Changelog for stream Harry2_LED_Animation_Changes at transaction 3632709
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Displaying last days issues for Jira Key LHPII first
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Closed issues updated in last hour
==================================

[LHPII-7378] MemLeak: NuInstAnim
[LHPII-7501] Cutscenes starting prematurely (during legal screens, loading screens, etc)
[LHPII-7475] Crash in auto test when in Dyno Manager removeScene.

Closed issues updated in last 6 hours
=====================================

[LHPII-6079] * Need ability to specify playable characters on a per level basis
[LHPII-6651] 5PetronusROR - Players start on the same spot then slide away from each other
[LHPII-6686] Random "off" setting for VFX Beam particles
[LHPII-6120] Gamewide : Need to be able to apparate whilst holding a player item and not dorp the player item during the apparition
[LHPII-7336] Deluminator light returning to source from base of character
[LHPII-6092] Debug drawing appears in the wrong place
[LHPII-6153] 55GrawpForest - Gets tuck in an infinite loop while converting the edmesh
[LHPII-6083] Optimise Balance Beam Code
[LHPII-7338] Level Export not writing GSCs for scenes with blendshapes in them
[LHPII-6733] 360 / PS3 / PC - Gamewide - Loading screens - Loading banner flickers during the loading process

Closed issues updated in last day
================================

[LHPII-5618] 5PetronusROR - GameObjectTagged event doesn't change the script state
[LHPII-6762] 85giantcourtyards - autobaked animation appears incorrect in game (object facing wrong way on final frame)
[LHPII-7365] remove rts code from harry
[LHPII-5654] 7-2 Story - Registration - Tech Art Feedback - Crawlies to be less synchronised
[LHPII-6572] Crash 8020 (HARRY2_PC_Jul__5_2011_13_13_02)
[LHPII-7156] Status_continue_to_door no longer works

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Displaying details for all issues
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Closed issues updated in last hour
==================================

[LHPII-7378] MemLeak: NuInstAnim
[LHPII-7501] Cutscenes starting prematurely (during legal screens, loading screens, etc)
[LC-4566] Create different debug draw for krawlie visibility
[LHPII-7475] Crash in auto test when in Dyno Manager removeScene.

Closed issues updated in last 6 hours
=====================================

[LC-4806] [GRAPPLE GUN] Grapple point indicator does not display
[LSH-317] Water volume dyno has stoped working in the MechTestSys1 level
[LHPII-6079] * Need ability to specify playable characters on a per level basis
[LHPII-6651] 5PetronusROR - Players start on the same spot then slide away from each other
[LHPII-6686] Random "off" setting for VFX Beam particles
[LSH-335] BigJump - When landing, no account is taken of the land anim's breakout frame
[LHPII-6120] Gamewide : Need to be able to apparate whilst holding a player item and not dorp the player item during the apparition
[LC-4979] CODE - Grapple - Instanced grapples no longer work
[LHPII-7336] Deluminator light returning to source from base of character
[LHPII-6092] Debug drawing appears in the wrong place
[LC-4971] Crash occurs when lego-sets referenced by another lego-set are unloaded...
[LHPII-6153] 55GrawpForest - Gets tuck in an infinite loop while converting the edmesh
[TTANIM-173] Support scaled shadow extents on spotlights from camera look-at locators
[LHPII-6083] Optimise Balance Beam Code
[LSH-206] Y button prompt not working on PC
[LC-3538] [MECHANIC] - Energy Type : Gold - 2nd Pass
[LC-3539] [MECHANIC] - Grapple Gun Updates
[LC-4480] [CONTROLS] Character select - The LT / RT buttons cycle through the characters the wrong way
[ER-4369] Give sensible default names to CoreGroupInstances  (and derived classes )created in the LED.
[LSH-23] Mechanics - Batsuits Prototype
[LHPII-7338] Level Export not writing GSCs for scenes with blendshapes in them
[LHPII-6733] 360 / PS3 / PC - Gamewide - Loading screens - Loading banner flickers during the loading process
[LC-3397] [STREAMING] Standalone loading and script retention are inconsistant

Closed issues updated in last day
================================

[LHPII-5618] 5PetronusROR - GameObjectTagged event doesn't change the script state
[LSH-221] Mechanics - Superman Breath Prototype (Freeze) - The SFX and PFX for the breath both Quick breath and freeze breath need sorting out. At the moment the breath sounds like a nuclear explosion.
[LSH-222] Mechanics - Superman Breath Prototype (Freeze) - When an object is freezing it needs a SFX
[ER-4485] Saving the LED in MechTestGIZMO2 causes crash.
[LHPII-6762] 85giantcourtyards - autobaked animation appears incorrect in game (object facing wrong way on final frame)
[LHPII-7365] remove rts code from harry
[LEGOSYS-505] Promote from MechApiCharacterTest stream
[LC-4630] Crash 6971 re: NuVecAddScale / ParticleManager::CreateOneShotEmitter
[LHPII-5654] 7-2 Story - Registration - Tech Art Feedback - Crawlies to be less synchronised
[LHPII-6572] Crash 8020 (HARRY2_PC_Jul__5_2011_13_13_02)
[LHPII-7156] Status_continue_to_door no longer works
[ER-4197] Enable centre of viewport centre to be dragged to resize all viewports at once
[ER-4195] Implement menu bars at top of viewports
[LSH-291] add superheroes_suits.apj file to data
[LSH-286] Crash - The game will crash if the player uses the Superman changer/ pad multiple times.
[LC-4965] CODE - Grapple - Ropes not appearing in the city when placed in a mini tile

Closed issues updated in last week
==================================

[LC-4243] Crash 6676
[LC-4241] Crash 6811
[LSH-305] Mechanics - Power Suit - Detonator - throwing anims required.
[LC-4369] Streaming - a tile's parent folder's LegoSets.txt file is ignored when streaming into the city
[LSH-310] Mechanics - Acrobat Suit - zORB - Character animations required when Robin is transforming into zORB ball.
[LC-4305] (10) Streaming - Areas don't appear to stream in correctly
[LHPII-4989] PS3 - Blu-Ray Demo - Godric's Hollow - Graphical - Activating Lumos with Harry, then quickly toggling to his invisiblity cape and putting it on can cause a graphical flash to appear that surrounds the player character briefly
[LC-4310] Streaming - Push Blocks cannot be used when streamed into the Lego_City from a tile
[LC-4455] Streaming - Switches particles do not display when streamed into the Lego_City
[LHPII-2780] 360 - Hogwarts Hub Year 5 Greenhouse - Camera - The camera will be in a different position if the player exits then enters the Greenhouse again
[LSH-313] Mechanics - Magnet Suit - Silver LEGO Attracto - Anims for using magnet attract (walk, idle and in air [as you can be pulled upwards]).
[LC-4434] CRASH - the game crashes when running with missions in Lego_City
[LC-4535] CRASH -
[LC-4584] Crash 7181 re: LegoSetCollection::AddToyKits
[LSH-322] 2 player camera issue - at the moment the second players camera rotation can be controlled via player one
[LC-4598] Streaming - The Parkour BrickGrab mechanic does not work when streamed into Lego_City from a tile
[LC-4599] Crash 6711 GizmoTechnoManager::EdRender
[LC-4601] CRASH - The game crashes when running Lego_City "Message: Bolt paint manager no existy"
[LC-4807] Streaming - Error with props being unloaded and then re-loaded
[ER-4486] Scene animation corrupt since fix for LHPII-6762 became availabe
[LC-4845] [EDITOR] - Crash when deleting 'pause' keyframes from the timeline
[LHPII-7085] character remap flag for cutscene-text files
[ER-4368] CoreGroupName issues in LED.
[TTANIM-180] Blendshapes not affecting fur or feathers
[ER-4220] Implement a command-line interface to render from stand-alone LEDed
[LHPII-6960] Crash 6115 (HARRY2_PC_Jul__5_2011_12_27_16)
[LHPII-6683] Crash in CameraSockSpline::GetClosestPointOnSplineXZ because of NULL pointer access
[LC-2998] City Level Streaming - make all relevant sub-level systems work properly...
[LC-4496] City - Nintendo visit - Knutsford requirements tracker...
[LC-3806] Krawlie Tasks for Demo
[LC-4964] [ABILITY] RC Car - No action occurs when activating the RC ability
[LEGOSYS-506] Fix up C4263 warnings after MechApi stream merge
[LC-4880] MECHNAIC - Laser beams hit player after defrection
[LHPII-7227] 360/PS3 - Gamewide - Crash/Hang - Unskippable NuError Messages will appear while attempting to load into any area in Hogwarts
[LC-4867] Crash in Lego_City: UpdateParts()
[LHPII-7210] Clipping problems in LED viewports after rending character icons
[LC-2742] LOZ FEEDBACK - The radius for jumping between cars needs to be increased.
[LC-4951] City - crash in NuMtlGetVariant() due to use of boltpaint forced-materials...
[LC-4860] City Streaming - if internal doors are made to deactivate and reactivate current level, sub-levels in region being left remain in memory...
[LC-4869] Crash going from scrapyard_entrance to scrapyard_arena
[LC-4868] Crash changing level from lego_city
[ER-4476] Portal Test Fail
[LHPII-5711] Crash 6418 (HARRY2_PC_Jun_27_2011_19_23_02)
[LHPII-7180] Crash 6401 (HARRY2_PC_Jul_11_2011_12_27_22)
[LHPII-7117] 5GrawpLesson - Tech Art - Tech Hang - Flower does not drop to ground when player zaps bat
[LHPII-7116] Gamewide - Crash - Game displays an error message when using the LED Editor
[LHPII-7150] Gamewide - Code - Spell Wheel - Need to remove "B" button prompt from Hagrid's Crossbow in the Spell Wheel
[LC-4797] CODE - General - Props not spawning debris
[TTANIM-179] cameraController doesn't work with the namespaces of referenced in cameras
[LHPII-7160] Freeplay toggle / Suit-changers broken as NewPlayerCharacter() no longer properly changes the player's character...
[LC-3246] PARKOUR - BRICK GRAB - Issues
[LC-3247] PARKOUR - BRICK GRAB - Player should snap to brick grabs during a regular fall.
[LC-3655] CODE - Parkour - Bar Hops are still active even when deactivated in flow
[LHPII-6962] Test Run of Imposter Paintings Tech causing Issues
[LHPII-7120] Crash 1663079471 (HARRY2_PC_Jul__8_2011_18_46_56)
[LC-4969] Horizontal techno valve base is displaying vertically
[LHPII-6768] 360 - HUB Gryffindor / Dorm Lobby / Stairs / Foyer - Process Failure - Transitions will load you into the wrong spawn points
[LC-4833] Crash 4994 re: EdAnimationTimeline::RefreshObject / EdAnimationTimeline::OnIdle
[LHPII-7187] Hang when player character dies
[ER-4432] Fix artefacts which occur when near and distant fur geometry overlaps
[LC-4564] Parkour AI Issues - H-Pole - AI take a long time to cross a series of H-Poles
[LC-4873] Crash 3062
[LC-2746] LOZ FEEDBACK - There should be a new particle effect for toggling through characters.
[LC-4267] LOZ FEEDBACK - Detective question marks are too hard to see.
[LC-3228] [MECHANIC] - SuperCarry Dynamite doesnt explode when dropped prematurely.
[LC-3189] Hashed script variable type
[LHPII-7184] new SetMessage action not supporting level messages (only area messages)
[LC-4018] [MECHANIC] - Player crossing the raycast of a blocked Light Beam cause Beam to behave Incorrectly.
[LC-4760] [MECHANIC] - Satellite Crate (GizPuzzle) incorrect animation functionality
[LHPII-7149] Particles - render in OnRender(), remove direct-in-pipe rendering
[LC-2694] Clamping Textures Doesn't Show in Maya
[LC-3767] Crash 45382
[LC-4865] Character blendshape animations (hand/faces) flickering on and off
[TTANIM-168] negative blend shape values not working in LEDed
[LHPII-7038] 5ThestralForest : Need balance beam stuff sorted for the rock platform bits across the swap and the leaf platforms  in the level
[LC-4905] Unloading tile SF_Residential_1119_LD cause the streaming to stop
[LC-3285] Crash 5712 re: UpdateParts()...
[TTANIM-161] glitching on cutscene animation playback in LEDed and rendering
[TTANIM-178] LEDed cutscene camera aspect is not consistent
[LHPII-6970] Krawlie bird idle fly off speed (for levels with high splines)
[ER-4477] CoreGroup crash changing levels.
[LC-4802] Crash in SOCKSYS::BestSockPosition because of NULL pointer access
[LSH-277] Mechanics - Flying - Inside flying treatment (with Cam Sock)
[LC-4910] Camera processing priority issue.
[LHPII-7081] Crash 5924 (HARRY2_PC_Jul__8_2011_13_19_17)
[LC-3814] Sort out big spikes in the height map
[LHPII-7071] Ai Crash
[LHPII-7062] Startup - let logo screens be skippable on button press in gameoptions only
[LC-4330] nu2api_Harry2_CODEBUILD_3602041_x64 - CAT Editor - Wigs are being shown as the mid level LOD.
[LC-2476] Button Mash HUD: positioning
[LC-2471] Bonus Mission End: displaying portrait and stud counter
[LC-3774] [SAT NAV] Sat Nav - Road-Wide Locators
[LC-4454] LOZ FEEDBACK - No indicator system when using pick up items and carry objects
[LC-4650] [MECHANIC] - Light Beams, 2 different coloured states required
[LC-4009] [MECHANIC] - Disabling pushblocks with a beam doesnt stop player from 'Pushing'
[LC-4844] Prison - Crash on Transition
[LEGOSYS-502] New Sock - Fix unselected knots so they still draw radius
[LC-4477] Krawlie Locators
[LHPII-6737] Wii elf size reduction - investigate removal of GameID
[LHPII-7032] Gamewide : Icon should go from fetch quest once the item is given to the creature
[LC-4895] Krawlie locator orientation is wrong
[LHPII-7092] 360 - Y5Hogwarts - London - 5London - Crash / Hang - Unskippable NuError: LegoCharacter.h(200) when trying to load level on latest
[LHPII-6936] 5ThestralForest : Icons need to fade away when Thestrals fade away & Range for Thestrals going solid needs to double in size
[LC-4872] "Bolt paint manager no existy" error occurs, while working my way up the police station exterior.
[LHPII-6081] Add a new action for AddEvaluator
[LHPII-5420] Looping sound-emitters fail to play
[LC-3057] [PARKOUR] Complete Brick Grab
[LC-3061] [PARKOUR] AI - Slide
[LC-3131] Script Support for Designers
[LC-3673] [PARKOUR] Overmax - Brick Grab
[LC-4008] [SAT NAV] Sat Nav - New AI Nodes
[LC-4033] [AI] A.I. Scripting Support
[LC-4808] Crash 1170 re: LevelContainer::FindObject / SceneNodeHelper::FixAllNodes
[LC-4779] Crash 6835 re: PlaceableBase::CloneObjectTree / PlaceableBase::Clone / VfxThing::VFX_Trigger
[LC-4335] LOZ FEEDBACK - Parkour brick grab waits too long on settle animation before allowing the next jump
[LC-4740] LegoCity Cafe - Investigate particle system performance bottleneck
[LHPII-7073] Crash 6221 (HARRY2_PC_Jul__8_2011_13_19_17) MechCharacter and NickGuide
[LHPII-7060] 360 - Gamewide - Tech Hang - Player is spawned in a falling animation and cannot get out
[LC-4834] Crash 2239 re: FlashSystem_Shutdown / MechSystems::DestroySystems
[LC-4832] Crash 7030 re: cWanderInVehicle::Process / AITask::Process
[LC-3225] Get existing memory-leaks chased up and fixed...
[LHPII-7069] Fix crash in GameCamera code on null access
[LC-4322] Parent Object lost when selecting Editing LED
[LHPII-6126] LED - can't add scene resource without LED crashing
[ER-4326] Add more control over LED grid rendering
[LHPII-6907] 360 - Savegame - back out of autosave and save again claims it has finished saving instantly. Investigate.
[LEGOSYS-498] New Sock - Fix handles to scale with global manipualator slider correctly
[LHPII-7035] 5ThetsralForest : The two player tree branch magic by the fish can be broken very easily
[LC-3406] ApiVehicle: Performance profiling
[LC-3404] ApiVehicle: Performance lodding
[LHPII-6811] 360 - Y5-2 Hogsmeade - 52HogsmeadeBack - Crash/Hang - An unskippable NuError ( MechCharacters.h (23) ) will appear if the character attempts to disembark the turret
[LC-4695] Crash 1696 re: NuSpecialDrawAt / DrawParts
[LEGOSYS-471] New Sock - Add camera offset rotation handle
[LHPII-6770] LEDGUI: allow back out of autosave warning on ps3 if loaded another player's game
[GS-3214] API features for new GameCharacter class
[LHPII-5190] Harry2 / City - CharDefResourceInfo flags - implement single parameter for passing flags...
[LHPII-5955] Make it so that LegoCharDefResourceInfo is no longer required...
[LC-3064] [PARKOUR] Overmax - Ledge
[LC-4206] Push block update - pushblocks can now be unpushable
[LC-4619] Script crash - NuError("CStack::Push - Stack overflow!");
[LHPII-4700] Animated texture instances need to play independently
[LC-4488] Hang switching to different areas
[LC-4805] Crash in AttractorTask
[LHPII-6954] Mem-leak: SplatterGridHeights::SplatterGridHeights
[LSH-323] The game will crash, displaying a NuMemory.cpp (43) NuError, when attempting to load into any level/ area from wherever the player initially launched into.
[LC-4268] LOZ FEEDBACK - Detective mode X marking the spot should remain visible once discovered
[LC-4622] LOZ FEEDBACK - FOR NINTENDO DEMO please remove the second player drop-in text
[LSH-50] Super Horoes Bug
[LSH-248] sonar pulse mechanic
[LC-3556] Crash when rendering Debug Text
[LHPII-5724] Camera in the LED Editor is broken when trying to render out approval sheets
[LHPII-6100] Deluminator particle trail needs to move with the deliminator rather than leave behind particles
[LHPII-6558] LEDGUI: Implement wii/ps3 save warning screens on startup
[GS-3287] Add ability to create GUI objects directly under parent objects in the Outliner
[GS-3288] Sort by component order option not sorting correctly
[GS-3291] In EdTree, change EdHeapArray usage of child items to NuList
[ER-4461] Calling PlayAnimation on a CoreGroupState seems to have no effect.
[LHPII-6911] Arrows in Hogwarts
[LHPII-6980] Fix AnimationManger recieving CutScene End Events for a Destroyed Cutscene which ended up duff pointers being accessed
[LHPII-6979] Fix LegoSpecialMove too close to raycast Assert
[LC-3587] Memory Leak: sAIVehicleModel::Add
[LC-3065] [PARKOUR] Overmax - H-Pole
[LC-3263] CAT Editor Crash saving vehicle tweaks
[LC-4783] Crash 8635 re: GizmoPickup::~GizmoPickup / GizmoPickup::`scalar deleting destructo / LegoPickupManager::EdLeave
[LC-4750] Crash 6412 re: CharAnimTrigger::OnEvent
[LC-2717] Crash 2190
[LHPII-6956] Mem Leak: SAction_GotoState
[TTANIM-163] Wrong field of view in LEDed
[LHPII-3173] LED portalsScene Crashes when generating .por file
[LHPII-1936] Shaderbaking will bake apha into baked textures.
[TTANIM-162] Lightmap artifacts
[ER-4463] Acc motion blur jitter samples defaults to an undefined enumeration in LEDed
[LHPII-2386] Crash in CharLayerSpecialDefNameRef::GetMemberData because of corrupt data being returned
[LHPII-5657] Crash 6503 (HARRY2_PC_Jun_27_2011_12_08_18)
[LC-4755] Jumping on an uphill slope often puts the character into a fall anim
[LHPII-6306] LEDGUI: Get Demo screens working for next demo
[LHPII-6749] Fully up to date data - getting another Krawlie related crash
[LHPII-4291] LEDGUI: check history on all gui screens since MenuFlow2 was added
[LHPII-6547] LEDGUI: Implement "PrimaryPadOnly" mechanism
[LHPII-6311] Face Y is non functional in toolchain 3609178
[ER-4412] Crashes need to pass callstack to intranet for inclusion in the Jira bug
[LC-4228] LegoCity Cafe - Add example DRC audio
[ER-4388] Deleting a CoreGroup (or a derived class) object in the editor when there are existing CoreGroupInstances that still reference it causes problems.
[LC-3618] [CAMERA] Implement update to 3rd person camera
[LC-3621] [CAMERA] "Broomstick" feature
[LC-3624] [CAMERA] Blend between camera types
[LC-4668] LegoVehicle:: AI physics vehicles fail to target AI velocity correctly
[LHPII-6676] PS3 - Gamewide - Crash/Hang - Latest data crashing during boot
[LC-4383] Streaming - GizSpellits, once compelted, and hidden by script, retain their physics in the world in Lego_City
[LC-4597] Streaming - GizSimplePropObjects leave behind their physics when driven into and destroyed
[LC-4193] Vehicle logos are all identical
[LHPII-1765] can a camera FOV/focal length value be added to the sock

