPII-19158] Reflection Zones failing to Import from other LED Files
[LHPII-17211] <63> The water effect on the canon in the Weasley exterior level needs to be much bigger than the aguamenti effect.
[LHPII-16415] 82Hogsmeade - - Need students to be scared/run away from Carrows (avoid or react to stray zaps)
[LHPII-18280] 81Minecart <CODE> - Unable to run destroy tech
[LHPII-16598] 81MineCart <CODE> Shoot needs to be mapped to the X button rather than the A button
[LHPII-10886] Mind Control needs to be in and working properly
[LHPII-17700] JB Feedback <GAMEWIDE> STRENGTH indicator bar needs amending 5; black border, more circular, and wrapped around the 6;B6; button which should always be on screen. PLEASE SEE DAN OR ARTHUR.
[LHPII-19131] LegoVehicle: Create 'child' placeable names derived from placed 'lead' tower for autocreated trailer vehicles so that these can be used in AI scripting.
[LHPII-11807] 360/PS3 - Y5: Owl Lesson - 5Courtyards - When walking along the Weasley Wall, if the player walks to the top of the wall they automatically jump off but if they walk along the bottom they can walk on the stone wall
[LHPII-18846] Crash DE59D7DE (HARRY2_PC_Sep__6_2011_15_47_17)
[LHPII-18987] Crash 8C042566 (HARRY2_PC_Sep__6_2011_12_41_20)
[LHPII-17832] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - Graphical - The icon for the resurrection stone above the Ghost Bride is too large
[LHPII-18156] 360 - Gamewide - Pause Menu - Entering the controls menu immediately after having previously accessed it while the game is saving causes a soft lock/hang.
[LHPII-17096] 360 - Latest data - Hub Leaky Cauldron - Process Failure -  In year 5 the level select board is present in the hub, but it is NOT present in years 6 and 7
[LHPII-18456] 360 - Yr 5 Story Event 1 - Prologue - 51Thames - Tech Hang - Thames continually loops at the end preventing the player from completing the level
[LHPII-15081] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - Level needs pathed for Edmash and party scripts need setting up
[LHPII-17835] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - Graphical - The spell icons for Brother 1 and 2 are incorrect
[LHPII-17730] Crash A133F77C (HARRY2_PC_Sep__1_2011_16_38_15)
[LHPII-17304] Cannot find special object when using SceneObjectManager::FindObject()
[LHPII-17505] 360 - Y6-1 Prologue - 61Budleigh - A.I. - The AI tries to Leviosa the garage switch which the player has already selected.
[LHPII-13595] Enable character-character collision
[LHPII-18749] Crash B3B9801C (HARRY2_PC_Sep__5_2011_14_09_51)
[LHPII-13318] Investigate Load Times on 360
[LHPII-18455] Crash in DynamicLightHelper::GetIntersection entering editor in 66seacaveb
[LHPII-15097] Level Kick Off Feedback - 81 Prologue - 81Vault <CODE> - Edmesh needed
[LHPII-17231] Spell-It objects don't build correctly when exported with FPWII 33 setting
[LHPII-18660] Optimise automatic cutscene shadow box calculation
[LHPII-18746] Add small spider krawlies to the Smoke monster boss fight
[LHPII-18203] Crash in ClipBoard::Paste because of NULL pointer access
[LHPII-15605] 360 - Y5-1 Prologue - 51Thames/Grimmauld/Ministry - Process Failure/ Pause Menu - User can exit to Hogwarts via the Pause Menu and skip the beginning part of the game (prologue etc...)
[LHPII-15718] 360 - Y5-1 Prologue - 51Ministry - Story / Freeplay - Collision - NPC wizards that come through the floo networks can be pushed through the green walls surrounding the fireplace itself
[LHPII-18263] Krawlies - super generic need the "run like a mad man" animation
[LHPII-15513] Wii - Y6-1 Prologue - 61Budleigh - A.I. - The AI has trouble lifting the wheelbarrow using leviosa if the player activates the tap for the sprinkler
[LHPII-12629] 360 - Gamescom Demo - Gamewide - Graphical Tech Art / Animation - After you cast Aguamenti the water particle effect from the wand will remain behind for a few seconds
[LHPII-16417] 360 - Front End - Controls - Non active user/quadrant can interact with the Game Controls Menu.
[LHPII-17225] 360 - Y5 Lesson - Duelling - 5DuellingROR - Graphical - Graphical (Tech) Art - No icon for Duelling Lesson Unlock
[LHPII-16422] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Co-op - AI / If the player is Ignotus, puts the cloak on and then drops out, the AI Ignotus will run even though he has the cloak on
[LHPII-15821] Wii - Y5-1 Prologue - 51MinistryLifts - AI/Collision - When using leviosa to place an NPC behind the gate to the entrance the AI then becomes stuck permanently
[LHPII-13949] Wii - Gamewide - Loc/Text - All languages - No hint telling player how to switch back from animagus/werewolf form
[LHPII-13908] 360 - 6-1 - Prologue - 61JokeShop - Story - Collision - The top floor of the joke shop is slightly lacking collision so the characters feet walk through it
[LHPII-18567] Wii- Yr5- Lesson: 5- DADA- 5DarkArts- Graphical- The icon for Dark Arts that appears on completion of level has no image.
[LHPII-18776] Wii - 7-1 Prologue - 71Wedding - Crash / Hang - Game crashed upon loading into level after being awarded Hermione Bag and Deluminator items. **WII ONLY**
[LHPII-18155] Diffindo obstacles not targetable.
[LHPII-17932] Adding a redbrick to a level and then re-loading causes instant crash with no error
[LHPII-18158] Unable to enter Diffindo Cut Context
[LHPII-16853] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - DEMO - AI/Tech Hang/Process Failure - AI will become confused when players jump whilst being killed by Death.
[LHPII-17902] 56Ministry <CODE> Can we setup the aquamenti fires so when 10 of them are put out we get a minikit (similar to killing droids on the tridroid being a supercounter)
[LHPII-17717] JB Feedback - Quit Game always an option in start Menu
[LHPII-17060] 8-2 Hogsmeade - 82DormROR - Tech Hang - Tech Art - On first load, the player is unable to use the Diffindo wall in this level
[LHPII-16628] Crash E6356892 (HARRY2_PC_Aug_29_2011_17_17_07) re: EdRefPlaceable::GetMemberData
[LHPII-16599] Crash E6356892 (HARRY2_PC_Aug_29_2011_17_17_07)
[LHPII-15640] Crash following EdInfoPanel::Refresh
[LHPII-11900] Crash probably because of EdInfoPanel::Refresh referencing duff ClassObject
[LHPII-11886] Crash caused by EdInfoPanel::Refresh referencing duff ClassObject?
[LHPII-16647] Crash E6356892 (HARRY2_PC_Aug_30_2011_12_39_09)
[LHPII-12215] Smoke Monster Boss - Krawlie Tasks
[LHPII-18363] 360 - Compliance - saving options then exiting and saving brings up auto save icon that appears to last 6 seconds
[LHPII-7191] Gringotts Bank Dragon behaviour
[LHPII-10322] Ability to hide gizitem once it's been picked up
[LHPII-18326] glow is appearing for spectrespecs box even before player is able to use it
[LHPII-9053] Investigate when we can use ( and improve conditions for use ), of NewShadowHack, including extending CutOut to force NewShadowHack use
[LHPII-17644] ~ParticleManager() - Emitter instances still allocated - Memory leak?
[LHPII-17728] FetchQuest Condition that kicks in as soon as the item is handed over
[LHPII-18505] Quibble dispenser should play magazine animation before the ability is unlocked, then the spectrespecs put on when it's unlocked
[LHPII-17660] Remove dragon's influence on camera in 81Chamber
[LHPII-18597] depth of field not working on the rail cam levels
[LHPII-18260] Avoid calling ResourceLoader::LoadResource to generate temporary LED Id in LevelContainer ctor (load times)
[LHPII-18448] LED crashes when entered in debug mode.
[LHPII-12075] 360 - Gamewide - HUB  - Process Failure / Graphical Art - Casting on 'krawlie' students will turn them into Red Wizards.
[LHPII-17379] Character tokens need to spawn off SuperCounters
[LHPII-17541] Fetch quest icons do not sort properly with HUD collection icons
[LHPII-18335] The Doe Guide for 7se4 should run Doe_Guide.sf
[LHPII-16384] Crash C1731A6F (HARRY2_PC_Aug_27_2011_10_27_51)
[LHPII-14674] JB Feedback <GRYFFINDOR> Start in the boys bit with Hermione in the other room like game 1
[LHPII-17213] <63> Bellatrix5;s objects that get thrown at the player should not have the glow on them with the exception of the object that can be thrown back 5; currently the first objects have a red glow for half a second or so.
[LHPII-17620] IgnoreMinicutListener - keyword for level.txt overrides
[LHPII-17446] Wii - link against axD.a in Debug/Artist builds, and fix frame header asserts
[LHPII-11650] 360 - Compliance - Infinite Loading screen after dismissing sign in status change message on initial load screen.
[LHPII-18058] Crash CF9B5F31 (HARRY2_PC_Sep__3_2011_20_22_23) re: GuideManager::SaveDoorWeb
[LHPII-18060] Crash CF9B5F31 (HARRY2_PC_Sep__3_2011_20_22_23)
[LHPII-16648] KrawlieSpawnerRemoveKrawlies doesn't seem to be working when use din the flow LED
[LC-4377] Crash 6168
[LHPII-17753] Script string memory leaks
[LHPII-17649] Crash EDA79482 (HARRY2_PC_Sep__2_2011_09_07_34)
[LHPII-17692] 7-5 Lovegood - JB FEEDBACK - Lovegood Interior after the 3 brothers segment - there should be a "CONCERNED" Luna icon in the middle of the screen - letting the player know they are looking for Luna - this should work like Harry in the forest in the first
[LHPII-17639] Particle animation frame bug
[LHPII-17944] CAT crashes evertime I try to play\load an anim
[LHPII-14940] wii crash - lovegoodout
[LHPII-17603] [PC] Thread deadlock when rebuilding device during loading
[LHPII-13189] 360 - Y5 Lesson Thestrals - 5Thestrals - Cutscene - Tech Art - Ghost studs will be visible during the intro for Thestrals Lesson
[LHPII-17156] Crash 16860 (HARRY2_360_Aug_31_2011_21_30_46) 360 - Gamewide - Crash - Game blue bar crashed during Y5-1 Grimmauld Place midtro and 5KingsCross
[LHPII-15881] VFX - populate VFX combo box with all PlaceableGroups
[LHPII-11224] file browser in Wii viewer is broken
[LHPII-14504] Wii - HUB - 5London - Graphical - Pigeons will fly through gameworld objects when they are disturbed by the player.
[LHPII-15089] Level Kick Off Feedback - 81 Prologue - 81Chamber <CODE> - Griphook/bogrod should shrug when attempting to pick up the green carry object
[LHPII-17704] Magic carry object placement effect needs to go in
[LHPII-17490] HermioneBellatrix and HermioneBellatrixCostumeOnly - brown books just float in front of them during idle 3
[LHPII-17658] Is there anyway of changing the vis checks so the krawlies don5;t disappear as quickly? They just pop off screen straight away right now.
[LHPII-13926] Wii - Y5-2 Hogsmede - 52HogsmeadeBack - Story - Tech Art - When transitioning into Hogshead, backing out and heading back to the dragon hutches, there will be a non-interactive glow spot on the ground
[LHPII-17069] 51GrimmauldPark <CODE> Need tag particle when moody is auto tagged to
[LHPII-16951] Crash 50283 (HARRY2_360_Aug_31_2011_12_25_31)
[LHPII-14039] Wii - Y5 - 5-6 - Ministry Showdown - 56ProphSearch - Collision / Exploit - If the player jumps constantly at the wall by the cauldron they will be able to get over the collision and finish the level instantly
[LHPII-9308] Wii - Gamewide - Characters / Animation - Story / Freeplay - Professor Snape will do a walking animation when using build its.
[LHPII-17610] 360 - Year 5 Lesson: OWL Exams - 5Courtyards - Tech Hang - Cannot open the first Weasley box to build the pieces to destroy the gate
[LHPII-17663] 360 - 6-1 Prologue - 61JokeShop - Process Failure/Hang - The player can't access the Weasley box on the second floor making it impossible to leave the JokeShop
[LHPII-17331] Wii - Prolugue - 5HogsApproach - Crash / Hang - Crash when entering second area of 5HogsApproach
[LHPII-17682] 7-5 Lovegood - JB FEEDBACK - There should be a dig hint in the level (for the demo) that is specific 5; current dig hint says character 5; in the demo no character can dig 5; just the pet 5; so perhaps just a chance that we can put character/pet in that hint.
[LHPII-17681] 7-5 Lovegood - JB FEEDBACK - 6;	<75> There is no lumos hint in this level 5; can this be checked as there should be one
[LHPII-17494] 360 - Yr 6 Story Event 6 - Horcrux - Seacave B - Crash - The game will blue bar crash shortly after loading into the area
[LHPII-15306] 360 - 5-1 Prologue - 51Ministry - Process Failure/Tech Hang - If player spams left/right trigger whilst using floo network they will appear prematurely; if timed correctly, can get character stuck in LEGO table
[LHPII-13176] 360 - Gamewide - Animation - Aguamenti Animation will not trigger after swapping character using spell and swapping back again
[LHPII-16715] 360 - Year 6 - 6-2 Hogsmeade Slughorn - 6Supslugoffice - Crash / Hang - The game will produce an unskippable **NuError: nugfxmem_gen.cpp (488)** during the cutscene after completing the area.
[LHPII-9067] Wii - Y5 Lesson Legilimancy pt2 - 5LegSnapeCorridor - Graphical - These sections of the Wii version of the game are not as black and white / sepia as the 360 version
[LHPII-11138] 360 - Y5 Hogwarts - 5HogsApproach / 5_Hogwarts_IntroA - Cutscenes / Characters - During Hogwarts intro cutscene following HogsApproach Students lack hair pieces and part of their heads
[LHPII-17199] <6dumorphanage> We need a vial icon for the new lesson that is getting implemented
[LHPII-17197] <6dumorphanage> We need a new lesson setting up so that post the orphanage we can do "SLUGHORN VIAL UNLOCKED".
[LHPII-17350] 52HogsmeadeBack - Luna doesn't use the magic parasol
[LHPII-17372] JB Feedback <GAMEWIDE> When Harry is in LUCK mode in Hogwarts and in the Cutscenes he should have golden horseshoe and clover particles emitting from him. (MIKE S for ptl) (JOSE and DAVE B for implementation)
[LHPII-17691] 7-5 Lovegood - JB FEEDBACK - If you tap 6;B6; as the resurrection stone guy he should get his stone out, not just holding 6;B6;... if in proximity of leviosa then the magic takes priority like the main game.
[LHPII-17697] JB Feedback <GAMEWIDE> ALL Hermione plates should show a 6;B6; icon if the ability is unlocked for any character on it to trigger.
[LHPII-17699] JB Feedback <GAMEWIDE> The HUD icons and spell icons 5; the smaller icon needs moving up so it is touching the other wheel 5; making an off centre figure of 8 5; PLEASE SEE ARTHUR!!!
[LHPII-15174] Odd route generated 85GiantCourtyards
[LHPII-17037] Cutscene track fade-out not working
[LHPII-17296] Harry2 - error if any intro cutscenes are in any area other than the story-area...
[LHPII-17031] B button prompt to appear on poly juice cauldrons like all the others
[LHPII-17375] JB Feedback <SPECTRESPECS> When the specs are "LOCKED" the player should play the "FAIL" animation. Also there should be a special object swap so that the glasses are not shown on the top piece of the stand (JOSE)
[LHPII-9716] Krawlies - need names and tints of the hair pieces for the school boys and girls to use
[LHPII-15709] Loading music fades down to zero far too early
[LHPII-17441] 6-3 Xmas - 63WeasleyExt - Characters - Code - Unable to switch Professor Lupin back to human form when werewolf
[LHPII-16605] Gamewide - Code - Need new InContext code for Lumos active
[LHPII-15387] Polyjuice mechanic - On Potter 1 selecting a character you would get a screen to confirm what character you wanted. For Polyjuice we need the confirmation screen still.
[LHPII-11183] Need system in Led to compute 'per shot' cutscene character shadow bounding boxs
[LHPII-16734] Krawlies - cape needs the cower animation on the super generic
[LC-7414] Crash C30A503B
[LHPII-17158] 360 - Compliance - No Press start on front end until attract movie plays after signing out after austosave screen
[LHPII-16712] Crash 65049 (HARRY2_360_Aug_30_2011_16_33_28) 360 - 5-1 Prologue - 51Thames - Crash / Hang - From a New Game at the Front End, occasional crash during the Thames flying section of the level re: Diffindo_UpdateHint
[LHPII-13004] 360 - Gamewide - Process Failure - character cannot move when climbing in a barrel with the invisibility cloak on
[LHPII-17154] 360 - Lesson: 5 - Diffindo Lesson - 5Charms - Krawlies - Male Krawlies lack hair pieces
[LHPII-16636] 81Vault - Get krawlies working per design,currently just all stack on top of eachother
[LHPII-15339] 5-1 - Krawlie Feedback - Krawlies in first section of ministry as well
[LHPII-13249] Hermione idle 3 - she doesn't read the book
[LHPII-16683] 5-6 Ministry - JB Feedback - In the final boss fight segment needs to have a strong spotlight calling out Voldemort all the time, he MUST be easy to see/spot
[LHPII-16947] Harry2 - allow lovegood demo to have titles in demo-area - without affecting non-demo builds...