Closed issues updated in last month
===================================

[LHPII-6216] Camera not using the level cam socks when passing from level to level (Hogwarts)
[LC-4534] New Toolchain Not Exporting Assets
[LSH-298] Pole mechanic is offset to world centre from complex gizmo
[LC-4644] WiiU Music
[ER-4446] Investigate performance issues in Harry2 on Wii
[LHPII-4885] Refactor LegoCharacterStreamer
[LC-4212] Customiser: make it use ResourceLoader directly, and deal with CharDefResourceHndl's...
[LC-3213] Crash 3198 - "wrong thread" assert in NuGlobalRenderState::Reset()
[LC-2684] Crash 17640
[LHPII-5521] Camera Look at ratios are being overridden when using a Locomote object
[LC-4648] Animated specials in gizmos disappear
[LHPII-5660] 7-2 Story - Registration - Tech Art Feedback - Mind control guy needed in rain room
[LC-4189] Crash 362568815 re: CheckResetBits / ResetParts
[LHPII-4369] Crash 1842 (HARRY2_PC_Jun__5_2011_12_09_26) LegoCharacterContext::FixupResources
[LC-2804] Level Streaming - How to avoid the "standing in air" problem
[LC-4517] Crash 2053 re: NuTexCreateFramebufferCopy
[ER-4406] Cannot set viewport camera parameters in LEDed
[LC-4239] Enable WiiU exporting in toolchain
[ER-4193] Enable different rendering modes (wireframe, solid, normal maps etc.) in each viewport
[LHPII-6012] Need a "Within Active Frames" as an output option for GizMagic gizmos
[LHPII-6441] squiggly bolt doesn't seem to match the bolt particle
[LHPII-6029] 360/PS3 - Diffindo Lesson - Tech Hang - Player not given Difindo to complete lesson
[LHPII-5483] Gamewide - Mini-cuts - Mini-cuts keep turning on "Allow Player Control" whenever they are played, then edited
[LC-4526] Crash 6494
[LHPII-6573] LEDGUI: Allow the game to hide the "Press Start" text for a few seconds while the titles cutscene settles in
[LC-4254] LED Editor - Crashes frequently when trying to rotate AI Nodes
[LC-4210] Crash 15002
[LC-4073] Character Grid
[LC-4646] Crash 166000263 re: cKrawlyComplexSplatterZone::RemoveStaticInteract
[TTANIM-170] Soft spotlight shadows for alpha lit objects
[LC-4638] City - cCityKrawlieManager::LoadObjectData mem-leak...
[LHPII-6038] NuMtxGetPerspectiveD3D crash, possibly because NuRenderPipe::GetPipe returned duff pointer
[LHPII-3368] Add an exit refrence script action and a "I am in refference script" action
[LC-4245] DynoManager - allow GetDynoScene() to work for sub-levels...
[LHPII-6207] Crash 6780 (HARRY2_PC_Jul__4_2011_15_21_19)
[LHPII-5797] Instanced Builder Complex Gizmo Collision detaching from object and moving to centre of the world when gizmo is hidden
[ER-4439] Clip instances store a single play control which isn't compatible with GSc animations.
[LHPII-5952] Crash 51681 (HARRY2_360_Jun_30_2011_10_36_03)
[TTANIM-169] Enforce a correct rendering order for Flickaboo's glasses and feathers
[LSH-292] Glide - Make the default RUNSPEED
[LC-4286] LOZ FEEDBACK - Pneumatic Drill animation should not always play the special one.
[LHPII-5661] Gamewide - 2 players are able to pick up the same locomote
[LHPII-6473] Can you add a "ignored by navigation system" flag to the doors editor please
[LC-4272] LOZ FEEDBACK - When using the fire extinguisher, the target reticule should not start on the character's hand.
[LC-4270] LOZ FEEDBACK - You should be able to jump out of button bash actions to cancel them.
[LHPII-5330] LEDGUI: Allow multiple animations to be specified per menu entry
[LHPII-3112] Crash 1061636057 (HARRY2_PC_May_11_2011_09_41_11)
[LHPII-5169] Year 5 Story Event 2 - Hogsmeade - Code feedback
[LC-4607] Streaming - GizPuzzles do not work when streamed into the Lego_City
[LC-4278] Streaming - CityGizTurret gizmos do not 'see' the player when streamed into the city
[LSH-163] Glide - After the initial minimum time, the player should drop the moment they release the jump button
[LC-3046] [ENERGY GUN] Object Interaction
[LC-3063] [PARKOUR] Horizontal Wall Run
[LC-3071] [MISSIONS] Tandem Mission Bug Fixes 2
[LC-3670] [PARKOUR] Brick Grab
[LC-3933] [VEHICLES] Inflatable Raft
[LC-3060] [PARKOUR] AI - Vault
[LC-3062] [PARKOUR] AI - H - Pole
[LC-3077] [MISSIONS UI] Bug 6
[LC-3098] Character Select Wheel
[LC-3104] Pedestrian Attractor System - Investigate current issues
[LC-3105] Pedestrian Attractor System - LED based attractor system
[LC-3106] Pedestrian Attractor System - Link LED attractors with gizmos
[LC-3109] Pedestrian Attractor System - Other issues
[LC-3115] [AI] Driving Script Commands
[LC-3385] [VEHICLES] Extender (Cherry Picker)
[LC-3934] [VEHICLES] Boat RC Vehicle
[LC-4007] Pedestrian Attractor System - interference recovery
[LC-4019] [SAT NAV] Sat Nav - On Foot Navigation
[LC-4604] Assert - NuAssert(program, "NuShaderManagerGen : Ran out of shader programs!");
[LC-3056] Combo system
[LC-3107] Pedestrian Attractor System - Allow characters to interact with the "Simple Prop" gizmo
[LC-3383] [VEHICLES] Dumper
[LC-4005] Pedestrian Attractor System - "Simple Prop" gizmo update
[LHPII-6324] Wii loading stall
[LSH-289] VehicleDef:: Crash
[LHPII-6304] LEDGUI: 360 - gui animations play through impose - try impose on main menu
[LC-4341] Crash 2254
[ER-4437] Floor reflection fixes for TT Animation
[LHPII-5539] Aguamenti firing anim needs blended aiming anims
[LHPII-5380] Crash 11143 (HARRY2_360_Jun_22_2011_13_29_53) - Wii / 360 - 5-6 Ministry Showdown - 56Ministry - 6-4 Draco -  64SlugOffice - Crash / Hang - Loading this area causes a crash
[LHPII-5940] LEDGUI: 360 - prompts still visible when device select screen appears
[LSH-285] Super Strength - Should be able to tweak DieAir chance in game.txt
[LHPII-5768] 360 - Year 5 Lesson OWL Exams - Process Failure - Characters will not be able to move after zapping specific objects within 5StoreOffice
[LHPII-4275] LEDGUI: Pull controller during pause menu and impose does not work.
[LHPII-4283] LEDGUI: ClearInputFocus needs checking.
[LEGOSYS-478] Add A GetPosNuVec3 accessor
[LHPII-3384] Add the ability to pass params to reference scripts
[LC-3465] Player one dropping and player two replacing player one
[LHPII-6422] LEDGUI: have several layer lists instead of a single list of gui pages
[LHPII-4274] LEDGUI: Accept/Revert "you need to restart" message needs countdown timer
[LC-3345] Crash 6331
[LC-3625] Crash 6095
[LHPII-6407] Put pet destroy button on the Y instead of B
[LHPII-6303] Super Strength appears to no longer work with Dudley in 51Playground!!!
[ER-4455] Stand Alone LED - Need HGOPATHNAMES.txt loaded by the led to accept names with and without .hgo in the path name.
[LSH-24] Mechanics - Batarang Prototype
[LHPII-4335] Conditions shouldn't get destructed after each frame
[LC-4501] BUG - Plug memory leaks
[LSH-256] Generic - Fix wall climb code bug that stops characters auto jumping at the top of walls
[LC-4259] (4) Streaming - Ledges fail to appear when their tile is streamed into the city
[ER-4349] NuSound for Cafe - Chroma FMV audio
[LHPII-6090] Aguamenti Fixes
[LC-4252] (6) Streaming - Grapples fail to appear when their tile is streamed into the city
[LC-4242] (9) Streaming - GizItems lose their behaviour when streamed into Lego_City from a tile
[LC-4294] (1) Streaming - Sock Cams do not work when streamed into Lego_City from a tile
[LC-4237] (3) Streaming - ComplexGizmo instances lose their behaviour when streamed into Lego_City from a tile
[LC-4220] (2) * Streaming - GizSimplePropObjects lose their behaviour when streamed into Lego_City from a tile
[LC-4225] (8) Streaming - Blowups don't function when streamed into the city
[LHPII-6121] AI characters will not assist if too close to the object
[LSH-235] LED editor - part effects placed with PART editor are constantly spawning pieces when in the LED, making the outliner/scene explore unusable.
[ER-4422] Add shift select of tracks (via header panel) so track properties can be set.
[LC-3807] Krawlie to Krawlie Collision
[LC-2906] Wall Climb - walks with feet on wall (like a magnet surface)
[LHPII-2033] Crash 6587 (HARRY2_PC_Apr_20_2011_14_00_04)
[LC-4462] Memory Leak : cEdAIAttractorManager::~cEdAIAttractorManager
[LHPII-5909] Trigger range for Giz Digs does not seem to work
[LHPII-5800] Loading screens to trigger loading bar move on load finishing
[LHPII-5597] build: Debug PC - Crash Loading into 51Playground LHPII - a part tries to access its reference to the level container - which is null
[LSH-253] CAT - the parmater slider isn't working
[LC-3242] PARKOUR - UPHILL RUN - Player keeps on running even when agility is depleted.
[LC-3261] PARKOUR - BRICK GRAB - Character gets offset from brick grab prop
[LHPII-6114] ParticleHolder::SetVisibility() causing effects to disappear immediately (Harry2 Graveyard rocket problem)
[LC-3946] [MECHANICS] Gringot locks need the option to add buffer time before obstacle animation kicks in
[LHPII-5947] Copy/Pasting a light and then expanding that light in SceneExplorer asserts
[LHPII-5925] instancing problem
[LHPII-6117] The editors show object names isn't working.
[LHPII-5820] Crash 10993 (HARRY2_PC_Jun_23_2011_09_53_37)
[LHPII-5404] PS3 Blu-ray Demo - Godric's Hollow Demo - Graphical / Effects - There is no effect for the dancing ghosts appearing or disappearing.
[GS-3237] Implement fast batch insert/remove to broadphase
[LC-3596] Level Streaming - Allow a StreamingLevel to know about its area (or XY grid pos)
[LHPII-5903] 360 - Gamewide Hogwarts Hub - Process Failure - UI - Student in Peril notifications can be skipped
[ER-4377] 3D rendering is being performed twice per frame in LEDed
[LHPII-5982] PS3 - Gamewide - Crash/Hang - Latest data crashing when starting a new game
[LHPII-6015] Wii - Gamewide - Process Failure - Performance - Game Options FPS display appears to be locked at 33.33ms for both spare CPU and GPU readings on final disc build **Wii ONLY**
[LC-4483] LegoVehicle: Fix not being able to 'take over' lodded vehicles.
[LC-2851] implement the water cannon
[ER-4366] Add in-game warning for extreme near/far clip ranges
[TTANIM-160] Maya camera does not switch if shape node is named badly
[LC-4079] Enable character grid via selection wheel
[LHPII-5674] 7-2 Story - Arena - Tech Art Feedback - Umbridge to always be in view
[LHPII-3652] Crash 7194 (HARRY2_PC_May_23_2011_13_51_34)
[LC-4136] Memory Leak: LegoCityGameObjects::OnPostPlayersInit / create<cAIPlayer,GameObject *>
[LEGOSYS-485] Create a system to replace the old act_...  animation overrides in GameObject, and apply it to both GameObject and MechCharacter
[LHPII-5996] Ability to have krawlie birds fly off and never come back or respawn (Hub Area)
[LC-4458] LegoVehicle: Look into driver character animation jitter when using vehicle seatcode.
[LC-4429] Vfx_Instance crash trying to delete an already-deleted mPlaceable
[LEGOSYS-493] Add Casting methods to prevent mistakes from direct casting by any coder
[LEGOSYS-492] Fix warnings.
[LC-4456] LegoVehicle: Fix AI vehicles occasionally roll backwards when stopped on a hill.
[LC-4457] LegoVehicle:: Force wheel steeringangle to 0 when entering non-physics lodmode.
[LC-4460] LegoVehicle: Improve AI vehicle velocity targetting
[LC-4379] Copy n Paste for Attractors
[LC-4437] Ring Attractors Failing
[LHPII-5714] bdrf maps seems to display oddly in toolchain 3596489?
[LSH-283] Turn fight combo multipliers back on
[LC-3630] New ladder type
[LC-4316] Streaming - Techo's hotspots do not appear when streamed into Lego_City from a tile
[LC-4249] Streaming - Ladders don't appear when streamed into Lego_City from a tile
[LC-4221] Streaming - doors placed in a tile do not function when streamed into Lego_City
[LHPII-5388] 53GrimmauldPlace : When Harry uses his invisibility cloak, he should become immune to the tube that forces the player back when trying to walk past the painting of the screaming lady
[LHPII-5822] PS3/360 - 5KingsCross - Crash/Hang - Hang soon after giving the conductor the fetch quest item
[LSH-280] Engine is depth sorting opaque parts of Batwing model
[ER-4370] Hitting F6 to change the view mode causes the game to crash
[LSH-268] PC - Only grapple characters should use grapple points.
[LHPII-5279] 53GrimmauldPlace : The player should be able to carry a magic carry item through a door wipe in this section
[LHPII-5994] BigTwinkle on magic causing crash
[LHPII-3839] Crash 6161 (HARRY2_PC_May_26_2011_14_09_31)
[LHPII-5841] Crash 41690 (HARRY2_360_Jun_29_2011_12_12_52) 360 / Wii - Crashed after following the flow from prologue into Hogwarts and watching the Year 5 Intro.
[LHPII-5594] Lego Targeting Crash
[LHPII-5773] Wii / 360 - Y5 Prologue - Tech Hang - Player spawns in the floor after the intro cutscene *FINAL ONLY*
[LHPII-5602] Crash 7553 (HARRY2_PC_Jun_25_2011_12_10_40) edssfxcbEditSfxMenu
[LHPII-5685] m_startDoorNameOverride no longer working...
[LSH-278] LegoVehicles: Support grabbing dynoshape directly of the character for Chas.
[LEGOSYS-470] New Sock - Add camera distance ratio handle (with offset blend ratio scale)
[LC-4056] LOZ FEEDBACK - Auto-aim Prioritisation
[LC-4255] Level Streaming - memory management - socks allocate data in activate that isn't freed until unload
[LC-4377] Crash 6168
[LC-4378] VehicleDef: Add vehicle subtype option for LegoCity in definition as a temp workaround.
[LC-4356] Need Pressure Pad emulation on PC using mouse inputs
[LEGOSYS-469] New Sock - Add Min/Max Y view and handles on camera
[LSH-72] Fix SuperMan button controls so that if he taps X to punch and then holds X then he goes into a laser vision and reticule mode.
[LSH-181] Batarang target issue - Fix the fadeout on targeted objects
[LHPII-5761] 5GrawpLesson - Characters - Code - Hagrid flies backwards unrealistically after pulling the strength switch at the beginning of the stage
[LEGOSYS-464] New Sock - Radial selection handles do not scale with zoom, but pick radius does
[LHPII-5627] knock out  LegoVehicles_Network on non-networked builds
[LC-4244] LegoVehicles::Track down why vehicles no longer move when using seatcode instead of using 'takeoverobj' code.
[LC-4246] AI Brain: Track down object avoidance problems.
[LC-4352] VehicleDef: Add generic game-independent support for vehicle icon to VehicleDefinition.
[LC-3627] CAT Editor Crash adding RagdollState
[ER-4086] Add performance analysis documentation to Wiki
[LHPII-5482] Crash 193 (HARRY2_PC_Jun_23_2011_12_11_27)
[LC-4248] Streaming - Tubes lose their behaviour when streamed into Lego_City from a tile
[LC-4251] Streaming - Gizmo Pickups don't appear when streamed into Lego_City from a tile
[ER-4399] Audio file converter tool
[LC-4313] Streaming - Tight Ropes do not stream into Lego_City
[LHPII-3311] Crash 6206 (HARRY2_PC_May_18_2011_13_20_43)
[LHPII-5803] GameWide GizPaintings not appearing in game
[LHPII-5052] LEDGUI: Crash - Input focus isn't cleared on "New Game" so pressing A twice quickly will crash.
[LHPII-5501] LEDGUI: Menus flicker on entry to screens.
[LHPII-4276] LEDGUI: No audio on language select screen
[LHPII-5532] LEDGUI: Save slots screen snaps animations when transitioning between slots and "continue without saving"
[LHPII-5500] LEDGUI: Try to improve compilation times using GameGUI2_pch.h
[LHPII-5502] LEDGUI: disappearing accept / revert options in frontend graphics config screens
[LHPII-4324] LEDGUI: matrix property editor improvements
[LHPII-4290] LEDGUI: footnote.cpp shouldn't #include
[LHPII-4501] Gizmo 2.0 - don't draw templates at runtime
[LHPII-4502] Gizmo 2.0 - allow auto-instancing of templates that have only one instance
[LHPII-4503] Gizmo 2.0 - only show the instance in the outliner, no instanced states
[ER-4443] Allow UV override to be specified as a map
[LHPII-5789] 6AfuaCharms : The AI party member should be able to follow you up the floating LEGO stairs and up to the bacony area of the classroom
[LHPII-5675] 7-2 Story - Chase - Tech Art Feedback - If player dies, just reset them infront for now. May change after review
[ER-4318] Dynamic lights (And other LED data) appears to have no effect in standalone LED
[LC-2490] [ABILITY] Safecrack can be failed when the light appears green.
[LC-2576] [GAMEPLAY] Silver Lego object functionality is missing from the game.
[LC-2597] [ABILITY] Water Cannon - Water refill is not disabled
[LC-2525] [ABILITY] RC Car - No action occurs when using the RC techno switch as any character
[LC-4234] Crash 6805 - Streaming a tile's script (which switches a completed gizspellit for a character vehicle) causes a crash
[LHPII-5898] LEDGUI: ledgui on command line has stopped working again.
[LHPII-5662] clamptomylocator to recornise 'Setlocator' as the locator
[LHPII-5811] problems copying light an imations to other lights
[LHPII-4287] LEDGUI: gui2objecthelper should be an abstract class
[LC-2832] Crash 6596
[LC-3727] Memory Leak: DynamicLightManager///  Actuallly..... it's HudControl leaking memory.
[ER-4381] wx multi-threading problems holding bug
[LHPII-5541] Particle trails disappear too quickly
[LHPII-5798] Error on latest data which looks to be crashing the PS3
[LC-4138] CAT Editor Crash when adding Char Def
[LEGOSYS-484] Add AddOns to MechCharacter
[LHPII-5607] Wii - Y7 Godric's Hollow - Crash / Hang - Playing through the level results in a crash on the load screen after continue story is selected *WII ONLY*
[ER-4408] Deferred lighting of feathers in TTAnimation has artifacts
[ER-4188] Update Anthony fur shader to take into account deferred lighting, spherical harmonics etc.
[LHPII-5189] 360 - Year 5 Legilimancy Part 1 King's Cross - Crash/Hang - The game will crash if the player jumps on and off a carriage then tags between harry and Snape
[TTANIM-157] HGO files not found when exporting a cutscene due to bad folder names ie. _CUT
[ER-4431] Placeable uses unsigned char for m_ClassId, but we have more than 256 classes in the games.
[LHPII-4630] 360 - Godric's Hollow DEMO - Performance - A NuError about a memory leak will appear after selecting Story at the Front End Menu
[LC-4190] Camera gets processed before vehicle position
[LC-3924] LegoCityCharacterStreamer: make it use ResourceLoader directly, and deal with CharDefResourceHndl's...
[LSH-215] Mechanics - Laser Vision - If the lasers are shot at silver "chrome" LEGO then they should deflect off to show the player that they cannot be used.
[LC-3535] [MECHANIC] - 'Is Gold' flag required as a new Game Flag in the Gizobstacle.
[LHPII-5240] Memory Leak: SceneObjectManager::SceneObjectManager / Event::Subscribe
[LC-4216] Level Streaming - rename activate/deactivate to init/uninit
[LC-3262] PARKOUR - SLIDE - Character glitches during the slide/roll move.