[LHPII-16887] being able to import the animation when importing a light with the new LED import
[LHPII-17291] FREEPLAY BUG FOR CHARACTERS
[LHPII-9436] 56Ministry boss - Fire Serpent Monster - Requirements tracker
[LHPII-15489] Y6 Orphange crash when playing through - See QA for more details
[LHPII-12521] 360 / PC / PS3 - Gamewide - Co-op / Performance - Activating split screen, dropping out player one, then restarting the demo causes the game, including the front end, to run at around or below 20 fps, leading to a crash
[LHPII-16779] 360 - EUROGAMER DEMO - 75 Lovegood House - 75LovegoodOut - Process failure - Upon loading the level player will be given a NuError NuMemoryError.cpp
[LHPII-17172] Harry2 - even with edit or nobgload in command-line, the bg-level is still resident after each transition...
[LHPII-16698] Fix sepia effect & filmgrain on Wii
[LHPII-9412] 6DormLobby / 6AguaCharms - Framework memory limit exceeded on Wii
[LHPII-16841] 360 - EUROGAMER DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Process Failure / VFX - When manually targeting with Brother 1 (Antioch) he will fire multiple shots at silver LEGO objects
[LHPII-17097] STATUS screens should fade down at the end - currently they do not seem to fade down - they just go to black (example being 62status)
[LHPII-12747] 81Vault krawlie chalice setup
[LHPII-17091] <GAMEWIDE> Blue arrows over characters heads need to be smaller like in Potter 1
[LHPII-16031] MusicArea box - SetLEDvisibility  in flow
[LHPII-16141] Reached Sample limit on Wii (1050)
[LHPII-11424] 360 - Gamewide - Process Failure / Characters - Using Lumos as Ron while stationary will cause him to pull out his Deluminator despite not having this ability prior to Year 7
[LHPII-15253] 6-3 Weasley Xmas - Boss Fight - Arthur Feedback - When bellatrix is using the objects, there should be a red magic glow around them until she throws them. At the moment the glow changes when  the player walks over
[LHPII-12950] Arthur Feedback - 75Lovegood- TheThreeBrothers - Camera blends
[LHPII-14770] 360 - Gamewide - Text/HUD - Languages (FIGS) - Character names on the HUD overlap spell icons when playing on a normal screen format. (Also on widescreen but rarely)
[LHPII-11892] Krawlies - awareness/ avoidance
[LHPII-15685] RigidBody transform being set every frame
[LHPII-16870] 5Leg - script command to allow "goto command" after zapping a legilimency cloud
[LHPII-16585] NuSkippable: (numemory.cpp) - 17 stranded memory blocks(s) [49616 bytes] detected popping context 75LovegoodHouse_AREA Report dumped [MEM1_75LovegoodHouse_AREA_stranded.txt] Largest leak [DynoMemory::PoolAlloc()]
[LHPII-16616] Crash 21245 (HARRY2_360_Aug_29_2011_18_10_39) re: GameObject::SetContext / CharLoaderUtil::~CharLoaderUtil
[LHPII-9760] 360 - Y5-3 Legilimency - 53Leg_GrimmauldPlace - Story - Co-op - Crash / Hang - If a player changes character while the screen is split the game will crash
[LHPII-13489] 360 - Compliance - player is not taken out of the character select in freeplay menu when dropping out on the level select
[LHPII-16576] 360 - Compliance - removing the MU while on the Show game controls screen while in game will leave you on the pause menu and the controls screen will appear when you resume game
[LHPII-15008] 360 - Compliance - No Controller message when pulled after signing out on Credits
[LHPII-11777] 360 - Compliance - Game does not return to front end when signing out then back in just as the autosave screen fades out
[LHPII-14973] 360 - Compliance - NuError then Crash when signing out then in before autosave screen fades when starting a new game
[LHPII-16949] 360 - Gamewide - Characters - Harry's invisible cloak will appear every time he uses Leviosa or manually targets.
[LHPII-16328] Crash 37128 (HARRY2_360_Aug_27_2011_10_24_58) re: SceneObjectManager::UpdateRenderLists
[LHPII-13251] 360 - HUB - Diagon Alley - Madam Malkin's - 5HubRobeShop - Process Failure - Stepping onto the purchaser pad when both of the AI controlled characters are over it causes them all to become active upon it
[LHPII-16169] - 360 - Y6-1 - 61Prologue - 61Budleigh - VFX / Shadow - Shadows are not drawn within a certain distance of the camera
[LHPII-16995] VFX funcs that take handles should invalidate them if not found
[LHPII-11366] cam split screen txt command "game splitcoop_blend_to_vertical" doesn't seem to work anymore (5knockturn
[LHPII-17030] B button prompt should only appear when the player is close enough to place the ingredient in the cauldron

Closed issues updated more than a month ago
===========================================

[LHPII-16976] mad eye cannot use any spells when the player gives him his staff
[LHPII-12590] 360 - Y7-5 Lovegood House - 75LovegoodIn - Story - Process Failure - If the player switches character while using the Leviosa switch on the ground floor NuError AITask.cpp (78) will be triggered
[LHPII-16405] Crash 26536 (HARRY2_360_Aug_29_2011_16_11_05) re: Diffindo_UpdateHint
[LHPII-12419] Spell wheel effect not appearing on wheel selector
[LHPII-15876] EUROGAMER DEMO - 75LovegoodHouse - PlumMobile needs fixing
[LHPII-15913] EUROGAMER DEMO - TheThreeBrothers - Pop-up pop down too early on zoomed out camera mode
[LHPII-16333] EUROGAMER DEMO - 75TheThreeBrothers - SFX needed for tagging to the GhostBride
[LHPII-15910] EUROGAMER DEMO - TheThreeBrothers - ghost bride doesnt 'seek' the level when the button prompt appears
[LHPII-16780] JB Feedback - Digger digging all the time
[LHPII-13797] Hints for Harry wanted Poster in Y7 Hogwarts
[LHPII-15965] 56Ministry <CODE> Fire barrier comes up too soon, should only pop up when the serpent appears in the final location
[LHPII-17042] Fix LegoManager's DestroyGizmoEx not being called correctly
[LC-4941] Ai is taking 45% of load time.
[LHPII-9292] Get rid of all the super char string (and all the code if you can!)
[LHPII-16402] 65LuckGHouse : getting a crash when trying to use the weed killer locomote
[LHPII-16526] JB Feedback <GAMEWIDE> We need a way of tagging "DARK" areas or levels. And as such if an area or level is tagged as "DARK" the following should occur. Lumos should light the area up as it does...
[LHPII-16978] switching off gamestat hud from gameoptions menu doesn't quite work
[LHPII-16704] 360 - 5-2 Hogsmeade - 52HogsmeadeBack - Crash / Hang - Unskippable NuError occurring ( numemorypool.cpp ) in this area after a short while; approx. 15 seconds
[LHPII-9172] Sampled point array (m_points) should not be used by Crawly splines
[LHPII-13278] Hang in CameraRailSpline::Process when exiting Gizmo Editor
[LHPII-16800] 360 EUROGAMER DEMO - 75TheThreeBrothers - Crash/Hang - Possible to get an unskippable error at the second ghost, if player posses ghost then dies before pulling the lever
[LHPII-16816] 56ministry <CODE> Change HARRYDARKGREYJACKET to HARRYLIGHTGREYHOODIE
[LHPII-16932] approval sheet views are not appearing properly.
[LHPII-14732] Object for cut scene player needed.
[LHPII-16931] Reduce the comically oversized spsfx menu screen.
[LHPII-16885] Automatic shortening of texture names without warning
[LHPII-16857] Horse of thestral carriage doesn't animate when you jump into the carriage and 'drive' it.
[LHPII-16872] Shadow box builder isn't working correctly in game, even though it works correctly in the led.
[LHPII-15656] *CAT* HGOPATHNAMES warnign does not come up when copying a character and adding it to the project.
[LHPII-12186] JB FEEDBACK - 75Lovegood - Bride glow
[LHPII-16627] Crash BBFBADD2 (HARRY2_PC_Aug_29_2011_17_17_07) re: LevelContainerManager::SetIdle
[LHPII-15337] 72Registration - Krawlie Feedback - Girl and boy krawlies with black suits (if we have torso). If not just have black cloaks as you never see behind them
[LHPII-15909] Gamewide <CODE> Techno key behaviour
[LHPII-15455] Position of player incorrect after viewing a clip in the screening room.
[LHPII-15362] Krawlies - super generic need the sort flier anim that the krawlie wizards have in 72Registration
[LHPII-16659] Diffindo Lesson - JB Feedback - We need a hint within the diffindo lesson telling the player that they can interact with red LEGO blow ups using diffindo. I.e. some LEGO can only be destroyed using Diffindo...
[LHPII-16631] After entering a door, Harry stand still repeating his "Huh?" animation
[LHPII-16656] 5Grawp Forest - JB FEEDBACK - We need a new lesson adding in, this doesn't unlock an ability but should unlock with an icon, text and award a gold brick. This should be "GRAWP BEFRIENDED".
[LHPII-16527] JB Feedback <GAMEWIDE> Muisc in Hogwarts appears to be working differently from game 1. In game 1 it would fade when tansitioning areas between tracks, etc. As such we need to get it to do this in Harry 2.
[LHPII-16534] JB Feedback <GAMEWIDE> Nearly Headless Nick should drop ghost coins half as much as currently.
[LHPII-15443] 6aguacharms - Krawlie Feedback - the characters have a glitch in their anim - they don't loop
[LHPII-16032] Gamewide <CODE> Floor glow target rules seem to have been broken
[LHPII-15667] The beenhit condition called in HogwartsBooks.sf makes the characters face the player
[LHPII-9934] 360 - Gamewide - Process Failure - Having Immobulus as the selected spell will cause the manual targeting system to not select Reducto when a Reducto object is targetted
[LHPII-10444] 360 - Gamewide - Story - Co-op - Process Failure - If 1 player drops out half way between using an apparition spot or floo network they will reappear half way between the 2 activation spots.
[LHPII-16594] 360 - Y7-1 Prologue - 71Tunnel - Crash/Hang - After completing the Tunnel area, and watching the proceeding cut-scene, the game will crash to an unskippable NuError: LevelStreamingManager.cpp (413)
[LHPII-16574] 360 - stranded memory when leaving frontend
[LHPII-15944] Crash 3C18CF4C (HARRY2_PC_Aug_25_2011_15_55_05)
[LHPII-15071] Level Kick Off Feedback - 81 Prologue - 81 Minecart <CODE> - Need to get firing in so the targets can be hit
[LHPII-16198] 360- Yr7- Story Event 1- Prologue- 71PrivetDrive- Graphical- Icon on spell wheel for Hagrid's cross bow shows up as a pet icon.
[LHPII-7651] Can't delete any flow boxes in the led git editor anymore, gamewide
[LHPII-15597] Crash F674BBED (HARRY2_PC_Aug_24_2011_17_51_17)
[LHPII-16137] Crash C9DAB4F5 (HARRY2_PC_Aug_26_2011_14_59_47)
[LHPII-15515] 360- Yr7- Story event 2- Ministry- 72Registration- Crash/Hang- Blue bar when progressing forward after leaving Umbridge's office and heading towards gate to right.
[LHPII-15886] 360 - Next Version - Year 7 Story Event 2 - Ministry - 72CourtChamber - Hang - Looping skippable NuError (ScriptActionBase.cpp) shortly after loading 72CourtChamber
[LHPII-16211] 360 - Year 7 - 7-2Ministry - 72Registration - Story - Tech Hang - The player doesn't have 'Imperius' in the spell wheel and cannot control the ministry guard, causing a halt in progression.
[LHPII-6079] * Need ability to specify playable characters on a per level basis
[LHPII-15582] 5Leg_playground - Snape Doing Built-its
[LHPII-15939] B button prompt on the apperation/teleport points
[LHPII-15695] 75 - ThreeBrothers - Bride bobbing
[LHPII-15856] EUROGAMER DEMO - 75LovegoodHouse - Remove Godric's Hollow options.
[LHPII-15860] EUROGAMER DEMO - Stream in the level for no loading times **FOR DEMO ONLY**
[LHPII-15866] EUROGAMER DEMO - 75LovegoodHouse - The characters had no spells
[LHPII-15884] EUROGAMER DEMO - 75LovegoodHouse - Pets shouldn't be able to use wallwalks
[LHPII-16383] 71wedding <CODE> Shouldn't get a gold brick unlocked at the start of the section
[LHPII-15862] 51grimmauldpark <CODE> - Can we have the gizswitch glow only appear when Moody is playable? Also ideally when wrong uses point and shrugs, his static portait should pop up
[LHPII-16365] Add support for // comments in all config files
[LHPII-15272] 56Ministry - Dan McCreadie Feedback - Improve Harry Potter's framing on screen during duels and make him able to fire back at the death eaters
[LHPII-15417] 360 - Front End - Crash/Hang - When selecting new save slot an unskippable error appears nusavecore.cpp
[LHPII-13887] Crash in SceneObjectManager::UpdateRenderLists
[LHPII-14080] 360 - Year 6 - HUB - Leaky Cauldron - Story - Tech Hang - The player is unable to initiate Year 6 flow after completing Year 5 naturally, loading into 'Budleigh', quiting and saving, then reloading into the 'Leaky Cauldron'.
[LHPII-15057] 360 - Compliance - game music stops and no message is given when MU is removed on controller screen until you back out of the controller screen
[LHPII-8134] Action: optimise MoveCode for benefit of Harry2 onwards
[LHPII-14248] 360 - Gamewide - Process Failure - Tech Hang - On two occasions, upon loading a save after reaching the start of year 6, the Weasley Box ability has been turned off; spell remains off preventing progression through the prologue
[LHPII-12571] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - DEMO - Process Failure - If Ignotus tries to equip his cloak whilst falling into water, he'll die the moment he hits the water
[LHPII-15529] 360 - Y6-4  - 64Status - save / load - Game does not save after 6-4 status screen
[LHPII-9604] 360 - Y5-1 Prologue - 51GrimmauldPark - GameSys - AI - AI buddy will not help cast leviosa on the fountain if you approach the fountain from the right and use leviosa on the right statue
[LHPII-15558] 360 / Wii - Gamewide - Hang - Process Failure - Viewing the game controls and pressing the B button rapidly before the display appears will result in users being unable to back out of the controls screen.
[LHPII-15528] 360 - Y6-3  - 63Status - save / load - Game does not save after 6-3 status screen
[LHPII-15706] Crash 43293 (HARRY2_360_Aug_25_2011_13_31_48) re: NuSpecialFind / NuGCutSceneFixUpExtra
[LHPII-15323] 360 - 5-6 MinistryShowdown - 56MinArena - Story - Process Failure - Padfoot / Sirius' dog can destroy the red diffindo LEGO
[LHPII-15023] - 360 - Y5 - Lesson OWLs - 5Storeoffice - save / load - Once you finish the OWL lessson, reloading your save file takes you back into 5StoreOffice
[LHPII-14985] - 360 - Y5 - Lesson - 5DuellingROR - save / load - When you complete the Duelling lesson, loading the save file takes you back to the start of the lesson
[LHPII-13920] unable to turn off particle in cutscene player *NEEDED FOR FUSION*
[LHPII-12577] 360 - Y5 Lesson DADA - 5DarkArts - Story - Process Failure / Hang - If the player targets the wall above the cobweb containing the pink flower an unskippable NuError LegoTargeting.cpp (984) will trigger
[LHPII-15508] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Coop - Process Failure - Gameplay - When one player is using the Resurrection Stone the other is able to Leviosa them.
[LHPII-15510] 360 - 7-5 Lovegood House - 75TheThreeBrothers - Process Failure - When brother 2 attempts to use Leviosa with the (Z) or (B) button he will raise his resurrection stone instead of Leviosa'ing the object
[LHPII-9766] Wii - Yr 5 Story Event 5 - Grawp - 55GrawpForest - Tech Hang - The scissors don't cut the flowers off the plants blocking the transition preventing the player from progressing *WII ONLY*
[LHPII-15456] 360- Yr6- Story Event 1- 61Budleigh- Crash/Hang- Looping ** NuError: LegoSpellIts.cpp (5795) ** when spell targeting.
[LHPII-15619] When trying to use apperation points with a character who has animagus, they keep swapping instead of using it
[LHPII-15506] 360- Yr 7- HUB- Diagon Alley- Crash/hang- Upon load ** NuError: legoprogress.cpp (433) ** followed by **NuError: edspecial.h (111) ** then blue bar.
[LHPII-15676] Crash 98D23E51 (HARRY2_PC_Aug_25_2011_13_34_40)
[LHPII-9446] 56Ministry boss - Fire Serpent Monster - Custom Voldemort animation of him firing in all directions to start collapsing ministry, alternatively I can just use the character's normal shoot anim and rotate him around a bit if not enough time for this
[LHPII-15945] Remove regPacket.GameStateStore in GameStatus.cpp on Wii
[LHPII-15525] 360 - Y6 - lesson - 6DumOrphanage - save / load - After finishing 6DumOrphanage, the game does not save
[LHPII-15928] Automatically set up the cutscene shadow ranges if there aren't any existing cutscene shadow ranges, so the defaults are sensible.
[LHPII-12940] Harry2 - provide 'lock' mechanism (flag) for StreamingLevels, which prevents them being dumped the whole time the lock is in place...
[LHPII-8999] Harry2 - cutscene blending - allow LegoCutscene code to control the blend...
[LHPII-12716] Harry2 - make WorldInfo_Load() check for common_dir legosets.txt file before 'normal level' one...