[LC-3306] CODE - GRAPPLE - Auto jump at the top of grapple too low.
[LC-3615] PARKOUR - BRICK GRAB - Jump_up_to_Brick_Grab anim not used
[LHPII-5634] Lessons levels information needed.
[LC-4217] Level Streaming - is possible to get 3 levels loaded simultaneously
[LC-3593] Memory Leak: SpicyChickenRingHelper::CreateObject
[LC-4134] Memory Leak: cAIAttractorManager::Load
[LC-3801] UI - The new uphill run GUI element has overridden the other mechanic elements and so shows the wrong button to press when attempting to use other character mechanics such as firemans axe smash or robbers break and enter.
[LC-4133] Memory Leak: LegoCityLedges::FixUp_AI_TraditionalLedge
[LHPII-4281] LEDGUI: turn the impose animations into a single animation
[LHPII-4792] Exporting an Animation with scaled joints is grossly scaled up\down when in game
[ER-4389] Cutscene CU2 file not loading into Stand Alone LED via CFG file.
[LHPII-5640] Mem Leak / Crash - LegoSecurityDoors - creation of guardCharacter happens on-load, and destroyed on level-deactivate...
[ER-4407] Refraction rendering black in TTAnimation renders
[LHPII-5606] Investigate Vehicle PFX particle memory leaks
[LHPII-4776] Memory Leak: BackgroundLevelManager::SetBackgroundLevels
[LC-3576] Memory Leak: VehicleDefWheelHelper::CreateObject///
[LC-3578] Memory Leak: VehicleDefCarHelper::CreateObject
[LHPII-5239] Memory Leak: SceneNodeHelper::CreateObject
[LHPII-5238] Memory Leak: SceneNodeEdStringRef::SetMemberData
[LHPII-5215] Memory Leak: various AI-related leaks reported in autotest logs...
[LHPII-5075] Memory Leak: NuAlignedBuffer<16>::Init / NuLightDescNextGen::SetSpotTexture
[LC-3577] Memory Leak: VehicleDef::SetName
[LC-3729] Memory Leak: NuStateBlockTextureSampler::CreatePS
[LC-3736] Memory Leak: SpawnPoints::Create
[LC-4162] Mem-leak... SoundManager::PlaySample / NuSoundDebug::AddFailedPlay
[LC-3580] Memory Leak: LoadLevelData_CreateCharacterContext
[LC-3582] Memory Leak: GizmoProgress::GizmoProgress
[LC-3588] Memory Leak: WORLDINFO::WORLDINFO
[LHPII-4661] Memory Leak: GUI2Material / GitFlowObject::GitFlowObject
[LHPII-4646] Memory Leak: ResourceType singletons being created on-demand rather than on game-init...
[LHPII-5689] crawlie idle bird stud force added to crawlie editor
[LHPII-5348] Krawlie idle birds to emit only 1 silver stud when they fly off + ability to edit this in editor
[LHPII-5710] Magic isn't working
[LHPII-4824] Crash 3193 (HARRY2_PC_Jun_13_2011_17_30_06)
[LHPII-4798] Drag and drop in the LED GIT doesn't work properly
[LHPII-5603] Check for empty destructors in header files, move to source files (NuSound, GameAPI audio, Particle sys)
[LC-4192] Removing using_boomerangs from city
[LC-2788] Parkour - Outer Corner Wall Run
[LHPII-5562] Crash 6427 (HARRY2_PC_Jun_24_2011_12_14_32)
[LHPII-5620] Crash 7493 (HARRY2_PC_Jun_25_2011_12_10_40)
[LHPII-5503] PS3 - Blu-Ray DEMO - Godric's Hollow Demo - Process Failure - If the crypt / coffin which leads to the cutscene is examined while character / reward studs are still bouncing around they will be present in the cutscene.
[LHPII-5559] PS3 - Blu Ray Demo - Godric's Hallow - Story / Freeplay  - Crash / Hang - If a character is transformed into a Rat and uses the spot by the gravestone, game will crash
[LHPII-4286] LEDGUI: Remove video and effects from sub menu
[LHPII-5633] LEDGUI: code bloat - knock out network screens code by network define
[LHPII-5666] LEDGUI: pc - effects menu - selecting 'back' then returning to effects menu causes back to animate
[LHPII-5599] Crash 6235 (HARRY2_PC_Jun_25_2011_12_10_40)
[LEGOSYS-461] Addons refactor
[LSH-210] Mechanics - Laser Vision - The laser sight shakes the camera too much when gold LEGO is highlighted. This needs toning down.
[LC-3412] On returning to a level, the sock cameras behave differently
[LC-3293] [PARKOUR] UI for Uphill Run
[LSH-218] Mechanics - Laser Vision - When the player is heating up an AI opponent then the opponent should play some kind of anim to reflect this at the moment there is no reaction then a sudden death.
[LHPII-5637] code bloat - knock out network code from gizmo code
[LC-3237] If animation blending isn't used then the character appears in a corrupt pose for a single frame.
[LSH-219] Mechanics - Laser Vision - We need an anim for aiming the laser eye sight when superman and a different anim for aiming as Clark where he would lift his glasses out of the way.
[LC-3288] Crash 6284 re: InitPartPhysics
[LC-3284] Crash 1487
[LC-2676] UI - Mission end stud total screen can take a very long time to finish if enough studs are collected - should be the same duration no matter the stud total
[LC-3353] MS - the area.PlayerInside (  ) condition doesn't work when not passing a number
[LC-2632]  RC_Car_Spooks requires specific breaking dust effect
[LC-2564] MS - Script condition request - is any player in an area
[LHPII-4307] nearclip flag not working in cutscenes
[LC-2808] Crash 7321 -" DetectiveMode::UpdateFootprintFade()"
[LC-3031] Crash 6419
[LC-3251] Crash 6093 re: NuGScnAnimateTexAnims
[LC-2489] MS - Script condition request - check to see if a character is inside a Hotspot
[LC-2478] UI - The City Hero Bar does not show on screen when awarded studs via the script command PlayerGiveStuds()
[LC-2557] MS - UI Mission start screen needs to work for split screen
[LC-2560] MS - UI Mission end screen needs to work for split screen
[LC-2565] MS - Change to mission system to cater for multiplayer side missions
[LC-2587] MS - Only render hotspots for a player's mission on their screen
[LC-2588] MS - Hotspots - display a player specific icon for hotspots used during missions when multplayer is active
[LC-2611] Error message - ~NuEListNode while the node is still linked
[LHPII-5526] Crash 8081 (HARRY2_PC_Jun_24_2011_10_40_03)
[LC-2735] MS - Expand funcitonality of the hotspot.SetIcon() command to include another icon
[LC-2574] Editor - Blowup "Coin Emit Direction" doesnt work
[LC-2929] [Multi-player] Studs collected by player 1 animate from player 2's position to the stud total UI element, and vice versa
[LC-2931] [Multi-player] The 2nd player's character icon UI element changes to whatever character player 1 changes their class to
[LC-2932] [Multi-player] The 2nd player can't bring up the class select radial menu to choose/change class
[LC-2933] [Multi-player] There is no split screen class selection radial menu.
[LC-3408] [MECHANIC] - Light Beam Crash
[LC-3294] Streaming crash
[LC-3240] Crash unloading streaming level
[LC-3239] Pure Virtual Call crash
[LC-3009] MS - the IsLoaded check doesn't trigger a mission script at the point the level is loaded, instead waiting until several seconds after
[LC-3049] MS - UI Script command extension request - UI_SetMissionHelpText()
[LC-3051] MS - UI Script command extension request - UI_RemoveMissionHelpText()
[LC-3312] UI - Split screen bonus mission complete screens are showing in addition to Mission / standalone compelte screens
[LC-3646] MS - character.SetTaggable(bool) gives a  "Variable type mismatch" error message
[LC-3830] Crash leaving level, in NuConstStringManager::ValidateCheckByte()
[LC-3657] MS - When the player character is in a vehicle PlayerSetCharacter() sets the vehicle's character type, instead of the player's
[LC-4059] [Mechanics] - Hotspots don't work when in multiplayer
[LHPII-3372] Add an event to tell a reference script that it is being left
[ER-3804] Maya Bake Anim function - would be useful to be able to flag a hierarchy (on by default?) so that every baked child gets the name prepended with the parents name
[ER-4343] NuSound for Cafe - Streaming audio
[LHPII-5600] Revert to General.PTL
[LC-3236] Giz editor fix for Mike Bareham
[LC-3123] [MULTIPLAYER] Bug Fixes 1
[LC-3129] Basic Vehicle Control Issues - Driving/Starting on hills
[LC-3079] [SAT NAV] New AI Nodes
[LC-3097] [AUDIO CODE] Bug Fixes and Feature Requests
[LC-3084] [SAT NAV] Sat Nav - In Game Guideline 5
[LC-3085] [SAT NAV] Sat Nav - In Game Guideline 6
[LC-3102] Basic Pedestrian Behaviour - A.I. Characters sinking into the floor
[LC-3055] Track Root Momentum Blending
[LC-3058] [PARKOUR] Bar Hop
[LC-3066] [MISSIONS] Objectives
[LC-3068] [MISSIONS] Mission Lifetime Management
[LC-2739] [GENERAL] 360 build fixup
[LC-3038] [ENERGY GUN] Energy Type : Red
[LC-3040] [ENERGY GUN] Energy Type : Gold
[LC-3042] [ENERGY GUN] Simple Props
[LC-3043] [ENERGY GUN] Design Flow :  Standard Shot
[LC-3044] [ENERGY GUN] Design Flow :  Targeted Shot
[LC-3045] [ENERGY GUN] Design Flow :  Energy Swapper
[ER-4390] Re-record LED tests to fix LED test suite
[LP-20831] TRC R001 - PS3 - Blu Ray Demo - SDK Version conflict in the log.
[ER-3920] BakeAnim - As part of the bake and export process can any static channels be cleared out thereby removing flatline keys
[LC-3922] [MECHANIC] Detective spot has stopped working- cannot play "uncover" animation
[LC-3913] [CAMERAS] Camera socks acts oddly when entering standalone levels.
[ER-4259] NuSerialize - Add container support (NuVector)
[LHPII-5518] The activation and deactivation of part emitters is not working.
[LHPII-5564] Creature IK is broken
[LHPII-5538] Unable to Load characters in CAT without getting an unskippable error message
[LEGOSYS-452] When you create and place a MechGizmoSuitChangerInstance it's geometry is not appearing at the correct place.
[ER-4367] Assigning an object to a CoreGroupState no longer seems to behave properly.
[LC-3360] [MECHANIC] - Light beams need flow output options
[LHPII-5407] 53GrimmauldPlace : To close the curtains to cover up the painting of the screaming lady, one of the AI party members needs to use force Leviosa to help the player
[LHPII-5504] PS3 - Blu-Ray DEMO - Godric's Hollow Demo - Co-op - If one player transitions while the second player has the spell wheel open the second player will only be able to jump after the transition until the spell wheel is used again
[LHPII-5546] Memory Leaks - prevent cutsceneresourcepackets being reported as leaked...
[LHPII-5515] PS3 - Blu-Ray DEMO - Godric's Hollow - 7-3 Graveyard - Process Failure - UI  - After the player uses Diffindo on the Diffindo wall and cuts out the fireplace the spell icon will not change off Diffindo when the player changes their spell.
[LHPII-5544] Memory Leaks - ensure that progress-data is allocated at correct time...
[LHPII-5165] copy demo fixes to trunk
[LHPII-5490] PS3 - Godric's Hollow DEMO - Process Failure - If the player zaps the A.I companion while they have Lumos active, they will remain in the pose but no longer have Lumos on their wand
[LHPII-5528] See LHPII-4203
[LHPII-5097] We need to sort out magic line of sight code.
[LHPII-4796] Condition - Message gets a script parser error
[LHPII-5520] LEDGUI: Graphics config screen snaps animations when transitioning between options and accept menu
[ER-4384] NuFclamp - doesn't clamp to range correctly.
[LHPII-5433] Line numbers in the script error don't match the line that has the problem
[LC-3793] Lego_City level takes quite a few frames to dump...
[LC-2775] Mechanics Polish - Detective Mode
[LHPII-5436] Crash in ClassEditor::IsUniqueName probably caused by theEdSceneHelper.GetEdScene() returning NULL
[LC-3399] ApiVehicle: Improve vehicle roll & handling
[LC-3400] ApiVehicle: Vehicle terrain projection
[LHPII-5333] Crash 7364 (HARRY2_PC_Jun_21_2011_18_13_47)
[LHPII-4395] Blu-Ray Demo - Loading text on loading screen needs localising
[LHPII-5365] PS3 - DEMO - Freeplay - Godrics Hollow - Process Failure - If the player is playing as Ron when the midtro plays, they can fire a bolt of lumos with a wand in Bagshot house
[LHPII-5394] LEDGUI: Let menu entries be selected instantly so no transition animation
[LHPII-5322] PS3 - Blu-Ray DEMO - Godric's Hollow Demo - co-op - camera / tech hang - If one player is taking out his pet and the other player transitions out of the kitchen the camera will stay in the kitchen with the pet
[LHPII-4367] PS3 - Blu-Ray Demo - 7-3 Godrics Hollow - Process Failure / Legal - Spells are able to kill player characters - The only spell that should be able to do this is Avada Kedavra
[LHPII-5427] PS3 - Blu-ray Demo - Godric's Hollow - Story / Free Play - Process Failure - Using the Hold Square targeting method on the Diffindo door to zap it does not use the correct spell unless it is selected
[LHPII-5472] PS3 - DEMO - Freeplay - Godrics Hollow - Process Failure - If Fenrir Greyback puts on spectre specs then digs the dig spot, he will shoot water from his chest if using aquamenti
[ER-4344] NuSound for Cafe - DRC/MOV support
[LHPII-5485] PS3 - Godric's Hollow Graveyard DEMO - VFX - The Spectre Specs will cast a white light when it's beam hits surfaces
[LHPII-5373] v. 3589007 is failing to output a wii gsc for some artist
[LHPII-3673] LED - It is sometimes difficult to select edmesh polys
[LHPII-4851] Blu-Ray Demo - Still need a bigger sploosh effect for the watering can putting out the fire
[LHPII-5403] Crash 2779 (HARRY2_PC_Jun_22_2011_15_44_59)
[LHPII-5424] Adding debris in the blowup editor is causing the game to crash 100%
[LC-3323] Level Streaming - data for City is not set up correctly
[LC-3459] Pushblocks and particles
[ER-3826] Selecting a key and hitting delete, attempts to delete the object that the keys are attached to instead of the key.
[LHPII-3159] DEMO - Gamewide - Hints - Implement Diffindo hints
[LEGOSYS-419] Move old style contexts over to use new class based context system.
[ER-4214] Standalone LED - Can't load led file due to filename being too long.
[LHPII-5479] DEBUG: add a region switch on command line for debug purposes
[LHPII-5480] Titles: Copy titles code from hotfix
[LC-3725] Memory Leak: ScreenLogSystem::AddLog
[LC-3648] Game crashes as I load up Farmlands or Forest from the menu in "Go to Door"
[LC-3626] City - Character Loading Refactor - Collection_LoadAllCharacterIcons() - rework and fix before release...
[LHPII-5367] 360 / PS3 - Godric's Hollow Graveyard DEMO - Characters - Process Failure - If player as Ron gets affected by the bug jinx via the Weasley box, they will go bald and stop animating if tagged to the other character
[LHPII-5451] PS3 - Godric's Hollow Graveyard DEMO - VFX - Spectre Specs appear to originate from the character's entire face rather than the specs themselves
[LEGOSYS-481] New Sock - Align cube handles to radius and move Cam XZ stem to be upright.
[LHPII-3017] Crash in GSCAnimationPlayControl::GetPreAnimMtx because there's a NULL special in a gameanim set.
[GS-3338] BoneMap - allocating memory outside of the resource loader
[LHPII-5351] Wii / 360 - 7-3 Godric's Hollow - 73BagshotHouse - Exploit - Tech Hang - Pressing [ A ] and [ B ] together puts Nagini in the state where the player can use Leviosa on her to throw her back without doing the puzzles
[LHPII-5347] PS3 - Deferred particle chunk freeing needs a Purge() function for end of area
[LHPII-4040] PS3 - Blu-Ray Demo - Gamewide - Freeplay - Placement - characters name overlaps spell icon when changing characters
[LHPII-5221] PS3 - BLU RAY DEMO - Graphical - Vortex VFX remain after using interaction points (and present in midtro)
[LHPII-5006] Crash 7222 (HARRY2_PC_Jun_15_2011_17_21_00)
[LHPII-5450] 360 Demo Crash - Corruption during cutscene. 100% repro, but not precise enough to hardware breakpoint
[LC-2637] Character - Controls - Add a debounce to the use button
[LHPII-5335] PS3 - Blu-Ray Demo - Godric's Hollow - Freeplay - Process Failure/Animation - Ron's body snaps into place after using the Weasley box
[LHPII-4953] PS3 - DEMO - Godrics Hollow - Graphical - Characters aren't encased in an ice block when hit by glacius
[LHPII-5393] PS3 - DEMO - Freeplay - Godrics Hollow - Process Failure - Switching from a character with Lumos to Ron, whilst the active spell is lumos will cause Ron to have a wand
[LHPII-5283] PS3 - BluRay Demo - Godrics Hollow - Process Failure / LOC - French - The "Spectre Specs" hint appears almost straight away, even when far away from the Spectre Specs glow spot.
[LHPII-5271] PS3 Blu-Ray Demo - Godric's Hollow - Stroy / Freeplay - Localisation / Text - The hint for learning Wingardium Leviosa will be displayed in Nagini boss fight - SPELLIT_NEG
[LHPII-5320] PS3 - Blu Ray Demo - Godrics Hollow - Story / Freeplay - Process Failure - Targeting a destructible object with Aguamenti and then switching through the spells, will cause the spell icon to remain stuck
[LHPII-4362] PS3 - Blu-Ray Demo - 7-3 Godrics Hollow - Process Failure / Animation - User is unable to remove Spectre Specs - Interacting with the spot a second time will cause the player to play the initial animation again
[LC-3460] City - Character Loading Refactor - find alternative to streaming in Action_RequestLoadCharacter / Action_RequestDumpCharacter...
[LHPII-5270] PS3 - Demo - Godric's Hollow - Bagshot House - UI/Localisation/Text - Co-op - Hint  message "Tap Triangle to regain control of other characters" should not appear in co-op
[LC-3423] City - Character Loading Refactor - ensure that BuildCharacterSfxLoadQueue() functionality is covered elsewhere...
[LSH-240] PART EDITOR - the level list is empty despite there being level parts in the scene
[GS-3328] Figure out what the parts system should do with the LEVEL/SUB-LEVEL setup of City.
[LC-3715] Shader specular issue
[LHPII-5263] Crash 6463 (HARRY2_PC_Jun_21_2011_12_31_04)
[LHPII-5377] Gizmo 2.0 - implement "no state" state
[LHPII-5435] Can't Load game - VFX Proxy Array
[LHPII-5384] LED Git - gizmo name does not show up in properties panel
[LEGOSYS-468] New Sock - Add handle for repositionoing Camera XZ radius origin
[LHPII-4976] Crash 2640 (HARRY2_PC_Jun_15_2011_17_21_00)
[LHPII-3241] 360 / PS3 - Tech Hang - Demo - Can't back out of the control screen
[ER-4365] Cutscene camera view does not work in standalone LEDed
[LHPII-4248] 360 - Godric's Hollow E3 DEMO - 73Graveyard - Characters - Ron's hair clips through the front of the spectrespecs
[LHPII-5359] PS3 - DEMO - Godrics Hollow - Freeplay - Audio - Standing on top of the Weasley Box as Ron and pressing circle will cause a click noise to play every time the player presses circle from then on unless using something
[LHPII-4898] Crash 6128 (HARRY2_PC_Jun_15_2011_10_09_06)
[LHPII-4145] Please add functions to tell me if a specified script & event is on an apicharacter
[LHPII-5081] 5PetronusROR - The script crashes if the action tags the character
[LSH-225] Mechanics - Laser Vision - You should aim at the last position you were targeting if you don't move (like clonewars did)
[LC-3636] Crash 6085
[LHPII-3304] GotoGreeter/Greet/ClearGreeter  Script Actions working in Harry2
[LC-3635] Crash 6085
[ER-3957] Short Cut keys for the Transport Control.
[ER-3953] Make the expanded track legend better.
[ER-4270] Allow hierachied objects to show in the timeline panel.
[ER-4281] Spline track drawing was broken during priates/
[ER-4317] Need to show animations of referenced objects in the timeline.
[LC-3359] Timelock Merge - 16.06.11
[LC-3504] timelock merge - 21.06.11
[LHPII-5382] LED Git - unable to drag and drop gizmos from the Gizmo Explorer into the work area
[LSH-234] Can 'Techno Only' obstacles obey the AutoCompleteFrame value?
[LC-2769] [ABILITY] ALL - Hotspots are offset from the floor
[LC-3221] UpdateParts() for sub-levels was updating all global parts...
[LEGOSYS-466] New Sock - Add camera offset manipulator handle
[LHPII-2948] Crash 6462 (HARRY2_PC_May_12_2011_08_37_42)
[ER-4352] Badly named locators in maya cause cutscene export to crash
[LHPII-5339] FetchQuest plugs - ability to specify the locator on a character where the plug is attached
[LC-3026] [EDITOR] - GizSwitch - 'Resets After Pulled?' Not working correctly
[LC-3374] [MECHANIC] - Energy Pushblock Blowup doesnt seem to respond to 'Splat Gold' check
[LHPII-5360] Having a shader display incorrectly in maya
[LHPII-5217] Crash 8413 (HARRY2_PC_Jun_20_2011_15_40_42)
[LHPII-4872] Arthur Feedback - Blu-Ray Demo - Floor pads need a glow ring around the outside of them. As the player gets closer the ring should fade down
[LSH-166] Enable LedGui in Lego Superheroes
[LC-3266] Enable LedGui in Lego City
[LHPII-4265] ScaleOverride to use smoothin smoothout parameters
[LEGOSYS-465] New Sock - Convert camera offset to world space instead of spline space
[LEGOSYS-475] New Sock - Radial handles need to be stored locally as angles
[LHPII-4198] 360 - Godric's Hollow Graveyard DEMO - Exploit - The dig spot that hides the ghost LEGO does not need to be fully dug out
[LHPII-5241] PS3 - Godric's Hollow Bagshot House DEMO - Process Failure - Animation - If [Circle] is lightly tapped during the throw back phase in the Nagini boss fight, Nagini will lock up
[LHPII-5178] PS3 - BluRay Demo - Audio / Front End - The Title screen music ends very abruptly when the title sequence loops, occasionally appearing to stutter slightly
[LHPII-4261] Ability to add the face command as a paramenter for contextsetanimation
[LEGOSYS-467] New Sock - Adjusting radii with the manipulators does not update the property pane
[LHPII-5031] Gamewide : Need a general script set up for venomous tentacular plants
[LHPII-5050] PS3 - BluRay demo - Front End - Localisation - Lego Harry title image not displayed on the title screen in foreign languages
[ER-4206] m_DestroyObjectEvent / multi-threaded crash holding bug
[LSH-229] The CAT crashes on exit
[LHPII-3468] DEMO - Gamewide - Hints - Incorrect Leviosa hints occasionally appearing (as though player does not have ability)
[LHPII-1809] Bird krawlies to emit studs when flying off
[LHPII-3637] Bird krawlies to return to their perched start position after flying off
[LC-3215] Level Streaming - trying to unload a level in the loading queue causes assert
[LHPII-5284] Hack PS3 bluray Demo so that motionblur is off during gameplay
[LHPII-5181] 5ThestralForest : Gamewide - the Thestrals need to go fully solid when approached by Luna or Harry. Currently they remain fairly transparent and flash when the player is stood nearby.
[LHPII-5282] Wii Exporter is not working
[ER-4228] Allow saving of multiple viewport layout
[LHPII-4520] Random Ambient SFX continue to play during ingame pause menu
[LC-3201] Crash 6449 re: LegoRopes::DrawRenderableRope / NuRndrCurve3DInternalClip
[LC-3265] Crash 9452 re: KeyframeColourTrackHelper::GetObjectPrams
[LC-3287] Crash 9454 re: KeyframeVector3TrackHelper::GetObjectPrams
[LHPII-5242] CAT crashes when adding anims to Ability_misc_common
[LHPII-3931] Create LessonMonitor AddOn
[LHPII-5051] LevelStreaming: if a load-screen takes its time activating, the destination-level doesn't proceed to load in the background...
[LHPII-4906] UV scrolling no longer working on Lumos VFX
[LHPII-5105] PS3 - BluRay Demo - Nagini doesn't hit the player with the venom very often
[LHPII-5175] PS3 - DEMO - Godrics Hollow - Process Failure / Audio - Changing spell whilst firing a jet of water with aquamenti, spell audio will continue to play indefinitely from the location that was targetted
[LHPII-5180] PS3 - DEMO - Godrics Hollow - Graphical - Diffindo wall activation spot doesn't have the new white/glowy aura that the Weasley box and quibbler stand do
[LHPII-5041] PS3 - DEMO - Godrics Hollow - Gameplay - Fenrir has difficulty digging if you tap square, he keeps trying to zap
[LHPII-4939] PS3 - Godric's Hollow DEMO - UI - A blank screen will be present with the "Continue [X]" prompt on the bottom right corner of the screen after the demo splash screen
[LHPII-3932] Create AddOn to control the player completed spell icons in 5PentronusROR
[LC-2659] MS - UI - Mission End Screen should replace placeholders with 3d objects
[GS-3302] ApiVehicle: Player to drive new ApiVehicle (non-gameobject)
[LC-3358] ApiVehicle: Lean control + CAT params
[LHPII-2166] JB Feedback - Diffindo Mechanic - Diffindo OBJECTS should jiggle and move apart slightly when zapped by any spell other than Diffindo.
[LHPII-2167] JB Feedback - Diffindo Mechanic - If a Diffindo object is hit with the Diffindo bolt it should break apart and the bits can then be used for whatever the next layer of puzzle may be.
[LHPII-5163] Blu-Ray Demo - Status Creen - Pink text for "Level Complete
[GS-3316] ApiVehicle:  align wheel collision shapes
[GS-3314] ApiVehicle: Steering
[LHPII-5033] LED CRASH - Builder London (unable to work)
[ER-4273] Placing a new deferred light or reflection zone causes a stray light-description or reflection-capture-point to be created
[LHPII-4961] Crash 6826 (HARRY2_PC_Jun_15_2011_17_21_00)
[LHPII-5120] E3 Demo - Door problem - effectively doors no longer working correctly
[LHPII-5156] Blu-Ray Demo - Zapping whilst using Lumos causes the animation to snap back to the initial lighting up anim and replays lumos light sfx
[LHPII-5157] Blu-Ray Demo - Lumos sfx plays after completing tasks with Lumos selected as previous spell
[LSH-200] Superman can't use carry objects
[LHPII-5127] BLURAYDEMO - Professor Lupin Werewolf has camera shake on his Land & FallLand.
[LHPII-5055] PS3 - DEMO - Godrics Hollow - Process Failure - Some "fun" spells that are reflected off of objects tend to affect the player differently to how they should
[LHPII-4999] PS3 - Bluray Demo - Animation - Split Screen - When summoning a pet in split screen in freeplay, with player 2, they don't drop out from the characters hands, and appear to summon from the floor
[LHPII-5101] PS3 - BluRay Demo - Animation - Character does a barrell roll if holding square when Nagini attacks you
[GS-3333] Particle System - Hash emitter type names
[GS-3331] Particle System - Get rid of TypeIds, use pointers
[LSH-204] CAT - crashes when saving an AS file after updating an anim
[LHPII-5133] If a texture with an un-handled format is encountered in the Wii converter, make the error print out the name of the offending texture.
[LC-3341] Characters not seeking to switch hotspots properly (when using track root anims)
[LC-3290] Assert "Vehicle manager couln't Create an instance?"
[LC-3325] Fix AddOn-related linker errors on LegoSys PC Debug builds...
[LHPII-2828] Gamewide - Duelling icon - Two crossed wands to go above the opponents head
[LHPII-5086] ScriptStrings - Error Message: Const string "0!'Want_LOOKAT' 0" modification detected (was "0 'Want_LOOKAT' 0")
[LHPII-5061] Clone - Blu-Ray Demo - Godric's Hollow - Front End - Process Failure  - Choosing to start the Demo in Story/Free Play just as the Front End animation is about to loop will cause the Demo to load straight back to the title screen rather than into the level
[LHPII-4959] PS3 - Blu-Ray Demo - Godric's Hollow - Front End - Process Failure  - Choosing to start the Demo in Story/Free Play just as the Front End animation is about to loop will cause the Demo to load straight back to the title screen rather than into the level
[LHPII-4969] PS3 - Blu-Ray Demo - Godric's Hollow - 73BagshotHouse - Audio - The Nagini fight music starts as soon as gameplay reaches the house
[LC-2599] Mission Editor
[LC-3366] SatNav::Process - nearestNode null
[ER-4291] Rotate manipulator doesn't work correctly in orthographic viewports
[LHPII-5091] Diffindo bolt not effecting looping obstacle/spellit gizmos.
[LHPII-3380] Remove semicolons after curly braces in the script
[LHPII-4311] Wii - Gamewide - Crash/Hang - The game will hang on an unskippable NuError after New Game has been selected at the Front End Menu
[LHPII-5038] Diffindo flag prevents Spellit from spawning
[LHPII-4407] Allow objects with references to set which tab they default to in the property panel
[ER-4300] LED - GitFlowObject can potentially silently run off the end of a fixed size array when rendering output connections - Add assertions.
[LC-3356] ApiVehicle: Wheel skid stat
[LC-3355] ApiVehicle: New improved suspension with easier to use params
[LC-3303] ApiVehicle:Assign DynoUserData to each vehicle
[GS-3320] ApiVehicle CAT: Allowed steering modes (all, vehicle-relative, camera-relative)
[GS-3278] Vehicle definition: Add 'Boost' parameters to vehicle definition.
[GS-3319] ApiVehicle CAT: Add axle mapping
[GS-3315] ApiVehicle: wheel stats (Skid, load, contact, onground, inair, idle/parked, jumping)
[LC-3302] Clamp vehicle system timestep to same as DynoSDK
[LC-3357] ApiVehicle: Handbrake control with CAT params
[LC-3333] [UI] Hud Boost Icon displaying incorrectly
[LC-3352] Area names to work in multiplayer
[LC-3351] Remove player 2 HUD when inactive
[LHPII-4987] PS3 - BLU RAY DEMO - Co-op - When one player toggles characters, the other players fun spell rotation will reset
[LHPII-4797] LED GIT Editor, always creates dragged gizmo boxes in the ceter of the main area insread of where you dragged to, no gizmo menu bar at the top anymore.
[ER-4285] LED - Limited command handler size exhausted and causing issues for LCS (commands not functioning etc)
[LHPII-4958] PS3 - DEMO - Godrics Hollow - Graphical - Zapping a character wearing spectre specs with transfiguration will leave their glow effect on the ground once they have turned into a critter
[ER-3947] Look into strategy for automating TGA -> ProRes movie encoding
[ER-3994] TTAnimation work
[ER-4174] Add the ability to select between (RGBA) and (RGB + optional separate A) TGA output when cutscene rendering
[ER-3935] Support shadow renders
[LHPII-4432] Comments can cause the script to stop compiling
[LC-2555] Fireman's hose/water cannon plays wrong SFX
[LHPII-4852] Blu-Ray Demo - Add Nagini auto-fire to objects
[LHPII-4890] Arthur Feedback - Blu-Ray Demo - Graveyard - Multi-targeting the icicles and the diffindo wall will result in Reducot being highlighted on the spell wheel
[LHPII-4899] Arthur Feedback - Blu-Ray Demo - Bagshots - Spinning Leviosa items - When item has reached max spin (after about 2 secs) it should fire automatically
[GS-3335] LED: Crash - Deleting a Layer from the timeline context menu causes a crash.
[LHPII-5004] Harry 2 - game wide - Can not select a global script for a creature in the editor
[LC-3329] [Energy Gun] Fail/Success Flow
[LC-3377] OnSetIdle ends up being called twice.
[ER-4190] Autotest crashing on SampleLoader on nearly half of levels
[LHPII-4559] Deferred light has lost its animation in 73graveyard
[LHPII-4966] 56Prophecies - Multiple fade glich going through check point door
[LHPII-4996] _face replaced with _faceplayer
[GS-3334] Could we have a ClassObject LevelContainer::FindObject method that takes an optional EdClass pointer?
[LHPII-4783] Hogsmeade Tech Art Review Feedback - Pets are walking round on invisible terrain after using a tube. There is no terrain there though
[LSH-70] Vehicles not going up to the Filght layer in heroes
[LSH-37] Bring the 3rd person camera from City into Heroes
[ER-4196] Implement grid at world origin with appropriate default size for placement of LEGO bricks
[LHPII-4644] 360 / PS3 - HogsMeade Year 5 - Process Failure - Unskippable NuError (ApiCharacter.cpp) displayed when completing the level
[LHPII-4858] PS3 - Blu-Ray DEMO - Godric's Hollow - Process Failure - No loading animations present; long black screens during loads
[LHPII-4671] The script compiler asserts if we try to pass the most commonly used action commands such as Character, Locator and Gizmo
[LC-3267] Copying Deferred Spotlights In LED Editor Causes Crash
[LC-3336] game crash when loading any standalone or the city
[LHPII-4656] LED animated lights not working properly
[LHPII-3936] 56Prophecies - Convert clonewars module to an AddOn and sort out the party scripts
[LHPII-4856] PS3 - Blu-Ray Demo - Godric's Hollow - Tech Hang - Possible kill Nagini by firing Avada Kedavra into the upstairs room from the foot of the stairs; player aims and fires behind the fallen books
[LHPII-4854] Blu-Ray Demo - Status screen background is just black
[LHPII-4894] Arthur Feedback - Blu-Ray Demo - Bagshots - When Nagini is dizzy and can be thrown, the circle button should only have to be tapped to throw him. Although the leviosa glow must remain on as he is being thrown
[LHPII-4893] Arthur Feedback - Blu-Ray Demo - Shouldn't be able to skip cutscenes in STORY MODE
[LHPII-4415] Crash 1856 (HARRY2_PC_Jun__7_2011_10_09_35)
[LEGOSYS-459] Make the UI work for MechCharacters
[LHPII-4216] 360 - Demo - Godrics Hollow - BagshotHouse - Freeplay - Local Co Op - Process Failure - Having one player transition as the other player collects the Slytherin crest, will cause it not to register
[LSH-143] Bolt RayCasting needs to be able to hit characters as well.
[LHPII-4208] 360 - DEMO - Freeplay - Godrics Hollow - Animation - Non-strong characters are unable to attempt to interact with the strength switch
[LHPII-4865] PS3 - Blu Ray Demo - Co-op - Player 1 is dropped out when dropping in player 2 during Nagini fight
[LHPII-4680] Multiple level scripts running after going from level to level.
[LHPII-3507] Memory leaks - EdRegistry/EdSceneGraph
[LC-3260] Light beams working with pushblocks
[LHPII-4568] Lighting/shadow problem in 7_3Godrics_Midtro1B  -Blue Ray Demo
[LHPII-4914] ScriptProcessor memory leak
[LHPII-4880] Audio localisation
[ER-3959] Make the default transition between keyframes based on the type of track that's been created.
[ER-3961] Make sure the pause events are still working. They seem to be missing.
[ER-3952] Change the autokeyframe checkbox to an icon that matches maya.
[ER-3951] The new Timeline panel takes up more screen space.
[ER-3908] Error in the outline when a child state of a gizmo is created. It adds the child twice.
[ER-3892] Create a TimelineAnimationClipInstance
[ER-3891] Create a TimelineAnimationClipObject class so we can see the animation on the timeline.
[ER-3890] Add a ClipAnimationInstance to the CoreGroupState class
[ER-3889] Create an animationClip
[ER-3888] Create an AnimationClipInstance
[LC-3321] rigidObject->GetEntity()  is  0x7fbf7fbf
[ER-3963] The colour + other jitter wizards are crashing.
[ER-3962] The Jitter wizzard isn't working any more. Fix it!
[ER-3960] Add an option to apply a setting to all keys on a particular track. Such as transition.
[ER-3954] Initialise the Timeline values when entering the editor during cutscene playback.
[ER-3979] Playing GSC animations backwards doesn't work.
[ER-4043] Change the timeline panels in order allow each track to add it's own sub tracks.
[ER-4044] Create a clip layer.
[ER-4078] New scene node move up down top bottom  implemented by the gui guys sends a parented event, but really it should have a new event of it's own.
[ER-4138] Add a copy animation in new layer option in the timeline
[ER-4189] Copy and Paste Keyframes between curves
[ER-4198] Abstract the copy and paste functions into a clipboard class.
[LHPII-4839] Character Attach Addon offset + tweaks
[LEGOSYS-451] Creating a new MechGizmoSuitChangerInstance in the LED doesn't automatcally result in it's CoreGroupStates being added.
[LHPII-4867] z axis rotation for the Giz Door Marker arrows (when not holding B)
[LC-2484] [BUILDS] PS3 Build
[LHPII-4180] DEMO - 360/ PS3 - Godric's Hollow Demo - Graphical/ Cutscenes/ Co-op - If one player casts a jet of Aguamenti, whilst the other leviosa's Nagini down the stairs, the spell effect will be present in the outro cutscene.
[LHPII-4864] Animation set reference context menu items not showing
[LHPII-4128] 360 - DEMO - Freeplay - Godrics Hollow - Process Failure - Turning into/from Werewolf form as Lupin whilst being bitten by the snake, Lupin will take double damage
[LHPII-4206] PS3 - Godric's Hollow Demo - Freeplay - Animation  - If players switch characters, whilst reacting to being hit with a fun spell that affects their hair/ head, the new character will still perform the changing back/ forehead wipe animation.
[LHPII-4829] Ps3 - Blu-Ray - Demo - Hermione doesn't get the book out when checking a grave
[LC-3292] Pretend FPS debug menu option doesn't work in City
[LHPII-4800] Radial rotor gensort type not working as a trail on a part
[ER-4217] Add function to frame an object in all viewports
[ER-4219] Cutscene camera does not work with multiple viewports
[ER-3986] Emulate Maya's "automatic" pasting functionality in LED
[ER-3834] Copy and Paste should have same functionality as Maya
[LC-3297] Crash 6895 re: cLegoVehicles_BigDaddy::Create
[LHPII-2982] Y7 Death Eater Cafe - Boss Fight Setup
[LC-3289] Crash 5900 re: cBoltPaintType::OnBoltEnd / LegoBoltsManager::EndBolt
[LHPII-4012] The player should be able to target with Aguamenti - so as they move the cursor around the screen they CAN target things and fire individual blast
[LEGOSYS-457] VfxBeam Fixup using old NuHSpecial lookup and crashing in LCS
[LHPII-4742] Alpha lighting causing issues on water in Harry 2
[LHPII-4678] 360 / PS3 - Gamewide - Crash/Hang - The game will receive an unskippable NuError after most transitions
[LHPII-4302] 360 - E3 Demo - Godrics Hollow - 73BagshotHouse - water can does not fill up when aiming Aquamenti at the blue target
[ER-4260] LED - UpdateManipulator crash due to invalid event cast
[LHPII-4659] Memory leaks
[LHPII-4669] Crash on saving led file in 52HogsHead
[LHPII-4729] Once in the CAT pressing F10 doesn't take you back to the game