[LHPII-15221] Crash B7D2078D (HARRY2_PC_Aug_22_2011_23_15_41) re: instNuGCutGetCameraResults / LegoCutscenes::GetShadowFocusLocatorPos
[LHPII-15526] Harry2 - possible to have 2 levels activate at once (one activates while another waiting to deactivate)...
[LHPII-8666] BackgroundLoading - aborting - gsc-read (via LED-file load) seems to ignore the StreamingLevel's abort flag...
[LHPII-15537] Harry2 - titles - needs to load less Krawlie data...
[LHPII-10353] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Exploit - It is possible to get past Death without using Invisible Cloak
[LHPII-15700] Crash 7192E9 (HARRY2_PC_Aug_25_2011_19_59_35) re: LegoSpecial::GetNUHSPECIAL / GrabThrow_DrawPart
[LHPII-15156] Crash EBDE523E (HARRY2_PC_Aug_23_2011_15_06_41)
[LHPII-15505] Crash 28B10C9F (HARRY2_PC_Aug_24_2011_20_32_02)
[LHPII-10872] 5ThestralForest / Gamewide : Need a global script for the new RedCap characters
[LHPII-9744] 5ThestralForest : Spell wheel appears offset in the wrong place when you bring it up in certain areas of the level
[LHPII-11361] Wii - Y5 Hogwarts Hub - 5DarkArts / DADA - Co-op - Tech Hang - If a player drops out whilst giving the student the ladle, the process won't complete preventing the player from obtaining the potion ingredient
[LHPII-15596] Loading screen music for all four parts of the game
[LHPII-10241] Wii - Y5-2 Hogsmeade - 52HogsmeadeBack - Story - Graphical / Process Failure - If a player gets into the barrel in the level there is a good chance they will reappear without a face / head
[LHPII-12848] Drown sfx -  "Mud_sink" in SFXTypeMap.CFG is spamming
[LHPII-12315] 360 - Y6 Prologue - Budleigh - collision -  You can drive the fast car from the garage onto the invisible car parts in the road and get it stuck and behaving erratically on top.
[LHPII-13286] 360 - Y5-3 Legilimency - 5Leg_Playground - Story - Collision - Player can stand above the weasley box after placing the cake on it
[LHPII-12452] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - DEMO - Process Failure - Studs disappear the moment they stop moving, they cannot be collected once they vanish
[LHPII-7603] 360 - Y5-4 Grimmauld Place - 5-4GrimmauldPlace - Story - Collision - The round door object you receive from the little wizard and from the rune panel have no collision.
[LHPII-9950] 360 - Front End - Process Failure  - NuError: numemory.cpp (42) occurs if starting a 'New Game' after having quit a previous game.
[LHPII-8462] 360 - Gamewide - Animation - There is no shrugging animation when the incorrect character attempts to use a rune cupboard.
[LHPII-13620] 74TheLake : When targetting, the playable characters need to stay in a swimming idle rather than standing up as though on land
[LHPII-15426] Krawlies - super generic - need white green and red wizard material swaps
[LHPII-13089] vehicle lights feature : addition of secondary object attachment for lightbulbs
[LHPII-13754] starting up vehicle lights need to flash special objects and light effect in sync
[LHPII-12418] 63 weasley exterior - xmas wagon turret level flow
[LHPII-13552] vehicle lights come on when vehicle is collided with
[LHPII-13910] rear lights offset from locators on londonBus
[LHPII-14909] add option to allow control of 'parent' vehicle from 'trailer' takeover
[LHPII-15007] after "killing" sirius_motorbike - the forks/swingarms do not return to their initial position
[LHPII-12136] disable "LEGO stud" culling - or increase to maximum range for rendering icons/approvals in LEDed
[LHPII-13090] vehicle lights feature : exposure of scaling options for light beam specials
[LHPII-11131] fix ragdoll on flower_blower
[LHPII-15492] Crash 794E3E0A (HARRY2_PC_Aug_24_2011_17_51_17)
[LHPII-15336] 72Registration - Krawlie Feedback - Need it so you can5;t use spells on them
[LHPII-14621] 5DarkArts - JB FEEDBACK <SOUND> Need sfx and vfx on the spells vanishing in the darkarts banned
[LHPII-15459] Gamewide - <CODE> Hermione book too big also another one on her hip
[LHPII-15343] Remove DEBPAGE_GENERAL and DEBPAGE_CHARACTER from GameFramework.cpp
[LHPII-15645] Has random on/off time stopped working for LED particles?
[LHPII-13539] 61Budleigh : Can we have it so that when riding in the hovercraft lawnmower but not moving then the lawnmower should stay in the air rather than landing on the ground again. Only when you are not driving the lawnmower should it return to the gorund again
[LHPII-14971] 360 - Compliance - Front End - there is a brief window after removing an MU were a menu can be selected causing issues, NuErrors and crashes
[LHPII-14185] 360 - Compliance - Variety of issues (depending on timing) if you remove MU after confirming to save to an MU slot.
[LHPII-11198] Wii - Gamescom demo - code should look for Wii controls screen
[LHPII-14977] 360 - debug - warn if no profile when storage select
[LHPII-13885] Titles - set up localised titles image names in code.
[LHPII-11371] gamescom - show controls vanishes first time if you skip startup splash screens
[GS-3370] CrashDumps: Callstack in crash message boxes even if crash has occured previously
[GS-3373] Autotest filenames not working - just getting an extension .html for example.
[GS-3397] NuImpose - Opaque background to impose menu
[GS-3388] SaveLoadAutoTest: Bug - Press Start fails if no game controller connected :-(
[GS-3368] SaveLoadAutoTest: Format output messages to show progress
[GS-3398] Improve input to impose menu - autorepeat, fast jump shoulder buttons...
[GS-3371] CrashDumps: Investigate odd issue - fusion slow crash dumps
[LHPII-9516] Crash 7921 (HARRY2_PC_Jul_27_2011_09_16_37)
[LHPII-10018] 360 - Yr 5 Lesson - DADA - 5DarkArts - Process Failure - Second Red Brick appears after giving the owl the red brick
[LHPII-11353] HarrySabreWallCut crash
[LHPII-9851] Crash -1066398189 (HARRY2_PC_Jul_28_2011_20_18_18)
[LHPII-10495] Crash 5860 (HARRY2_PC_Aug__2_2011_13_29_12)
[LHPII-15127] Camera no longer looks at an obstacle that has a high camera ratio setting - or it looks at it then looks straight back at player not at obstacle until it ends.
[LHPII-11295] game freezes when saving git flow
[LHPII-12932] VFX PlaceableGroups linger when destroyed in editor
[LHPII-12702] VFX playing in editor cause UI update
[LHPII-10610] VFXHolder needed
[LHPII-11469] PART types need After Early Colour flag
[LHPII-13543] LowpassNear LowpassFar level.txt override
[LHPII-11486] StudentInPeril - award screen SFX
[LHPII-13201] 360 - Gamewide - Game option changes remain for new profile when signing out during a level
[LHPII-15580] Crash 78A9960F (HARRY2_PC_Aug_24_2011_17_51_17)
[LHPII-15490] Crash DA084C9B (HARRY2_PC_Aug_24_2011_17_51_17)
[LHPII-10421] Icon needed for school access - icons of gryffindor, slytherin, hufflepuff or ravenclaw
[LHPII-13104] LED sound audition tool not working
[LHPII-13321] Crash in EdOutlinerTree::OutlinerItemData::operator== following call to VfxThing::VFX_Trigger
[LHPII-15113] particles not showing in giz paintings
[LHPII-14402] 71PrivetDrive <CODE> Hagrid5;s wand disappears when picking up player items (Jose)
[LHPII-15572] Apperation mechanic - There shouldn't be a selector for it, once you have the ability you should just use the points and they instantly teleport you to the right place
[LHPII-15333] 5-1 - Ministrylifts - Krawlie Feedback - Camera clipping looks terrible, they just disappear into it instantly
[LHPII-6460] Characters will go into the 'slide' context when close to the banisters around Hogwarts
[LHPII-14967] Wii - 7-1 Prologue - 71Tunnel - Crash / Hang - Game will crash attempting to load area citing NuError: nugeom_wii.cpp (1620)
[LHPII-9975] 360 - Gamewide -Characters / Process Failure - When targeting with Hagrid's Crossbow, the icon under the spell wheel will show the zap icon
[LHPII-9976] 360 - Gamewide -Characters / Process Failure - When targeting with Hagrid's Crossbow, the circular highlight around the target will be pink instead of green
[LHPII-15348] 5Grawplesson - Arthur Feedback - SS range is too small as the wand pushback causes you to fall out of range (POSSIBLY A GLOBAL ISSUE).
[LHPII-10651] Wii - Debugger - sort by size
[LHPII-14008] It is still possible to trigger the landing sound when pressing the jump button in a vehicle
[LHPII-13829] PS3 - Front End - Crash / Hang - Game has constant black screen when attempting to boot game or load in via command line prompts via Target manager
[LHPII-14889] Crash D99B0423 (HARRY2_PC_Aug_22_2011_10_11_11)
[LHPII-14640] 360 - 6-3 Xmas - 63WeasleyExt - Process Failure/Co Op: Local - If Player 1 transitions from WeasleyShed after Player 2 dropping out, Player 2 will be unable to drop back in after transitioning
[LHPII-9902] 360 - Gamewide - Process Failure / UI / Text - Player is given the hint to Press B to collect Spectrespecs even before they have the ability to use them
[LHPII-13105] Sabre cuts do not support instancing
[LHPII-14737] Wii - V2.3 - 6-3 Xmas - 63WeasleyMarsh - AI/Process Failure - With Professor Lupin as a werewolf, Tonks will move erratically around him
[LHPII-13289] Wii - Year 5 - Lesson - 5thestralforest - Text - Hint text for Floo network fireplace keeps appearing even though there is no floo network plaque
[LHPII-10465] Krawlies -- Add WanderPathLocators
[LHPII-10464] Krawlies, basic navigations around the wanderPath
[LHPII-15126] Crash EB9A29F8 (HARRY2_PC_Aug_22_2011_23_15_41)
[LHPII-7402] 360 - Gamewide - Local:Co-op - Process Failure/Tech Hang - Using the Drop out option for a user currently using a parseltongue will cause that character to remain stuck unless they drop back in.
[LHPII-13125] 360 - Gamewide - Story - Text / Hint - No button prompt / hint to drink potion from Cauldron
[LHPII-6301] 360 - Gamewide - Co-op - Process failure / Tech hang - Players elevated above the normal ground level using the Reducto or default "zap" will cause the spell to rebound / bounce between them continuously.
[LHPII-8042] 360 - Gamewide - Characters - Luna Lovegood (Purple Coat) has a pet icon on the spell wheel despite her not being able to use it.
[LHPII-14346] 56Ministry <CODE> Water globe should only spawn when it can be used on him, can just have it off screen until then spawn it out at the end
[LHPII-15271] 56Ministry - Dan McCreadie Feedback - Make the 2nd wave of death eaters only start spawning in once the 2nd duel has started
[LHPII-15328] 5-1 - Krawlie Feedback - Spells ping between characters when you target them
[LHPII-14965] Wii - Y6-3 Xmas - 63Weasleyext - Tech Hang - Water cannon on cart does not work
[LHPII-15265] 56Ministry - Dan McCreadie Feedback - Play the shockwave effect for the emerging of the fire serpent from the ground
[LHPII-15369] Crash 2EDC1618 (HARRY2_PC_Aug_23_2011_16_31_44)
[LHPII-15466] Crash 2A38C962 (HARRY2_PC_Aug_24_2011_16_43_24)
[LHPII-15262] 56Ministry - Dan McCreadie Feedback - For the 1st duel bring the position of the duel arena nearer underneath the archway to be more consistent with the cutscene. Make the characters not jump into position, just start in position and fire as normal.
[LHPII-15270] 56Ministry - Dan McCreadie Feedback - For the 2nd duel make Voldemort jump to his duel start positionand dumbledore snap to his start position before the 2nd duel commences
[LHPII-14707] ttopacity not working ingame on this water object
[LHPII-14002] Crash 51543 (HARRY2_360_Aug_19_2011_15_44_41)
[LHPII-14535] Crash 37103 (HARRY2_360_Aug_21_2011_15_57_26)
[LHPII-15354] 360 - Y5-5 Grawp - 55GrawpForestBoss - 5Grounds - Hang - The game will hang on a black after viewing 55OutroB cutscene
[LHPII-12037] Crash 6516 (HARRY2_PC_Aug_10_2011_22_55_38) re: LegoGizmoCoinEmit::drawEmitterLine
[LHPII-15379] Crash 18E81C57 (HARRY2_PC_Aug_24_2011_12_15_19)
[LHPII-11124] 360 - Y5 Hogwarts - 5KingsCross - Art - 2 objective arrows are present whilst holding ticket
[LHPII-14604] JB Feedback <GAMEWIDE> The player HUD needs to be sorted so that it works for all aspect ratio's on PC.
[LHPII-15223] 6-3 Weasley Xmas - Weasley Marsh - Arthur Feedback - LEGO SYS MUST sort the pet and animagus follow distances to reference DIRECTLY the follow distance from the party script in the level, and not some value they have hardcoded
[LHPII-14350] Door editor rotation mode???
[LHPII-15273] 56Ministry - Dan McCreadie Feedback - Make the valve minicut frame the ai better onscreen, as he is very close to the safe area at the moment
[LHPII-15385] B button prompt on the cauldron
[LHPII-15415] Crash 62533 (HARRY2_360_Aug_24_2011_14_26_56)
[LHPII-15293] 51playground - After you hit a blow up and see the parts, if you pause the game the lighting changes on this
[LHPII-14908] 360 - Lesson: 5 - Diffindo - Process Failure - Opting to Quit back to the Front End after completing the Diffindo class, then reloading the save, results in the player being led back to Diffindo; lesson has to be completed a second time
[LHPII-15438] 5hubleakycauldron - doors editor not showing text in info-panel...
[LHPII-14559] 51PlayGround - JB FEEDBACK <DESIGN> We need  a hint for the player to target - as Harry hold down zap and move cursor.
[LHPII-15457] 53GrimmauldPlace Pauses due to the shadowbox code running for the giz paintings.
[LHPII-12250] If spectre specs are on then there should be no "B" icon when you are near the quibbler dispenser - it is counter intuitive to not allow them  to use the dispenser again but have the "B" icon on... either that or allow them to use it again and again.
[LHPII-12432] 52HogsmeadeBack - HUD Char icons clipping
[LHPII-15245] 360 - Y5 - Hub - 5DarkArts (5ClassLobby) - After completing 5DarkArts, quitting out and reloading the player's game save causes the tech within the area to respawn.
[LHPII-15399] Warning message for missing specials containing audio data
[LHPII-15321] Fusion - Cutscene recorder crashing
[LHPII-15341] Gamewide : Need a script action for being able to change the scale of an overhead icon that is being drawn
[LHPII-15398] Remove NoSound command line arg
[LHPII-11115] 360 - Gamewide - Characters - Animation - When Ron pulls out the Deluminator, it is visible in his hand before he reaches into his pocket
[LHPII-14575] 51GrimmauldPark - JB FEEDBACK <CODE> When Mad Eye is released and you have completed the fetch quest he should JOIN YOUR PARTY. The player then plays as Moody and will have to initiate the trigger point in the street themselves.
[LHPII-14567] 51Thames - JB FEEDBACK <CODE> There needs to be much more feeling of weight/momentum on the broom flight here, so that there is a little lag, and they don't feel so lightweight.
[LHPII-13907] Nick Guide taking the player to the wanted posters in Hogwarts (Y7 + Y8 before SE2 is complete)
[LHPII-15037] XAudio2 - Screeching with volume set to 0
[LHPII-14696] Automate shadow box building "live", when cutscenes have been loaded on the background thread
[LHPII-14919] 5-5 Grawp - Arthur Feedback - Umbridge - Fix issue with driving bike into venemous tentacular (It spams the player through the floor)
[LHPII-14921] 5-5 Grawp - Arthur Feedback - Umbridge - Floo network hint should not be here!
[LHPII-15325] Harry2 - going through a door to in-level cutscene with fade_at_start doesn't prevent you going through other doors...
[ER-4729] GIT contract/expand failure in test suite
[LHPII-12271] Year 6, 7 & 8 debug start
[LHPII-13237] Wii version not working in Production mode
[LHPII-8013] Crash 7551 (HARRY2_PC_Jul_14_2011_09_14_36)
[LHPII-9177] Crash 10261 (HARRY2_PC_Jul_25_2011_07_30_53)
[LHPII-15044] Crash B33D6EDA (HARRY2_PC_Aug_23_2011_12_57_18)
[LHPII-13912] Ability to animate the Wii Sepia effect
[LHPII-14623] 5DarkArts - JB FEEDBACK <DESIGN> We need a bespoke hint here - by door - basically saying you need a key!
[LHPII-14616] 5DarkArts - JB FEEDBACK <DESIGN> Need to ensure that there are potions hints in here per the first game
[LHPII-14012] Gamewide - <CODE> - as fred weasley gets the flowers out, if you run about the flowers stick in front of him
[LHPII-14550] 51PlayGround - JB FEEDBACK <DESIGN> Super Strength hints (see bug for details)
[LHPII-14625] 5DarkArts - JB FEEDBACK <DESIGN> We need a hint by the maze about pets  (whatever was in potter 1)
[LHPII-14427] 5DarkArts <CODE> Cabinet constantly draws S's when you use the cabinet in sequence
[LHPII-14743] 51GrimmauldPark - <LEGOSYS> We need the following functionality for the gizswitch mechanic
[LHPII-13365] 360 - Y6 Prologue - 61Budleigh - Vehicles / Process Failure - Player cannot use vehicle ride-ons whilst Lumos is selected
[LHPII-15161] Doe character as the guide for the task leading to the the 74Sword and Locket level
[LHPII-6673] Gamewide - Characters - Crawlies - Need crawlie spiders created for forest stages
[LHPII-14562] 51Playground - JB FEEDBACK <CODE> For the underpass section ONLY the spell under Harry's wheel should be patronus, and there should be no explanation, but he should be able to fire this and kill the dementors.
[LHPII-8493] Create Generic Krawly
[LHPII-15024] Have the krawlies turn back to real characters
[LHPII-9722] Krawlies, make them able to convert to full GameObjects ( and back )
[LHPII-14424] 51ministrylifts - need the ravenclaw boy not to be present here
[LHPII-14843] 56Ministry <CODE> Voldemort needs to have a blue bolt from his wand, Dumbledore needs to have a red one. They meet in the middle and the spell moves as you do the spell
[LHPII-14570] 51GrimmauldPark - JB FEEDBACK <CODE> Kingsley here should ONLY have reducto, so whether you zap OR target zap her will ALWAYS cast reducto in this one segment.
[LHPII-13058] 66 - SeaCave - Island - Inferi priority zone
[LHPII-13051] 66 - SeaCave - Island - Krawlie 'interest' points will be needed
[LHPII-13038] 66 - SeaCave - Island - Safe Zone setting up
[LHPII-13034] 66 - SeaCave - Island - Inferi dragging needs fixing up
[LHPII-14618] 5DarkArts - JB FEEDBACK <LEGOSYS> Potions needs a "B" to drink icon when they are active
[LHPII-14364] 6dumoprhanage <HINTS>need a hint for techno switches
[LHPII-14785] 6-1 Budleigh - Arthur Feedback - When the player arrives at an apparition spot they don't land on the spot they embed in it - this needs fixing so they land on top of the terrain.
[LHPII-13626] ROR Duelling - Arthur Feedback - Requirements
[LHPII-11331] Wii - 7-5 Lovegood House - 75TheThreeBrothers - Crash / Hang - Unskippable NuError ( LegoGameBase.h ) occurring when first using the Ressurection Stone, as player control switches back to Cadmus ** Wii ONLY **
[LHPII-12399] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Single Player - Crash / Hang - The game will freeze when the user switches from Cadmus to the Ghost bride as he is killed, then gets killed as the Ghost bride.
[LHPII-12170] 7AguaCharms / 7Charms - Framework memory limit exceeded on Wii
[LHPII-11959] 56Ministry - Fire_Serpent particle effects and SFX are audible from the FireSerpant_POS object throughout the level.
[LHPII-11891] 5 LegSnapeCorridor the post effect seems to be doubling up.
[LHPII-9558] code to bring in data from text files seems to be overwriting the new capsule physics stuff
[LHPII-13236] 360 - HUB - Diagon Alley - Madam Malkin's - Customiser - 5HubRobeShop - Crash / Hang - Co-op: Local - Choosing to test two characters when playing in co-op results in an unskippable NuError ( customiser.cpp )
[LHPII-15062] Vehicle: Remove limb crash
[LHPII-14694] Unable to create Krawlie terrain as it doesn't raycast to ground correctly
[LHPII-13935] HogsStation level2 sf appears to not reset when first re-entering the level
[LC-6208] Crash 7995
[LC-6251] Crash 8005
[LHPII-15038] Crash in Hint system when going between levels.
[LHPII-9853] Camera Changes For Three Brothers
[LHPII-12833] MemLeak: Animation::SetName
[LHPII-14821] 54 Grimmauld - Arthur Feedback - Padfoot needs to do something when you press "B" - namely turn back into Sirius!
[LHPII-8155] 360/Wii - Gamewide - Story - Process Failure/Gameplay - Player can change the potion that comes out of the super strength cauldron after creating it
[TTANIM-179] cameraController doesn't work with the namespaces of referenced in cameras
[TTANIM-168] negative blend shape values not working in LEDed
[LC-5141] Unable to copy/paste between animation sets in CAT
[LHPII-11885] PitchRaise PitchLower for looping sounds
[LHPII-10883] krawlies working properly in 51ministry
[LHPII-14064] Crash 17497 (HARRY2_360_Aug_19_2011_22_38_53) 360 - Y5 Hogswarts HUB - Y5HogsStation - Crash - The game may crash when transitioning from 5HogsApproach to 5HogsStation when following flow to Y5-4 Grimmauld Place (Once Only)
[LHPII-13845] Wii - Gamewide - Process Failure - Audio - The game will display a skippable NuError ( nusound.cpp (1002) ) every time tech is interacted with **WII ONLY**
[LHPII-14979] Inferi crashing creating impostor character
[LHPII-13765] Characters don't take the key out and use it in techno objects
[LHPII-13775] 360 - Compliance - Initiating a New Game after changing storage device at the insufficient space message will cause NuError:numemory.cpp (45) to pop after proceeding past the Autosave warning screen message.
[LHPII-14367] 6dumoprhanage <ANIMATION> When letting go of a techno switch, the anim seems to glitch, we could do with a decent blend out (see Dan Mc for details)
[LHPII-8671] 66Horcrux - Infieri boss
[LHPII-11306] When you die in 56Prophecies the hud disappears
[LHPII-11789] Wii - GAMESCOM DEMO - Year 7 Story Event 5 - 75TheThreeBrothers - Graphical - A green line shows from  resurrected character to Cadmus  when resurrection stone is used
[LHPII-13538] 360 - Compliance - Press Start prompt does not appear on title screen after signing into a profile on a non saving game
[LHPII-14670] 360 - Y5 Hogwarts HUB - 5HogsApproach - Hang - The game will hang on an unskippable NuError ( nugfxmem_gen.cpp (488) ) when attempting to transition to the 5IntroAGreatHall cutscene from 5HogsApproach
[LHPII-13257] 360 - Compliance - game Tech hangs when signing out on save options after removing the MU in game
[LHPII-13209] 360 - Compliance - Choose storage device option stops working after removing the MU once it has found the MU while in game
[LHPII-14334] 56MinArena <CODE> Can we prevent the death eaters firing against the floor if the player is too close to them?
[LHPII-14341] 56Ministry <CODE> Too many hits on the stage in which the sand castle is built. Should be 5 max
[LHPII-12737] Icon bug - Thestrals - Spell Wheel Icon
[LHPII-12741] Icon bug - Grawp - Spell Wheel Icon
[LHPII-12736] Icon bug - Detention - Spell Wheel Icon
[LHPII-13748] 51ministrylifts - Fetch quest icon needs to fade down more gradually as the player approaches it
[LC-4864] AI - Crawler AI issue - AI characters not appearing on one side of the road (SF_Residential_1019/SF_Residential_0821)
[LHPII-14638] JB Feedback <GAMEWIDE> There should be sparkles on spell-its at all times, on Jon's build they were only there when the spell-it was targetted.
[LHPII-14664] JB Feedback <KINGSCROSS> Both here and Hogsmeade station it should be "Y" to get on the train.
[LHPII-12377] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Graphical - Characters - Each of the Three Brothers have flat, plain textured and solid LEGO legs; no holes are present on them
[LHPII-10640] Crash -1426528110 (HARRY2_PC_Aug__2_2011_13_29_12)
[LEGOSYS-549] Sanity check LegoGizmoManager::FindByName
[LHPII-7333] Get rid of evaluator code
[LHPII-12816] 56ministry (code/tech) When snake hits the ground there should be a radial fire emission, and also a stack of small aguamenti lego fires should be spawned. When he stomps into the ground it should also damage the player
[LHPII-10703] Fire serpent created VFX wall for 56 ministry
[LHPII-13086] CAT - 'Ragdoll State' trigger needed
[LHPII-8526] CAT - we can no longer update animsets from within the CAT if the animset is loaded
[LHPII-13853] Krawlie Avoidance, stop indecision jitter
[LHPII-9825] 360 Gamescom Demo - Add Godric's Hollow to the Gamescom Demo
[LHPII-14329] Super strength glow should persist when jumping like the potion ingredient trails
[LHPII-12847] Gamewide - Code - Gizhints - Unable to link to hints that begin with a number
[LHPII-12715] Characters don't time out of Wand_idle and play there non wand Idles
[LHPII-13481] 360 - Y6-4 Draco - 64BoysToilet - Crash - The game will display a NuError ( vfx_sys.cpp (3532) ) followed by a blue bar crash after casting the first spell in the second duel with Draco
[LHPII-12915] Wii - Yr 6 Lesson - Yr 6 Lesson - Wool's Orphange - 6DumOrphanage- Crash / Hang - General instability throughout level resulting in crashes
[LHPII-7283] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Story - Collision - apparition spots / pads lack collision
[LHPII-9927] 360 - Y5 Lesson - Patronus - 5PetronusROR - Freeplay - Collision / Tech Hang - The player is able to get stuck in the exit hatch from the pet Maze. As an Animagus, this causes a tech hang
[LHPII-13953] Krawlie Avoidance, tie 'fake' krawlies to gameobjects for avoidance
[LHPII-13637] 360 - Lesson: 5 - Legilimency pt2 - 5LegLakeside - Tech Hang - Young Sirius Black doesn't have an Animagus ability upon reaching this level in a natural playthrough; unable to use the dig spots to progress
[LHPII-13854] Krawlie Avoidance, improve continuous avoidance
[LHPII-8038] 360 - Gamewide - Story - Technical Hang - If player shoots a spell while changing the cauldron (hold (Y) button) and shoots a spell, they are unable to get out of the menu.
[LHPII-12498] 360 - Y7-5 Lovegood House - 75LovegoodOut - DEMO - Process Failure - Using the Weasley box as Ron and changing character three times quickly, the "B" prompt will appear when you return to Ron, but the box can't be used for a short while
[LHPII-13444] Crash 43350 (HARRY2_360_Aug_17_2011_16_46_18)
[ER-4739] Clamp # of stackframes for reporting to 10 to prevent further overflows in crash handling
[ER-4738] CrashDump crash fix
[LHPII-13169] 51ministrylifts <CODE> No krawlies in the lift area at the start and the AI with wizard hats should be swapped for alternatives - as the hats cut through the cameras.
[LHPII-12325] Gizswitch option to change the Y offset doesn't seem to work
[LHPII-11847] 51Prologue - required hints
[LHPII-7875] For the parceltongue access, can we have the S's that rise from it done as VFX that are camera facing rather than as giz obstacles?
[LHPII-12630] 5Patronus - <CODE> Add in blackboard with ("character icons" + "dementor icon" = } and then tick each off as a character manages to successfully kill a dementor (this effectively replaces the on screen icons and helps link characters to dementors
[LHPII-13896] 56ministry <CODE> attach locomote globe to Leon's water VFX
[LHPII-13460] 64BoysToilet <LEGOSYS> - Pidwidgeon just spawns up rather than appearing at the end of Ron's hands and then pushes him away
[LHPII-13452] 64BoysToilet <DUEL> - Icons for 4 hearts in dueling ring need to be higher for when take hit animations happen so they are always above characters heads
[LHPII-13921] Need ability to switch guide character on a per level basis
[ER-4737] Add support for processing a default.opt file in a folder in Converter
[LHPII-13438] 64SlugOffice <CODE> - Chair slughorn shouldn't be able to use piano
[LHPII-13852] Krawlie Avoidance, improve spread of krawlies
[LHPII-7312] CODE - 71Tunnel
[LHPII-13886] can't delete links in LED GIT
[LHPII-12829] 56ministry <TECH ART> Lego objects you throw back are random - you should have to build these out of bits - then throw them back... they should be sand coloured and comedic - i.e. sand castles that are formed from the LEGO.
[LHPII-10007] 72courtchamber <CODE> Second players need to either run about or also fire at Ai
[LHPII-12139] Implement spinning-cauldron fallback load-screen...
[LHPII-13880] Add function to query root of multi-export target directories
[LHPII-12828] 56ministry <CODE> Sand that blasts through the shield should damage Harry 6;IF6; he is stationary
[LHPII-11216] Krawly bug - 51 Ministry - hats aren't appearing on the Wii
[LHPII-10827] Extra flags on SuperCarry items for Fetch Quests
[LHPII-13309] Wii version of Screendoor/ScreenDoorBlended modes need to work like NXG
[LHPII-13544] 360 - Gamewide - Crash / Hang - Game crashing when using Set Level Complete in certain areas
[LHPII-11595] 6-3 Weasley Shd - Washing Machine Dog Moves Around During Special Move Animation
[LHPII-11997] 56Ministry - Glass Shard SFX
[LHPII-12361] Toolchain testsuite tests failing
[LHPII-13434] 64SlugOffice <CODE> - Need Ron to not react to the couch that slug horn turns into and runs about with
[LHPII-13123] 56minarena <CODE> Dog sirius should be broken out of the spell when he is forced in the duelling ring as AI
[LHPII-9724] Krawlies -- improve minifig ai for the ministry
[LHPII-10694] 360 - Co-op - Yr 6 Story Event 5 - Slughorn Memory - 65LuckGrounds - Crash - Game crashes when one player switches to another character in splitscreen when players are far apart
[LHPII-12824] 56ministry <TECH ART> Locomote ball should link to other magic without breaking out - also Voldemort being splooshed about should be a minicut to show it off
[LHPII-13647] Gamewide - Arthur Feedback - font size for the status screen should be reduced to stop it looking so pixelated.
[LHPII-11596] 6-3 Weasley Shed - Washing Machine Dog Feeding Special Animation Giz Item Object Disappears Early
[LHPII-13432] 360 - Y5-1 Prologue - Text - Player receives hint text throughout the level for how to change spell however they do not yet have a spell wheel
[LHPII-13398] 360 / PS3 - Y5 Lesson - Duelling - 5DuellingROR - Tech Hang - Unable to defeat Neville in the duel, no spell will hurt him
[LHPII-13221] Arthur Feedback - 5Legilimency - pink cake
[LHPII-11702] CAT - SFX triggers on first frame are playing 2 at once on first play
[LHPII-12814] 56ministry <CODE> Snake definitely needs to be full frame and taking up most of the screen
[LHPII-11273] Wii - Yr 7 Story Event 5 - Lovegood House - 75TheThreeBrothers - Graphical - There are no character icons in the HUD
[LHPII-8227] WII ONLY: Characters Reported to look better on HP1 than on HP2
[LHPII-13403] need "Poster" security door to take "PosterHarry" special object from BuilderHarryPoster level
[LHPII-12509] 360 Y7-5 Lovegood House - 75TheThreeBrothers - DEMO - Graphical - When standing on the right side of the boat, the sun is invisible
[LHPII-13734] Create a Code Shop Addon
[LHPII-7033] The Thestral take off anim probably needs amending - it looks a bit awkward.
[LHPII-13101] Crash 16986 (HARRY2_360_Aug_16_2011_15_46_24)
[LHPII-12285] 53GrimmauldPlace : The player is unable to see the coloured S symboles coming from the parseltongue cupboard behind the diffindo wall in the free play dining room
[LHPII-13576] krawlies cutscene only option
[LHPII-13404] Add raycast and sparks VFX to dueling crackles
[ER-4722] Allow debug memory headers on Wii based on JAM settings
[LHPII-13528] Particle editor - crash on save
[LHPII-11066] Gamescom Demo - General pet maze issues
[LHPII-11480] We need a VFX implementing for the new "plug" effect discussed earlier...
[LHPII-9933] 360 - Gamewide - Collision / Tech Hang - The player is able to get stuck in pet mazes as an Animagus by finding a point in the maze where the animal is standing normally, rather than running on the wall and transforming
[LHPII-9451] 74 Smoke Monster - Requirements tracker
[LC-5508] City -  look into providing a metric for reporting wasteful use of builder-scenes...
[LHPII-13568] Fix character flattening for vehicles....again...
[LHPII-9122] Character Attachment Lods do not appear to be working correctly.
[LHPII-12655] Locomote's don't have the purple sparkle effects
[LHPII-12808] 56ministry <CHARACTER ART> The snake is not right - it should fill the archway
[LHPII-12831] 6-3 Wesley Ext - Water Turret Code Support
[LHPII-13429] PS3 / 360 - 5-1 Prologue - 51Thames - Crash / Hang - Game will show an unskippable NuError message (** NuError: MechCharacters.cpp (270) **) before transitioning to the cutscene
[ER-4647] Need to be able to control what objects are selectable in the scene
[LHPII-11177] Lowpass for streaming tracks [ambience]
[LHPII-12435] Sound - magic_leviosa_end playing inappropriately
[LHPII-13533] LegoVehicle: Lightbulb not appearing if there's no beam-special object.
[LC-6523] create/design new vehicleDef rig for motorbikes
[LHPII-12115] Crash 6404 (HARRY2_PC_Aug_10_2011_22_55_38)
[LHPII-10327] 360 - Y7-5 LoveGood House - 75LovegoodIn - Audio - No sound effects for the spiral staircases coming down
[LHPII-12910] 360 - Y5 Lesson Patronus - 5PetronusROR - NuError - After defeating the Dementor's or using the debug menu an unskippable NuError ( worldinfo.cpp (2144) ) appears.