Closed issues updated more than a month ago
===========================================

[LC-2638] Camera shake
[LHPII-4258] PS3 - Demo - Godric's Hollow - Story - Graphical - Restarting the demo twice will cause certain effects to vanish, such as Nagini's projectiles
[GS-3301] ApiVehicle: driver seat detection
[LHPII-4004] The silver LEGO pipe in the graveyard seems to only blow up "some" of the time. Zapping at it sometimes results in no effect. This is consistent with many blow ups in the level (i.e. the icicles) and the assumption is it is targeting/casting related.
[LHPII-4154] 360 - Godric's Hollow Graveyard DEMO - VFX - If a character dies while Spectre Specs are equipped, the field of vision spotlight effect will remain
[LHPII-3756] Bolt types don't trigger VFX when hitting obstacles
[LHPII-3521] Crash 6183 (HARRY2_PC_May_20_2011_14_02_05) Aguamenti
[LHPII-3361] Crash 42767 (HARRY2_360_May_18_2011_18_32_34) ~IMagicPushable()
[LHPII-2909] Crash 53454 (HARRY2_360_May_11_2011_17_36_46)
[LHPII-4463] Crash 63400 (HARRY2_360_Jun__8_2011_09_04_09) 360 - Year 5 Hogsmeade - Crash/Hang - The game will crash upon loading 52HogsmeadeBack
[LSH-71] add correct apj files to superheroes
[ER-4032] Advice on "thestral" rendering effect
[LC-2829] Remote Control Car SFX emits from the player rather than from the car
[LC-2966] Code to play safe clicks SFX instead of CAT anim matching sounds
[LC-2585] Grapple SFX need setting up
[LHPII-4645] Add AI information in to MechCharacterBase
[GS-3305] ApiVehicle: Finish suspension code
[GS-3250] Fix ordering problem that causes character lag
[GS-3306] ApiVehicle: Convert vehicle code to support character 'Neg-Z' coord system.
[GS-3307] ApiVehicle: Use friction joint in tyre friction model
[GS-3309] ApiVehicle: Rolling resistance
[GS-3310] ApiVehicle: Aero drag
[GS-3312] ApiVehicle: Brakes
[GS-3313] ApiVehicle: Reversing
[GS-3326] CoreGroupInstances are getting destroyed after the DynoScsne when dumping a level.
[LHPII-4657] ParticleManager - Use new/delete
[LSH-74] Gold Lego is not glowing Red
[LHPII-1772] Integrate TTF spreadsheet parse into common tool code
[ER-4182] Rework bloom texture sizes to improve visual quality
[LP-20829] There is something wrong with the character swimming in the levels - it doesn't match the Dyno Water entity
[LHPII-4664] Standalone LED: Batch rendered characters not loading
[LHPII-4626] Crash 2179 (HARRY2_PC_Jun__9_2011_16_11_22)
[LSH-139] CAT - cd file doesn't update when changing the order of animsets
[LHPII-4107] 360 - Freeplay - DEMO - Godrics Hollow - Process Failure - Beginning to turn Lupin into a werewolf, then pressing Y will interrupt the transformation animation, make it difficult to turn Lupin back
[LHPII-4210] 360 - DEMO - Godrics Hollow - Process Failure - Able to destroy the small flames around the level by zapping them with any spell
[LHPII-4328] Blu Ray Demo - Selecting Aguamenti then quickly cycling through the spells results in the character standing in the Aguamenti pose
[LHPII-4329] Blu Ray Demo - Need the Harry taking off glasses idle disabling when he is wearing Spectre Specs
[LHPII-3847] PS3 - Demo / Gamewide - Gameplay - If the player manually leviosa's an object, then taps the left stick and b, they can keep moving up on it til it reaches its peak (observed with the grave)
[LHPII-4507] 360 / PS3 - Gamewide - Crash/Hang - The game will hang on a NuError when loading up most areas of the game
[LHPII-4157] DEMO - 360 - Godric's Hollow E3 DEMO - HUD - UI - Pausing the game when the HUD character portrait appears above a player's head shows an overlapping of a still image of the character with that of an animating one
[LHPII-4061] 360 - Godric's Hollow E3 DEMO - 73Graveyard - Co-op: Local - Process Failure - Free Play - Not possible to trigger both of the Hermione bag spots in the area at the same time
[LHPII-4096] 360 - Godric's Hollow E3 DEMO - 73BagshotHouse - Collision - Characters - Werewolf Lupin is unable to trigger a transition between any of the rooms of Bagshot House
[LHPII-4193] 360 - Godric's Hollow E3 DEMO - 73BagshotHouse - Process Failure - After transitioning with Lupin Werewolf from the graveyard to Bagshot House, it will not be possible to transform him back; player will be forced to toggle to another character to change
[LHPII-4207] 360 - Godric's Hollow E3 DEMO - 73Graveyard - Process Failure - Zapping one of the bushes that surround the Weasley box with a spell, then using Aguamenti to fire in any direction ( away from the bush ), causes the bush react as if hit a second time
[LHPII-4250] 360 - Godric's Hollow E3 DEMO - Characters - Spectrespecs remain visible when Harry uses his invisibility cloak; the specs cast a shadow
[LHPII-4628] Apparition points don't seem to work anymore.
[LSH-142] Fix upside-down spawned car for Chas
[GS-3238] Remove unnecessary transform geoms (they cost memory+cpu)
[LHPII-4229] Reimplement (And Fix) old style Ik constraints using new interface
[LHPII-3942] 360 - Godric's Hollow Graveyard DEMO - Process Failure - The character will do a jerky animation if the gravestone locomote is placed down at an angle
[LHPII-4053] 360 - Godric's Hollow Graveyard DEMO - VFX - The Deluminator trail will not be present if Ron has equipped Spectre Specs
[LHPII-4211] 360 - Godric's Hollow DEMO Freeplay - Characters - Process Failure - Lupin, Fenrir Greyback and Death Eater do not have all of the comedy spells
[LHPII-4255] 360 - Godric's Hollow DEMO Freeplay - UI - Ron will have the Lumos Solem icon instead of the Deluminator icon on the HUD if spells are cycled through using the trigger buttons
[LHPII-4228] 360 - DEMO - Godrics Hollow - Animation - With lumos activated, running around and zapping lumos bolts most characters tend to zap whilst sprinting on the spot or will have no animation at all
[LEGOSYS-455] Warning fixes
[LHPII-4242] 360 - DEMO - Freeplay - Godrics Hollow - Collision - Whilst standing in certain positions, avada kedavra bolts fired at the diffendo wall will pass through it and bounce back and forth
[LHPII-3804] Crash 17568 (HARRY2_360_May_26_2011_09_41_05) CharDef::GetAnimEntry
[LHPII-4627] Impossible to create/edit VFX with latest Build/data
[GS-3327] DAT file loading is slow (with new resource loader changes)
[LHPII-4515] Dynamic lights in led not following what their parents visability is doing
[LHPII-4426] Rename STOP so it doesn't conflict with city actions.
[LHPII-4385] 360 - Godric's Hollow DEMO - Process Failure - If the character casts a spell immediately followed by Leviosaing an item, the character will be in a running pose
[LHPII-4376] Crash 698 (HARRY2_PC_Jun__6_2011_09_19_35) AnimationManager::FindAnimationInstanceInNodeUsingBaseAnimName
[LC-3204] City Level Streaming - pre-rollout fixing...
[LC-3210] Crash in the Lego City
[LC-3202] Crash 8503
[LHPII-4495] Door from KingsCross to Hogwarts need to take the player to HogsApproach before task is complete
[LHPII-4511] Copying CrawlySpawner objects in led fails to assign them a unique name
[LHPII-4370] Crash 6811 (HARRY2_PC_Jun__5_2011_12_09_26)
[LC-3164] quick fixes in NuDisplaySceneRndr and NuRndrCurve3DInternalClip
[LC-2635] Crash 4942
[LHPII-3643] Replace LegoCharacterStreamer with gameapi solution
[LHPII-3910] Can't move CAT characters around the scene
[LHPII-1977] Cleanup "edlevel.cpp" and related files
[LHPII-4387] Remove the unnecessary ":" prepended to objects in the scene explorer in the CAT
[GS-3283] CAT: Layer names and layer special names don't update until you close/reopen the character definition
[LHPII-4452] 360 / PS3 - Gamewide - Process Failure - Characters won't be able to cast spells while they're standing on the ground
[LHPII-4266] Emit studs action
[LHPII-4377] NuSkippableError causing crash dumps [Crash 7188]
[LHPII-4423] Crash 2177 (HARRY2_PC_Jun__7_2011_11_29_39)
[LC-3200] City Level Streaming - streaming-system leaves us stranded between levels during autotest...
[LC-2628] E3 Demo - Merging of the vehicle network with the AI network
[LSH-62] Freeze Breath - when the ice block starts to jiggle about before break-up, the frozen character should be synched with this.
[LHPII-1808] Pigeon Crawlies added to HP2
[LHPII-1787] Pitch override on sfx added in CAT
[LSH-68] Giz Obstacle change for superman's freeze breath.
[ER-4216] The locator goes a bit mad following copying and pasting an object.
[ER-4171] Rework DOF texture sizes to improve visual quality
[LP-20390] 360 - Locker_C / Outro - Audio / Process Failure - The music present when playing the final area of this level continues throughout the outro cutscene and seems to overlap both the SFX and music.
[LC-3029] City Level Streaming - find out what's wrong with camera in StreamingTest level...
[LHPII-4412] Crash 17766 (HARRY2_PC_Jun__6_2011_18_17_03)
[LHPII-4428] Crash 0NS--1084600908 (HARRY2_PC_Jun__7_2011_13_23_12)
[LC-3186] City Level Streaming - m_GameUnloadRequestEvent needs to actually be a 'deactivate request event'...
[LC-3187] City Level Streaming - autotest - level in area A still loaded on transition to area B...
[ER-4165] Cutscene not loading into Standalone LED
[LHPII-4384] Crash 4809 (HARRY2_PC_Jun__6_2011_09_19_35)
[LC-3146] WORLDINFO - remove WORLDINFO::LevSfx[MAXLEVELSFX] if possible...
[LC-3181] City Level Streaming - ensure cutscenes can make seamless level-transitions...
[LHPII-4424] Hermione Granger (pink hat) missing animations
[LHPII-4372] Crash 7044 (HARRY2_PC_Jun__5_2011_12_09_26)
[LSH-58] Trying to make any change to any character and saving it results in that character failing to load in game
[LHPII-4417] crash on loading mechtest level
[ER-4201] Implement clickable YBAX buttons
[LHPII-3672] Can not reference to a non level script
[LHPII-4375] Crash 698 (HARRY2_PC_Jun__5_2011_12_09_26)
[LHPII-4379] Crash 6585 (HARRY2_PC_Jun__6_2011_09_19_35)
[LHPII-3510] 5PetronusROR - HarryGameObjects.h - "SetduelerInfo error"
[LHPII-4380] Running into editor gives a gui.led related error message.  Subsequent run crashes on NULL material name/page.
[LC-3139] Level Streaming - SampleLoader::Flush() causes background thread to lock
[LHPII-4135] Ability to parent looping sounds to VFX in LED
[LHPII-1816] SoundPlaceableHelper::CreateObject() contains an abomination
[ER-4202] Crash dumps not written on NuError due to autotest related changes.
[ER-3836] Add ability to snap to terrain / grid / verts / objects
[LC-3013] CAT Editor -@ TT-Fusion, Within the CAT the "Property Pane" Settings for cycling a selected animation, no longer override the "CAT properties" for displaying cycling on an animation.
[LHPII-4347] Put a skippable error in to detect when obj->plr.context.action is being set whilst not in an appropriate context.
[LC-2995] Level Streaming - Provide necessary support for loading screens
[LSH-42] Crash 6462 (SUPERHEROES1_PC_May_20_2011_15_38_22)
[LC-2736] UI - Character Selection Wheel
[LC-2497] [WEAPON] Paint bolt updates
[LHPII-4316] Make AICombat into an AddOn
[LC-2625] Friciton and acceleration forces are possibly applied at the wrong points.
[LC-2610] E3 Demo - Implement Vehcile physics LOD support
[LC-2614] E3 Demo - Vehicles will be configured using the CAT interface but running on the LegoVehicle system
[LHPII-3371] Add the ability to pass multiple parameters in to a script action in any order
[LHPII-3918] PS3 - Godric's Hollow Demo - Graphical/ Co-op - If the player, as Harry, drops out whilst attempting to use a Hermione inspection/ grave spot, Hermione's portrait will appear above his head until he attempts to use the spot again.
[LC-3022] City Level Streaming - going to current level caused current level to be reloaded...
[LC-3037] City Level Streaming - LevelStreamingManager HUD draw under fades...
[LC-3016] City Level Streaming - StreamingLevel::Activate() and StreamingLevel::Deactivate() still do some work even if already in correct state...
[LC-2958] City Level Streaming - provide replacement for LevelStreaming_Update() functionality...
[LC-2821] City Level Streaming - ensure NewMode is supported...
[LC-2648] City Level Streaming - allow (de-)activation to make place over multiple frames
[LC-2802] Level Streaming - Dump all and defrag memory, as in an area dump
[LHPII-4267] Splash screen crash - splash screen code will crash if image doesn't exist and filename has been told to clean up after use.
[LC-2956] City Level Streaming - reinstate (new version of) load-screens...
[LC-3140] Level Streaming - Allocated requests from a pool to avoid stranded memory
[LHPII-3920] Crash 6454 (HARRY2_PC_May_26_2011_11_08_07) NewPlayerCharacter
[ER-3991] Add support for multiple editor viewports to NewSplitScreenManager
[LHPII-3192] AI character avoidance not working
[LHPII-3736] Crash 7032 (HARRY2_PC_May_24_2011_16_54_07) GizmoLightBeamManager::FixupMaterials
[LHPII-4050] PS3 DEMO - VFX - Particle effect disappear from spell-its when restarting the demo
[LC-2826] City Level Streaming - ensure (sub-) levels get properly and fully loaded & activated & deactivated & dumped
[LHPII-4142] 360 - Godric's Hollow E3 DEMO - Process Failure - If one of the pets, Crookshanks or Pigwidgeon, are killed as they are dropped / deployed then player control will pass to the secondary character; can cause a loss of control when a second player drops in
[LC-3054] Material reset nor functioning
[LHPII-3743] PS3/ 360 - Godric's Hollow / DEMO - Process Failure - If Crookshanks is killed, control will revert to Hermione and she will only have one hit point
[LHPII-3752] PS3/ 360 - Godric's Hollow / DEMO - Gameplay - Aquamenti has an incredibly fast rate of fire
[LHPII-4006] 360 - DEMO - Godrics Hollow - Animation - As Harry, running and zapping will make one bolt in every two fired not have a firing animation
[ER-3974] Determine most 'important' light group and ensure this renders last and is stored in a cache such that the shadow maps are still available for alpha'd geometry
[LHPII-3774] Crash 17834 (HARRY2_360_May_25_2011_18_59_30)
[LHPII-4011] The Aguamenti beam should have some subtle water particle droplets falling directly down from its length
[LHPII-3626] Setup CAT IK to work immediately after creating IK modifier in CAT rather than restarting CAT or reloading
[LHPII-4177] E3 Demo - Lumos Walk/Flick
[LHPII-3845] 7-3 Godric's Hollow - Hints - Implement Grave Check hints
[LC-2954] City Level Streaming - ensure we have adequate replacements for NewMode (incl. in doors code - e.g. teleport-with-fade))
[LHPII-4060] 360 / Ps3 - Demo - Process Failure - A continually skippable error (Legotargeting.cpp) is displayed if the player holds X to cast aguamenti, pauses the game, then leaves it for approx 3 mins
[LHPII-4038] 360 - Godric's Hollow DEMO Freeplay - Characters - Process Failure - If Ron has Aguamenti prior to tagging characters, tagging back to him will cause Aguamenti to come out of his chest
[LHPII-3987] 360 - Demo - text - The hint to remove the cloak doesn't appear until the player has paused and resumed the title
[LHPII-4046] 360 - Godric's Hollow E3 DEMO - Characters - Controls - Werewolf Lupin is able to bring up the manual spell target reticule when holding the [ X ] button
[LHPII-3562] 360 - Godric's Hollow DEMO - 73BagshotHouse - Co-op: Local - Controls - If a player drops in to the game to control Ron when he has Pigwidgeon selected on the spell wheel, they will not be able to deploy him until first changing spells or zapping
[LHPII-4055] 360 / PS3 - Demo - Crash/Hang - Game will crash with a nuvector.h error if the player spams tag character when activating the final spot and when loading into the house
[LHPII-3770] PS3 - Demo - Crash /Hang - Game will display an unskippable Numemory error if the player restarts the demo and reloads into the game
[LHPII-3896] Shrinking chairs dyno terrain incorrect size when exported when not on frame 1 in maya
[LC-3028] Fix reference counting on geoms.. (compound + Transform) also please fixup PeteO's vehicle usages.
[LHPII-4131] Particles - Test Suite failure
[LC-3027] Gizmo 2.0 instantiating instance should clone state object only
[LHPII-3669] Titles sceen lightning flash is out of sync with the cutscene and sounds.
[LHPII-4070] 360 - Demo - Godrics Hollow - Story / Freeplay - Crash / Hang - Game will occasionally crash during the midtro after removing the snow from the graves quickly whilst wearing the Spectre specs
[LHPII-4016] When targeting manually around the targets that appear over items should be the same colour as the spell that would be cast
[LHPII-3990] 360 / PS3 - Demo - Characters - The players heads snap to look at build-it pieces when being leviosa'd with the spectre specs on
[LHPII-4056] 360 - DEMO - Godrics Hollow - Crash/Hang - Summoning and unsummoning a pet rapidly will crash the game eventually
[LHPII-3905] E3 Demo - There are now no dog particles at all
[LHPII-4041] 360 - Godric's Hollow E3 DEMO - Co-op: Local - Process Failure / Tech Hang - Major loss of control if a player drops in as Hermione or Ron after they and their pet have been killed via Avada Kedavra
[LC-2740] [MULTIPLAYER] Drop-In Drop-Out part 2
[LHPII-4032] 360 - Godric's Hollow E3 DEMO - Co-op: Local - Crash / Hang - Crash will occur if one player kills the other followed quickly by their deployed pet with Avada Kedavra
[LHPII-4125] Memory leaks - apiobject.cpp (Particles?)
[LHPII-3901] E3 Demo - If you multi target with patronus then the bolts fire and the animation plays out of synch
[LHPII-3914] 360 - Demo - Characters not looking at the invisible lego
[LHPII-3585] JB Feedback - E3 Demo - Godric's Hollow - Display a particle trail/hint trail to the nearest lamp/light when Ron pulls out his Deluminator. Additionally the arrows currently displayed should be removed
[LHPII-4121] Particle drag is inverted, and doesn't work for VFX
[LHPII-3807] 360 - Godric's Hollow Bagshot House DEMO Freeplay - Tech Art - The Strength Handle (the oven) is no longer present in the kitchen
[LC-2645] Post effects editor fix
[LC-2593] [AI] Buddy
[LC-2551] Debug streaming functionality
[LC-2498] -Fullscreen ignores wx on the command line
[LC-2566] City - LegoGizmos::LedUpdateNameLists() fills in a constant-size array; but would ideally be dynamic...
[LHPII-4098] teaqmcity fix bug
[LC-2651] General2
[ER-4155] Allow point lights to only cast downwards shadows
[LHPII-3806] 360 - Godric's Hollow DEMO - Performance - After the demo splash screen, the screen goes black for quite a long time
[LHPII-3788] 360 - Godric's Hollow DEMO - 73Graveyard - Co-op: Local - Process Failure - Free Play - Possible for both players to activate an Hermione bag spot at the same time; players animate simultaneously
[LHPII-3925] 360/PS3 - E3 DEMO - Characters - Possible to build invisible LEGO without the specs via targeting Leviosa
[LHPII-3902] E3 Demo - The characters should face the camera and shrug when failing the Hermione grave access points