[LHPII-13246] 5darkarts <CODE> We need a bat script creating
[LHPII-12827] 56ministry <CODE> Player needs to be under threat in the final section 5; the glass should be firing more frequently, and there should be some other lego objects thrown at the player 5; so that there are some single bricks etc thrown with the glass 5; thes
[LHPII-7193] 5-1 Prologue - Code - Controls - All Spells and controls need to be made the same as LEGO Harry Potter 1 for this stage in Story Mode
[LHPII-11753] Animation Glitches on Characters and Cameras during cutcsenes
[LHPII-12783] 56Prophecies <CODE> never shoot player from off screen - only spawn them when spots are on screen (deatheaters)
[ER-4716] Autotest failing to dump results correctly
[LHPII-12959] Allow PIX texture tuning from multiple CSV files
[LHPII-13146] 51playground <CODE> Dementors should not be hit by patronus
[LHPII-13181] Gold brick unlocked for hermione bag in 71wedding
[LHPII-13072] Crash 6813 (HARRY2_PC_Aug_15_2011_09_34_44)
[LHPII-13180] Characters no longer shrug after hermione's bag has been unlocked
[LHPII-12621] 5Patronus - <CODE> When you get tagged out you should become the new player, not the other party member, and the tagging orb should display
[LHPII-13136] Gamewide : When zapping any krawlies in the game they turn into a generic wizard character
[LHPII-7187] Hang when player character dies
[LHPII-7982] Crash 8133 (HARRY2_PC_Jul_15_2011_12_12_32)
[LHPII-10307] Add ability to specify the background colour when batch rendering approval sheets.
[LHPII-12142] Add ability to specify lighting centre joint in the character definition
[LC-4865] Character blendshape animations (hand/faces) flickering on and off
[LHPII-12800] 56ministry <CODE> I should be able to tag to Harry if I want - rather than restricted to Dumbledore, even if Harry can just kill some death eaters.
[LHPII-13079] Panel particle effects need to be reinstated. (In general, but specifically on the Leaky Cauldron level select)
[LHPII-11666] AnimSet Resource Handling
[LHPII-9997] 72registration <DESIGN> (After Umbridge office) Don5;t think water translates too well, maybe he needs something attacking him as well that disappears when water goes away
[LHPII-11214] Krawly bug - 51 Ministry - ethnically diverse character material
[LHPII-11007] 360 - 5-1 Prologue - 51 Ministry - Story - Crash - Co-op - After you have reached the fountain have player 2 drop in and then player 1 drop out of the game and the player will receive a Nuerror ActivityDynamicChat.cpp (94) then crash.
[LHPII-10645] krawlies -- add addon control of meta-actions
[LHPII-11167] PS3- Year 7 - 7-5 Lovegood House - 75TheThreeBrothers - Story  - Process failure - When killed by windmills, characters spawn right infront of windmill causing frustration if you had cloak on
[LHPII-11988] PS3 - Y7-5 Lovegood House - 75TheThreeBrothers - Art - Icon needed to show that the ghost lady can use the switches
[LHPII-11502] 64BoysToilet - <CODE> - If you release Ron's pet in a duel it can walk outside of the duelling area and as such proceeds to break the duelling completely, Ron gets locked in strafing despite not being on the duelling circle.
[LHPII-12957] Cloning of LEGO Specials inherits animation frame of reference
[LHPII-12794] 56minarena <CODE> If you lose a duel you should shatter into parts and lose studs
[LHPII-12019] Can we have the seagull krawlie copied over from pirates?
[LHPII-13032] Guide Character to be the Silver Doe before 74
[LHPII-12143] 51Playground - Character jitters violently when interacting with swings
[LHPII-12905] 51grimmauldpark - Hermione's bag icon appears if you use kingsleyshacklebolt
[LHPII-12991] JB FEEDBACK 6;	<CODE> <JOSE>On starting a new game there should be NO spell wheel present in the game until the player has completed 5Darkarts. Further detail is:
[LHPII-13029] NuConstStringManager memory leak
[LHPII-8545] Add active objects render and change island colour for kinematic rigids
[LHPII-11929] 360 - Y7-5 Lovegood House - 75LovegoodOut - DEMO - Process Failure - Zapping with reducto, imperious, diffindo or expecto patronum will cause a white flash to appear in the sky on the right of the area
[LHPII-12997] JB FEEDBACK 6;	<CODE><JOSE> Ghost studs need to behave as they did in game 1 - i.e. when collected they "poof" away, and they do not give you any stud value UNLESS you have unlocked the ghost stud extra.
[LHPII-13025] Autotest Wii taking over 4hrs and not completing full test cylce
[LHPII-12389] * LED* unable to render Approval Sheets
[LHPII-12881] Crash caused by EdLocatorNamesControl::GetCurrentCharLocatorNames passing NULL pointer through to NuHGobjGetPOIName
[LSH-427] alter UI of CAT so that like character/animation/physics def stuff sit together..
[LHPII-12347] AddOn / LightAddOn / Creator Crash
[LHPII-10720] 360 - Greenhouse (Y5,6,7) Crash / Hang - Players recieve the unskippable NuError message NuError: LegoSabreWallCut.cpp when interacting with the Diffindo wall
[LHPII-7355] Crash 6815 (HARRY2_PC_Jul_12_2011_14_33_50)
[LHPII-9836] 53Legilimency - KingsCross krawlies
[LHPII-11067] Gamescom Demo - Camera pull back
[LHPII-11930] 5Leg kingscross - Krawlie walking in unison
[LHPII-12813] Crash 8879 (HARRY2_PC_Aug_12_2011_09_02_31)
[LHPII-11207] Krawly bug - 51 Ministry - Hat tint RGB vals
[LHPII-11643] DeathEater_Trail - the movement of the character when attached to a spline needs to be improved
[LHPII-10348] Crash 12276 (HARRY2_PC_Aug__1_2011_22_17_49)
[LHPII-12369] Crash 7313 (HARRY2_PC_Aug_11_2011_20_02_30)
[LHPII-11716] Crash 6052 (HARRY2_PC_Aug__8_2011_18_45_30)
[LHPII-10445] Make all physics vehicles flatten minifigs as a matter of course
[LHPII-11852] Crash 8495 (HARRY2_PC_Aug__9_2011_19_18_29)
[LHPII-11600] Add level flag for day/night
[LHPII-11925] headlight object doesn't display ingame as it does in maya
[LHPII-12206] Crash 11058 (HARRY2_PC_Aug_10_2011_22_55_38)
[LHPII-11463] Wii - 5-3 Legilimency - 5Leg_Playground - Process Failure - Digger ride-on cannot dig up anything
[LHPII-10710] 360 - Y5-6 Ministry Showdown - 56MinArena - Tech Hang / Process Failure / Animation - It is possible to get a character stuck in animation when using the leviosa spell on objects.
[LHPII-7957] Crash 6218 (HARRY2_360_Jul_15_2011_08_08_36) 360 / PS3 - Gamewide - Crash / Hang Tagging to another character as a pet, while another pet is present, will result in a blue bar crash
[LHPII-9567] Crash 19512 (HARRY2_360_Jul_28_2011_07_38_03) 360 - Y5-1 Prologue - 51Playground - Crash - The game will blue bar crash if they cast Patronus on two Dementors close to each other
[LHPII-11185] 56ProphSearch - Wand pushback is affecting a leviosa lift puzzle
[LHPII-12558] 360 - GAMESCOM DEMO - Year 7 - 7-5 Lovegood House - Status - Graphical Art - Xenophilius and Luna character tokens are blank during status screen
[LHPII-12429] Potion ingredient trails
[LHPII-10163] SpSfx - 'Replace sound' menu needs to list categories
[LHPII-12796] Gamebespoke1 needed for Cadmus
[LHPII-10162] SpSfx - SFX fail to play after exiting the editor
[LHPII-12764] Crash 7961 (HARRY2_PC_Aug_15_2011_09_34_44)
[LHPII-12535] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75LovegoodOut - Free Play - Process Failure - Restarting the Demo during the Three Brothers section will cause the player to begin as the characters they were before transitioning when loading in a second time
[LHPII-12481] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - DEMO - Camera - Transitioning into the "three brothers" section whilst playing as a pet, the camera will be looking at the some random terrain
[LHPII-12427] 360 / Wii - GAMESCOM DEMO - 7-5 Lovegood House - 75LovegoodIn - Crash/Hang - Game will blue bar crash during the outro after freeplay
[LHPII-12293] Crash in AnimationHelper::TestUpdateCurrentAnimationValues because 'layer' was NULL
[LHPII-11362] Cutscene Player - Grouping cutscenes into years 5-8 in the cutscene player list
[LHPII-11954] "Go To Cutscene..." / "Cutscene Player..." menu scrolling
[LHPII-11488] 64BoysToilet - <CODE> - Si The duelling ring needs to be ALL the colour that you need to use to damage the enemy character, not half half, in order to help the player know  what spell they need the appropriate spell whell icon/dot should pulse
[LHPII-12784] Krawlie crash 81vault - possible array overrun
[LHPII-12436] Crash 9019 (HARRY2_360_Aug_12_2011_13_28_53)
[LHPII-12311] Crash 1407 (HARRY2_PC_Aug_11_2011_20_02_30) re: sprintf / MenuDrawCharViewer
[LHPII-11503] 64BoysToilet - <DUEL> - Purple spells in duelling are meant for fun only and should never be used in the actual "causing hit point damage" phases.
[LHPII-12088] GoToLocator not working when character offscreen
[LHPII-12422] Crash 43141 (HARRY2_360_Aug_12_2011_13_55_22)
[LHPII-12140] Specialmoves not loading
[LHPII-10864] LED - Animations assighned from anim library will not save
[LHPII-12661] Mem leak
[LHPII-12613] VehicleDef: Add CAT option to disable character flattening for vehicles.
[LHPII-11679] In CAT I can't see the textures moving on the Smoke Monster unless I zoom in very close.
[LHPII-12359] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Localisation / Text - Hint text for Reducto present upon reaching the Three Brothers area; spell to be removed, hint should reference use of Elder Wand
[LHPII-11868] Wii - GAMESCOM DEMO - Year 7 Story Event 5 - 75LoveGoodOut - Freeplay - Process Failure - Toggling characters keeps the weasley shoes on, allowing other characters to climb the walls
[LHPII-10605] 360 - Y7-5 LoveGood House - 75TheThreeBrothers - Characters - A purple placeholder holder cube can be (briefly) seen in Ignotus's hand when he equips the invisibility cloak
[LHPII-10725] Plum Mobile - hovering.
[LHPII-11974] Arthur Feedback - GAMESCOM DEMO - Hint Text Peverells
[LHPII-11996] Arthur Feedback - GAMESCOM DEMO - Status Screens
[LHPII-9687] 51_Prologue outro: Krawlies needed for ministry sequence **NEEDED FOR FUSION**
[LHPII-11289] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75TheThreeBrothers - Graphical - Glow effect rails behind Elder Wand when Antioch moves
[LHPII-10211] 51Thames - TECH - We can have the buoys shootable?
[LHPII-11530] 64RORLostThings - <CODE> The potion pots arrow need to use the same plug in identifier as standard plug spots
[LHPII-11541] Making the digger dig whilst pressing the X button
[LHPII-12415] AVI render colour channels are swizzled
[LHPII-12048] Arthur Feedback - GAMESCOM DEMO - Status Screens - fade the prompt
[LHPII-12185] 7-5 Lovegood demo - JB Feedback - The same orange subtle particle should be present on the SS handles in the game (these should be added to the gizmo so they do not need manually adding).
[LHPII-12357] after 66 the game ends up in year 6 leaky cauldron and it should be year 7 after the credits
[LHPII-8846] Create an Infieri Krawly Character
[LHPII-11968] Arthur Feedback - GAMESCOM DEMO - Load times frm titles to Intro
[LHPII-11916] Wii - GAMESCOM DEMO - Crash/Hang - Game will crash on boot after splash screens
[LHPII-12368] AI Combat - the Ai become frozen in their initial animation
[LHPII-11083] GamesCom Demo - Windmill Particles
[LHPII-11976] Arthur Feedback - GAMESCOM DEMO - Lever/switch glow
[LHPII-12028] Arthur Feedback - GAMESCOM DEMO -  tagging orb
[LHPII-11651] ScriptParser::AllocString
[LC-5044] Crash 7104 re: edbitsDrawOvalTilted / GizmoMiniCutManager::EdRender
[LHPII-12163] 7-5 Lovegood demo - JB Feedback - All 3 brothers need to have their "B" button ability under their character icon, with a "B" button next to it.
[LHPII-12152] 7-5 Lovegood demo - JB Feedback - The aguamenti icon needs a ring around it
[LHPII-12174] 7-5 Lovegood demo - JB Feedback - There needs to be an invisiblity icon drawn in the level underneath each death spot to serve as a hint.
[LHPII-11061] GamesCom Demo - Story progressive blow ups should be elder wand only (mark as silver LEGO)
[LHPII-10157] All negative shrug animations should be accomponied by an icon showing what ability is needed
[LHPII-11657] 6-3 Weasley Marshes Boss Fight - Fenrir Still Kills Player Even If Special Animation Is Interrupted
[LHPII-11844] 6-3 Weasley Marshes Boss Fight - Party Characters Need Adding
[LHPII-11663] 6-3 Weasley Marshes Boss Fight - Fenrir needs a different land after jumping in.
[LHPII-11975] Lumos mechanic not working as it should
[LHPII-12316] LegoVehicles: Remove scaling on lightobject for Chas.
[ER-4663] Reduce PS3 compile time in teamcity for compile test
[LHPII-6562] Level Loading Script
[LHPII-11955] 360 - Y7-5 Lovegood House - 75TheThreeBrothers - DEMO - Graphical - After using a wand blast with Antioch Peverell, a spell graphic orb will linger in front of him for a couple of seconds
[LHPII-12195] 71PrivetDrive - Hagrid cannot pick up magic carry objects with his umbrella
[LHPII-12183] 7-5 Lovegood demo - JB Feedback - SS foot particles need adding in from pirates (though ideally something not quite so pants).
[LHPII-11961] fade_screen cutscene option needs rgb switch like fade_at_start and fade_at_end
[LHPII-8821] PS3 - Y6 Lesson Dumbledore Memory - Wool's Orphanage - 6DumOrphanage - Collision - You can walk into the lock device on the gate, to the right of spawn point.
[LHPII-12154] 7-5 Lovegood demo - JB Feedback - The aguamenti icon in game by default should be wherever the player needs to target - rather than above it - and as it is now while firing aguamenti the icon will be faded down.
[LHPII-12179] 7-5 Lovegood demo - JB Feedback - The cupboard on floor 2 should have a silver padlock to help call it out - once hit this should make the cupboard blowup trigger. (Dave W) * The potion pots don't seem to glow like in Harry 1 - can we get this sorted.
[LHPII-10407] Crash 11940 (HARRY2_PC_Aug__2_2011_13_29_12)
[LHPII-11927] 5GrawpLesson - Tech Art - Some giz objects from BuilderPlantsTiny are not drawing
[LHPII-12137] Level Select highlighter not seeking to the coordinate of the interactive display node
[LHPII-12138] Option to unselect specialobj in VehicleDef attachment.
[LHPII-11454] PS3 - Gamewide - Process Failure - Player can get stuck contstantly drinking from the cauldron and selecting characters when using the polyjuice option
[LHPII-12100] 360 - GAMESCOM DEMO - 7-3 Godric's Hollow - 73Graveyard - Graphical/Process Failure - Interacting with a grave when anything other than Lumos equiped will stop the Aguamenti stream from being shown when in use.
[LHPII-11926] 360 - Y7-5 LoveGood House - 75TheThreeBrothers - Exploit - It's possible to get past Death by holding the analog stick left just before you die, you'll respawn in the kill terrain and repeating the process will get you past  Death
[LHPII-11144] PS3 / 360  Year 7 - 7-5 Lovegood House - 75TheThreeBrothers - Story - Tech Hang - Character can get stuck between the rolling log objects if they get killed by them whilst stood in the ditch
[LHPII-12135] LED - Animations Bug - ledgui menu items are all stacked on top of one another
[LHPII-12124] Crash 6835 (HARRY2_PC_Aug_10_2011_22_55_38)
[LHPII-12108] CRASH - #6384
[LHPII-11775] trying to make a gizmo un-instanceable crashes the game
[LHPII-8299] Crash 7262 (HARRY2_PC_Jul_19_2011_09_14_34)
[LHPII-10572] Crash 5331 (HARRY2_PC_Aug__3_2011_08_40_21)
[LHPII-11994] SFX for Protego Shield
[LHPII-12090] LegoVehicle: Fix for player running into an idle vehicle sometimes being flattened.
[LHPII-11355] Autotest - Only testing a portion of the game's levels
[LHPII-8984] 75Lovegood Midtro1A: Quibbler box display issues
[LHPII-11977] Arthur Feedback - GAMESCOM DEMO - Cloak and Magics
[LHPII-11978] Arthur Feedback - GAMESCOM DEMO - Ignotus AI
[LHPII-12079] Led crashes when trying to create icons for peverell brothers
[LHPII-11212] Need the throw back mechanic to be the same as the Nagini fight
[LHPII-10467] 360 - Yr 5 Lesson - DADA - 5DarkArts - The shadows created by the light from the window in the backround will flicker in and out of sight including the characters shadows
[LHPII-11414] B button prompt should only draw when the character can use the hermione bag point, also should draw above the target around a character
[LHPII-11620] Destroy level scripts (actually addons) on entering editors (Led & gizmo)
[LHPII-11551] Crash 3759 (HARRY2_PC_Aug__8_2011_21_15_37)
[LHPII-11311] scrubbing through a cutscene timeline doesn't work if you have something selected
[LC-5154] Provide access to StreamingLevel::mAbortLoad from (e.g.) WorldInfo_Load()...
[LHPII-7498] 360 - Y5 - Hub - Hogs Station - 5HogsStation - Story - Tech Hang - unskippable NuError: nutexsystem.cpp 2217 occurs when playing from Y5 prologue
[LHPII-10627] Crash 6489 (HARRY2_PC_Aug__3_2011_08_40_21)
[LHPII-11918] Particles - can't save PPS keyframes in LED
[LHPII-11545] player can fire the legilimency spell at a targetted cloud without knowing the spell
[LHPII-11076] PS3 - Front End - Crash / Hang - The game will produce an unskippable NuError: numemory.cpp (47) message on the loading screen before the main menu.