[LHPII-3834] 360/PS3 - 73Graveyard DEMO - Characters - Unable to have two Deluminator flare effects at once
[LHPII-3921] DEMO - Loading Screen / Legals overlap
[LHPII-3935] 360 - Godric's Hollow DEMO - Graphical Art - After switching characters and bringing up the spell wheel, the character icon will intersect with the fun spell icon go briefly corrupt
[LHPII-3917] 360 - Godric's Hollow DEMO - Process Failure - Characters will cast Aguamenti while in the Lumos pose if Aguamenti is the selected spell before switching characters
[LHPII-3908] E3 Demo - If you are using the Hermione baseplate and get zapped with Adava Kadava then the player is knocked out of context and the bag autocompletes itself
[LHPII-3995] Spell It assemble time is too quick in the bagshot house e.g. the teeth
[LC-3025] City Level Streaming - fix the fact that a LegoSpecial is created for every char-attachment SceneObject, and is set to visible all the time...
[LHPII-3397] Crash 7482 (HARRY2_PC_May_19_2011_10_24_30)
[LC-3008] City Level Streaming - Harry2 area-changes result in no players and no pause-menu...
[LHPII-3741] PS3/ 360 - Godric's Hollow Demo - Co-op/ Process Failure - When using the Weasley box as Ron, if the player drops out the firework will be instantly rewarded. The Weasley box will also still be present and useable.
[LC-2612] E3 Demo - Implement Vehicle seats and character attachment
[LC-2609] E3 Demo - Improve Lego City vehicle handling for E3 demo
[LHPII-3846] PS3 - Demo - Spell Wheel - Reducto remains on the wheel when changing spells after shooting some silver lego
[ER-4088] Light/object clipping : determine which lights each alpha object needs to be rendered for
[LHPII-3718] 360/PS3 qa build - no Game Options present
[LHPII-3853] 360 - Godric's Hollow Graveyard / Bagshot House Demo - Cutscene / Sound: Effect - During the midtro when the scene changes to the Bagshot House there will be a loud selection noise that occur
[LHPII-3764] JB Feedback - E3 Demo - Godric's Hollow - Jon wants it so that if a hint for a given spell is being displayed, then the appropriate spell should glow(or similar ) on the spell-wheel ( if the spellwheel is active ).
[LHPII-3660] Gamewide - Deluminator casuing lights to have flashing disco effect
[LHPII-3929] Make krawlie children in title sequence turn around less robotically
[LHP-26814] Particle sfx spam
[LHPII-3211] Crash in game after adding Deluminator ComplexGizmo in led flow editor
[LHPII-3527] DEMO - Gamewide - Hints - Radius for displaying Physics LEGO hint is too small (hint is not displayed unless player is standing on top of the baseplate)
[LHPII-3810] PS3 - Godric's Hollow Demo - Graphical - Whilst targetting with aguamenti, if players pass the reticule over/ near a leviosa object, the leviosa spell icon will be incorrect.
[LHPII-3708] 360 - Godric's Hollow DEMO - Process Failure - If the character attempts to run right after casting a manually targeted spell, they will be left running on the spot
[LHPII-3665] 360 - Godric's Hollow DEMO - 73Graveyard - Co-op: Local - Process Failure - Tech Hang - Possible to activate the Weasley Joke box with a second player whilst it is being used by the first leaving one or both players stuck in place
[LHPII-3633] 360 / PS3 / Wii - Gamewide - Godric's Hollow DEMO - Free Play - 73BagshotHouse - Process Failure - Pets are unable to climb / scale the tubes when entered
[LHPII-3841] Gamewide - Pidgeywide and Crookshanks have a spell wheel and can maunally target (Pidgeywide alone has the spellwheel)
[LSH-40] Crash in Cloth::SetShape because 'G' was NULL
[LHPII-3776] LED GIT Editor has strange graphical glitches since updating.
[LHPII-3773] Crash 769 (HARRY2_PC_May_25_2011_17_48_13)
[LHPII-3640] 360/PS3 - 73Graveyard DEMO - Text - If standing next to the Deluminator lamp whilst using Leviosa to begin the Thriller dance, hint text will be repeatedly displayed during the minicut
[LHPII-3584] JB Feedback - E3 Demo - Godric's Hollow - Play a success SFX when an Aguamenti object is filled up
[LHPII-3793] E3 Demo / Gamewide - Graphical corruption with spectre specs when in split screen
[LHPII-3502] Memory leaks - DynoImporter
[LHPII-3720] LowPass and LowPassQ as overrides [E3 Demo]
[LHPII-3861] Dupe for hotfix commiting... 360 - Godric's Hollow DEMO - Process Failure - If the character attempts to run right after casting a manually targeted spell, they will be left running on the spot
[LHPII-3822] E3 - Can you please add a "B" icon above the following mechanics
[LHPII-3624] JB Feedback - E3 Demo - Godric's Hollow - Spectre Specs - Create a single, wider spot light, with texture that has 2 circles/cones on it
[LHPII-3622] JB Feedback - E3 Demo - Godric's Hollow - Add a live light source to the Spectre Specs beam that comes from the spectre specs - so that when the player looks around with the beam they in effect have two "headlights".
[LHPII-3840] E3 Demo: Godrics Hollow: Blob shadows vidible even though characters TTVisibility setting has been keyed off
[LHPII-3814] Crash 5687 (HARRY2_PC_May_26_2011_11_08_07)
[LHPII-3730] Crash 1919 (HARRY2_PC_May_25_2011_12_12_16)
[ER-4126] Test and promote work from upstairs
[LHPII-3526] DEMO - Gamewide - Hints - Radius for displaying Silver LEGO hint is too large (hint displayed as soon as level 73Graveyard stage begins)
[LHPII-3156] DEMO - Gamewide - Hints - Implement Aguamenti hints
[LHPII-3728] PS3 - Demo - Spells - Player can destroy the little lego flames with reducto
[LHPII-3535] 360 - Godric's Hollow DEMO - Process Failure - If another spell is selected via the triggers while Aguamenti is being spammed, Aguamenti will still be cast for a short period of time
[LHPII-3818] Crash in AIManager.cpp upon reloading the graveyard demo level
[LHPII-3826] Character Icon Crashes
[ER-4154] Fix Maya start-up crash
[LHPII-3827] SFX on particle SFX playing away from particle instance
[LC-2824] City Level Streaming - WorldInfo_ClearAllIfAllowed() - ensure covered fully by new system...
[LHPII-3747] Enable dynamic depth sorting for Harry's cloak and other transparent effects
[LC-2669] Crash in wx because CharAnimSet::RefreshActionRefs triggered destruction of property window while in a property-window related callback
[LHPII-3725] 360/PS3 - 73Graveyard DEMO - Code - Switching characters whilst having the specs equipped will have AI use Lumos with no wand visible
[LHPII-3427] PS3 - Godric's Hollow Demo - Graphical - Once transformed back to human form, Lupin will be missing the animagus spell icon and button prompt next to it.
[ER-3973] Get multiple forward passes for alpha'd geometry working correctly without shadows
[LHPII-3568] 360 - Godric's Hollow DEMO - Co-op: Local - Controls - Zapping a player with Glacius whilst they have the spell wheel open will leave them unable to move once freed from the ice block until they bring up the spell wheel again
[LHPII-3561] 360 - Godric's Hollow DEMO - 73Graveyard - Process Failure - Player Items - Tagging to Lupin after picking up a deluminator light with Ron then turning him into a Werewolf causes the light to be dropped to the floor
[LHPII-3742] PS3/ 360 - DEMO - Godrics Hollow - Controls - If the player changes the spell on the spell wheel whilst Lupin is transforming into a werewolf, the werewolf can't turn back into Lupin by pressing B
[LHPII-3628] Dissolve shadows of fading objects
[LHPII-3769] 360/PS3 - 73Graveyard DEMO - Process Failure - Player loses control of character if they are looking at the Spell Wheel when they drop out and then drop back in again
[LC-2815] City Level Streaming - ensure all FRAMETIME changes work (clamping, pretendfps, etc)
[LHPII-3766] 360/PS3 - 73Graveyard DEMO - Code - Spell icons will always display the basic zap icon when switching characters (freeplay)
[LHPII-3674] 360/PS3 - 73Graveyard DEMO - Code - Default spell on the 12 o'clock  point is Immobulous. Could this be changed to the regular zap like featured in the main game?
[ER-4151] NuRndr2Bmp crash caused by Particle Manager not having been initialised
[LHPII-3729] PS3 - Demo - Art - If the player forces the red diffindo fireplace to respawn, the flames remain for a short period after the fireplace has faded away
[LHPII-3402] PS3 - Demo - Character Animation - Hermione doesn't get a book out during one her wandless idles, yet appears to be reading one
[LHPII-3799] Crash - L2/R2 in text is crashing PC. Possibly other platforms as well.
[LHPII-3768] PS3 / 360 - Demo - Crash/Hang - Game will crash when checking the final grave
[LHPII-3704] DEMO - Gamewide - Hints - Remove Deluminator hints after the player has placed a light into a lamp
[LHPII-3658] Glasses Locator offset needed for Professor Lupin Werewolf
[LHPII-3694] DEMO - Gamewide - Hints - Implement Super Strength Hints
[LHPII-3733] Turn on blob shadows in cutscenes
[LHPII-3758] Need ability to "hit blowup" when the blowup is part of an instanced complex gizmo
[LHPII-3739] Crash 14506 (HARRY2_360_May_25_2011_14_30_19) 360 - Godric's Hollow Graveyard DEMO - Crash/Hang - The game will crash after destroying the steam pipe
[LHPII-3335] 360 - Godric's Hollow DEMO - A.I - The A.I companion will enter a jerky animation as they approach Werewolf Lupin
[LHPII-3642] 360 - Godric's Hollow DEMO - UI - Vertical letterbox bars are present in the load screen
[LHPII-3618] JB Feedback - E3 Demo - Godric's Hollow - Use the Leviosa lift/spin on the plug objects
[LHPII-3711] E3 DEMO - With LUMOS on the player is unable to target
[LHPII-3515] DEMO - Gamewide - Controls - Controls need to be re-mapped so that shoulder triggers control Spell Wheel and shoulder buttons control Freeplay character toggle
[LHPII-3703] Gamewide - Hints - Spell Wheel hint is not being displayed in-game
[LHPII-3580] JB Feedback - E3 Demo - Godric's Hollow - Ensure a trail is displayed when zaps rebound off objects. For example zapping the silver LEGO pipe in the graveyard level with any spell other than Reducto, the bolt rebounds, but the trails does not
[LHPII-3582] JB Feedback - E3 Demo - Godric's Hollow - -	Add blue targets to Aguamenti objects (Rob to supply target con)
[LHPII-3586] JB Feedback - E3 Demo - Godric's Hollow - Reduce the number of the paw prints VFX on the dig object, for some reason there are multiple particles triggering.
[LHPII-3592] JB Feedback - E3 Demo - Godric's Hollow - Change the colour of the following spell wheel icons........
[LHPII-3594] JB Feedback - E3 Demo - Godric's Hollow - Spectre Specs mechanic needs changing to the following:
[LHPII-3719] E3 - DEMO - Hermione grave access points need button prompts
[LC-2991] City Level Streaming - ensure gizmos in sub-levels can be interacted with...
[LHPII-3717] ledgui bug: brightness test card overlaps prompts
[LHPII-3621] JB Feedback - E3 Demo - Godric's Hollow - Play a random joke spell effect on Ron when he uses the Weasley box rather than the disguise - so success and comedy effect.
[LHPII-3611] JB Feedback - E3 Demo - Godric's Hollow - Change the loading cauldron displayed on boot - See Errol
[LHPII-3610] JB Feedback - E3 Demo - Godric's Hollow - Remove the 'clear the graves' hint text after the first one has been cleared
[LHPII-3609] JB Feedback - E3 Demo - Godric's Hollow - Add a button prompt above the character when the user walks over a Hermione baseplate.......
[LHPII-3608] JB Feedback - E3 Demo - Godric's Hollow - Legilimency spell needs to fire a zap when tapping the fire button - currently only fires if you target
[LHPII-3591] JB Feedback - E3 Demo - Godric's Hollow - Display a Hermione icon if Harry/any other character attempts to use the floorpad (+ a basic shrug animation).
[LHPII-3590] JB Feedback - E3 Demo - Godric's Hollow - Turn on Lumos after a basic LUMOS zap is used, so the player will zap and then automatically put LUMOS on
[LHPII-3589] JB Feedback - E3 Demo - Godric's Hollow - Patronus casting needs fixing, currently when stood still the patronus cast (Harry) is correct, however casting this while running results in a fire rate around 50% of the static version.......
[LHPII-3588] JB Feedback - E3 Demo - Godric's Hollow - If you manually target ANY dark magic without a dark magic character - then the player will commence leviosa on the object n question before shrugging - this should not occur......
[LHPII-3581] JB Feedback - E3 Demo - Godric's Hollow - Display the Diffindo glow if zapped with any spell other than Diffindo for twice as long
[LHPII-3578] JB Feedback - E3 Demo - Godric's Hollow - Stop two users from being able to use the Hermione baseplate at the same time, this can be done in freeplay if both players are Hermione and press at the same time
[LHP-26812] pet_release sfx not playing
[LHPII-3467] PS3 - Demo - Graphical - The smiley face that eminates from the rescued student doesn't travel to the face in the corner
[LHPII-3490] 360 - Godric's Hollow Graveyard DEMO - Collision - The collision for the Weasley Box remains after it disappears
[LHPII-2870] Harry2/City - ParticleManager needs correcting to support multiple level containers
[LHPII-3706] E3 DEMO - Lumos wrist flick problem!
[ER-4002] Stand-alone LEDed crashes when loading LED files
[LHPII-3710] Crash in EdCharAnimTimelinePanel::UpdateAxisPosition because mTimelineMainPanel was NULL
[LHPII-3511] PS3 - Godric's Hollow Demo - Freeplay - Characters/ Process Failure - Ron will lose his spectre specs if he picks up a light with his deluminator.
[LHPII-3516] PS3 - Godric's Hollow Demo - Freeplay - Characters/ Graphical - If Ron interacts with the spectre specs dispenser with a lit deluminator in his posession, the deluminator light will appear as he grabs some specs.
[LHPII-3391] PS3 - Godric's Hollow Demo - Co-op/ Process Failure - Many fun spells have no effect on a co-op partner.
[LHPII-3393] PS3 - Godric's Hollow Demo - Process Failure/ Co-op - A number of the fun spells have the same effect when cast on a co-op partner.
[LHPII-2149] JB Feedback - Aguamenti Mechanic - If you tap the fire button then a short beam blast should emit.
[LHPII-2217] CAT - changes made to trigger attachment options does not result in a change in the status of the AS file
[LHPII-3671] DEMO - 7-3 Godric's Hollow - 73BagshotHouse - Need "DESTROY_BOOKS" hint to be displayed at start of this stage and then removed when A.I. message is set
[LP-20623] MS FEEDBACK - Mac OS - Port Royal_A - Story - Co-op - Crash / Hang - In Co-op, jumping on the Donkey then jumping off and pressing Y will crash the game.
[ER-3998] Wii builds fail occasionally writing text.o
[LHPII-3653] Gamewide - Hints - Spell wheel icon colours required for hint text
[LHPII-3617] JB Feedback - E3 Demo - Godric's Hollow - Allow the user to push the control stick to spin the objects in the Nagini boss fight (the user has to push the stick in correct direction in order to successfully attack the character)
[LHPII-3657] Crash 15637 (HARRY2_PC_May_23_2011_18_45_21)
[LHPII-3644] PS3 - Final Builds - Crash/Hang - Hanging to black screen during boot following several errors
[LHPII-3291] Crash when attempting to manipulate the scale of a LED AI Area box
[LHPII-3632] YearUnlocked Area message to appear in the Flow.led
[LSH-41] Tube debug draw to be a different colour from the pole debug draw.
[LHPII-2783] Arthur Feedback - E3 Demo - 73Bagshot House - Nagini boss fight - Is it possible to leave bits of the cake on Nagini after it has hit it?
[LHPII-3508] The audio is missing from the spell wheel selection
[LHPII-3663] Dupe bug for committing to a different stream : LHPII-3467 PS3 - Demo - Graphical - The smiley face that eminates from the rescued student doesn't travel to the face in the corner
[LC-2803] Level Streaming - Deactivation over multiple frames (audio cueing)
[LHPII-3659] Crash 15739 (HARRY2_PC_May_23_2011_18_45_21)
[LHPII-3566] 360 - E3 Demo - Frontend - Remove EXIT DEMO option from the main menu
[LEGOSYS-444] CAT - SFX added to first frame will trigger each time you move the player head
[ER-4004] Permit LEDed control of SSAO post-filter
[LHPII-2418] Crash 57168 (HARRY2_360_May__9_2011_10_48_19)
[LHPII-2474] Crash 21298 (HARRY2_360_May__9_2011_13_05_06)
[LSH-38] Giz Editor - the world render isn't updating correctly since the 3rd person camera was turned on
[LHPII-3571] PS3 - Godric's Hollow Demo - Freeplay - Co-op/ Process Failure - If a player brings out Crookshanks and is transfigured, they are able to switch characters. This results in three characters being present on screen.
[LHPII-3570] PS3 - Godric's Hollow Demo - Co-op/ Process Failure - Players are able to transfigure their partner's pet/ Crookshanks. They are then able to tag to Hermione, which results in a number of issues.
[LEGOSYS-442] bad merge in LegoCityCharacterScriptActions.cpp - SAction_Text2ApiCharacter::Exec
[LC-2819] City Level Streaming - LoadArea_Start() - ensure functionality replicated elsewhere (if necessary)
[LC-2814] City Level Streaming - decide whether to reinstate time-based character updates
[LHPII-3520] DEMO - Gamewide - Hints - Implement Hermione's Cat (Crookshanks) Pet Hints
[LHPII-3343] PS3 - Demo - Status Screen - The character icon image seems to be slightly behind the border when spinning into view on the status screen
[LHPII-3070] 360 - Godric's Hollow Freeplay - Animation - Characters - Hagrid will fire his crossbow in the same manner he fires his umbrella
[LHPII-3533] 360 - Godric's Hollow DEMO - Animation - Process Failure - If the character is standing still while firing off certain spells, they won't move at all
[LHPII-3014] 360/ PS3 - Demo - Freeplay - Process Failure - If changing Harry to Hermione, summoning crookshanks, then changing orignal Hermione to a death eater, and manually targetting the new Hermione, when zapping the bolts will appear from the sky
[LHPII-3444] SFX - deluminator
[LHPII-2151] JB Feedback - Aguamenti Mechanic - When you hold the fire button there should be a targetting cursor, and as you move this around then the beam will follow it
[LHPII-3473] Crash 6435 (HARRY2_PC_May_18_2011_09_30_17)
[LHPII-3259] Godrics Hollow Demo: cutscene character bounding boxes aren't effected by the bounding box boost attribute.
[LHPII-3497] Flag to turn off/on the 'wiggle' at the end of spellits
[ER-3966] Alpha lighting requirements for Harry2 E3 demo
[LHPII-3110] 360 - Godric's Hollow Demo - Process Failure - When firing the diffindo spell at the diffindo wall, the LEGO tech next to it (such as the icicles) are prioritised over it. Players are also unable to manually target it.
[ER-4058] Fix Maya software rendering issue
[LC-2825] City Level Streaming - distribute level-activate over multiple-frames (e.g. to allow music-cue to be reinstated)...
[LC-2914] City Streaming - deactivating sub level results in NULL player pointer
[ER-4055] Animation instance on GizBlowup doesn't work