[LHPII-11543] MemLeak: JitterTrackData
[LHPII-9943] Krawlie - Shrug animation for wizards and witches
[LHPII-9939] Krawlie - Beard locator for krawlie wizards
[LHPII-8695] Characters should not die when leviosa thrown.
[LHPII-8296] Crash 6477 (HARRY2_PC_Jul_19_2011_13_25_57)
[LHPII-11901] Crash on boot latest code and data
[LHPII-11694] 360 - Y7-5 Lovegood House - 75LovegoodOut - DEMO - Crash / Hang  - Game crashes if you select restart demo after using aquamenti on the item on the right
[LHPII-11622] Hermione Bag point functionality
[LHPII-11443] Diffindo blast won't hit Diffindo walls high up - 6Library
[LHPII-10343] 360 - Y7-5 LoveGood House - 75TheThreeBrothers - Characters - Jumping while Ignotus has the cloak enabled will cause his model to be in the neutral position and cloak not being visible
[LHPII-11836] CAT crash - when trying to reload an animation set after modifying it
[LHPII-9520] Wandering Characters do not pick a new point, if they cant reach their current point
[LHPII-10294] Crash 6696 (HARRY2_PC_Aug__1_2011_22_17_49) (NuRndrParticleDrawTrails)
[LHPII-6960] Crash 6115 (HARRY2_PC_Jul__5_2011_12_27_16)
[LHPII-11630] Security Door special objects disappearing
[LHPII-11571] XBOX DEMO - Year 7 - 7-5 Lovegood house - 75TheThreeBrothers - Crash / Hang - The game will hang to a NuError: mindcontrol.cpp (162) message when taken control of the second bride and running into the windmill
[LHPII-11764] 360 - GAMESCOM DEMO - 7-5 Lovegood House/ 7-3 Godrics Hollow - Crash/Hang - Game will blue bar crash during midtro (Crash 54045 (HARRY2_360_Aug__9_2011_21_05_26))
[LHPII-11422] material opacity or/and vertex alpha not working correctly in additive mode
[LHPII-11466] 51Ministry - Ministry guard needs to play a take hit anim when hit by the plane, then needs to play key in animation as he turns the crank
[LHPII-7914] Big imposter in 51 ministry doesnt render on the wii
[LHPII-7939] Particles seem to have vanished
[LHPII-9957] 360 - 6-1 Prologue - 61JokeShop - Crash / Hang - The game will produce an unskippable Nu-Error: LegoTargeting.cpp (965) error message when targeting the invisible objects near the spectre-specs build it area.
[LHPII-10719] Scale in Txt files doesnt scale BlowUps
[LHPII-11706] AI characters play death SFX when Disapperating
[LHPII-11736] 360 - Y6-4 Draco - 64SlugOffice - Tech Hang - The cauldron is closed and cannot be interacted with halting progression
[LHPII-6900] 360 - Y5 Lesson - DADA - 5DarkArts - Process Failure - Ron is able to use Parseltongue cabinets earlier than he should be
[LHPII-11703] MemLeak: MechCharacterExclusionLink
[LHPII-11697] [EDITOR] - Cant select a particle type in the CAT Editor
[LHPII-10340] Gizmos missing progress functianlity
[LHPII-11705] The Animation tab in the timeline looks corrupted.
[LHPII-11689] Memory Leak: ParticleManager::AllocEmitterInstance
[LHPII-11478] PS3 - Gamescon Demo - 7-3 Godric's Hollow - Crash/hang - Game hangs after cutscene to Godrics hollow
[LHPII-10673] Particles are not visible based on whereabouts the holder is in a scene
[LHPII-11625] Hermione Bag hints
[LHPII-10351] Quiting the first level of the game and then restarting takes you the leaky couldron, should we not go strait back to the first level?
[LHPII-11489] 64BoysToilet - <CODE> - If the player loses the duel then they should be forced to restart it (and lose some studs)...
[LHPII-9607] 6-3 Weasley Marshes Boss Fight Code Support
[LHPII-11301] Magic targetting - currently seems to be no limit to how far away you can target and use magic
[LHPII-11025] 360 - Y5 legilimency - 5Leg_ROR - Crash/Hang - Game displays and unskippable nuerror when giving Cho the wand (nugfxmem_gen.cpp (488)
[LHPII-11074] 360 / PS3- Yr 5 Story Event 1 - Prologue - 51Playground - Crash/Hang - Unskippable Error:nusound_sample.cpp(246) appears during outro cutscene of this level.
[LHPII-11428] Crash 134226814 (HARRY2_PC_Aug__8_2011_11_17_12)
[LHPII-11615] LED test suite failing due to double frees
[LHPII-11498] Reset Hogwarts Express and Carriages for KingsCross and HogStation on level load.
[LHPII-11305] Please disable leviosa glowfor krawlies in 51ministry
[LHPII-11563] Crash 6616 (HARRY2_PC_Aug__8_2011_23_18_45)
[LHPII-11161] VehicleDef: Add CAT support for adding vehicle lights and make light work with LegoVehicle
[LHPII-9733] Diffindo SFX triggered in code - with volume + pitch based on controller movement
[LHPII-11412] Harry doesn't play all his target animations when going into manual target mode
[LHPII-10217] 51Thames - CODE - Camera should tilt when moving side to side with players
[LHPII-8639] Wii - Gamewide - Graphical Art / Tech Art - Objects requiring Spectrespecs / Spectre Specs to reveal, appear almost completely visible without wearing them.
[LHPII-11373] Glow system within the sepia tone levels.
[LHPII-11094] GamesCom Demo - - Ensure the tavern doesn't pop up when underground
[LHPII-9746] Bringing back the Draw_Harry_Late_Hack from LHP1
[LHPII-11420] 360 - Gamewide - Gameplay - Can we please have the new spells / spell wheel available in the Game Options menu please?
[LHPII-9427] cutscene 5_hogwarts_introB1 - starts playing halfway through the cutscene
[LHPII-10501] 360 - GAMESCOM DEMO - 7-5 Lovegood House - 75LovegoodOut/75ThreeBrothers - Free Play/Tech Hang - Process Failure - Cannot switch characters in Free Play mode, cannot complete Three Brothers section
[LHPII-10929] Wii - Y5 Lesson - Gamewide - 5DarkArts - Process Failure / Audio - After zapping many items in the game, a nusound.cpp (996) NuError appears
[LHPII-11062] Gamescom Demo - Remove Spectre Specs from the user after the puzzle has been completed
[LHPII-11064] Gamescom Demo - Spectre Specs don't sit correctly on the character
[LHPII-11070] Gamescom Demo - Plug spot arrows need to be above the object
[LHPII-8320] Do we have enough memory to load a character and its anims?
[LHPII-10821] 360 - Gamewide - Save/Load - Player will be loaded into Leaky Cauldron upon loading a saved game
[LHPII-11374] Arrows now draw to locomote plug objects
[LHPII-6699] VFX Tweaks for Duelling
[LHPII-7349] BUILDER - General Bug to get it working
[LHPII-7457] Allow us to play a bespoke animation with out adding act_x
[LEGOSYS-516] Find out how to set up PCHs and wiki it
[LEGOSYS-515] Fix yellow rectangles to rotate with knot
[LHPII-11002] We need an "invisible" extra line of characters in the character grid for the DLC pack
[LHPII-10679] Parts are not visible when placing a Parts holder in LED
[LHPII-10596] CAT - Turn off "Trigger On Blend In" and "Trigger On Blend Out" flags for footstep triggers.
[LHPII-11300] 360 - GAMESCOM DEMO - Front End - GUI - Instead of a choice of the two available levels appeaing on the Title Screen there are two " mandrake " options in place of Godric's Hollow; only Lovegood is available to play
[LHPII-11181] blue pixies - Bolts should be blue :)
[LHPII-9211] 'Proximity-to-a-special obstacle' in an instanced complex gizmo doesnt recognise the correct Special
[LHPII-11257] SetLevelComplete not working to set all previous tasks complete
[LHPII-11372] 52Hogshead - Punch and Judy jump off
[LHPII-11241] Fixit should also be on the B button as well as X button
[LHPII-10493] BuilderPlants tree terrain rises up constanly
[LHPII-8749] Aquamenti icon functionality
[LHPII-11346] BUILDER - Crash when entering Test Mode
[LHPII-11164] Level-specific particles issues
[LHPII-7133] 360 - Y5 Lesson - 5Divination - Story - Process Failure - By double tapping (X) while Neville Longbottom is digging he can be made to dig with his wand
[LHPII-10457] Legilimency 2 Feedback - Duel stuff needs to have "YOU WIN" and "YOU LOSE" is size 96 font removed.
[LHPII-10456] Legilimency 2 Feedback - Duel icon should be above Snape's head at all times, rather than off set, should also remain at a set scale rather than scaling up as you move away
[LHPII-10102] 52Hogsmeade - Char stuck in apparate area
[LHPII-9382] BUILDER - Memory management
[LHPII-6116] Invisible Spectre Spec LEGO twinkle/sparkle prominence
[LHPII-6121] AI characters will not assist if too close to the object
[LHPII-11335] INSTNUGCUTRIGIDIMPOSTOR alignment crash
[LHPII-7607] 360 - 5-1 Prologue - 51Playground - Story - Graphical Tech art - there are magic sparkles effects when building with Dudley
[LHPII-10914] Gamebespoke 49 - Drowning anims for the three Brothers
[LHPII-6299] Jump sfx on AI characters are triggering 2 at a time
[LHPII-10941] 6DumOrphanage - <TECH> No collision currently on the goblin technos (gamewide)
[LHPII-11196] 360 - Gamewide - Crash / Hang - Attempting to transition between Areas results in game crashing citing NuError: NuMemory.cpp (47)
[LHPII-8991] Editor fixes for new spline code
[LHPII-8505] Crash 1924 (HARRY2_PC_Jul_19_2011_09_14_34)
[LHPII-10979] Crash 7042 (HARRY2_PC_Aug__4_2011_12_01_25)
[LHPII-11036] 360 - Yr 5 Story Event 6 - Ministry Showdown - 56Ministry - Crash/Hang - Unskippable NuError: BossVoldemortMinistry.cpp appears when loading into the level.
[LHPII-10959] Crash 7381 (HARRY2_PC_Aug__4_2011_12_01_25)
[LHPII-10641] Alternate apparation point for use in Forest Hub and London
[LHPII-7184] new SetMessage action not supporting level messages (only area messages)
[LHPII-7180] Crash 6401 (HARRY2_PC_Jul_11_2011_12_27_22)
[LHPII-8965] 'Physics Vehicle' navigation not behaving
[LHPII-7779] Crash 6822 (HARRY2_PC_Jul_14_2011_09_14_36)
[LHPII-9356] Crash 6664 (HARRY2_PC_Jul_27_2011_09_16_37)
[LHPII-9648] Magic Aura remaining on play after doomed recovery + doomed recovery lands the player above the ground
[LHPII-7336] Deluminator light returning to source from base of character
[LHPII-8994] AutoFallRecovery needed in HogsStation - for when the player falls onto the train tracks.
[LHPII-7073] Crash 6221 (HARRY2_PC_Jul__8_2011_13_19_17) MechCharacter and NickGuide
[LHPII-8597] StackOfBooks charcter item needed to Students Carrying Books interaction.
[LHPII-6109] WalkToExit - Disable Interest Points
[LHPII-8156] Crash 7225 (HARRY2_PC_Jul_18_2011_09_32_38)
[LHPII-5996] Ability to have krawlie birds fly off and never come back or respawn (Hub Area)
[LHPII-6101] WalkToExit - Block Path locators
[LHPII-6216] Camera not using the level cam socks when passing from level to level (Hogwarts)
[LHPII-10961] B prompt press should be required for Dummy Trigger in ALL years of KingsCross and HogsStation
[LHPII-9705] * AI need to ignore Nick when pathing - currently they don't (global issue)
[ER-4557] Add converter option to get the FP settings (WII and nextgen if possible)
[LHPII-10565] Crawlies cause massive CPU frameout on 56ministry (wii)
[LHPII-6739] CLONE - vehicles placed in chastest for testing and setup follow the player
[LHPII-8286] rebuilding HGOPATHNAMES.txt is broken
[LHPII-9150] 6-3 Weasley Shed - Washing Machine Dog Implementation
[LHPII-7582] 54GrimmauldPlace : We need an invisibility cloak prompt to trigger if the player tries to get past the screaming lady in the painting
[LHPII-7589] 54GrimmauldPlace : Tech in each room should only be active when you are in that room. Otherwise it should be deactivated. This will mean deactivating all obstacles and blow-ups in rooms when you are not in them.
[LHPII-7264] Characters unable to navigate level any more due to avoidance issues
[LHPII-7897] Gamewide : Player will always drop a player item if they try to pick it up whilst also using Lumos
[LHPII-8360] Apparation fix required to prevent Harry (and other characters) from using apparation in the game before they are allowed to in the story
[LHPII-9194] Script errors and allowing game to continue without crashing
[LHPII-9371] *Player activation table created from level script
[LHPII-9369] *Player persistence packet
[LHPII-7053] 5ThestralForest : Tentacle plants should have blow-up parts on them when you kill them
[LHPII-6120] Gamewide : Need to be able to apparate whilst holding a player item and not dorp the player item during the apparition
[LHPII-7038] 5ThestralForest : Need balance beam stuff sorted for the rock platform bits across the swap and the leaf platforms  in the level
[LHPII-7032] Gamewide : Icon should go from fetch quest once the item is given to the creature
[LHPII-5994] BigTwinkle on magic causing crash
[LHPII-8104] 100% Crash when selecting an AI character in the editor
[LHPII-10778] 55GrawpForestBoss - Leviosa effects are drawing on all the bats
[LHPII-8783] Entering the character stats crashes the game - ActionInfo[i]
[LHPII-7580] Creatures placed in the editor shouldn't run their scripts until they are activated
[LHPII-10159] 55GrawpForest - The bellbike gets activated 180 degrees different to the editor placement
[LHPII-6896] Crash in 5PetronusROR when using the condition data
[LHPII-8287] Crash 7554 (HARRY2_PC_Jul_19_2011_09_14_34)
[LHPII-9333] Crash 7332 (HARRY2_PC_Jul_26_2011_20_43_57)
[LHPII-9834] Crash 7090 (HARRY2_PC_Jul_28_2011_16_14_58)
[LHPII-9014] Can we have functionality in the flow LED to copy and paste Flow.led files from one level to another
[LHPII-7109] Crash 372 (HARRY2_PC_Jul__8_2011_13_19_17)
[LHPII-10406] Krawlie Editor - Move changing the manipulator
[LHPII-7986] Crash 7715 (HARRY2_PC_Jul_14_2011_18_25_42)
[LHPII-8902] Crash 6943 (HARRY2_PC_Jul_22_2011_14_06_50)
[LHPII-9854] LEDGUI: vertical alignment in menus
[LHPII-6573] LEDGUI: Allow the game to hide the "Press Start" text for a few seconds while the titles cutscene settles in
[LHPII-6737] Wii elf size reduction - investigate removal of GameID
[LHPII-7303] PC - Controller - pressing a key on the "press a key" screen launches the controller configuration screen (only if you also have a 360 controller plugged in)
[LHPII-6907] 360 - Savegame - back out of autosave and save again claims it has finished saving instantly. Investigate.
[LHPII-6304] LEDGUI: 360 - gui animations play through impose - try impose on main menu
[LHPII-6688] PC - Controller - Reconnect Controller message spams on screen if disconnecting p2 controller when p1 is on keyboard
[LHPII-10122] save game - load game not present on main menu, even with enablesave on command line
[LHPII-6422] LEDGUI: have several layer lists instead of a single list of gui pages
[LHPII-6770] LEDGUI: allow back out of autosave warning on ps3 if loaded another player's game
[LHPII-8087] GUI animations have started flickering - see main menu for example.
[LHPII-9397] savegame - debug - gamepad button combo for autosave doesn't work until manual save has been run
[LHPII-10867] savegame - enable save games
[LHPII-5940] LEDGUI: 360 - prompts still visible when device select screen appears
[LHPII-7062] Startup - let logo screens be skippable on button press in gameoptions only
[LHPII-6306] LEDGUI: Get Demo screens working for next demo
[LHPII-6547] LEDGUI: Implement "PrimaryPadOnly" mechanism
[LHPII-9608] 360 - ledgui - memory leak reported transitioning from frontend to game in gui2text
[LHPII-9730] Crash when trying to place a Techno in the GIT
[LHPII-8007] Crash 6802 (HARRY2_PC_Jul_15_2011_15_18_26)
[LHPII-11054] Gamescom Demo - Remove particle effect from Sticky Sneakers
[LHPII-9043] Remove / #def unused dynocode
[LHPII-10234] IsDemo needs to be a bit more sophisticated than returning a variable for the final game to stop hackers - see Pirates
[LHPII-9539] 360  - 5GrawpLesson - Story - Crash / Hang - The game will hang to a black bar after completing the lesson then walking through the grounds.
[LHPII-10511] PS3 - Gamewide - Process Failure/Tech Hang - Targeting seems broken, some areas that require destruction of objects cannot be completed or are very difficult to complete
[LHPII-10470] Crash 51586 (HARRY2_360_Aug__2_2011_17_58_10)
[LHPII-10378] 360 - Front End - Front End / Compliance - Exit to windows option available on 360 front end
[LHPII-10622] VfxBeams need filtering into different renderstages
[LHPII-10613] Particle renderstage filtering
[LHPII-10193] 51 Thames - <Code> Players should never die but only play tumble animation maybe lose some studs
[LSH-295] Mechanics - Laser Cutting
[LHPII-10822] B prompt over super strength handles only works in 51playground
[LHPII-7195] Cannot edit Directional bounding
[LHPII-10424] Cutscenes can override bounding boxes on characters such that the clipping code breaks
[LHPII-10213] 51Thames - CODE - Water shouldn't kill the player
[LHPII-7979] Wii - Gamewide - HUD - Graphical - Stud counter is displayed as a full and solid / non flashing bar at all times, even after reaching True Wizard **Wii ONLY**
[GS-3359] SaveLoadAutoTest: Gamecode autotest framework one test, first pass.
[LHPII-10554] hdr cubemaps not working on specials
[LHPII-10214] 51Thames - CODE - Harry and madeye should fire
[LHPII-9420] Get Harry2 Mac port up to date with other platforms
[LHPII-10425] Implement stencil masks for Spectre Specs on Wii
[LHPII-9657] Ongoing krawlie fat reduction
[LHPII-9667] ChangeTechnoTarget doesn't work in HP2
[LHPII-7215] 360 / PS3 - Hogwarts Hub Gamewide - A.I - The A.I for generic NPCs wandering around Hogwarts is quite messy
[LHPII-10276] 5-5 Grawp - 55GrawpForestBoss - Code - AP Feedback - Need to reduce range at which vehicle can pick up studs
[LHPII-10794] Crash 15412 (HARRY2_PC_Aug__3_2011_10_59_55)
[LHPII-9828] 360 - Gamewide - Save/Load - Game saving upon completing story event instead of upon returning to hogwarts
[LHPII-6342] Incorrect material displaying in Maya with toolchains 3609178 and 3603409
[LHPII-10729] Gamewide - Code - Characters are able to "guess" Parceltongue Access codes to unlock them without Parceltongue ability
[LHPII-10768] LED - Unable to edit edmesh
[LHPII-9182] 360 - Gamewide - Process Failure - Reducto target reticule appears on objects when having Aguamenti activated on the spell wheel despite not being able to use it.
[LHPII-9763] Wii - Yr 5 Story Event 2 - Hogsmeade - 52HogsmeadeBack - Upon placing the completed picture in the sign for the tavern, the game will crash. *WII ONLY*
[LHPII-8777] 7-6 Malfoy Manor - 76MalfoyCellar - Code - All magic removed from stage in Story mode
[LHPII-9824] Crash 6618 (HARRY2_PC_Jul_29_2011_10_58_18)
[LHPII-10057] 56Minarena - We need functionality adding for the locomote stuff
[LSH-317] Water volume dyno has stoped working in the MechTestSys1 level
[LSH-289] VehicleDef:: Crash
[LSH-291] add superheroes_suits.apj file to data
[LHPII-9081] Krawlies need fixing
[LHPII-6446] Some Part attributes are not coming through when I place a Part via led
[LHPII-7019] Bolt trail particles lag behind
[LHPII-10245] Assert on Wii: To many TexAnims in special
[LSH-322] 2 player camera issue - at the moment the second players camera rotation can be controlled via player one
[LSH-316] Mechanics - Add a game flag for different handling/controls when in the city
[LC-4811] LOZ FEEDBACK - Please put away the magnifying glass once the cross is discovered and the player starts sweeping the dust away
[ER-4624] show animation memory in html file for gscenes
[TTANIM-173] Support scaled shadow extents on spotlights from camera look-at locators
[LHPII-10517] Merge fastblend material variants over from Lego City
[LHPII-10478] Add flag to GizObstacles to suppress hud icon
[LHPII-7856] <TECH> Fix up blowup parts on umbridge throwable objects- 7-2CourtChamber
[LHPII-8645] Crash 8149 (HARRY2_PC_Jul_20_2011_15_15_36)
[ER-4583] Investigate reducing the use of NuTypedManagedMemoryPool by Special SFX
[LHPII-10389] Per-level particle types not working when placed in LED
[LHPII-10191] 51 Thames - <Code> We need Harry and Madeye to be playable in the level
[LHPII-10243] _Freeze action to have infinite freeze parameter.
[LC-4480] [CONTROLS] Character select - The LT / RT buttons cycle through the characters the wrong way
[LHPII-9343] Optimize ParticleEmitterType
[LHPII-9609] Crash in NuAnimData2FixPtrs
[LHPII-9413] Crash 7954 (HARRY2_PC_Jul_26_2011_20_43_57)
[LHPII-10130] Check 71Tunnel splines are still working
[LHPII-10088] Floor targets
[LHPII-6957] 360 - Gamewide - Tech Art -  B button prompts on super strength pull bars are quite high up.
[LHPII-8256] Crash 3729 (HARRY2_PC_Jul_19_2011_11_09_33)
[LHPII-9641] Owl post - need the security door glow to only appear
[LHPII-10053] 5darkarts - when targetting blue pixies, the reticule needs to be blue instead of pink
[LHPII-9695] Crash 7712 (HARRY2_PC_Jul_26_2011_21_44_09)
[LHPII-6658] 51Ministry Crash PC in void LegoKrawlieManager::ProcessEnemyInteracts()
[LHPII-9931] Crash 6237 (HARRY2_PC_Jul_28_2011_20_18_18)
[LHPII-10121] 64SlugOffice - NavMesh generates with a hole where there shouldn't be one
[LHPII-9192] Cleanup Autotest issues
[LHPII-9799] Crash 6659 (HARRY2_PC_Jul_28_2011_20_18_18)
[LHPII-10078] Crash 52814 (HARRY2_360_Aug__1_2011_10_02_06) 360 - Y5-1 Prologue Hogwarts Hub - 51Ministry 5Hogsapproach - Crash - Game will blue bar crash if an NPC is thrown into another one while near the red valve on the fountain AND Game crashes shortly after load
[LHPII-9852] Crash 7821 (HARRY2_PC_Jul_29_2011_11_51_28)
[LHPII-9653] Crash 8024 (HARRY2_PC_Jul_27_2011_13_18_50)
[LHPII-8764] Head IK for spectre specs does not appear to be in....
[LHPII-9688] SampleOverride not working
[LHPII-9938] Crash 6330 (HARRY2_PC_Jul_29_2011_17_22_02)
[LHPII-7338] Level Export not writing GSCs for scenes with blendshapes in them
[LHPII-9686] Rendering 3D voices has inaccurate volume display
[LHPII-8819] Crash 7577 (HARRY2_PC_Jul_21_2011_18_42_52)
[LHPII-9694] Crash 7712 (HARRY2_PC_Jul_26_2011_21_44_09)
[LHPII-6126] LED - can't add scene resource without LED crashing
[LHPII-6762] 85giantcourtyards - autobaked animation appears incorrect in game (object facing wrong way on final frame)
[LHPII-7765] Crash 6869 (HARRY2_PC_Jul_11_2011_21_10_36)
[LHPII-8913] 61Jokeshop - Straight line Diffindo wallcut gizmo never completes
[LC-5008] [GRAPPLE GUN] Button indicator incorrectly appears above the player character
[LC-4964] [ABILITY] RC Car - No action occurs when activating the RC ability
[LC-4806] [GRAPPLE GUN] Grapple point indicator does not display
[LC-4768] [Energy Gun] Proximity Glow
[LHPII-8935] Unable to export "In_Game" cutscenes.
[LEGOSYS-530] Make sure inserting knots works correctly.
[LHPII-9696] 5-5 Grawp - 55GrawpForest - Code - If the player completes 55Umbridge when controlling Ron, they will be able to control Umbridge in the next stage
[LHPII-8424] 64RORLostThings - <MECHANICS> - Blue studs shouldn't have sparks come off them.
[LHPII-8968] <CODE> - Incidental AI need to be fighting in the level such as Tonks/Lupin vs death eaters. We should make use of them apparating about etc then resuming fighting - 56MinArena
[LHPII-9891] Add krawlie targetting
[LHPII-9770] 360 - Year 6 HUB - Going from DiagonAlley into the jokeshop loads 5Jokeshop
[LHPII-8803] Build is crashing on saving data in gizmo editor
[LEGOSYS-528] Merge in changes to MechCharacters to put them on an #ifdef
[LHPII-9573] *Memory Leak: CMList.h:133 / LegoCutscenes.h:290... (new CutsceneSequenceTimer)
[LHPII-9296] Crash 6900 (HARRY2_PC_Jul_26_2011_06_47_38)
[LHPII-7954] Animated objects loses animation in game, when fixed breaks the next one in the sequence.
[LHPII-9238] Bolt type "magic" doesn't shoot at the target
[LHPII-9239] LED Git - drag select entire flow in BuilderDeffindo, delete all, undo delete and crash
[LHPII-6685] 360 - Compliance - Controller / Storage Device - Game doesn't prompt for p1's controller after prompting for p2's controller and removing storage device.
[LHPII-9737] set the krawlie minifig flag in harry when appropriate
[LC-4550] Crash in AnimationInstance::AddLayer because either animclass or mObject.Class were NULL in assert
[LHPII-9715] Animation blending rotating character around longest route when blending between Walk_Strafe_Left and Walk_Strafe_Right
[LHPII-8663] Creature Groups - Fix the creature type when using Creature Litss
[LHPII-9042] Remove Dead Vehicle code for harry
[LHPII-8058] PC - 5Prologue - 5HogsApproach - Crash / Hang - Crash whilst running through HogsApproach
[LHPII-6627] Wii - 5 6 Ministry Showdown - 56ProphSearch - Graphics - Level appears completely black
[LHPII-9719] *CAT* Lights added as Attachments no longer seem to work
[LHPII-6037] SFX - SuperCarry looping sound
[LC-4695] Crash 1696 re: NuSpecialDrawAt / DrawParts
[LHP-26817] Loading music track
[LHPII-9315] Objects instanced from BuilderPlants and BuilderPlants2 don't get triggered by Dudley
[LHPII-8387] *GizPaintings Draw on Special Not Working as expected
[LHPII-9033] reflection zone issues
[LC-4646] Crash 166000263 re: cKrawlyComplexSplatterZone::RemoveStaticInteract
[LC-4638] City - cCityKrawlieManager::LoadObjectData mem-leak...
[LHPII-6954] Mem-leak: SplatterGridHeights::SplatterGridHeights
[LC-4750] Crash 6412 re: CharAnimTrigger::OnEvent
[LC-4833] Crash 4994 re: EdAnimationTimeline::RefreshObject / EdAnimationTimeline::OnIdle
[LHPII-7160] Freeplay toggle / Suit-changers broken as NewPlayerCharacter() no longer properly changes the player's character...
[LC-4834] Crash 2239 re: FlashSystem_Shutdown / MechSystems::DestroySystems
[LC-4860] City Streaming - if internal doors are made to deactivate and reactivate current level, sub-levels in region being left remain in memory...
[LC-4779] Crash 6835 re: PlaceableBase::CloneObjectTree / PlaceableBase::Clone / VfxThing::VFX_Trigger
[LC-4783] Crash 8635 re: GizmoPickup::~GizmoPickup / GizmoPickup::`scalar deleting destructo / LegoPickupManager::EdLeave
[LC-5068] [AUTOTEST] Crash in City : titles re: DynamicScriptVariable / LCMission::UpdatePrepare...
[LC-4951] City - crash in NuMtlGetVariant() due to use of boltpaint forced-materials...
[LC-4971] Crash occurs when lego-sets referenced by another lego-set are unloaded...
[LHPII-8237] Crash when aborting .LED-file load re: AnimationInstanceHelper
[LHPII-5955] Make it so that LegoCharDefResourceInfo is no longer required...
[LC-4832] Crash 7030 re: cWanderInVehicle::Process / AITask::Process
[LHPII-8552] 360 - Lesson: 5 - Patronus - 5PetronusROR - Process Failure - Unskippable NuError ( LegoCutscenes.cpp ) occurring when triggering the Patronus lesson from Hogwarts after following natural game flow from 5Charms
[LHPII-5954] Freeplay grid - Character icons need to cycle through characters with different outfits - See Jose for details
[LHPII-5979] Wii - Lesson: 5 - Grawp Lesson - 5GrawpLesson - Crash / Hang - Unskippable NuError ( nutex_gen.h ) occurs during the load to the level **Wii ONLY**
[LHPII-9328] Gamewide hint - Arthur Weasley FixIt Mechanic Hints
[LHPII-6208] Diffindo not working properly
[LHPII-9327] Gamewide hint - Floo Network Mechanic Hint
[LHPII-9352] 51Playground - Both slides need work to blend the character into a sliding position
[LHPII-7963] Deluminator doesnt work on wii
[LHPII-9467] Error when adding anims to the Smoke Monster in CAT
[LHPII-9114] Crash 8554 (HARRY2_PC_Jul_12_2011_19_51_52)
[LHPII-7210] Clipping problems in LED viewports after rending character icons
[LHPII-8483] Harry2 LED Test Suite Failing
[LHPII-9208] Seesaw two player ride on needs setting up
[LHPII-8919] unable to group select lights and copt/paste them to other levels usign the LED
[LHPII-9347] Crash 38002 (HARRY2_360_Jul_27_2011_09_11_56)
[LHPII-8648] 360 / Wii - 5-2 Hogsmeade - 52HogsmeadeBack - AI/Process Failure - If two of the three characters have Lumos cast while on the pieces of ice, they will not assist the player in opening the gate
[LHPII-9240] 5GrawpLesson - Characters - Code - Hagrid will take out his crossbow instead of his wand after using strength handle
[LHPII-8863] 7-6 Malfoy Manor - 76MalfoyCellar - Code - All characters should perform a combat roll when pressing the zap button
[LHPII-9340] Crash 15066 (HARRY2_360_Jul_26_2011_21_41_34)
[LHPII-9332] Cutscene imposter paintings not rendering
[LHPII-9365] Copy pirates impose menu fixs into HP2
[LHPII-8810] Crash 50329 (HARRY2_360_Jul_21_2011_18_38_53) 360 - Y5-5 Grawp - Crash / Hang - The game will blue bar crash after the outro
[ER-4581] Reduce memory footprint of FrameAnalyser or remove from QA builds
[LHPII-8713] Crash 20785 (HARRY2_360_Jul_21_2011_14_21_35)
[LHPII-9085] Crash 52203 (HARRY2_360_Jul_25_2011_17_27_38)
[LHPII-9188] Crash 6680 (HARRY2_PC_Jul_26_2011_09_29_23)
[LHPII-8860] 7-6 Malfoy Manor - 76MalfoyCellar - Code - All wands and zaps to be removed
[LHPII-8866] 7-6 Malfoy Manor - 76MalfoyCellar - Code - Deluminator to Remain Available in Story Mode
[LHPII-8767] Ability to trigger krawlie birds to fly off via a flow action
[LHPII-8932] Add optional destroy when paused to Creature Group
[LHPII-9149] crash in InstanceObjectManager::RemoveScene
[LHPII-8904] 360 - Gamewide - Tech Hang - Leviosa auras won't appear over interactive objects and when manually targeting them, the character will get stuck (Final Build Only)
[LHPII-9073] GizAction to allow change of Magic forward and backward speed
[LHPII-8772] 6-2 Hogsmeade Slughorn - 62ThreeBrooms - Crash/Hang - Code - Level crashes when attempting to load (Shader hash for scene material modified at runtime! )
[LHPII-8941] 53Legilimency - Krawlies should part when you get near Voldemort
[LHPII-8880] DATDA - scripting fixes
[LHPII-8517] Crash 6723 (HARRY2_PC_Jul_19_2011_19_41_57)
[LHPII-8608] "continue_to_cutscene" flag doesn't appear to work correctly - "MAY" be data though
[ER-4568] Fix Autotest
[LHPII-8621] 53Legilimency - Give plate to Molly.
[ER-4550] Make events work in the editor, for the selected object only.
[ER-4551] Remove global /oobject mode radio buttons.
[LHPII-6721] Y prompt required for entering the carriage in Kings X
[LHPII-6970] Krawlie bird idle fly off speed (for levels with high splines)
[LHPII-8835] Crashes in InstanceObject::DeleteObjectTree
[LC-5444] Unable to create two level specific players with the same character id
[LHPII-8623] 53Legilimency - add wand fetch quest item
[LHPII-8626] Crash 7530 (HARRY2_PC_Jul_20_2011_15_15_36)
[LHPII-8780] Characters scale down when dying
[LHPII-8943] Dueling needs to turn off when changing level
[LHPII-8824] Need a slider adding to GizObstacle that allows you to set a frame number for what frame the instances of that obstacle show when being placed.
[LHPII-8662] Creature Groups - Add DisableSpawnPoints within locator
[LHPII-8690] Modify the ray casts on wand super carries
[ER-4504] Prepare performance presentation for Wed 20th July 2011
[LHPII-8847] Coop Magic has stopped working
[LHPII-8527] Crash 20464 (HARRY2_360_Jul_20_2011_12_18_18)
[LC-5049] Skippable Error in Lego_City : "ParticleManager::~ParticleManager() - Emitter instances still allocated, expect a memory leak"
[LC-4969] Horizontal techno valve base is displaying vertically
[LC-4905] Unloading tile SF_Residential_1119_LD cause the streaming to stop
[LC-4648] Animated specials in gizmos disappear
[LC-5124] Crash 2643 re: cCityKrawlieManager::EventNotify
[LHPII-8049] Create a surprised animation for the Generic Witch and Wizard Krawlies
[LHPII-8520] 360 - Gamewide - A.I - AI companion characters will fail to follow the player
[ER-4542] Made the toolchain build again.