[LHPII-3161] 360 - Godric's Hollow Demo - Camera: Splitscreen/ Co-op - If player one drops out anywhere in the house, the camera will cut to a stretched shot of the downstairs front room.
[LHPII-1907] Crash 7155 (HARRY2_PC_Apr_14_2011_18_02_04)
[LC-2908] Assert in Bolt code with m_LedId of -1
[LHPII-2580] 360 - Godric's Hollow DEMO - Graphical/ Co-op/ Split Screen - When interacting with a diffindo object, if the player backtracks along the line they have just cut out, it can be difficult to keep track of where the player is cutting.
[LHPII-3534] Crash 6416 (HARRY2_PC_May_20_2011_15_49_27)
[LHPII-3082] Crash 7021 (HARRY2_PC_May_13_2011_18_03_03)
[LHPII-3358] 360 - Godric's Hollow DEMO - UI - Hair and facial features on the character icons are black
[LHPII-3459] 360 - Godric's Hollow Bagshot House DEMO - Process Failure - The Leviosa items in the third phase of the Nagini Boss Fight can be difficult to get spinning
[LHPII-3334] PS3 - Godric's Hollow Demo - Characters/ Tech Hang - If players transfigure a character and then transition the character will disappear completely or remain in animal form.
[LHPII-3312] PS3 - Godric's Hollow Demo - Characters - Characters' torsos will become invisible, when hit by a number of fun spells.
[LHPII-3321] PS3 - Godric's Hollow Demo - Graphical - When hit with a glacius spell, the block of ice surrounding the character appears half stuck into the ground. Once it cracks, the whole of the ice block can be seen.
[LP-20611] PC / 360 - London_a - Story/freeplay - Crash Hang - Game crashes when player rides a gold barrel then toggles the extra hearts extra on and off.
[LC-2771] [ABILITY] Detective - Footprints do not fade out
[LHPII-3505] Arthur Feedback - E3 Demo - 73Bagshot House - Switch off disguises when switching characters
[LHPII-3495] Can you remove the audio from the mallet plug in in the bagshot house (but just this instance)
[LHPII-3491] Arthur Feedback - Gamewide - Spectre Specs should stay on for the entire level (and not time out after 15 seconds without player input)
[LHPII-2152] JB Feedback - Aguamenti Mechanic - The beam of water should impact with anything it touches with an appropriate splash effect (as though waving a hosepipe around).
[LHPII-3524] E3 - Harry2 - implement area-load screen (cutscene-based) for demo...
[LHPII-3413] PS3/360 - Godric's Hollow Demo - Co-op/ Crash/ Hang - The game will crash on the outro cutscene, when in co-op.
[LHPII-2969] 360 - E3 Demo - 360 - Gamewide - The Player icons are black and have no lighting
[LHPII-3266] JB Feedback - Spectre specs - Need to be working in game....Details below
[LHPII-3487] 360 - Godric's Hollow DEMO - Status Screen - No Gold Brick is awarded for getting the Student in Peril
[LHPII-3455] DEMO - Gamewide - Hints - Implement Physics Leviosa Hints
[LHPII-3458] DEMO - Gamewide - Hints - Implement Silver LEGO Hints
[LHPII-3452] PS3 - Godric's Hollow Demo - Graphical - The spectre specs graphical effect always points towards the camera and will originate from the character's feet, when playing as either Lupin (both human and werewolf form) or the Death Eater.
[LHPII-3224] Cutscene Character Bounding Box Issue
[LHPII-2933] Krawly Crows for 73Graveyard
[LC-2817] City Level Streaming - decide how to handle fades, and implement (if necessary)
[LEGOSYS-443] Character specific SFX option broken in CAt timeline
[LHPII-3456] DEMO - Gamewide - Hints - Implement "Force" Leviosa Hints
[LC-2670] Cherry Picker arm needs SFX implementing
[LHPII-3158] DEMO - Gamewide - Hints - Implement Deluminator hints
[LHPII-3398] DEMO - Gamewide - Hints - Implement Freeplay Toggle hint
[LSH-15] Toolchain doesn't export
[LSH-33] New Attribute needed for LEGO Parts Lib
[LHPII-2419] 360/PS3 - 73Graveyard DEMO - Crash/hang - Crash occurring when restarting demo with Crookshanks onscreen
[LHPII-3481] Crash when changing back from Crookshanks ( when crookshanks is moving )
[LHPII-2844] 360/PS3 - Gamewide/DEMO - Tech - Targeting reticule does not appear when hovering over objects
[LHPII-3331] Crash 61317 (HARRY2_360_May_18_2011_14_58_34)
[LHPII-3189] PS3 - Godric's Hollow Demo - Animation/ Collision - Occasionally, when knocked back by Nagini, the player will flip over and land above the ground.
[ER-3874] Create CoreGroup "State" object
[LHPII-3362] 360 - Godric's Hollow DEMO - VFX - After using Aguamenti, a water VFX will linger for a few more seconds
[ER-3885] Animation Clip Support
[LHPII-3431] Spectre Specs Circular Icon
[LHPII-2134] 360 - Godric's Hollow DEMO - VFX - If the player zaps the A.I companion, they will no longer have the Lumos effect on their wand but still be in the same pose
[LHPII-2797] Arthur Feedback - E3 Demo - 73Godric's Hollow - Gold brick total will need changing to reflect the total of the demo level. Also needs to be the case with the status screen
[LHPII-3240] DEMO - Gamewide - Hints - LHP1 hints need to be implemented
[LHPII-3152] DEMO - Gamewide - Hints - Implement Weasley Wizarding Wheese box hints
[LC-2811] City Level Streaming - reinstate MemoryViewer
[LHPII-3020] Targetting issues - and auto targetting
[LHPII-3061] Lumos/cower/party stuff for Godrics hollow level
[LP-20522] PC - Gamewide - Freeplay - Process Failure - Tagging / swapping to buddy then changing to Jack makes the compass menu / icons missing for that Jack.
[LHPII-3354] PS3 - Godric's Hollow Demo - Graphical - The diffindo spell icon constantly has a button prompt next to it.
[LHPII-3420] Editor menus with more than 32 items cause LED to assert
[ER-4015] Categorisation of object types that can be added in LED has gone from the context menu
[LP-20357] 360 - Fountain Of Youth - Story / Freeplay - Process Failure / Tech Hang - Having the compass open as Blackbeard is using his magic causes for the player to be able to move with the compass open.
[LP-20617] 360 - London_C - Story - Collision/Tech Hang - With Fall Rescue turned on, jumping off the side of the coffin carriage and grabbing the rail can cause the player to get stuck on it
[LP-20533] MAC OS X - London_A - Graphical - The corridor section with the cannon in London A is very blurry if the player has Depth of Field on
[LP-20507] 360/PS3 - Gamewide - Crash -  Freeplay - Crash occurs when jumping off the tree with a gold aztec coin in hand
[LC-2809] City Level Streaming - bolts system - make boltsmanager only be created for master-levels (and have proxies on sub-levels)
[LP-20237] PC DEMO - Port Royal - Freeplay - Process Failure - The player will have a party of 4 characters in freeplay.
[LHPII-2632] Arthur Feedback - E3 Demo - 73Graveyard - Quibbler dispenser can be seen behind the gate in the intro cutscene
[ER-3905] Bonus: add ViewAxis tracker to EdViewPortPane
[LHPII-3168] Arthur Feedback - E3 Demo - 73Godric's Hollow - Deluminator Needs looking at......
[LHPII-3295] Frontend - Delay before logo appears on screen. Looks empty and odd
[LHPII-2171] JB Feedback - Deluminator Mechanic - When the player picks up a deluminator light with Ron there should be an arrow on the HUD that directs the player to the other deluminator plug lantern (like pirates and the compass).
[LHPII-2162] JB Feedback - Diffindo Mechanic - In order to activate a Diffindo wall the player will need to "ZAP" the wall with the Diffindo spell (So we need a Diffindo bolt type).
[LHPII-3299] PS3 - Gamewide/ E3 Demo - Process Failure - When tagging between characters, the 'fun spell' will always revert back to that character's default fun spell.
[LHPII-3035] PS3 - Gamewide/ E3 Demo - Animation/ Graphical - Hagrid is running in his portrait on the hud.
[LHPII-3043] PS3 - Godric's Hollow Demo - Freeplay - Process Failure - Ron is able to use the deluminator to cast leviosa on objects.
[LHPII-2583] 360 - Godric's Hollow DEMO - Y7BagshotHouse - Co-op: Local - Collision - Transitioning back from the kitchen to the front room when in split-screen can cause player one to get stuck in collision close to the door
[LHPII-2542] Legilimency  Lego Cloud for Fetch Quests
[LHPII-3303] Crash 6278 (HARRY2_PC_May_18_2011_12_04_30)
[LC-2807] LegoSwitches - more load and save problems - Harry2_GAMEBUILD
[LC-2806] LegoSwitches - more load and save problems
[LC-2798] LegoSwitches - Load and save problems
[ER-3901] In EdViewPortPane, add the ability to change the background gradient
[LHPII-3235] Frontend - Mini logo appearing as camera zooms in
[LHPII-2157] JB Feedback - Aguamenti Mechanic - When you move the cursor around if it comes into "CONTACT" with an agumenti object then that should begin to fill.......
[ER-3903] Add support for multiple separate camera views (perspective or orthographic) to the EdViewPortPane
[LHPII-3285] Gamewide - Spell Wheel - Leviosa Icon not active for longer enough when manually targeting Leviosa with Fun spells selected
[LHPII-3287] Gamewide - Spell Wheel - Leviosa Icon remaining on screen no matter what spell is used
[LHPII-3284] Gamewide - Selected spell and spell whell not in sync after manually targeting a diffindo wall
[LHPII-3328] GUI2ObjectHelper not memory managed
[LHPII-3149] DEMO - Gamewide - Hints - Implement Quibbler Dispenser hints
[LHPII-3244] PS3 / 360 - Demo - HUD - House crests aren't reset after completing the demo. House crests are being carried over between levels
[LHPII-3237] PS3 / 360 - Demo - Aguamenti doesn't fill up the watering can
[LHPII-3269] PS3 - Demo - Crash/Hang - Game is crashing after doing the Thriller minicut
[LHPII-3255] PS3/360 - Godric's Hollow Demo - Code - Holding Triangle/Y to bring up the spell wheel will result in the button prompt to turn on the spell remaining in the corner of the screen
[LHPII-3131] Arthur Feedback - E3 Demo - 73Bagshot House - Hagrid can't use super strength in the kitchen
[LHPII-3130] Arthur Feedback - E3 Demo - 73Bagshot House - Deluminator idle needs removing
[LHPII-3133] DEMO - Gamewide - Hints - Implement Hermione Bag ability hints
[LHPII-3271] Crash 1173515887 (HARRY2_PC_May_17_2011_18_38_21)
[LHPII-1777] wii - controls - get the strap screen / unsupported controller behaviour confirmed by nintendo sooner rather than later
[LHPII-3238] Crash when attempting to drop in player 2 on PC
[LHPII-3111] 360 - Demo - Freeplay - Process Failure - If the player finishes the level and switches to Crookshanks, they'll load into Bagshot house with crookshanks as a character
[LHPII-3010] 360 - Gamewide/ E3 Demo - Collision - Characters aren't pushed away from objects/ surfaces, to prevent them from clipping through them too much, when they are using Lumos.
[LHPII-3247] PS3/ 360 - Godric's Hollow Demo - Graphical - The diffindo spell icon is appearing as the lumos solem icon.
[LHPII-2581] 360 - Godric's Hollow DEMO - Animation - When interacting with a diffindo wall, if players slowly move around the right angles of a shape, they will appear to stutter.
[LHPII-3283] startup - legal screen doesn't appear until after LoadData - should appear first, then LoadData
[LHPII-3114] 360 - Demo - Animation - If the player has lumos active then uses the spectre spec stand, when they regain control they'll enter lumos without their wand
[LHPII-2559] 360 - Demo / Gamewide - HUD - If the player leaves a character on a B prompt spell, then tags until that character is the secondary character, the B prompt will appear on the screen
[LHPII-3254] Number of joints different error
[ER-4003] New 'blob' shadows under characters feet are being clipped at their sides (rendered rectangle is too small)
[LHPII-3057] Create clean and better dependencies for TagBuild.exe
[LHPII-3146] 360 - Y5 Thestrals Lesson - Crash/Hang - The game will blue bar crash if the player dumps the Thestral in a swamp area and use Leviosa on it
[LHPII-3195] PS3 Godric's Hollow Demo - Process Failure - When facing Nagini, players will have to be damaged/ struck twice before each successive heart is removed.
[LHPII-2919] 360 - Gamewide/ Godric's Hollow DEMO - Audio - House crests are missing a sound effect when collected, as they travel from being in level to the hud.
[LHPII-2155] JB Feedback - Aguamenti Mechanic - Aguamenti should extinguish "SMALL" LEGO fires
[LHPII-2153] JB Feedback - Aguamenti Mechanic - AI characters should react to being hit with Aguamenti
[LHPII-3088] 360 - Godric's Hollow Graveyard DEMO Freeplay - Process Failure - Hagrid does nothing if the player attempts to use the Quibbler stand
[LHPII-2979] Crash 1321 (HARRY2_PC_May_12_2011_08_37_42)
[LHPII-3217] VFX are not animating any more
[LHPII-3031] Ron Weasley needs to have the disguise activated if he uses a Wesley box
[LHPII-2173] JB Feedback - Lumos Mechanic - When the player fires a LUMOS bolt they should then automatically put their LUMOS light on afterwards.
[LHPII-2159] JB Feedback - Diffindo Mechanic - Diffindo needs to go onto the spellwheel in place of apparition
[LHPII-2148] JB Feedback - Aguamenti Mechanic - Aguamenti should be a beam attack (along the lines of Mr Freeze in Batman)
[LHPII-3222] Add some debug info/warnings to complex gizmo code to identify cases when the complex gizmos flow is referencing gizmos that have not been added to the complex gizmo template.
[LHPII-2734] Arthur Feedback - E3 Demo - 73Graveyard - Player stuck on spot until Weasley box animation has finished
[LHPII-2781] Arthur Feedback - E3 Demo - 73Bagshot House - Nagini boss fight - Throw back leviosa items to work as follows.............
[LHPII-2917] 360 - Godric's Hollow DEMO / Gamewide - Audio - No sound effect when Crookshanks is returned back to Hermione like there was in Harry 1-
[LHPII-3090] 360/PS3 - DEMO front end - Code - Blank screen displayed for 12 seconds after selecting to start the demo
[LHPII-2823] 360/PS3 - 73Graveyard DEMO - Characters - Able to transition as Crookshanks
[LHPII-2981] Arthur feedback - Gamewide - Remove indicator arrows from super strength handles
[LHPII-3047] PS3 - Godric's Hollow Demo - Freeplay - Animation - Ron doesn't shrug when interacting with a Hermione bag spot with the deluminator selected.
[LHPII-2163] JB Feedback - Diffindo Mechanic - When a Diffindo wall is zapped the outline pattern, floor target and button prompt should fade on, and then remain on
[LHPII-2007] cu2 file is being loaded twice despite already being loaded. - harry2
[LC-2789] NuError after adding StreamingLevelAreaBoundArea
[ER-3897] Implement generically usable wxPanel derived 'EdFrameBufferPanel'
[LHPII-2880] NuError MAXGAMECMODELS exceeded
[LHPII-3027] Particles don't appear when part of a VFX
[ER-3965] LED has Funky names for the default_string objects.
[LHPII-2980] The scene nodes don't get deleted when a GUI item is deleted.
[LHPII-2839] SFX - bolt_ricochet &  bolt_deflect stopped working
[LHPII-2929] 360 - Gamewide/ Godric's Hollow DEMO - Process Failure - Players are unable to continually use the standard zap spell if they have their secondary ability (pet, cloak, etc) selected on the spell wheel.
[LHPII-3032] Convert all AddOn's over to the new tag system and remove the old tags from the project
[ER-3946] Implement aerial perspective effect for TT Animation
[ER-3934] Add reflection pass support
[TTANIM-147] Reinstate under-floor reflection fade technology
[TTANIM-148] Reinstate floor clipping control
[LHPII-2554] 360/PS3 - Demo - Pause Menu - If player presses B whilst paused, they will return Crookshanks
[LHPII-2147] Crash 7992 (HARRY2_PC_Apr_29_2011_08_48_30)
[LHPII-3034] E3 Demo - Selected spell borders are not displaying
[LHPII-3028] 360/PS3 - Godric's Hollow Graveyard DEMO - Tech Hang - Diffindo isn't turned on by default preventing completion of 73Graveyard
[LHPII-2437] Action to clamp multiple dummy chars to a vehicle
[LHPII-2995] GSC's with a second layer of led animation don't save the led animaton.
[LHPII-2556] 360/PS3 - 73Graveyard DEMO - Characters - Using the Hermione baseplate as Ron sends him flying into the air
[TTANIM-152] Fix movie rendering functionality in stand-alone LEDed
[LHPII-2034] Crash 1078 (HARRY2_PC_Apr_20_2011_16_06_30)
[LHPII-2035] Crash 1852140593 (HARRY2_PC_Apr_20_2011_16_06_30)
[ER-3948] TT Animation see HQ DOF in LEDed
[LHPII-3004] 'adddebris' action not working
[LC-2682] robber can still use grapple points
[LHPII-1842] crash in BuilderEditor::CleanUp because Player[i] was NULL
[LHPII-2908] PART editor issue - Cannot turn off an impact Part from the Debris settings menu, always resets to back on coming out of menu.
[LHPII-2831] 360 - Demo - Freeplay - Player not given the free play characters when selecting free play from the main menu
[LHPII-2848] 360 - Gamewide/ E3 Demo - Graphical - Players are able to spam the spell wheel, when using a Hermione bag spot.
[LHPII-2892] Crash: NickGuide pointing to old data after GameObject has been removed
[LHP-26811] Leviosa SFX
[LHPII-2411] Add in Goal Icons
[LC-2688] 06/05/11 Merging changes from LegoCity_TimeLock stream to Harry2_GAMEBUILD
[LHPII-2169] JB Feedback - Diffindo Mechanic - The player needs to trigger their Diffindo animations while using a Diffindo wall.
[LHPII-2552] Can the follow range for characters be increased and fixed when they are following a pet
[LHPII-2851] Fix memory leak in Docking.cpp in Harry2
[LHPII-2160] JB Feedback - Diffindo Mechanic - Apparition should now come off of the spellwheel and should be triggered by standing on an apparition spot (and not at any point).
[LHPII-2702] Arthur Feedback - E3 Demo - 73Graveyard - Crawly bats currentley white. Need to be black
[LP-20577] 360 / 360 Demo / PS3 / PS3 Demo - Gamewide - Process Failure - Holding the attack button after performing a jumping attack causes the player to become invincible and not animate for as long as the button is held.
[LHPII-2509] Leviosa Glow Light tweaks
[LHPII-1782] rationalise MenuCurrentID() / GetMenuID()
[LHPII-2050] Crash 12114 (HARRY2_PC_Apr_20_2011_16_06_30)
[LHPII-2051] Crash 6536 (HARRY2_PC_Apr_20_2011_16_06_30)
[LHPII-1750] Nagini boss fight functional
[LHPII-2816] SaveGame - block save games on a flag - not on an autosave icon visibility
[LHPII-2398] 360 - Godric's Hollow Bagshot House DEMO - VFX - If the character is moving when they activate Lumos, the area surrounding them will not light up
[LHPII-2146] 360 - Bagshot Upstairs - Demo - Process Failure - If Nagini hits you whilst you have the spell wheel up, the player will only be able to jump until they bring the wheel up again (or die)
[LHPII-2802] Fix memory leak of ScriptProcessor from Brains
[LHPII-2449] 360 / PS3 - Demo - Continue prompt overlaps the text on the splash screen
[LHPII-2562] PS3 - Front End DEMO - UI - The 'Show Game Controls' is currently showing the 360 controller layout instead of the PS3 controls
[LHPII-2762] Investigate performance of Harry2 on Wii
[LHPII-2379] deffered lights dont seem to appear on the wii..either through the led or the hard coded lumos effect
[LHPII-2652] 360 / PC - Demo - Make the quit game advertising screen interactive after 3 seconds.
[LHPII-2617] safe area doesn't draw on top of impose
[LHPII-2387] 51 ministry crashing on wii
[LHPII-2339] tidy up the game framework main loop
[ER-3833] Add shortcut (Ctrl+A like Maya) for property panel
[LHPII-2110] PC - Godrics Hollow DEMO - Tech Hang - If the player jumps in front of the purple teddy locomote at the right time, it will not fall down onto the floor halting progression
[ER-3816] Stop the highlighting (and labeling) of potentially-selected objects
[ER-3872] Marquee selection should work on edges rather than polygons, like Maya
[ER-3827] Make translate manipulator match the one in Maya (both looks and functionality)
[LHPII-2408] Tidy up the stringfromid code - make it standards compliant
[LP-20552] Mac OS X - Compliance - (User Interface (UI) and Controls, 9.1) Save games located in 'com.t-tales.www' folder; it should be the same location as other Disney Interactive Titles
[LHPII-2314] 360 - Demo - Plyaer currently spawning in 5GrimmauldPark when selecting story
[LHPII-2216] AI group support within the GIT for hold magics.
[LHPII-2036] Crash 6019 (HARRY2_PC_Apr_20_2011_16_06_30)
[LHPII-1799] Crash 5443 (HARRY2_PC_Apr_13_2011_15_51_32)
[ER-3866] Gizmo 2 Blowup example
[LP-20754] MAC OS X - Gamewide - Graphical/Process Failure - When you are walking around underwater graphical corruption will appear on the screen.
[LHPII-2205] 360/PS3 - Godric's Hollow DEMO - Tech Hang - Aquamenti and Diffindo are turned off by default causing tech hangs in 73Graveyard and 73BagshotHouse
[LP-20549] PC / Mac OS X - Gamewide - Russian - During cut scenes, the skip hint is cut off while using Mouse/Keyboard
[LHPII-2214] Crash 52446 (HARRY2_360_May__4_2011_08_25_03)- 360 - Gamewide - Status Screens - Co-op - Crash / Hang - Loading a Status Screen in co-op causes the game to crash
[LP-20300] Mac OS X / PC v7.3 - Port Royal_C - Story/Freeplay - Performance - This level suffers from frame rate issues, particularly on the beach
[ER-3847] Colour wheel implementation to be improved
[LHPII-2330] led - switching from global to object anim sends the wrong frame to all the anims (0 instead of 1)
[LHPII-2318] LED - Animation - Inteference between animations and cutscenes. Causes stuttering and failure to reach final frame in timeline panel.
[LHPII-1993] 360 / PS3 - Graveyard - Tech Hang - If the player jumps off the grave into the pipe, jumps back onto the grave and attempts to summon crookshanks, they can lose input, only being able to pause the title
[LHPII-1810] RTS - port code into HP2
[LHPII-1963] VFX_Gen scene loaded twice
[GS-3218] Audio Engine improvements - LED - Use Sound Library Browser for the 'Sample' chooser
[LEGOSYS-433] Implement a reliable method for getting a MechCharacter or a GameObject from a MechCharacterBase, also for simply determining its type
[LP-20699] 360/PS3/PC/PC Demo - Gamewide - Process Failure - Having Minikit Detector turned on when a minicut plays causes the HUD to bounce on the top edge of the screen
[LHPII-2059] LED GIT - Unable to create links in latest build
[LHPII-2212] 360/PS3 - Nagini fight DEMO - Tech hang - Unable to throw the first object at Nagini
[LEGOSYS-432] Make GameObjects derive from MechCharacterBase
[LP-20727] MAC OS X - Gamewide - Controls - The default controls for keyboard include numpad buttons, including Enter, which are not present on many mac keyboards and those built into mac laptops
[LHPII-2081] Crash 6078 (HARRY2_PC_Apr_21_2011_14_31_38)
[ER-3870] Investigate 51 "house facade" picking problems
[ER-3879] Fix focus functionality in LED
[LP-20280] PC - Kraken B / C - Story/Freeplay - Single Player / Co-op - Process Failure / Tech Hang - Second and third rotation switches do not work properly
[ER-3832] Make scale manipulator match the one in Maya (both looks and functionality)
[LHPII-2069] Crash 329227442 (HARRY2_PC_Apr_21_2011_11_17_44)
[ER-3823] Add `range` bar like Maya's to make it easier to zoom in, and then scroll through the time line.
[LHP-26810] Characters are not showing in the game engine despite following standard practices.
[LEGOSYS-430] Fix AnimationManager::EventNotify crash
[LEGOSYS-429] Memory Leak: LegoLedges::FixUp_AI_Nodes
[LP-20445] PC / 360 Demo / 360 - Gamewide- Process Failure/Tech Hang - The barrels can stop working if the player holds / taps the 'Y' button whilst mounting them.
[LHPII-1944] 360/PS3 DEMO - Text - Completing the demo for the first time results in 'Replay Story' being present as an option in the front end
[LP-20276] 360 - London_B - Story/Freeplay - Collision/Tech Hang - Jumping off the centre of the first balance beam with the Fall Rescue extra turned on, can cause the player to get stuck in the beam
[LHPII-2141] 360 / PS3 - Gamewide - Save / Load - A NuError will appear on screen whenever the game attempts to autosave
[LHPII-1999] New Super_Character doesnt export with Layer Name information in CAT
[LP-20305] PC Demo - Port Royal - Story - Audio - If the cut-scene between area A and B is skipped, then the audio will continue as the player is playing the next area.
[LP-20749] Mac OS X - Gamewide - Story - Graphical / Cutscenes - When running advanced graphics and effect settings parts of the cutscenes will appear out of focus.
[ER-3876] All special objects should have names --- no more default_string
[LEGOSYS-427] Fix crash in LegoSet clean up.
[LHPII-1934] Fix memory leak of Chooser class from Chooser_CreateChooserFn_HARRY()
[LHPII-1937] Fix leak of CutscenePlaylistItem from to LegoCutscenes::PlayCutscene()
[LHPII-1939] Fix memory leak from CharInst.cpp - CharAnimState::CharAnimState()
[LHPII-1941] Fix memory leak of DoorWebNode's from GuideManager::LoadDoorWeb()
[LHPII-1942] Fix leak of LegoInventoryItems when leaving an Area
[TTANIM-146] Restore HQ texture filtering for TT Animation
[LHPII-2088] 360/PS3 - 73Graveyard DEMO - Code - Skippable error displayed during level intro
[LP-20771] Mac - Language - Button prompts appear incorrectly when language set to Japanese
[LHPII-2079] Wand_Shoot2 needs implementing
[LHPII-2096] Crash in AnimationHelper::RemoveBaseObject because object.Object was NULL
[LHPII-1996] MEmory Leak: Harry Krawly editor controls
[ER-3868] Disable "default_string" named special object filtering
[LP-20703] Mac OS X - Gamewide - Camera/Graphical/Co Op - When changing character/entering split screen the section of the screen may corrupt/spin/invert
[LP-20696] Mac OS X - Isla Cruces - IslaCruces_B - Freeplay - Graphical - When using the spyglass / telescope at the top of the tower, the water will appear massively graphically corrupted
[LHPII-2097] Crash because parentedData.GetParent() returned NULL in InstanceObjectManager::EventNotify when de-parenting object in LED
[LC-2655] Crash on exiting mine_tunnel
[LHPII-2061] PS3/360 - 5Grounds - Crash/Hang - Edscenegraph.cpp error displayed when following flow to this area
[LHPII-2092] 360/PS3 - 73BagshotHouse DEMO - Characters - Switching characters whilst using the Hermione baseplate results in the handbag remaining on the wand
[LC-2604] Loading into LED can be very slow
[LHPII-2058] E3 DEMO - Need cheap purple/pink deferred light to trigger when using Leviosa -
[LHPII-1972] 360 - Gamewide (Affecting the demo) - Process Failure - If the player activates the Hermione bag plate before standing on it, she'll do the animation, but the bag will disappear and the item won't spawn
[LP-20302] Mac OS X - Gamewide - Controls - When moving in certain directions using an xbox controller, the player will only walk
[LP-20607] Mac OS X - Gamewide - Graphical / Process Failure / Co-op - When player 2 uses a spyglass / telescope on split screen the lens will take up the entire screen.
[LP-20610] Mac OS X - Gamewide - Crash / Hang - Using the cursed gold coin medallion as Wyvern and attempting to light the TNT / dynamite barrel crashes the game.
[LP-20686] MAC OS X - Gamewide - Controls/Process Failure - When you turn the caps lock button on, the player using the keyboard will loose control of their character.
[LP-20691] MAC OS X - Port Royal_C - Story - Game - Graphical - The zipline at the end of the level that leads into the Dauntless is invisible
[ER-3856] Allow user-triggered exporting of LED data in XML human-readable format (ideally on a per-LED basis)
[ER-3855] Human-readable LED "debug output" to be written in XML compatible format
[LHPII-1971] Create an action to cover the give mechanic
[LC-2603] Grapple use area
[LC-2589] 360 Crash Dump Improvements
[ER-3817] Use the Maya "lime green" selection colour for everything selected (which, for now, should be everything visible)
[LHPII-2072] LED - parenting is bust
[LHPII-2045] Add cold breath to characters in 51playground
[LP-20519] PS3 Demo - Port Royal_C - Freeplay - Co-op / Crash/Hang / Process Failure - Constantly spamming the character change button with L2/L1 while attempting to get inside a barrel in the final area will crash the game when in splitscreen
[LP-20308] PS3 DEMO - Loc - All languages - Control screen and game info at the end of the level are not translated
[LC-2636] Fix for incorrect calculation of charInst visibility boundingbox when charinst has no animation
[LC-2558] [ABILITY] Safecrack - Dial animation does not stop when the light is green
[LHPII-2060] Crash 6771 (HARRY2_PC_Apr_21_2011_08_46_42)
[LC-2573] Crash 3082
[LP-20515] MAC OS X - HUB - Crash/Hang - Game will crash when loading Locker in story mode.
[LHPII-2010] Refactor the scene graph to split out the creation of objects and link of objects.
[LP-20682] Random crash in the animation system. On the Mac
[LP-20555] PC DEMO - Controller Setup screen displaying overlapping text when configuring a Game pad
[LHPII-1988] Fix up rts menu
[LHPII-2006] Added default EdLayer by default not if editor is present, otherwise vfx system does not work.
[LC-2496] LED Git - add SFX list control to PlaySFX action
[LHPII-1946] complex gizmo weasley box security door is drawing weasley box character at 0,0,0 when complex gizmo is set invisible
[LP-20612] Mac OS : Crash in save game
[LHPII-1929] All Platforms - 73BagshotHouse - Crash/Hang - Allowing Nagini to kill the player will cause a hang
[TTANIM-142] TT Fur : Clump Attribute seems to be ignored on export.
[LP-20426] 360 - Demo - Process Failure/Audio - Initiating the Guide and leaving open as the wavy sea fades down to the intro can cause it to play in the background, closing guide after 2minutes will cause the intro cut to restart with no audio
[LP-20285] Mac OS X - The Kraken_B - Placement/Animation - TNT on cabinet will remain floating in air once smashed by kraken; should collapse to floor as a build-it
[LP-20268] Mac OS X - Front End - Text/Legal - The text 'Quit To Desktop' is incorrect; The text should say 'Quit To Finder'
[LP-20269] Mac OS X - Front End - Process Failure - Upon changing Resolution in the Video Settings, the player can back out to the Title Screen without selecting either the 'Revert' or 'Accept Changes' options.
[LP-20238] PC - DEMO - Crash / Hang - Freeplay - If the player changes 3 of the characters into different characters then the game will have an unskippable NuError
[LHPII-1756] maya memory leak - visible dynamic constraints cause maya memory usage to continuously rise
[LP-20431] PC - Jacks Island A - Freeplay - Crash - Hang - Firing Marty's gun whilst partially submerged (Walking in deep water) will cause the game to hang.
[LHPII-1821] All Platforms - Gamewide - UI - Graphical - The Hogwarts Shield counter will disappear off screen too quickly after collecting a Hogwarts House Token
[LHPII-1817] All platforms - Code - Character icons appearance/animation once collected need tidying up
[LC-2504] Crash 8102
[LP-20601] PC - HUB / The Ride - Story - Tech Hang / AI - Maccus and Hadras do not always appear in the second area of the Ride
[LHPII-1926] All Platforms - Gamewide - Animation - If the player activates Lumos whilst on a spectre specs prompt, they'll enter the lumos animation without their wand
[LHPII-1914] LegoGizmos::EventLostAsTarget sent out causes illegal access error when dispatching the message.
[LC-2482] Grapple obstacles in LegoCity
[LHPII-1811] PC / PS3 - Gamewide - Crash/Hang / Co-op / Split-screen - Game will crash if the player targets as the split screen activates
[LHPII-1866] PC - Gamewide - Process Failure - If the player summons Crookshanks whilst the spell wheel is open, when recalled they won't be able to move until bringing up the spell wheel again
[LP-20509] demo - russian/french - back prompt overlaps control screen text
[LP-20441] 360 - Demo - Freeplay - In the freeplay area behind the silver barrels there is a plam tree that blinks with graphical corruptions
[LC-2510] QueueableActionPool not memory managed
[LHPII-1902] MemLeak: Chooser
[TTANIM-141] Cannot delete Path to Map within the TT Fur attributes.
[LHPII-1820] Add Levoisa bolt back in
[LP-20378] 360/PS3 - Demo - Front End - Process Failure - When loading into the demo, a short load screen will appear just before the ESRB rating screen.
[LP-20503] PC - HUB A - Process Failure - Co-op - When starting a Freeplay game using a Keyboard the character grid choice overthrows the other players choice
[LP-20525] PC - Gamewide - Process Failure - Unplugging the headphones and quitting to the front end will result in a black screen and all graphics will be gone.
[LP-20347]  360 - Demo - Story - Process Failure - The game will incorrectly display Freeplay hints in Story mode when selecting to Replay Story after completing Free Play
[LP-20338] PS3 - Demo - Freeplay - Process Failure - When playing through the demo in free play, the button prompts will be removed, yet there is no option to turn them back on.
[LHPII-1904] Crash 9910 (HARRY2_PC_Apr_14_2011_18_02_04)
[LC-2488] City - move all legoapi code into legogame - making way for legoapi v2.0...
[LC-2544] LEGOCITY_PC_Mar_23_2011_17_03_52\CRASHDUMPCODE-7527-CALLSTACK.txt
[LHPII-1903] Crash 7038 (HARRY2_PC_Apr_15_2011_08_38_53)
[LC-2543] LEGOCITY_PC_Mar_23_2011_08_55_40\CRASHDUMPCODE-1865372373-CALLSTACK.txt
[LP-20336] 360 Demo - Front End - Process Failure - Using the Exit Demo option and pressing A to continue will briefly display the background of the front end before exiting the demo
[LP-20396] MAC OS X - Upriver_B - Story - Game - Graphical - The swamp water where you fight the crocodile is blurry
[LC-2538] LEGOCITY_PC_Mar_21_2011_18_20_31\CRASHDUMPCODE-6929-CALLSTACK.txt
[LP-20535] PC transitioning hub b to hub d with barbossa and jack sparrow crashes
[LP-20289] Mac OS X - Gamewide - Controls - The right analogue on the PS3 Dualshock/Sixaxis controller it has no function; it should tilt the camera
[LP-20453] PC - Gamewide - Peripherals / Co-Op - Plugging in a 2nd xbox 360 pad during play causes both characters to read inputs from a single pad and the 2nd pad to be inactive
[LP-20388] PC - Options - Brightness isn't reverted if you press the B button after changing the brightness in the frontend.
[LHPII-1838] Crash 7183 (HARRY2_PC_Apr_14_2011_13_20_40)
[LP-20484] 360 Demo - Localisation - Wrong age ratings present when the game and console is set to Brazilian Portuguese. Shows PEGI but should show ESRB
[LP-20444] 360 Demo - Port Royal_A - Crash - Story - Single / Co-op - When getting on the donkey or barrel when the character selection wheel is up the game blue bar crash.
[LP-20502] PS3 demo - Portroyal - Story / freeplay - Exploit / design / process failure - the extras are available in the demo version
[LP-20451] Mac OS X - Shipwreck Cove Intro_A - Story - Cutscenes - Graphical - Low Res  - At start of intro cutscene the ship navigating to Shipwreck Cove can hardly be seen.
[LP-20314] 360 - Compliance - Gamewide - Demo Timeout currently doesn't work
[LHPII-1835] Dumbledore doesn't put wand away after going in the Wardrobe/drinking potion
[LP-20457] PC - Fountain Temple - 4-5Fountain_E - Camera - Process Failure - Tech Hang - Camera stays locked in the angle of Blackbeard's minicut when losing a heart if playing as player 2 only; effectively creates a tech hang due to the limited viewing area
[LP-20318] 360 Demo - Freeplay - Process Failure - There is a feature in the exit demo menu specific to Freeplay called "store progress and exit demo" player selects this re-enters the game and all counters are set to zero thus this is misleading
[LP-20486] PC - Localisation - Use TTBuilder generated languages array instead of determining in game code.
[LP-20330] 360 Demo - Port Royal - Freeplay - Process Failure - Characters - On the demo custom characters do not have a walking animation
[LP-20483] Mac OSX - If all AUGraphs are in use, streaming tracks will fail to create a voice
[LHPII-1813] Status Screen Bugs
[LP-20467] PC - Localisation - "Press F2 to start" text is a bit difficult to read in French and German
[LP-20384] 360 - Demo - front end - Text/LOC - Italian - the text "Esci dalla Demo" if highlighted overlaps with the text "Seleziona" underneath
[LP-20316] 360 - Demo (Online) - ESRB Rating display only appearing for a N.American region set console.
[LHPII-1792] Fix Harry2 Wii Autotest
[LP-20381] MAC OS X - The HUB - Story - Game - Graphical - The level select board has overlapping text and button prompts
[LP-20356] PC - Legal / Localisation - Czech film title not localised - appears on the title screen as Pirates of the Caribbean instead of Pirti z Karibiku
[LP-20411] PC - FrontEnd - Crash / Hang - After changing the Vsync video setting from the front end menu and confirming the change the game will hang when asking the player to select 'A'.
[LP-20389] array out of bounds error in apimenu.c
[LP-20282] PC - HUB - Technical Hang / Animation - When you kill Scratch in the cutscene viewer room, you will receive three skippable NuErrors 727, 728 and 729. This can sometimes result in a technical hang as skipping them will not stop them from reappearing
[LP-20255] 360 / PC DEMO - PortRoyal_C - Co-op - Process Failure - Pressing START as if to drop in during the level outro can lead to both characters being controlled by the same player when choosing Replay Story or Free Play at the Front End
[LP-20251] 360 / PC DEMO - Status Screen - Graphical - The Minikit boat is not present when tallying the collected pieces on the status screen
[LP-20252] 360 DEMO - Text Localisation - Demo boots in English only, regardless of the system's language / region setup
[LP-20257] PC - Fountain_E -  Story - Local Co-op - Characters /Graphical Art Process Failure - Player characters will disappear when giving the cup to Angelica during the boss battle with Blackbeard
[LP-20258] PC - Gamewide - Co Op - Split Screen / Graphical - With split screen activated and accessing the options, button prompts will overlap / flicker on screen.
[LP-20246] PC - Upriver - Upriver_A - Crash / Hang - Attempting to use the TNT / Dynamite barrel whilst not holding a torch will cause the game to crash
[LP-20274] demo - make quit game advertising screen interactive after 3 seconds