[LHPII-8599] 360 - Y5 Hogwarts Hub - 5Grounds - Process Failure - Tech Hang - The spell wheel will revert back to the Harry 1 version after completing Thestrals
[LC-4610] GRAPPLE PULL - MISSING ANIMATION
[LHPII-8696] Characters should not die when zapped
[ER-4540] Remove the use of nuhspecial from the gsc play control
[LHPII-8002] Extend the contents of GizLog.htm
[LHPII-8612] LED GIT - Importing template files doesn't seem to work
[LEGOSYS-514] Removing NuSpecialObject::DrawMtx
[LHPII-8563] *CAT* Unable to Save copied CD files
[LHPII-7830] Crash 6424 (HARRY2_PC_Jul_14_2011_12_16_59)
[LHPII-7496] Nearly Headless Nick for freeplay use in and around Hogwarts
[LHPII-8200] Crash 37785 (HARRY2_360_Jul_18_2011_12_06_01)
[LHPII-6021] 360 - Grimmauld Place - Tech Hang - Players drop whatever they are carrying when they transition
[LHPII-8201] Crash in TimelineTrackKeyframeTrack::RefreshTrack because mTrack was NULL
[LHPII-8461] After the main outro the game tries to go to the credits - and sits on a black screen!!
[ER-4535] Plumb in the timeline settings panel.
[LHPII-8143] 360 - Y5-1 Hogwarts Hub - 5HogsApproach - Crash / Hang - The game will hang on an unskippable NuError ( nugfxmem_gane.cpp (488) ) when attempting to trigger the 5IntroAGreatHall cutscene when following flow.
[GS-3367] Move NuApi event data derived classes into their relevant header files
[LC-4985] Streaming - Colour Gun causes crash when placed in mini tile, used in the city
[LC-4797] CODE - General - Props not spawning debris
[LC-5093] PUSBLOCKS - Cahnge colour
[LC-5321] Debug message
[ER-4509] Investigate Battlemarch Locator issues (Inversion/frame lock)
[LHPII-8322] Gamewide - Crash - Error occurring in game when using Leviosa on certain Tech Objects - NuError: LegoAddOns.cpp (44)
[LC-5173] [LED EFFECTS] - Particles wont stop playing when triggered.
[LHPII-8204] Moving particles from general list to level list, and vice-versa
[LHPII-7177] *CAT* Unable to add new characters based on copy of existing CD files
[LC-5128] Crash 5535
[LHPII-8213] Use on/off timing needs to be ticked ON by default
[LHPII-8199] Copied particles are not visible unless re-running the game
[LHPII-7588] Wii - 5-1 Prologue - 51Ministry - Crash / Hang - Co-op: Local - Game will crash if a second player drops out when splitscreen is active and then attempts to drop back in again
[LHPII-6067] 360 / PS3 - Gamewide - Co-op - Crash/Hang / Split screen - An unskippable Nuerror (nusmartptr.h 141) is shown if the players are zapping and triggering split screen
[LHPII-8141] Problem with Gizmo::ComplexGizmoDirtyDrawHack()
[ER-4503] Extend IAnimatable functionality for CoreGroupStates/Gizmo2's.
[LC-4873] Crash 3062
[LHPII-7205] Create DynoScratch pad to remove all static buffers
[LSH-326] Camo Prototype - Need Camera/turrent that will track the player when visible and ignore them when in camo
[LHPII-7924] Gamewide - Characters - Muggle characters should be able to wear Spectrespecs
[LHPII-7923] Bolt trail particles clumping together (something wrong with interpolation)
[LHPII-7997] Crash 38199 (HARRY2_360_Jul_15_2011_13_24_51) 360 / Wii - 7-2 Ministry - 72Registration - Crash / Hang - Game crashes after the first level midtro plays; after opening the wardrobe in Umbridge's office
[LC-4859] Reimplement krawlie to krawlie collision in City
[LHPII-7452] Convert exisiting Harry Crawly Area splines to use the offline data
[LC-4870] Investigate why Lego City doesn't use depth of field focal plane set in LED editor
[ER-4466] Preparing for Nintendo studio visit on Tue 12th July
[LHPII-7502] MemLeak: debris.c:2413
[ER-4482] Feedback issues from Jez
[LC-5082] Crash in LegoShooting::FindShootTarget when using splat gun targetting
[ER-4490] PARTICLES - Populate does not appear to be working
[LHPII-7877] PS3 / 360 / Wii - Gamewide - Crash / Hang - Process Failure - Game remains on a black screen indefinitely after each Story Event's Status Screen
[LC-4499] BUG - Single Random Anim Attractor breaking sometimes
[LEGOSYS-504] Create XRay Wall editor
[ER-4488] PARTICLES - Fixed timing effects are not in sync
[LHPII-7946] Add wii sepia mode PostEffect selector to LEDed
[GS-3363] Add a deferred delete flag to the ApiCharacter
[LHPII-7366] CharAnimSet::GetAnimEntry(int actionId) needs to check size of mAnimEntryArray before returning AnimEntry because it might cause out of bounds access
[LHPII-7849] When using a techno type with a character that doesn't have the key , they should play a shrug animation as per the gizdig
[LHPII-7760] Gamewide - Any character can use techno switches
[ER-4517] Can't zoom in and out of the timeline using a graphics tablet as it has no scroll wheel.
[LC-5100] Crash -1013975504
[LHPII-7865] CAT crash - error in reconverting Buckbeak
[LHPII-7337] Crash 7172 (HARRY2_PC_Jul_11_2011_21_10_36)
[LHPII-6894] Please create a way for me to know that a condition/action should be initialised
[LHPII-5972] Characters need setting up for Peverill level
[LHPII-7599] PS3 - Front End - Crash / Hang - The game will hang to a black screen before reaching the front end.
[LC-4944] CRASH - When assigning particles to GIZSIMPLE PROPS
[LSH-341] Crash/ Hang - The game will crash, displaying an 'AddOns.h (412)' NuError, when the player respawns after dying as Robin (Scuba Suit).
[LSH-344] Superman loses his laser vision ability once killed.
[LHPII-6748] Gamewide - Controls - Wrong button to put away pets (currently "Y", should be "B")
[LC-4692] Re-enamble krawlie collision in City
[LHPII-7758] CAT: cant delete animations or animsets
[LEGOSYS-510] Draw velocity as graph above spline
[LHPII-6733] PS3 / PC - Gamewide - Loading screens - Loading banner flickers during the loading process
[LC-5022] Merging Deep Overlaps in LegoCity_Timelock 120711
[ER-4506] Testsuite failing on character scenes
[LC-4975] Level Streaming - integrate Mava's common LED code
[LC-5046] Position reset to initial place of car takeover when exiting a car
[LHPII-7378] MemLeak: NuInstAnim
[LHPII-7501] Cutscenes starting prematurely (during legal screens, loading screens, etc)
[LC-4566] Create different debug draw for krawlie visibility
[LHPII-7475] Crash in auto test when in Dyno Manager removeScene.
[LHPII-6651] 5PetronusROR - Players start on the same spot then slide away from each other
[LHPII-6686] Random "off" setting for VFX Beam particles
[LSH-335] BigJump - When landing, no account is taken of the land anim's breakout frame
[LC-4979] CODE - Grapple - Instanced grapples no longer work
[LHPII-6092] Debug drawing appears in the wrong place
[LHPII-6153] 55GrawpForest - Gets tuck in an infinite loop while converting the edmesh
[LHPII-6083] Optimise Balance Beam Code
[ER-4485] Saving the LED in MechTestGIZMO2 causes crash.
[LHPII-7365] remove rts code from harry
[LEGOSYS-505] Promote from MechApiCharacterTest stream
[LC-4630] Crash 6971 re: NuVecAddScale / ParticleManager::CreateOneShotEmitter
[LHPII-6572] Crash 8020 (HARRY2_PC_Jul__5_2011_13_13_02)
[LHPII-7156] Status_continue_to_door no longer works
[LSH-286] Crash - The game will crash if the player uses the Superman changer/ pad multiple times.
[LC-4965] CODE - Grapple - Ropes not appearing in the city when placed in a mini tile
[LC-4369] Streaming - a tile's parent folder's LegoSets.txt file is ignored when streaming into the city
[LC-4455] Streaming - Switches particles do not display when streamed into the Lego_City
[LC-4434] CRASH - the game crashes when running with missions in Lego_City
[LC-4535] CRASH -
[LC-4584] Crash 7181 re: LegoSetCollection::AddToyKits
[LC-4598] Streaming - The Parkour BrickGrab mechanic does not work when streamed into Lego_City from a tile
[LC-4599] Crash 6711 GizmoTechnoManager::EdRender
[LC-4601] CRASH - The game crashes when running Lego_City "Message: Bolt paint manager no existy"
[LC-4807] Streaming - Error with props being unloaded and then re-loaded
[ER-4486] Scene animation corrupt since fix for LHPII-6762 became availabe
[LHPII-7085] character remap flag for cutscene-text files
[TTANIM-180] Blendshapes not affecting fur or feathers
[LHPII-6683] Crash in CameraSockSpline::GetClosestPointOnSplineXZ because of NULL pointer access
[LC-4496] City - Nintendo visit - Knutsford requirements tracker...
[LEGOSYS-506] Fix up C4263 warnings after MechApi stream merge
[LC-4880] MECHNAIC - Laser beams hit player after defrection
[LHPII-7227] 360/PS3 - Gamewide - Crash/Hang - Unskippable NuError Messages will appear while attempting to load into any area in Hogwarts
[LC-4867] Crash in Lego_City: UpdateParts()
[LC-4869] Crash going from scrapyard_entrance to scrapyard_arena
[LC-4868] Crash changing level from lego_city
[ER-4476] Portal Test Fail
[LHPII-7117] 5GrawpLesson - Tech Art - Tech Hang - Flower does not drop to ground when player zaps bat
[LHPII-7116] Gamewide - Crash - Game displays an error message when using the LED Editor
[LHPII-7150] Gamewide - Code - Spell Wheel - Need to remove "B" button prompt from Hagrid's Crossbow in the Spell Wheel
[LHPII-6962] Test Run of Imposter Paintings Tech causing Issues
[LHPII-7120] Crash 1663079471 (HARRY2_PC_Jul__8_2011_18_46_56)
[LHPII-6768] 360 - HUB Gryffindor / Dorm Lobby / Stairs / Foyer - Process Failure - Transitions will load you into the wrong spawn points
[LC-4564] Parkour AI Issues - H-Pole - AI take a long time to cross a series of H-Poles
[LHPII-7149] Particles - render in OnRender(), remove direct-in-pipe rendering
[TTANIM-161] glitching on cutscene animation playback in LEDed and rendering
[TTANIM-178] LEDed cutscene camera aspect is not consistent
[ER-4477] CoreGroup crash changing levels.
[LC-4802] Crash in SOCKSYS::BestSockPosition because of NULL pointer access
[LSH-277] Mechanics - Flying - Inside flying treatment (with Cam Sock)
[LHPII-7081] Crash 5924 (HARRY2_PC_Jul__8_2011_13_19_17)
[LHPII-7071] Ai Crash
[LC-4454] LOZ FEEDBACK - No indicator system when using pick up items and carry objects
[LC-4650] [MECHANIC] - Light Beams, 2 different coloured states required
[LC-4844] Prison - Crash on Transition
[LEGOSYS-502] New Sock - Fix unselected knots so they still draw radius
[LC-4477] Krawlie Locators
[LC-4895] Krawlie locator orientation is wrong
[LHPII-7092] 360 - Y5Hogwarts - London - 5London - Crash / Hang - Unskippable NuError: LegoCharacter.h(200) when trying to load level on latest
[LHPII-6936] 5ThestralForest : Icons need to fade away when Thestrals fade away & Range for Thestrals going solid needs to double in size
[LHPII-6081] Add a new action for AddEvaluator
[LC-4740] LegoCity Cafe - Investigate particle system performance bottleneck
[LHPII-7060] 360 - Gamewide - Tech Hang - Player is spawned in a falling animation and cannot get out
[LHPII-7069] Fix crash in GameCamera code on null access
[LEGOSYS-498] New Sock - Fix handles to scale with global manipualator slider correctly
[LHPII-7035] 5ThetsralForest : The two player tree branch magic by the fish can be broken very easily
[LHPII-6811] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Crash/Hang - An unskippable NuError ( MechCharacters.h (23) ) will appear if the character attempts to disembark the turret
[LC-4619] Script crash - NuError("CStack::Push - Stack overflow!");
[LC-4488] Hang switching to different areas
[LC-4805] Crash in AttractorTask
[LSH-323] The game will crash, displaying a NuMemory.cpp (43) NuError, when attempting to load into any level/ area from wherever the player initially launched into.
[LC-4622] LOZ FEEDBACK - FOR NINTENDO DEMO please remove the second player drop-in text
[LHPII-6100] Deluminator particle trail needs to move with the deliminator rather than leave behind particles
[LHPII-6558] LEDGUI: Implement wii/ps3 save warning screens on startup
[ER-4461] Calling PlayAnimation on a CoreGroupState seems to have no effect.
[LHPII-6911] Arrows in Hogwarts
[LHPII-6980] Fix AnimationManger recieving CutScene End Events for a Destroyed Cutscene which ended up duff pointers being accessed
[LHPII-6979] Fix LegoSpecialMove too close to raycast Assert
[LHPII-6956] Mem Leak: SAction_GotoState
[TTANIM-163] Wrong field of view in LEDed
[TTANIM-162] Lightmap artifacts
[ER-4463] Acc motion blur jitter samples defaults to an undefined enumeration in LEDed
[LC-4755] Jumping on an uphill slope often puts the character into a fall anim
[LHPII-6749] Fully up to date data - getting another Krawlie related crash
[LHPII-6311] Face Y is non functional in toolchain 3609178
[LC-4668] LegoVehicle:: AI physics vehicles fail to target AI velocity correctly
[LHPII-6676] PS3 - Gamewide - Crash/Hang - Latest data crashing during boot
[LC-4383] Streaming - GizSpellits, once compelted, and hidden by script, retain their physics in the world in Lego_City
[LC-4597] Streaming - GizSimplePropObjects leave behind their physics when driven into and destroyed
[LC-4534] New Toolchain Not Exporting Assets
[LSH-298] Pole mechanic is offset to world centre from complex gizmo
[LC-4644] WiiU Music
[ER-4446] Investigate performance issues in Harry2 on Wii
[LHPII-6012] Need a "Within Active Frames" as an output option for GizMagic gizmos
[LHPII-6441] squiggly bolt doesn't seem to match the bolt particle
[LHPII-6029] 360/PS3 - Diffindo Lesson - Tech Hang - Player not given Difindo to complete lesson
[LC-4526] Crash 6494
[TTANIM-170] Soft spotlight shadows for alpha lit objects
[LHPII-6038] NuMtxGetPerspectiveD3D crash, possibly because NuRenderPipe::GetPipe returned duff pointer
[LHPII-6207] Crash 6780 (HARRY2_PC_Jul__4_2011_15_21_19)
[LHPII-5952] Crash 51681 (HARRY2_360_Jun_30_2011_10_36_03)
[TTANIM-169] Enforce a correct rendering order for Flickaboo's glasses and feathers
[LSH-292] Glide - Make the default RUNSPEED
[LHPII-6473] Can you add a "ignored by navigation system" flag to the doors editor please
[LC-4607] Streaming - GizPuzzles do not work when streamed into the Lego_City
[LC-4604] Assert - NuAssert(program, "NuShaderManagerGen : Ran out of shader programs!");
[LHPII-6324] Wii loading stall
[LC-4341] Crash 2254
[LSH-285] Super Strength - Should be able to tweak DieAir chance in game.txt
[LHPII-6407] Put pet destroy button on the Y instead of B
[LHPII-6303] Super Strength appears to no longer work with Dudley in 51Playground!!!
[ER-4455] Stand Alone LED - Need HGOPATHNAMES.txt loaded by the led to accept names with and without .hgo in the path name.
[LC-4501] BUG - Plug memory leaks
[LHPII-6090] Aguamenti Fixes
[LC-4462] Memory Leak : cEdAIAttractorManager::~cEdAIAttractorManager
[LHPII-6114] ParticleHolder::SetVisibility() causing effects to disappear immediately (Harry2 Graveyard rocket problem)
[LHPII-5947] Copy/Pasting a light and then expanding that light in SceneExplorer asserts
[LHPII-5925] instancing problem
[LHPII-6117] The editors show object names isn't working.
[LHPII-5982] PS3 - Gamewide - Crash/Hang - Latest data crashing when starting a new game
[LHPII-6015] Wii - Gamewide - Process Failure - Performance - Game Options FPS display appears to be locked at 33.33ms for both spare CPU and GPU readings on final disc build **Wii ONLY**
[TTANIM-160] Maya camera does not switch if shape node is named badly
[LC-4429] Vfx_Instance crash trying to delete an already-deleted mPlaceable
[LEGOSYS-493] Add Casting methods to prevent mistakes from direct casting by any coder
[LEGOSYS-492] Fix warnings.
[LC-4460] LegoVehicle: Improve AI vehicle velocity targetting
[LC-4379] Copy n Paste for Attractors
[LC-4437] Ring Attractors Failing
[LSH-283] Turn fight combo multipliers back on
[LSH-280] Engine is depth sorting opaque parts of Batwing model
[LSH-268] PC - Only grapple characters should use grapple points.
[LSH-278] LegoVehicles: Support grabbing dynoshape directly of the character for Chas.
[LC-4356] Need Pressure Pad emulation on PC using mouse inputs
[ER-4443] Allow UV override to be specified as a map
